Hey guys, this thread is for listing "advanced" tips and tricks for champions which don't seem obvious for those have only a couple games played. When I say advanced it just has to be something you pick up after some games of playing the champ. Don't be afraid to add tips to champions which already have one. The more the merrier!
Ahri:
After throwing out Orb of Deception, use Spirit Rush to the left or the right of it to have the orb follow you and hit other targets. - Dusty
Akali:
When trading, try and delay trade till second Q is up. So what you want to do. Toss Q~ wait till cooldown is about up; ulti onto target, toss 2nd Q, autoattack/ulti again; Shroud up; You'll win majority of trades as akali with this. - wei2coolman
If you cast Shadow Dance at full range, right after you throw Mark of the Assassin, it might not proc Mark of the Assassin because Shadow Dance is faster than Mark travel time. - wei2coolman
If you time shadow dash correctly you can often trade places with people who try to gap close on you (against Alistar you won't even take the damage or get any form of knockback from his headbutt). - EquilasH
Alistar:
You can get one free auto-attack from outside normal AA range after using Headbutt on someone if you right click on them or issue a generic attack-move command fast enough. - xes
Amumu:
When ganking with ult, if you're in range already, you can ult first (because it's not a skillshot) to guarantee you a Q hit on the enemy. - LOLItsRyann
Anivia:
Use Crystalize to force people to choose between running into Flash Frost and being stunned or not moving at all. - Me
You can shoot out Frostbite and lay down Glacial Storm while Frostbite is in the air and you will still get the bonus damage. - Me
Annie:
A lot of people don't know that you can Q at 3 stacks, and E with it in the air for 4 and it will still stun. - NovaTheFeared
Ashe:
You can see if Volley has hit an enemy champion in the fog of war by seeing if an arrow disappeared. - Me
Blitzcrank:
Activate Static Field and quickly use Rocket Grab to hook an enemy champion who would otherwise blink or flash to dodge it, such as Ezreal or Vayne. - Me
The threat of a grab is way stronger than the actual grab itself. This means that people will often run around trying to juke your Rocket Grab when you can easily overdrive to them, knock them up, and then go for the free hook. - wei2coolman
Clear the wave with ulti, then grab instantly right after; for a non-telegraphed grab. Or use grab while minion is on last spec of health (and animation is going to last hit); time it so minion will die right before grab passes through it, and get the unexpecting grab. - wei2coolman
Brand:
Use QE instead of EQ to minimize telegraphing when stunning a single target. - ZERG_RUSSIAN
Apply passive with WE or QE on minions to hit opponents standing further - ZERG_RUSSIAN
Caitlyn:
You can use the combo of Auto then E->Q in rapid succession so that caits Q animation plays while you are flying away with E, they are slowed by E so that Q is easier to hit, and you end up a safe distance away with the enemy slowed. Also, the Q is shot from the place you originally E'd from. - dae
Cassiopeia:
You can bush check with Noxious Blast for very little mana. If you hit an enemy champ you will gain the MS bonus. - DCWasabi
Twin Fang cooldown freshes if your target is affected by Singed or Teemo poison. - DCWasabi
Cho'Gath:
If possible open up with Feral Scream instead of Rupture, it prevents people from flashing out of Rupture. - wei2coolman
Corki: Darius:
Autoattack once or twice before using Crippling Strike in order to have the cooldown be significantly lower on the first cast. - Me
Diana:
You can use your shield as very effective defense against DoT spells, even if your shield is not a high level. Activate the shield when the DoT is placed on you, then time the 3rd sphere to detonate against minions to refresh it and grant you the shield again for the DoT. - LOLItsRyann
Dr. Mundo: Draven:
Attacking a tower with your axe buff doesn't consume the axe buff and make you catch, it instead refreshes the buff duration. When pushing a tower you can use this to get to the 2 stacks of the axe buff and have an available cooldown after for 3 axes. - Wetty
Draven's Spinning Axes will fall in the direction you move after you throw them. After some practice, you can use this to position them to land almost exactly where you want them to. - LOLItsRyann
Elise:
Your Rappel drop does not damage. It also has range to target Baron Nashor or Dragon if you're near the edge of their pits, so you can jump over to them without drawing aggro. - Requizen
Venomous Strike will bring her spiderlings with her. - Phunkapotamus
Evelynn: Ezreal:
Trueshot Barrage CANNOT be cancelled once it has been started, even if you're killed or displaced (it will shoot from where you started the channel) - Me
Fiddlesticks: Fiora: Fizz: Galio:
Bulwark can be used as a heal by tanking minions or against DoT-using champs (Swain, Malzahar, Talon). - Alaric
Gangplank: Garen: Gragas:
If you miss your q, the enemy often becomes overconfident. A well placed ult can knock them into your q for a nasty surprise. - Imperium11
You can cast your barrel roll in the middle of your body slam, and since both abilities travel at about the same speed, both can hit your target at the same time. - 57 Corvette
Graves:
When running away from an enemy champion, auto attacking (kiting) it will lower the cooldown of your dash so you can dash more frequently. - LOLItsRyann
Take rank 2 of Smokescreen at level 8. Buckshotting a wave as it comes in and then using Smokescreen will insta kill caster minions and leave melee minions in 1shot range with a decent amount of AD. - Gahlo
Hecarim:
You can quickly clear creepwaves by running into a wave with your Devastating Charge but not hitting any creep. Spam Rampage and it will clear the wave significantly faster because Devastating Charge increases the damage of Rampage due to your passive. - Me
Heimerdinger: Irelia: Janna: Jarvan IV:
You can ultize your ultimate to escape from enemies just as well as engaging them. Make sure you have enough mana, then Ult the enemies chasing you, and E Q combo yourself out. Providing you leave your ultimate up by not collapsing it, your enemies will be stuck in there for its 3.5 second duration while you run away to safety. - LOLItsRyann
Dragon Strike and then Demacian Standard to clear a creepwave safely. - ZERG_RUSSIAN
Jax: Jayce:
Make your acceleration gate face parallel to the way you are going to run, then run along it; the speed buff doesn't fade as long as you are in the gate. Basically, make a path with the gate. - GhandiEAGLE
Shoot out Shock Blast and then place Acceleration Gate while Shock Blast is in the air. You'll still get the missile speed and damage bonus but it will be harder to predict since players are used to seeing Acceleration Gate pop up and then dodging. - Me
You can cancel flashes and other blinks by hitting someone with To The Skies! right when they cast it. -wei2coolman
Shock Blast can reveal enemies hit. I often use it to hit jungle creeps and then jump over with hammer form to get there faster.
Hyper Charge still works when you switch over to hammer form. If you are about to switch to hammer form to attack the enemy, it can be worth it to activate Hyper Charge first, putting you in melee range with max attack speed. - GhandiEAGLE
Karma:
Karma's passive grants her AP based on her % of missing HP, so when fighting don't use your shield immediatly but rather after you've taken some damage if you can afford it, this will enhance the damage from your spells, your shield's strength, and the subsequent heal from a Mantra-Q. - Alaric
Karthus: Kassadin:
Charge riftwalk stacks while in fountain, then teleport to a teamfight and riftwalk for tons of damage (possible synergy with homeguard.) - Flakes
Katarina:
If you're about to recieve damage from a channeled, unavoidable ability such as a Karthus ult, time your Shunpo within 1.5 seconds of the enemy ability dealing damage to you. After using Shunpo, you recieve 15% less damage from all sources for the next 1.5 seconds, possibly saving your life if you're low health.
