Back to crunching numbers I suppose.
[Resource] Champion Tips & Tricks - Page 9
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riotjune
United States3357 Posts
Back to crunching numbers I suppose. | ||
Uldridge
Belgium4254 Posts
AA spining slash under turret for trading while the enemy champ is hugging his turret (ofcourse only with 100% fury) Jax has some kind of the same mechanics, only you should always try to wait to trade (once lvl 6) when your passive from ult is up, leapstrike and empower will make for untradeable damage. Same situation as with Trynd under turret: counterstrike->empower (+ passive)->leapstrike to minions for 0 damage while enemy us hugging turret. Do not forget to time to arrival of your minions so you can succesfully leap away! Caitlyn can use traps under herself or under allied champions to render enemy champions with dashes useless in skirmishes. She can also put in under an Elise rapel, Karthus ult channel (or any other champ that has a channeling for that matter) and in between melee champions to play ring around the snaptrap for unlimited hilarity and frustration :D | ||
miicah
Australia2470 Posts
On October 24 2013 04:18 riotjune wrote: Is there a list of reliable all-in's/power spikes for certain matchups/levels? Since even most champion specific guides on different sites are lacking this detail, I'm going to guess no (these are like trade secrets after all). Back to crunching numbers I suppose. 2/6/9/11-16 Level 2 is when you get your two most important skills, eg leona all in timing. Level 6 is when you get your ult (this one is pretty obvious). Level 9 is when you get 5 points in whatever skill you are maxing. Level 11 + 16 are your mid/late game ult timings. | ||
Spearminty
United States20 Posts
Diana: - Use a max range pull on people chasing you, it seems counter intuitive but you will be out of range (assuming melee) once it finishes and they will be slowed. It will let you get away. - You can r then q if you are quick enough / have low enough ping and your r will not go on CD. (Test in custom first on minions) Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz. | ||
bmn
886 Posts
On November 19 2013 03:11 Spearminty wrote: Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz. No. It does not speed up your q in any way. To quote RiotFeralPony: Casting Thresh's Q -> Immediate E does not increase the speed of the throw, it does not increase the range or the toss, or alter the actual pull in any way. | ||
entropius
United States1046 Posts
If someone on your team has Targon's Brace or items in its chain, know what it does. If someone with it has charges (orbs circling them) and is near creeps, make sure to save one or more of the most valuable ones (cannon -> melee -> ranged) for him to pop those charges on if he's close. It'll result in more gold for you, and gold for the guy with Targon's, too. Often it's impossible for a Taric or a Leona to get the execute in between (say) Jinx minigun shots. If you want to push, shoot the creep enough to get it in execute range, but don't kill it; let the support do it. This is especially true after the laning phase: the extra team gold from letting the support pop three Targon's charges on two melee creeps and a siege creep is over 100. | ||
Sponkz
Denmark4564 Posts
Nunu: When building spellvamp, your ultimate becomes a devastating power-tool when combined with low health and brushes. Using the ultimate while in brush can give you the needed health to either escape or kill. | ||
olabaz
United States298 Posts
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Kaiyotic
United States90 Posts
When comboing, E-R-Q-R-R-Q is the safest because the first R is an almost guaranteed stun. If your lane opponent ever runs between their turret and the lane wall, that's a free Q. Udyr: Pressing either Q or R and waiting for the cooldown to reset can give you a good boost of damage because you can proc the activation effect twice in a row. In a similar vein, the same can be done for every third autoattack in phoenix form so you get the bonus damage twice in four AA's instead of once in three AA's. Activation effects persistent regardless of the current stance. For example, the shield from W persists even when in bear stance, which is good for entering teamfights. Other similarly useful combinations include Q-R for damage/waveclear and Q-W for faster lifestealing. | ||
morimacil
France921 Posts
Ziggs: you can W to propel yourself, and Q mid-air. Kha'zix: You can jump and use hydra mid-air. It will do damage at your landing point. Heimerdinger: you can deactivate your ult if you didnt use any ability You can set up 3 turrets before minions arrive Leblanc: You can escape a lot of situations by running to a bush, dashing out of it, ulting to dash again over a wall, and then W to go back into the bush and recall. By the time they crossed the wall and find out you arent there, you will be gone. | ||
ShaLLoW[baY]
Canada12499 Posts
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padfoota
Taiwan1571 Posts
Leona - If an enemy ward is placed in front of you, quickly attack it, Q it, and attack it again to destroy the ward before it goes invisible. | ||
Scip
Czech Republic11293 Posts
also, remove the the part that says his evolved W procs his passive on monsters, it doesn't anymore. | ||
NrG.Bamboo
United States2755 Posts
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ShaLLoW[baY]
Canada12499 Posts
On January 25 2014 02:25 NrG.Bamboo wrote: Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens. Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics). | ||
Dorryza
2 Posts
Anivia: her wall can stop enemy dashes if cast after the dash has begun, s/a Vi's Vault Breaker or Caitlyn's net. Also for Anivia- if they're just out of wall range, you can try tilting the wall slightly so they get caught by the edge instead of the middle. This will make it so they have to walk less to get around the wall, but it's better than no wall at all. Lastly for Anivia- lvl 1 wall can block the small pathway between a turret and the wall. Abuse that for an easy q or to get in easy range for a e+r combo. | ||
suki
Canada1159 Posts
When you're in a tight spot (usually against a melee champion), you can flash away and immediately cast your w behind you. The w will kinda shoot mid-flash, and will allow you extra time to kite or just get away while they're slowed. In team fights always try to use your machine gun as it will do a lot more DPS. Rockets are useful in teamfights if three or more champions are grouped together, if they have scary champions that can jump on you and you need to keep your distance, or if they're running away and you need just a little bit more range and one more auto attack to finish them off. Otherwise use the machine gun. Remember that Jinx gets excited when you kill a champion or a tower. Use this to your advantage to really push tight situations. Many times the enemy can actually be on top of you AA'ing you, and you get that kill and can run away (whereas if you just started running away without 'get excited' they would catch you). Jinx's ult can be used to steal drag/baron as it does a lot of damage. It's also fast enough that if you see someone starting to back from river, you can ult them from the fountain and hit them before they recall. | ||
suki
Canada1159 Posts
Moving in a group, you can E the front person of the group and W, so that everybody gets a mini speed boost as they pass through. If you really need to move fast and dont care about mana, to get the maximum benefit from W's boost, Q in front of you and then W so you run through the entire effect. | ||
suki
Canada1159 Posts
If you have teleport and there's a thresh on your team, know that you can teleport to his lantern. | ||
Dandel Ion
Austria17960 Posts
On January 25 2014 10:11 ShaLLoW[baY] wrote: Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics). yes if you die that early you're more likely than not going to use revive anyway | ||
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