Simple Questions, Simple Answers - Page 9
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Caphe
Vietnam10817 Posts
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Seuss
United States10536 Posts
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eParadox
Canada132 Posts
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eParadox
Canada132 Posts
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NeoGeoOdin
Colombia140 Posts
So here is my question, this normaly occurs with Lux, but also with others AP like Malz and Ahri, i took the risk to make Rabandon's Deathcap, Sonya's Hourglass, Deathfire Grasp, Athenes unholy Grail and soceres Shoes As u see, this its pure damage, nothing on defese or surviving, like my 6th item (not in order, but in build) i took Void staff ¿With all this much damage, its even needed to make magic penetration like the void staff gives? | ||
Alaric
France45622 Posts
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Simberto
Germany11032 Posts
Lux combo at level 16+ does 260 + 0.7AP + 240 + 0.6AP + 300 + 0.75 AP, for a total of 800 + 2.05 AP. I'll just grab a few random numbers to see how stuff works out. Lets say you have 300 AP, and your enemy has 100 MR. You also got 8% pen and about 30 Flat pen from runes + masteries + sorc boots. This means you would do 1415 damage before mitigation, and your enemies resistance would be reduced to 100 * .92 -30 = 62, reducing your magic damage ~38% to a final damage after mitigation of 874. With a void staff, your magic penetration would increase to 40% + 30 flat, leaving the enemy at 30 MR, thus increasing your combo damage to 1088. To gain an equal increase in damage against that target, you would need an additional 165 AP over void staff. Obviously no item has that amount of AP, so in this situation, a void staff would be the superior damage choice. If you have more AP, that gap increases, if you have less, it decreases. If the enemy has more MR, the void staff gets comparatively better, if he has less, it gets worse. I might have been kind of lazy and rounded a few numbers, but the general point still stands, and you can easily calculate that sort of thing yourself for more specific situations. | ||
RouaF
France4120 Posts
On March 20 2013 05:17 Zhiroo wrote: Thanks for the answer, I bought scaling ones. You should clearly be running armor runes and not mana runes on supports tho. | ||
sob3k
United States7572 Posts
On March 20 2013 21:06 RouaF wrote: You should clearly be running armor runes and not mana runes on supports tho. Dont give answers like this. Runes are highly lane/game conditional. Armor, Gp10, and Manaregen, or a mix would all be common choices depending on situation. | ||
RouaF
France4120 Posts
On March 21 2013 02:40 sob3k wrote: Dont give answers like this. Runes are highly lane/game conditional. Armor, Gp10, and Manaregen, or a mix would all be common choices depending on situation. Let's rephrase this then : on most supports and on nearly all 2v2 bot lanes (which is the standard at non-pro level) you should run AT LEAST yellow armor runes. Regening mana isn't very useful when you're dead and most support can manage their mana well with a charm start. I'd be happy to hear your examples of when it's better to run gp10 or manaregen ;-). | ||
canikizu
4860 Posts
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Simberto
Germany11032 Posts
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sob3k
United States7572 Posts
On March 21 2013 03:32 RouaF wrote: Let's rephrase this then : on most supports and on nearly all 2v2 bot lanes (which is the standard at non-pro level) you should run AT LEAST yellow armor runes. Regening mana isn't very useful when you're dead and most support can manage their mana well with a charm start. I'd be happy to hear your examples of when it's better to run gp10 or manaregen ;-). All you have to do is think about the lane, and predict how its going to go. If you are going to be eating or trading a lot of autoattack harass, Armor is very attractive. If you are Sona, you will not have enough mana regen to spam as much as you want until you get chalice or something, its a fact. xpecial and others will run http://www.solomid.net/guides.php?g=48778-xpecial-sona-build-guide mana regens for more spells. If you are alistar, then some mana regen isn't terrible either, you should be either in the back not taking damage and spamming heal, or in allin mode, which should be decisive, usually with a gank. You can see Aphromoo runs a ton of GP10 on him because he's not going to be taking constant damage in most lanes, he's not gonna be going up and meleeing the enemy carry http://www.lolpro.com/guides/alistar/85-alistar-build-guide-support-by-aphromoo. Janna can play very passive and can also run more Manaregen or more likely Gp10 (due to her nonspammable spells) as she wont be trading damage in many lanes either. Obviously this is all also contingent on the enemy AD. If they are Cait you can count on taking way more auto than if they are Vayne. Also jungle can be taken into account if you are expecting high or low pressure from an AP/AD jungle. And of course the enemy support is hugely important, are they ranged or not, will you be getting harassed by them, and what kind of damage are they going to do Armor is great on support if you are going to use it. For a simple example I would run armor on thresh 99% of the time, as his staple in lane is his high damage low range auto's, he's gonna get traded back for these and armor helps win the trade. But I could be in a situation vs like Cait sona, or Cait lulu, where i'm gonna get outtraded if I even try to harass (unless they suck), and I could see going for Gp10 in that situation and playing very passive until an opportunity or a gank comes in where I can allin with my hard CC. If I was like a janna vs a soraka lane then no fucking way am I running armor, autoing is gonna be mostly a waste of time and i'f its done its gonna be by the Ad's and its gonna be a farmfest. I'd definitely run gp10 if I had the option. If you are like lulu vs a melee or short ranged support like blitz or leona you can get in an obscene amount of spell harass from out of their range and they have no innate sustain. So Manaregen could be a really good idea in such a lane. | ||