Kayle:
Your ult doesn't just prevent its target from dying, it prevents all damage. Don't wait for an ally to be almost dead to cast it on him, but rather try to time it so the enemy team will waste its burst on it, this will be more likely to save your ally. - Alaric
Kennen:
When you put a mark on a target, don't w right away (unless you think they'll get out of range). Instead wait for awhile, maximizing the duration on the marks, allowing skills to come off cd, and giving yourself time to recharge the w passive. - Imperium11
Once you get 5 levels in w and/or a bit of cdr, the cd becomes low enough that the w actice alone becomes enough to sustain marks on targets. Once you get a mark on them, you can w, wait, w stun. then when stunned, land a free q and repeat for constant unavoidable harass. - Imperium11
Kha'Zix:
Your ultimate triggers his passive for extra damage. - samthesaluki
Evolved Void Spikes allows you to proc your passive on neutral monsters and minions. Apart from the extra damage, this can be used to discover if your buffs/jungle is warded whilst you clear. If you're fighting a camp, use your W and proc your passive, and it does not instantly refresh, this means the enemy team must have vision of you. - Wetty
Kog'Maw: LeBlanc: Lee Sin:
Tag a champion with Sonic Wave and wait. They won't be able to blink away to escape for the next 3 seconds because you can follow their blink with Resonating Strike. Super important when ganking. - Me
It's sometimes a better idea to wardhop or Safeguard to a creep, use Tempest/Cripple and then go for the free Sonic Wave then straight up throwing out Sonic Wave and hoping they don't juke it. - wei2coolman
You can safeguard to ally Teemo Shrooms, J4 Flags and Heimer Turrets, Zyra seeds, and any other friendly "unit". - GhoSt[shield]
Leona: Lulu:
You can use E to increase your Q range substantially. E can also be cast on usually untargettable things like j4 flag and the like. - Dandel Ion
If you have a heavy initiation champion on your team like malphite, hecarim, amumu or fiddle, you can use your ultimate on them as they get to the opponent team to add extra CC to their combo and help them survive the counterburst. - 57 Corvette
Lux:
Your Light Binding will not show up as hitting a target in the Fog of War unless it hits two people. Throw out a Lucent Singularity to check if your binding landed. - Me
When comboing someone for instant burst, throw out E, shoot our your ult, explode your E right when your ult hits them. - Me
Malphite: Malzahar:
When pushing, managing mana and spellcasts to maximise the numbers of Voidlings in play will add a lot of damage to the tower (especially if they've been spawned a bit before, as they'll receive buffs). - Alaric
Maokai:
When you twisted advance someone, use the 1 second you have while they're rooted, and move in the direction in which they are trying to escape to. Then arcane smash from that direction. It will knock them slightly in that direction rather than away from you. - LOLItsRyann
Master Yi:
Alpha Strike makes you invulnerable for a split second. Use this to dodge damage spells, such as Karthus Requiem and Garen's Demacian Justice. - Me
Miss Fortune: Mordekaiser: Morgana:
You can place Tormented Soil while Dark Binding is in flight so you get extra ticks of damage. - xes
Nami: Nasus: Nautilus:
When jungling, use your Titan's Wrath 4 or 5 seconds before you starting killing neutrals. Your shield will break before the 10 second lasting-period so this way you'll have it up sooner. Especially important at the start of the game where your shield dies extremely quick. - Me
Titan's Wrath resets your autoattack. - moero
Your shield is also your primary damage tool. Don't use it as a fight start to reduce the initiation/burst/incidental AoE damage, but right after (providing you can withstand such damage, but you should), so your shield won't break unless the enemy team focuses you, keeping your damage up. - Alaric
Nautilus can use his Dredge Line while he is standing on a piece of terrain to hook over the terrain, acting as an unexpected escape over a wall. - DeltaBravo
Nidalee:
Sometimes when you are running from opponents and are trying to get to a wall to jump over, you have to burn pounce early to dodge a skill shot/get away/etc, and it's not quite up in time to pounce right as you get to the wall. If your opponents are close enough, as you reach the wall you will end up turning around to attempt to return auto attacks or path around the wall, ruining your directional placement for the wall-jump. Practice approaching the wall and pressing S right as you get to it, and then pouncing as soon as it's back off cooldown. This will keep you locked in the correct orientation so you safely get over the wall every time and don't end up having to burn flash. - -orb-
If you didn't throw your spear at full length, quickly turn cat form, and jump opposite way. - wei2coolman
Nocturne: Nunu: Olaf:
When farming the jungle or all-ining an opponent, cast Undertow immediately beneath you so you immediately pick it up even without moving and drastically increase your dps. - Alaric
Orianna: Pantheon: Poppy: Quinn and valor: Rammus: Renekton: Rengar: Riven:
Using Broken Wings or Valor to cancel end lag from Ki Burst and Blade of the Exile activation. Using the small knockback on the 3rd part of Broken Wings to cause more distance between somebody and their tower. - Gahlo
You can flash while your 3rd q is in the air so that the enemy has no possible way to react to the knockback - EquilasH
Rumble:
Pressing the stop command 's' faces your champion in the direction of where your mouse currently is. This useful if you need/want to aim your flamespitter a particular way without moving. - Lounge
Ryze:
After you get tear, you can auto attack to last hit a minion and then Q the minion at the very last second, so the minion dying will interrupt the Q animation, giving you a free tear stack, without costing mana/putting Q on cooldown. - dae
Sejuani: Shaco:
Your Hallucinate has a small window where you become invulnerable, you can use this to dodge targeted killing blows if you time it right (Garen Ult, Karthus Ult,). Not easy but can save your life and make you look so boss if pulled off. - GhoSt[shield]
Shen:
Stand United does not reveal stealthed allies. Use in conjunction with Twitch, Eve, Rengar, or Shaco for surprise taunt initiates. - Requizen
Shyvana: Singed:
While Flinging a target, you can autoattack them in midair. - InvertedComposer
You can Fling targets over thin walls. - InvertedComposer
Sion: Sivir: Skarner:
When pulling someone with your ultimate, reverse the direction you are moving at the last moment. This will make the enemy flip over you, covering more distance. - Scip
When ganking or just outside a fight, try to charge up your Crystal Slash by using it on a creep, so that you can slow the enemy as soon as you get into range. - Scip
Sona: Soraka: Swain: Syndra:
You can cast Scatter The Weak while your Dark Sphere is forming, or sphere launched with Force of Will is finishing its landing, and it will immediately be propelled. - Alaric
You can extend a sphere's "lifetime" by grabbing it with Force of Will before it disappears, to add it to your ult's count. You can tell when spheres are about to expire because they'll have a glowing white edge around them. - Alaric and -orb-
While taking blue buff, when it gets low and you are between Dark Sphere cooldowns, you can pick up the blue so it can't be stolen, and then throw it back down at the same time as your next Dark Sphere (and Scatter The Weak if needed) for a burst of damage so it can't possibly be stolen (really good when stealing enemy buffs). - -orb-
Taric: Teemo: Tresh: Tristana:
You can fire your entire combo (E/R/auto) midair. Your ulti will knock them away from where you will land, even if you're just at the start of your Rocket Jump. - WaveofShadow
Trundle:
When using Agony, the stolen amount remains the same and you can drop champs far below their normal values. So, if you ult a Master Yi with 120 armor/mr immediately when he uses meditate, when the spells ends after 5s he'll be reduced to -72.5armor/mr. - Aldrovandi
If you cast Pillar of Filth after the start of a dash/leap animation (Jax leap, Ali headbutt, etc.) the spell will be completely blocked.
Trundle can push himself (or teammates) out of Jarvan's ult with his pillar. - blubbdavid
Tryndamere: Twisted Fate:
You can Destiny into an enemy team and Zhonyas right when you land to bait enemy spells. You can also Destiny and Zhonyas before you teleport in to bait just as hard but be safer.
Twitch: Udyr: Urgot: Varus:
If you pushed your enemies out of lane and want to kill the tower, make sure to lasthit the dying minions next to the tower to get the passive attackspeed-boost. - Sareth
Vayne:
You can Tumble out of Jarvan's Ultimate, Anivia wall and Trundle Pillar. - ZERG_RUSSIAN and armed_
Tumble will automatically target the last thing you auto attacked before you hit Q, if it is in range. - Phunkapotamus
Veigar:
Before your enemy has merc treads you can stun->meteor fairly reliably. After, you cannot, so try to meteor->stun to ensure the hit. - Phunkapotamus
Vi:
When charging up vault breaker, you can charge, flash release for much greater range. - LOLItsRyann
Viktor: Vladimir:
Mid-late game, keeping your e stacked at 4 is a biggy. It can actually make a pretty big difference in teamfights if you have good positioning. - GhandiEAGLE
Volibear:
Your Q (Rolling Thunder/Fling) resets your swing and gives you extra damage on your next attack. This extra damage can affect turrets. You can use an attack and Q in quick succession to get 2 stacks of your W passive up. This extra attack, as expected, will proc a chain of your ult. - Requizen
Warwick:
Sometimes its best to have your blood scent off before ganks; as not to notify enemies. - wei2coolman
Wukong:
When trying to gank midlane you can use the decoy(W) in the bushes so the stealth won't allow your enemy AP to notice your presence when running towards him *keeping in mind he hasn't warded those bushes*, while you're moving towards him use dash so you will get instantly on top of him, allowing you to CC your enemy with your ultimate (you can get your AP to aid with some extra CC or even give him the kill). - WilDMousE
Xerath: Xin Zhao:
As long as your target isn't marked, you can push them away with your ultimate. You can Flash behind someone and utli them into your team and then Audacious Charge if they try to run. - Me
Yorick: Zed: Ziggs: Zilean:
If a minion is within kill range of a single bomb, QWQ it. Placing the second bomb sets off the first, which kills the minion and immediately sets off the second. - Toolpark
Zyra:
You can cast your spells and then lay your seeds in the path of them to minimize enemy response time. - LOLItsRyann
Once we fill this list I'll compile it all into a video.
Mordekaiser's passive acts like other shields - so long as your shield doesn't break, your recall is not interrupted (even if minions/monsters are autoattacking you). So instead of killing jungle camps/minion waves then recall, you can cast W on yourself, recall, and kill the minions while you are recalling and drawing aggro.
Ahri: After throwing out Orb of Deception, use Spirit Rush to the left or the right of it to have the orb follow you and hit other targets
Akali : Wait until your Mark of the Assassin is at 1 second cooldown before jumping in with Shadow Dance for higher burst.
Alistar: While in midair while headbutting, as soon as you connect to your target you can use Pulverise for a gap-closing stun.
Corki: To make sure you get every proc of your Gatling Gun in a 1v1 scenario, use your ultimates rocket charges to keep the gatling gun facing your target.
Hecarim: While mid-air you can activate Rampage and Spirit of Dread for extra damage/burst. When using your ultimate while ganking, try to aim it behind your target to push them towards your allies.
Jax: You can Leap strike, autoattack, empower to after a single autoattack to have a maximum damage trade while laning
Jayce: When going in while in Hammer stance, use To The Skies and Thundering blows and right click on the enemy while they are being knocked back and you can get in a free autoattack while proc'ing your passive
Olaf: You can activate Vicious Strikes while your Undertower is mid-air for additional damage and spellvamp
Pantheon: Spamming Aegis of Zeonia on a target in or near the edge of the AoE for Grand Skyfall will make you travel to a target you sometimes are normally unable to reach
Singed: While flinging a target, you can autoattack them in midair
Taric: Use Radiance before Shatter for slightly more damage.
I can't think of some other stuff for the champions that I play a lot because a lot of it seems like common sense, like stacking Tides of Blood on Vladimir increases the regeneration provided from Warmogs for example. Am trying to think of other things.
Jarman: While jumping with your R you are immune to CC. Rammus: Cast Taunt before DBC. The cast time on W will screw you out of taunts. Also. Casting W while in powerball cancels powerball, however flash does not. Use flash to jump over minions to make the plays.
As garen you can activate Q while E is spinning for bonus Ms. While I feel this is obvious I see alot of garens not use it. Can also break slows while spinning and then hit them with Q when done spinning.
Skarner: When pulling someone with your ultimate, reverse the direction you are moving at the last moment. This will make the enemy flip over you, covering more distance.
Skarner: When ganking or just outside a fight, try to charge up your Q by using it on a creep, so that you can slow the enemy as soon as you get into range.
Jayce: Make your acceleration gate face parallel to the way you are going to run, then run along it; the speed buff doesn't fade as long as you are in the gate. Basically, make a path with the gate.
I don't understand the Blitzcrank one, the field persists a bit of time and silences whoever comes into it? Or do you mean for point blank grabs?
Galio: Bulwark can be used as a heal by tanking minions or against DoT-using champs (Swain, Malzahar, Talon).
Irelia: to engage an opponent, Q to an almost dead minion/champ near your target so you get the refresh on Q's cd, that way even if you target disengage (Pounce/Thundering Blow/Leap/Valor/Sanguine Pool) you can Q back on them.
Jax: post-6, "double-tap" (hit a minion/thing twice) then Q to your opponent and auto him for quick harass/burst. Only use W if he retaliates (instead of running away), so your ult proc builds up faster.
Olaf: when farming the jungle or all-ining an opponent, cast Q immediatly beneath you so you immediatly pick it up even without moving and drastically increase your dps.
Syndra: You can cast E while your sphere from Q is forming, or sphere launched with W is finishing its landing, and it will immediatly be propelled. Saves you time. Also, you can extend a sphere's "lifetime" by grabbing it with W before it disappears, to add it to your ult's count.
Taric: you have a freakin' 3s cd reduction on your heal everytime you hit a champion, regardless of its base/current cd. This makes CDR the best scaling stat for it.
Vi: you're immune to cc once Assault and Battery starts, so you can use it to dodge cc. Also when ganking/chasing near minions or monsters, you can use E AoE to finish off your fleeing target (especially if it already has 2 W stacks on it).
Viktor: E has no cast time and a slightly longer range than Q, so you can walk toward your opponent and perform a quick "E directly onto them then Q" combo that your opponent won't be able to dodge (especially with smartcast).
Xin Zhao: When initiating onto somebody (esp. ganks and in lane), use E -> auto -> Q as it resets your aa timer, and exploit the slow by moving ahead of your opponent (kiting) between attacks so he can't just run out of range.
I'll put some others when I think of them. Fiddlesticks/Karma/Morgana/Nocturne/Swain/champs with tethers: when used on champs trying to go invisible, these tethers will still alert you as to their position as long as the tether isn't broken.
Alistar: You can get one free auto-attack from outside normal AA range after using Headbutt on someone if you right click on them or issue a generic attack-move command fast enough.
Ezreal: While casting Ezreal's Trueshot Barrage, you can't interrupt it until it's finished. If an Ashe ECA hits him, he will still send out his ultimate (and then be stunned afterward) if he started casting it before the stun landed.
Amumu: When ganking with ult, if you're in range already, you can ult first (because it's not a skillshot) to guarantee you a Q hit on the enemy.
Maokai: When you twisted advance someone, use the 1 second you have while they're rooted, and move in the direction in which they are trying to escape to. Then arcane smash from that direction. It will knock them slightly in that direction rather than away from you.
Vi: When charging up vault breaker, you can charge, flash release for much greater range.
Zyra: You can cast your spells and then lay your seeds in the path of them to minimize enemy response time.
-Your Q (Rolling Thunder/Fling) resets your swing and gives you extra damage on your next attack. This extra damage can affect turrets. You can use an attack and Q in quick succession to get 2 stacks of your W passive up. This extra attack, as expected, will proc a chain of your ult.
-Your E (Majestic Roar) slightly outranges your auto. You can use it to get a slow if someone is just out of range of your Q.
Jayce:
-Changing stances charges Tear
Elise:
-Your Rappel drop does not damage. It also has range to target Baron Nashor or Dragon if you're near the edge of their pits, so you can jump over to them without drawing aggro.
Shen:
-Stand United does not reveal stealthed allies. Use in conjunction with Twitch, Eve, Rengar, or Shaco for surprise taunt initiates.
Sorry, been lurking forever, don't really post ever but.....here it goes anyways, not sure how many of these are useful or not lol.
Akali: You can use your Mark of the Assassin(Q), then use it again and while the second is in the air, you can use shadow dash and autoattack before the second (Q) lands, thus allowing you to proc two Q's in one trade for extra burst damage (this has kinda already been posted it seems) Nautilus:
Using Titan's Wrath resets your autoattack.
When clearing jungle camps with Nautilis, make sure to auto each minion at a camp first in order to proc your passive on each one for faster clear times.