Ente
Germany1795 Posts
The only option for yellows are: g/10 but as I said there are so many good g/10 options + the g/10 buff which everyone gets for s3 its really not needed. If you want manaregen take blues, not yellow. edit: you linked xpecials guide. I dont like it so here are some things: Armor seals give: 1.41 armor Manaregen seals give: 0.41 mp/5 MR glyphs give: 1.34 MR Manaregen Glyphys give 0.31 mp/5 so what he basically does is he trades 0.07 def stat (he could decide to skill 3 into mr instead of 3 into armor) for 0.1 mp/5. He btw also says: Mana Regen is an option if you are able to survive without the armor, I would only take a few mana regen runes combined with some armor. so that means he only uses in certain situations. So if you ask what runes you should take you should go with the safe ones and if you get better at the game you might want to transition to different pages - dont start with the weird ones for the record if you get outtraded you obviously should run armor runes - else you will lose the trades even harder. If you win your lane regardless then you might consider other stuff and your janna vs soraka example is horrible - as janna you want to pressure a soraka really really hard lvl 1 by perma autoattacking him. I would suggest running AD reds and armor yellows, possibly even AD quints for that matchup | ||
sob3k
United States7572 Posts
On March 21 2013 07:44 Ente wrote: you HAVE to run armor on support (unless you know you face some weird double ap lane - even there armor would not be bad). If you really really want you can take armor red - I dont recommend it though. The only option for yellows are: g/10 but as I said there are so many good g/10 options + the g/10 buff which everyone gets for s3 its really not needed. If you want manaregen take blues, not yellow. edit: you linked xpecials guide. I dont like it so here are some things: Armor seals give: 1.41 armor Manaregen seals give: 0.41 mp/5 MR glyphs give: 1.34 MR Manaregen Glyphys give 0.31 mp/5 so what he basically does is he trades 0.07 def stat (he could decide to skill 3 into mr instead of 3 into armor) for 0.1 mp/5. He btw also says: so that means he only uses in certain situations. So if you ask what runes you should take you should go with the safe ones and if you get better at the game you might want to transition to different pages - dont start with the weird ones for the record if you get outtraded you obviously should run armor runes - else you will lose the trades even harder. If you win your lane regardless then you might consider other stuff and your janna vs soraka example is horrible - as janna you want to pressure a soraka really really hard lvl 1 by perma autoattacking him. I would suggest running AD reds and armor yellows, possibly even AD quints for that matchup Soraka has 550 range, janna has 475. if you auto soraka out of lane you are playing against some bottom of the barrel players. | ||
Ente
Germany1795 Posts
seriously you apparently dont know the matchup too well ~.~ | ||
R11
Canada213 Posts
I understand not saving the team mate could lead to a lot of negativity but at the same time a well done gank with the jungle could lead to kills and possibily an objective. | ||
Alaric
France45622 Posts
On March 21 2013 08:07 Ente wrote: yeah im always playing against terrible players.... seriously you apparently dont know the matchup too well ~.~ What's the reasoning behind it? Put so much pressure on Soraka (using the shield to get more AD and thus more damage) that she'll have to go defensive and devote a lot of mana and 20s cd heals to get herself back up, so you have a window where the carry is basically 1v2 and then you can force Soraka between healing herself to recover from the pressure, or healing her carry who's getting pressured every time he tries to farm? | ||
Ente
Germany1795 Posts
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Swordland
232 Posts
2. Is it true that at summoner level 3 you get free 400 RP? And from level 1 to 10, you always have IP boost? Just want to confirm, because based on my research it would seem so, and my old account, I did not play on it for ages, and suddenly I had 4000+ IP.....lol this is weird. 3. What is the best summoner spell for Vayne? Flash and..Im confused beteeen barrier vs cleanse...I think I love barrier but cleanse....well many people prefer it? I am not sure, but what cleanse does is basically removes debuffs, which is slow, stun etc right? And when it says "grants 65% crowd control for 3 seconds" what does it mean? 4. Regarding runes, what do they mean by "red" and "yellow"? I thought runes only have tiers. Tiers 1 2 and 3 which is available at a high level. But I have never heard of this red and yellow? 5. Lastly, Vayne's Condemn. Range is 450, as in the range which she is able to cast it. But as for the knockback distance itself, what is it? Leaguepedia says 470, is it more or less accurate? | ||
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