Wukong:
When being tower dove or attempting to evade someone chasing you, you can press "s" to make it appear as if you have Decoyed. Often times this will confuse the enemy team or prevent them from attacking you. You can then use your Decoy to give yourself additional escape time. (DOES NOT WORK IF YOU HAVE BUFFS AS YOUR DECOY DOES NOT SHOW THE BUFFS)
When using your Nimbus Strike (E) you will always get a free autoattack right after you use it. it is possible to get three hits on a champ by using (E)(auto)(Q) whenever you are attacking someone.
Again, not sure if any of these are useful, but I will have to look at the champs and see if there are any other interesting tactics I have learned
Can someone include the proper way to do an Akali combo in there? (Not sure if that counts as a tip but...)
Fiddlesticks: If you have Terrify(Q) maxed (and they don't have an escape or Flash up), you can actually fear an enemy and then Crowstorm/Dark Wind/Drain combo directly on top of them and there will be nothing they can do. (Mostly for Lane Fiddle).
Not sure if that one counts but I've had it done to me...you don't really see it coming because you're always used to him appearing out of brushes and such. I'll try to come up with some more/better ones.
Oh here's another: Tristana: You can fire your entire combo (E/R/auto) midair.
Lulu: One can use her E (Help, Pix!) to extend the range of her Q (Glitter Lance)
Tristana: Her auto attack range at level 18 can snipe a Baron/Dragon from the jungle.
Nasus: Q Resets your Auto Attack timer, so Auto Attack first and then Q to get in that extra bit of damage. (Same applies to several champions such as Vayne's "Tumble")
These itself aren't exactly "tricks" but they're good champ tips that you'll figure out after playing a champ for a bit. Lee Sin; if ganking ward hopping to apply slow is a better way to open up a gank than trying to gap close with a Q. Also, flash+kick is a great combo; a even better combo is ward hopping in front then ulting.
Akali: when trading, try and delay trade till second Q is up. So what you want to do. Toss Q~ wait till cooldown is about up; ulti onto target, toss 2nd Q, autoattack/ulti again; Shroud up; You'll win majority of trades as akali with this.
Anivia: Best full combo. E->R->Q->Wall->E; Idea behind this is you do the chunk damage with E->R trade; Toss out Q; force them into the stun with the wall; E cool down should be over at the end of stun, can tag again with E.
Jayce: If you cast his Hammer form E; and they flash after you started the cast; they'll be thrown back as if they were in their original position (flash is still burnt).
WW: Sometimes its best to have your blood scent off before ganks; as not to notify enemies.
Chogath: Turn off your E when attacking tower as not to accidentally tag enemy opponents
Kennen: W max against melee champs. You'll always get your autoattack mark of storm; Pretty much if you get mark of storm with W passive; you can force zone them away with the threat of being able to always out trade them with stun. (though this has become harder to do due to increased gap closers; and range nerf).
Nidalee: AP; if you didn't throw your spear at full length, quickly turn cat form, and jump opposite way.
Blitzcrank: The threat of a grab is way stronger than the actual grab itself.
Caitlyn - You can use the combo of Auto then E->Q in rapid succession so that caits Q animation plays while you are flying away with E, they are slowed by E so that Q is easier to hit, and you end up a safe distance away with the enemy slowed. Also, the Q is shot from the place you originally E'd from.
Lux - More a general tip, but its generally way more effective to be way in the back in teamfights so that you can both shield as many of your team as possible, and stay safe while peeling/bursting. One exception is if you are trying to catch people before it starts. Also, don't try and get every passive proc if it requires you to run up to scary things.
On February 24 2013 12:01 moero wrote: When clearing jungle camps with Nautilis, make sure to auto each minion at a camp first in order to proc your passive on each one for faster clear times.
No, Nautilus has enough AoE that he should not need to autoattack the small creeps at all.
Getting a decent list together! Keep it up guys. Sorry if I didn't include a tip in the op. Stuff like autoattack resets are too basic though guys. I included the wukong one because I've never played him but I might take it out if something better comes up.
Vladimir- Don't pool when you are at full health unless you really need to clear a creep wave and you are absolutely sure that nobody is around to take advantage.
Vladimir- Mid-late game, keeping your e stacked at 4 is a biggy. It can actually make a pretty big difference in teamfights if you have good positioning.
(this might be quite basic and people will figure it out without any complex explanations, just a lil tip that could help)
Wukong: "Ganking midlane tip"
-When trying to gank midlane you can use the decoy(W) in the bushes so the stealth won't allow your enemy AP to notice your prescence when running towards him *keeping in mind he hasn't warded those bushes*, while you're moving towards him use E so you will get instantly on top of him, allowing you to CC your enemy with your ultimate (you can get your AP to aid with some extra CC or even give him the kill).
To put it more basicly: 1.- Come into midlane and hide in the bushes 2.- Wait for enemy to get near the bush or to overextend 3.- Use Decoy "W" from bush to get stealthed while running towards him 4.- Use "E" quickly to appear on top of him *Optional* 5.- Use "R" to get some CC and burst I hope my explanation wasn't too complex or basic @-@
Wukong- people will often be on the lookout for you to clone when chasing you. Sometimes, just hitting the "s" button is enough to make them stop attacking you to look for the clone. In the confusion, you can clone away before they realize their mistake.
Ryze - After you get tear, you can auto attack to last hit a minion and then Q the minion at the very last second, so the minion dying will interrupt the Q animation, giving you a free tear stack, without costing mana/putting Q on cooldown.
Lux - You can use the fact many players run in straight lines from A to B to get some pretty impressive blind snipes, by using your vision of where they last were, what direction they were going, and how fast they were going to time your bind to hit them in the fog of war. Unless you want to look silly, use the vision from e to make sure you hit them before ulting.
Lux - It is way easier to bind people when they don't know your in the area/don't have sight on you. Hide around corners, change your angle, use wards to your advantage.
1. When clearing waves of minions, walk to the front, and E back towards your tower then W. Your escape will be down either way, but like this you'll at least be much closer to your turret.
2. When you put a mark on a target, don't w right away (unless you think they'll get out of range). Instead wait for awhile, maximizing the duration on the marks, allowing skills to come off cd, and giving yourself time to recharge the w passive.
3. Once you get 5 levels in w and/or a bit of cdr, the cd becomes low enough that the w active alone becomes enough to sustain marks on targets. Once you get a mark on them, you can w, wait, w stun. then when stunned, land a free q and repeat for constant unavoidable harass.
Gragas:
1. If you miss your q, the enemy often becomes overconfident. A well placed ult can knock them into your q for a nasty surprise.
Edit: Love from Shake makes all my Ken games worthwhile :D. Also added gragas.
I love that second and third Ken tip Imperium. When I first learned that my Kennen winrate went through the roof. Such an important tip I forgot it though because I haven't played Ken in like a year.
Lee Sin: EZPZ Ward Jumping Method: 1) I bind item slot 2 to "Shift+W". I put my wards in slot 2. 2) When I want to ward jump quickly and effectively, I press "Shift +w" to lay the ward and then Safeguard to it since my mouse is already hovering over the ward. Makes it much easy, faster and fluid then other ways i have tried. Also Lee can jump to Teemo Shrooms, J4 Flag and Heimer Turrets. Not sure about zyra plants. Nautilus
On February 24 2013 12:01 moero wrote: When clearing jungle camps with Nautilis, make sure to auto each minion at a camp first in order to proc your passive on each one for faster clear times.
No, Nautilus has enough AoE that he should not need to autoattack the small creeps at all.
I think this is more an issue when your shield is lvl 1-2 and can be broken easily by the neutrals. Once you have lvl 3-4 in W then its almost never down. But lvl 1-4 this advice will help with clear times (especially those damn strong double golems who break shield hella fast). I started running armor quints for +25 armor from runes on Naut just to keep that early shield up as long as possible when you are slowest at clearing and vulnerable to invade)
Jarvan/Jarman 4 This may seem obvious but worth noting. When sieging or killing a tower:
Flag "E" gives an attk speed +armor buff as well as reveals brushes it is placed it. When besieging/killing a tower, the attk speed buff will help out your team significantly in taking down the tower quicker.
Also, for Akali; it's not necessarily a tip; but more of a warning. If you cast your ulti at full range, right after you Q; you might not proc the Q, cuz ulti faster than Q travel time.
Annie: A lot of people don't know that you can Q at 3 stacks, and E with it in the air for 4 and it will still stun. A Q from Annie at 3 stacks may be more dangerous than they think when the whole combo follows
On February 24 2013 14:31 GhoSt[shield] wrote: Lee Sin: EZPZ Ward Jumping Method: 1) I bind item slot 2 to "Shift+W". I put my wards in slot 2. 2) When I want to ward jump quickly and effectively, I press "Shift +w" to lay the ward and then Safeguard to it since my mouse is already hovering over the ward. Makes it much easy, faster and fluid then other ways i have tried. Also Lee can jump to Teemo Shrooms, J4 Flag and Heimer Turrets. Not sure about zyra plants. Nautilus
On February 24 2013 12:01 moero wrote: When clearing jungle camps with Nautilis, make sure to auto each minion at a camp first in order to proc your passive on each one for faster clear times.
No, Nautilus has enough AoE that he should not need to autoattack the small creeps at all.
I think this is more an issue when your shield is lvl 1-2 and can be broken easily by the neutrals. Once you have lvl 3-4 in W then its almost never down. But lvl 1-4 this advice will help with clear times (especially those damn strong double golems who break shield hella fast). I started running armor quints for +25 armor from runes on Naut just to keep that early shield up as long as possible when you are slowest at clearing and vulnerable to invade)
Jarvan/Jarman 4 This may seem obvious but worth noting. When sieging or killing a tower:
Flag "E" gives an attk speed +armor buff as well as reveals brushes it is placed it. When besieging/killing a tower, the attk speed buff will help out your team significantly in taking down the tower quicker.
On February 24 2013 16:04 ZERG_RUSSIAN wrote: Chogath: Cast rupture on self and immediately flash to juke people really hard.
J4: Use QE to clear caster minions off of a wave and not EQ. J4 flag can be used to allow a teammate to teleport in on.
Vayne: IIRC can't she ult tumble out of J4 wall?
There's a video I saw a little while ago where someone TPed on a Jarvan flag mid lane as it despawned so the TP animation didn't show up. The guy showed up out of nowhere and they killed the enemy mid laner.
Trundle's ult's duration (6s) is as long or longer than every armor/mr buff in the game except for Jax's ult (8s), Xin's ult (8s), Shyvana's ult, or Singed's ult (25s). When the armor/mr buff wears off, the stolen amount remains the same and you can drop champs far below their normal values. So, if you ult a Master Yi with 120 armor/mr immediately when he uses meditate, when the spells ends after 5s he'll be reduced to -72.5armor/mr.
Also, if Trundle casts pillar after the start of a dash/leap animation (Jax leap, Ali headbutt, etc.) the spell will be completely blocked.
Lulu: You can use E to increase your Q range substantially. E can also be cast on usually untargettable things like j4 flag and the like.
Ziggs: W knocks people away from its center. When being chased by a melee, throw W slightly in your line of running and only detonate it when you are on the side you want to flee to, and the enemy is on the other side. This will allow you to cover ~50% more effective distance than you could with flash. (thanks to the latest buff it got, you can also jump over almost all walls but the thickest with it.)
Riven: You can flash while your 3rd q is in the air so that the enemy has no possible way to react to the knockback (there's like 0.05 sec window for them to flash if you time it right and that's obviously physically impossible to react to) and personally I'd say this is 100% the best way to engage people who still have flash ready. It can also be used to flash to the opposite side of the opponent so that they get knocked further back from their own turret.
Akali: If you time shadow dash correctly you can often trade places with people who try to gap close on you (against Alistar you won't even take the damage or get any form of knockback from his headbutt).
I was gonna write something for Poppy as well but most of it really just comes down to playing her and learning how to abuse her e and her passive. Edit: There is actually one small tip for Poppy: You can use your e as a gapcloser if you use it on creeps.
Alistar - W-Q combo. Use W on a max range target, then press Q as you fly to reach the target and knock them up without knocking them back. (This one is pretty common knowledge though)
Amumu - If the situation arises, using your ult before you Q can allow you to land an easy Q (flash -> ult -> easy Q). Allows you to maximise CC in otherwise tricky situations
Blitzcrank - You can cast your hook and then move as it is in the air to pull people to unexpected places. Examples of movement are flash and thresh lantern. The hook travels to the original end point of the shot you made.
Darius - Similar to a kennen tip above - you can Q to apply a passive stack, and wait until it is close to faded before going all-in allowing for a faster 5 stack ult.
Draven - maximising axes: Attacking a tower with your axe buff doesnt consume the axe buff and make you catch, it instead refreshes the buff duration. When pushing a tower you can use this to get to the 2 stacks of the axe buff and have an available cooldown after for 3 axes. Reactiving Q when you have the axe buff active refreshes the duration and adds an axe to the count (Assuming you don't already have the max of 2) Wait until the buff is almost faded before reactivating in situations where you can't throw the axes at a target
Fiddlesticks: Dark Wind can do some awesome damage in situations where it can bounce between only champions. Level 1 team fights, or in the ARAM mode
Fiora: Be careful when fighting Jax, his Counter-strike is not only a perfect counter to your burst of speed, but his counter-strike also blocks the attacks from your ult.
LeBlanc - In a tight spot you can use your ultimate to duplicate distortion. You can separately return to each point of cast with W and R. This can lead to some excellent juking by returning and retreating in a new direction.
Pantheon - You can ult on top of a fight, after using your first round of cooldowns - this will give you a brief "flight time" where you cannot be targeted, as well as adding extra damage to the fight your in. This can be particularly useful for killing people trying to tower dive you.
Rammus - You can flash during your powerball to avoid colliding with unintended targets (e.g. a minion wave blocking you from a champion)
Brand: Use QE instead of EQ to minimize telegraphing when stunning a single target. Apply passive with WE or QE on minions to hit opponents standing further
Fiddlesticks: When running away from enemies and there's a brush nearby, flashing into brush and ulting back towards them is a great way to completely turn a situation. (I learned this from playing with Honver a lot)
Orianna: Use E to shield a teammate that's going to gapclose into their team for an easy ult -> W -> Q.
Twisted Fate: Activate Zhonya's right before Gate finishes to bait hella ults (Credit Shakedrizzle's sick TF play)
When ulting as Nocturne, save your W until your ult connects because you are immune to CC whilst jumping, and if they have a blink do not Q or E until they use it, then Q after them. With the speed boost unless they have another jump you are guaranteed the fear.
Diana: If you get in just the right position you can Q then R onto dragon from the blue side, allowing you to solo it at lvl 6 if there is no vision, since her W shield and Q-R every time Q is up drop it pretty fast. Vi: Your E resets your auto attacks allowing you to push towers fast and stack your W fast if you time it right. Quite basic but its useful to know.
Lux: (In response to OP) Can't you HEAR if Light Binding hits a target in fog of war, even if you can't see it? It still makes the sound, doesn't it? (I know other skillshots do this, but haven't played lux recently.)
On February 24 2013 21:20 Wetty wrote: Blitzcrank - You can cast your hook and then move as it is in the air to pull people to unexpected places. Examples of movement are flash and thresh lantern. The hook travels to the original end point of the shot you made.
iirc I saw a Thresh/Blitz vid where the hook would travel relative to Blitz's position, the guy abused it by shooting parallel to his target then grabbing the lantern so his hook would move "diagonally" and hit the target anyway.
Cassiopeia: your ult has a long wind-up animation, so cautious opponents can turn their back if you try to initiate with it. Instead, wait for them to be busy after a teamfight started, or to burn spells trying to initiate on your team. They'll either be too busy to notice and turn around in time, or they'll have committed too much to be able to just walk away.
Evelyn: pinks ward aren't only for the enemy: if he pinks the midlane to see you leave, you can counter-pink it to keep him guessing. He won't be able to destroy it either without giving you an opening if you place it well.
Fiora: each part of her Q applies a stack of her passive, so when trading a quick Q-auto-Q-auto allows a very fast burst that also grants a lot of hp5 instantly. This makes her level 1 trades/all-ins very potent.
Karma: her passive grants her AP based on her % of missing HP, so when fighting don't use your shield immediatly but rather after you've taken some damage if you can afford it, this will enhance the damage from your spells, your shield's strength, and the subsequent heal from a Mantra-Q.
Karthus: using Zhonya isn't only about surviving damage, the timing is also important so spells like Janna's Monsoon or Alistar's Headbutt can't be used against you. It is important to evaluate wether you'll deal more damage with Q or E at several points in the game (especially early) to decide wether you keep casting Q, or chase to keep fleeing enemies into your E AoE.
Kayle: your ult doesn't just prevent its target from dying, it prevents all damage. Don't wait for an ally to be almost dead to cast it on him, but rather try to time it so the enemy team will waste its burst on it, this will be more likely to save your ally.
Leona: your passive is applied to every enemy unit, including jungle monsters, the dragon, and the baron Nashor. You can help your jungler or give a damage increase on an early dragon by spacing your spells correctly. When you need to push a wave you can also E all minions so your lane partner can kill them faster (works very well with AoE pushers like Sivir or Graves).
Malzahar: when pushing, managing mana and spellcasts to maximise the numbers of Voidlings in play will add a lot of damage to the tower (especially if they've been spawned a bit before, as they'll receive buffs).
Mordekaiser: creeping death grants bonus resistances and deals damage to every enemy around its wearer, so when a teamfight splits into smaller engagements it can be better to use it on an ally amidst several opponents rather than on yourself if you're isolated in a 1v1, as it'll replenish your shield faster (especially if you're against a ranged champ: the damage AoE only has 500 range).
Nautilus: your shield is also your primary damage tool. Don't use it as a fight start to reduce the initiation/burst/incidental AoE damage, but right after (providing you can withstand such damage, but you should), so your shield won't break unless the enemy team focuses you, keeping your damage up.
Nunu: especially workable for top lane, you can bait trades during cannon minion waves once you have reduced the cannon minion's HP, so you can consume as soon as your opponent uses his abilities on you, instantly gaining a significant creep advantage on him while reducing his damage.
Talon: your ult has a short cd, don't hesitate to use it rather than Flash if you need to run from a gank—chances are you'll be able to damage the enemy laner if he's trying to get in range of you anyway. You can also use E on minions to move around. Even if the DoT part only affects champions, Talon's Q is a short cooldown autoattack reset that can be used on minions and especially towers to drop them down faster.
Zilean: since your opponents are most likely to stop attacking somebody while your ult is on him, hoping to keep him at low HP and finish him off as soon as the buff wears off, you can effectively ult your team's primary source of damage and have him play more aggressively as the enemy won't want to turn on him. It can also allow a champion with good lifesteal/spellvamp to heal up during that time. If he messes up is positioning he'll still be an easy pick-up once the buff wears off though.
On February 24 2013 10:28 xes wrote: Alistar: You can get one free auto-attack from outside normal AA range after using Headbutt on someone if you right click on them or issue a generic attack-move command fast enough.
Even more easy, you right click them and headbutt as soon as they're in range. Garanteed free auto attack after the headbutt, you don't need to issue any command.
Cho: When you can q around minions to hide the circle. Also if you right click someone right before they get knocked up you'll be able to auto attack them once in the air and then again as they are falling down and then again as their movement is sized up and they have to give a new move order from being knocked up.
On February 24 2013 18:15 Aldrovandi wrote: Trundle's ult's duration (6s) is as long or longer than every armor/mr buff in the game except for Jax's ult (8s), Xin's ult (8s), Shyvana's ult, or Singed's ult (25s). When the armor/mr buff wears off, the stolen amount remains the same and you can drop champs far below their normal values. So, if you ult a Master Yi with 120 armor/mr immediately when he uses meditate, when the spells ends after 5s he'll be reduced to -72.5armor/mr.
Also, if Trundle casts pillar after the start of a dash/leap animation (Jax leap, Ali headbutt, etc.) the spell will be completely blocked.
Gragas: You can cast your barrel roll in the middle of your body slam, and since both abilities travel at about the same speed, both can hit your target at the same time.
Lulu: If you have a heavy initiation champion on your team like malphite, hecarim, amumu or fiddle, you can use your ultimate on them as they get to the opponent team to add extra CC to their combo and help them survive the counterburst.
Sona: If you open Q, only charge up 2 stacks of your passive in the pool. This allows you to help the jungler without using your power chord and still allows you the threat of an early Q+Power Chord poke.
Swain: If you autoattack a minion, but know your attack isn't strong enough to get the lasthit, quickly cast your Q on that minion to add a bit of damage and secure the CS.
As nocturne you can Q while in the air jumping from the ult just before you hit them. That way you get the bonus AD for extra damage for the initial hit, the only skill he has a somewhat decend AD scaling. You also start chasing them with the increased MS right away.
Xerath: You can E -> R -> Q in quick succession without fear as the R will land right when E travels to the enemy champion and the stun duration allows you to hit Q. Don't forget to use W if possible for extra damage.
Draven: (Only for norms) You can catch opposing Draven's axes.
Lulu: If you are laning against a safe ADC that is too far to poke with Q, you can cast E on the support (or any other enemy) for the extra range from Pix.
Hecarim: When initiating a gank with your ultimate, activate Devastating Charge (E) right before Onslaught of Shadows (R). E benefits from the extra distance covered with R, and it will allow you to run back into your target combining the knockback with fear from ult for extra displacement.
Cass: -You can bush check with your q for very little mana. IF you hit an enemy champ you will gain the MS bonus. -Her twin fangs work with singed and teemo poison.
Hecarim: when clearing jungle, try and finish the camps with Rampage so you retain the procs for the next camp and lower your cooldown.
In teamfights you can use his large model and unit collision passive to sit on top your ap/adcarry making it really hard for the opponent to focus them.
Ahri: Muramana's toggle (Dealing damage with single target, non-periodic spells or your basic attacks will consume 3% of your current mana to deal 6% of your current mana as magic damage.) procs on each of Ahri's fox fires and spirit rush charges. Even though the abilities hit multiple targets, each proc is considered single target.
Brand: You can cast your Q and then E an enemy to combo your stun quicker. This way, you don't have to E them first, setting them ablaze and making them way more cautious until it wears off.
Cassiopeia: When running away from enemy champions, hit them with Q as much as you can for increased speed. Or even bait them into your ult while they clump up chasing you.
Cho'Gath: In lane, you can harass your enemy by attacking minions with your E turned on if they are close enough to be hit by the spikes.
Diana: You can use Diana's W shield as very effective defense against DoT spells, even if your shield is not a high level. Activate the shield when the DoT is placed on you, then time the 3rd sphere to detonate against minions to refresh it and grant you the shield again for the DoT.
Dr Mundo: Make sure to turn off your W whenever possible to conserve the maximum amount of health you can. It's easy to leave it on between jungle camps or as you're running away from an unsuccessful gank. Also, if you know you only need one more auto attack or Q to finish off a minion or monster, turn the W off early to save that little bit extra too.
Draven: Draven's Spinning Axes will fall in the direction you move after you throw them. After some practice, you can use this to position them to land almost exactly where you want them to.
Evelynn: After her ult nerf, it now deals damage based on the enemies CURRENT health instead of MAX health. So using it first now gives a greater benefit than just the slow CC, it also maximises the damage is will do to enemies.
Ezreal: Remember that your ultimate CANNOT be interrupted under any circumstances even though it has a windup time.
Gangplank: Using your E will increase your AD giving you increased damage on your Q.
Garen: Your Q has 2 effects, a movement speed increase (4 sec) and the next auto attack being a silence (within 6 sec). You can use this to bait your enemy back in once your movement speed increase wears off.
Graves: When running away from an enemy champion, auto attacking (kiting) it will lower the cooldown of your E so you can dash more frequently.
Hecarim: You can Q an enemy for extra damage just before your E runs out when you're ganking an enemy champion. This is because your passive gives a percentage of your bonus movement speed as AD, which makes your AD rise as you speed up with E, giving your Q more damage.
Irelia: If your enemy laner if playing safe and you want to be aggressive, wait til an enemy caster minion at the back is low, then Q it, get the reset, and Q your enemy for an engage. Just make sure you can comfortably win the trade becuase you give up your Q escape to engage.
Janna: If you're being chased by multiple champions, be careful about using your W to slow one of them as it reduces the bonus movement speed you have for yourself. This may allow to other enemy chasing you to catch up. Sometimes it might be more beneficial to just Q when you can, and save your W passive movement speed. It could save your life.
Jarvan IV: If you want to wave clear fromm a distance without pulling yourself to your Standard, Q first and then drop your E. That way you can clear safely from a distance without putting yourself in possible danger.
Jarvan IV: You can ultize your ultimate to escape from enemies just as well as engaging them. Make sure you have enough mana, then Ult the enemies chasing you, and E Q combo yourself out. Providing you leave your ultimate up by not collapsing it, your enemies will be stuck in there for its 3.5 second duration while you run away to safety.
Jax: Use your W immediately after an auto as a reset to build your passive stacks up faster.
Jax: For some quick harass in lane, once you have your ult, attack minions twice (so your 3rd attack does bonus damage from your ult passive), then use a Q, auto, W combo against the enemy champion and simply walk away. Use E afterwards if they're attempting to either chase or counter harass you in return.
Karthus: Your ult has a long channel time giving plenty of time for the enemy to CC you, and put it on cooldown before it goes off. You can wait until you die for your passive to kick in, enabling you to cast ult without being interrupted.
Kassadin: Make use of your passive when fighting against someone with heavy magic damage. You gain increased attack speed equal to the amount of magic damage you block (15%) from enemy abilities. This will stack, giving you a HUGE attack speed steroid against champions with high/spammable magic damage. Combined with your W which makes your autos do bonus magic damage, you can win trades almost purely by auto attacking in some cases. It's hard to judge, but with experience you should be able to get more and more out of your engagements.
Kassadin: Your E requires 6 charges of spells cast either by yourself or nearby champions. You can however use your E from 3 charges with this combo: R Q W (now 6 stacks) E.
Katarina: If you're about to recieve damage from a channeled, unavoidable ability such as a Karthus ult, time your Shunpo within 1.5 seconds of the enemy ability dealing damage to you. After using Shunpo, you recieve 15% less damage from all sources for the next 1.5 seconds, possibly saving your life if you're low health.
Kayle: Depending on the situation, you can use your ultimate for different purposes. You can use it at the beginning of a fight to block a lot of burst damage from the enemy team. Or it could be better to save someone on low health so they can flash/escape from a fight.
Kennen: You can use the mark from your auto attack once W is levelled at least once to zone your opponent out on lane while you last hit with Q. your auto attack mark is the only ranged, non skillshot mark you can put on an enemy aside from your ultimate. If you do manage to land the mark on the enemy, a quick Q W will stun your enemy fromm range allowing you to burst them for free for attempting to last hit.
Kha'Zix: If you have evolved your E, remember that the jump resets on kill or assist. This will allow you to towerdive someone with your E, kill them, and then also E to safety due to the reset.
Leona: You can E Q someone and THEN use your ult for a guarenteed hit on the center resulting in a massive CC chain. Also, if it's not risky, you can time it with your team mates for them to proc your passive damage buff from allies on every single one of your abilities. This is much more efficient than using all of your abilities straight away only allowing one proc of your passive at the end.
Leona: You can use your passive to help your AD Carry last hit in lane. Especially useful when you're pushed to your tower.
Malphite: Using W will increase your Armor, which in turn will increase the damage you do with your E as it scales off of Armor.
Malzahar: It is possible to have 2 Voidlings at once if you have enough cooldown reduction.
Xerath: You can E, and then Q an enemy before the E has landed. If you time it right, because of the Q wind up time, the E will have reached the enemy and they will be stunned.
Rammus: Even though Rammus's passive gives you more AD for building more Armor. Don't neglect your magic resist in favour of your passive. After all, Rammus is a tank so AD is not the most important stat to have on him. Plus the bonus AD is only 25% which is not game breaking by any means.
Syndra: Muramana's toggle (Dealing damage with single target, non-periodic spells or your basic attacks will consume 3% of your current mana to deal 6% of your current mana as magic damage.) procs on each of Syndra's ult spheres.
Ziggs: Even though your ultimate has massive range, the enemy team/players can see where it's going to land, and it has a longer travel time the further you are away. Enemies can almost always out run your entire ultimate when thrown at max range, so try to be as close as you can.
Cho'gath: Most top champions AA harass gets out done by minion aggro, especially with Cho'gath's passive. Just Q and W, go back to last hitting, , get one or two AA's when he runs away, and you'll win almost every trade.
Orianna: Smart cast the Q to attack, but just click Q to check if the person is in range of you (the leash range is a lot greater than the Q range on the ball). Right clicking will get rid of the target circle. Helps a lot when trying to aim the ball and to keep moving.
Ashe, Nidalee, Ezreal: Some characters can get hit with skillshots behind a minion because their collision is too large.
Elise/Nid/Jayce: Only swap forms if you've exhausted what the current form can do for the situation.
Elise: Her Q will bring her spiderlings with her.
Fiora: W counters Udyr's abilities and prevents them from landing their "first hit" stuff.
Hecarim: You can super-peel with R, then E. Charge E, R in, then land the E.
Anti-Karthus: Nidalee/Caitlyn/Graves can hop over the wall.
Lux: If you time your shield right, you can block 2 tower shots. One out, one on the return.
Master Yi: I see this a ton and it's totally noob. If you use R, don't use Q to also gap close. R pretty much guarantees you'll stick on them. Save Q to dodge things or disengage focus. Also Q right before a kill in a teamfight to get the reset.
Rammus; Lvl 1-5 jungle, time your defensive ball curl against golem/lizard until right before they strike to get another hit worth of protection.
Sejuani/Vi/Jarvan: All 3 of these characters can dash to the brush from top/bottom tower peninsula near blue for stealth ganks.
Sona: Start Q level 1 and charge up power chord @ fountain for surprise level 1 burst. Depending on masteries you can charge this up as you go to lane so you're not behind. Mana will regen by the time minions spawn. Her R doesn't need to collide with the character model, just the character collision. Some characters have large collision spheres.
Soraka/Fiddle/Elise: Auto attack takes so long to hit the target you can attack a champion and retreat without alerting minions.
Vayne: Her Q will automatically target the last thing you auto attacked before you hit Q, if it is in range. Use this knowledge to relax with her a bit and not fuck up dps.
Viegar: Before your enemy has merc treads you can stun->meteor fairly reliably. After, you cannot, so try to meteor->stun to ensure the hit. Try to treat the prison like a stun rather than a trap. If you get good at casting it so the edge spawns on a champion you'll be able to use it as a skillshot stun.
Yorick/Renekton: Yorick Q and Renekton W do not proc on towers, but they do reset your autoattack. It's generally not a good idea to waste these on towers unless you are trying to abuse Sheen-proc. The ability isn't wasted. You gain a buff that is consumed on your next autoattack vs a non-tower thing. However, the ability does not go on cooldown until the buff ends.
General game collision: The game mostly collides with spheres. The reason Alistar freaks out if vayne E's him during a headbutt is because collision may be temporally interpenetrating, causing the hit vector to be reversed. Hits appear to be calculated from the center of the collision sphere rather than perimeter the of the sphere. This may need a diagram. Let me know if you want one unless someone can explain it better.
On February 24 2013 21:20 Wetty wrote: Kayle: your ult doesn't just prevent its target from dying, it prevents all damage. Don't wait for an ally to be almost dead to cast it on him, but rather try to time it so the enemy team will waste its burst on it, this will be more likely to save your ally.
Also: Remember Kayle's ult doesn't block CC in anyway - again adding to the argument of using it to avoid burst. If used on a low health target who is trying to escape, you can be hit with a stun or slow that keeps you close for the duration of the ult. (Or a stun to stop you from lifestealing/spell vamping)
On February 24 2013 22:28 Sponkz wrote: Irelia - Press W before you Q in, as the true-damage will apply on hit.
Taric - Use your Shatter before you ult someone. Your ult will reset your auto-attack timer giving you an extra boost of damage.
Actually I'm pretty sure RW is the correct order because R gives you 30/50/70 AP which translates to an extra 18/30/42 damage
I always valued the armor shred. Getting a lvl 6 AD down 20 armor is a big deal, especially since you also get +30 AD on top of your retarded base AD.
It's the exact same amount of time to cast both and you still get both the shred and the auto reset. RW is just more damage always. If you want to do it wrong that's fine but I'm pretty sure the point of this tip is to optimize damage and RW is just strictly better.
Shaco Shaco has a very small (.5 sec-1 sec) invulnerability window as you Ultimate and your clone appears. You can use this to dodge targeted killing blows if you time it right (Garen Ult, Karthus Ult,). Not easy but can save your life and make you look so boss if pulled off.
The slow from majestic roar has a 425 range, and can be used while running with your Q procced. 425 range is the AA range of Morg and Urgot (and Karma but nobody plays her), so definitely use it before flinging to guarantee a burned flash or fling. The fear also procs on Shaco clones, Morde ghost, and Annie's Tibbers, so using it before flinging is a good idea to chunk people down without their minions destroying you.
Vayne: Her Q will automatically target the last thing you auto attacked before you hit Q, if it is in range. Use this knowledge to relax with her a bit and not fuck up dps.
Iirc Vayne's Tumble simply dashes toward your cursor, so maybe what you want to say instead is that she'll automatically try to resume attacking her previous target after a Q, rather than attack whatever is close to her?
1) It's easy to forget this, but his hook (q) works not only to drag an enemy and to reposition Thresh but also as a 1.5 second stun, so its frequently worth it to use your hook even if the enemy is right next to you.
2) Thresh has awesome peeling power. If your team doesn't need you to initiate with your hook/ult, wait for the enemy to dive your carry then hook/reposition/E the assassin. This works wonders because your adc will start kiting backwards with the enemy heroes in tow, making it almost impossible to miss your hook (considering you're standing in the front with the tanks)
Jayce: Your shock blast and your acceleration gate reveals bushes. At level 1, you can have a lot of safety just by checking bushes with your shock blast or acceleration gate
Jayce: Your w in cannon form still works when you switch over to hammer form. If you are about to switch to hammer form to attack the enemy, it can be worth it to activate w first, putting you in melee range with max attack speed.
On February 24 2013 21:20 Wetty wrote: Kayle: your ult doesn't just prevent its target from dying, it prevents all damage. Don't wait for an ally to be almost dead to cast it on him, but rather try to time it so the enemy team will waste its burst on it, this will be more likely to save your ally.
Also: Remember Kayle's ult doesn't block CC in anyway - again adding to the argument of using it to avoid burst. If used on a low health target who is trying to escape, you can be hit with a stun or slow that keeps you close for the duration of the ult. (Or a stun to stop you from lifestealing/spell vamping)
Furthermore, ult someone who is going to be manly if you need to turn a teamfight around. Ulting a fleeing target doesn't turn a teamfight around.
The same goes for lulu ult. You get a lot more out of lulu ult when you use it early, and on someone manly.
Gragas: you can also EW immediately to take a drink while sliding along the ground. It only eats up the first few tenths of a second of the drinking channel, but sometimes that's all you need.
also pretty much everyone knows this one but Poppy: Ult the enemy that can do the least do you, particularly with regards to CC.
Zilean classic bomb tricks: If a minion is within kill range of a single bomb, QWQ it. Placing the second bomb sets off the first, which kills the minion and immediately sets off the second. (I used to run Smite on Zilean just to do this lololol) Bomb and speedboost your team's initiator before he goes in. Bomb invisible allies and the enemy won't know what hit them (not really practical, but funny). On a related note, I think you can bomb allied Shaco boxes and Teemo shrooms.
Fiora: Riposte also parries skills that count as autoattacks, such as Parrrley and Mystic Shot. Blade Waltz makes you untargetable, but not invincible - DoT effects will continue to hurt you, stat reductions will continue to affect you, and so on, during your ult.
Mundo: Due to low base attack speed, don't blow masochism right after an aa, use the spell right before your swing to maximize the number of aa you can complete during the duration of the spell
Mundo: You can't truly pulse W anymore since it was changed, but it can be tapped quickly on and off to last hit minions in lane you expected to kill but survived. This only expends a small amount of health.
Mundo: Be wary of the ms cap when using ghost in conjunction with his ulti, type MOONDO or MUNDO in all chat
Other stuff like q makes noise when it lands is pretty straight forward
Volibear Top: Never engage directly with your Filp, just farm away untill the enemy comes to lasthit, then just walk up to him, roar for the slow, hit him 1-2 times and just then Flip him. This way you get the most autos and are guaranteed to have your execute. If you flip right away, then some enemys with gapclosers or speedups will get out of range before you are able to get the 3 frenzy-stacks for your execute.
Varus: If you pushed your enemys out of lane and want to kill the tower, make sure to lasthit the dieing minions next to the tower to get the passive attackspeed-boost.
Varus: Your Hail of Arrows is able to activate a fourth stack of Blight if you time it right.
Varus: If your ult spreads to another enemy the stacks of Blight on that enemy will get activated at the moment the ult-snare sets in.
One of Xpecial's tips of the day was actually really good.
As Soraka vs common initiators (amumu/alistar/sona etc.) spam e on them while poking each other but keep out of range so it never actually goes off. Takes a bit of APM for LoL but it's still easy. If they ever flash/dash in they get insta-silenced before they get off their cc and are stuck in your team.
Some generic crap: Tryndamere can heal with his Q even while he has zero fury. I suspect everyone knows now since the whole AP trynd thing but it always used to tilt me seeing wounded trynd's just walking around.
Zilean can cast bombs on minions/small creeps and it uses their MR for anything it hits, a good way of getting around champion MR. (I've never actually confirmed if this is true.)
Pantheon can cast his W stun-jump while skyfall is landing to cancel some pointless landing animation. Damage still goes off regardless.
On February 25 2013 23:54 TheLink wrote: One of Xpecial's tips of the day was actually really good.
As Soraka vs common initiators (amumu/alistar/sona etc.) spam e on them while poking each other but keep out of range so it never actually goes off. Takes a bit of APM for LoL but it's still easy. If they ever flash/dash in they get insta-silenced before they get off their cc and are stuck in your team.
Some generic crap: Tryndamere can heal with his Q even while he has zero fury. I suspect everyone knows now since the whole AP trynd thing but it always used to tilt me seeing wounded trynd's just walking around.
Zilean can cast bombs on minions/small creeps and it uses their MR for anything it hits, a good way of getting around champion MR. (I've never actually confirmed if this is true.)
Pantheon can cast his W stun-jump while skyfall is landing to cancel some pointless landing animation. Damage still goes off regardless.
Tryn's crit was worth more than the heal in laning Zilean's bomb doesn't. It was a rumor. Panth's damage doesn't with RW.
On February 24 2013 09:18 HazMat wrote: Amumu:[list] [*]When ganking with ult, if you're in range already, you can ult first (because it's not a skillshot) to guarantee you a Q hit on the enemy. - LOLItsRyann
I would dissagree with this, save your ulti until you really need it (they flash right after your first q or u miss your q) that way you have a another q ready a few seconds after you ult. not sure on the exact range but usually if they flash from q i hit a minion really close with they are still in the ulti range.
On February 25 2013 23:54 TheLink wrote: Pantheon can cast his W stun-jump while skyfall is landing to cancel some pointless landing animation. Damage still goes off regardless.
Pressing the stop command 's' faces your champion in the direction of where your mouse currently is. This useful if you need/want to aim your flamespitter a particular way without moving. (Precision creep hitting/outside of tower range/etc.)
Edit: It's also useful in general against Cassi, if you predict her ult. Instead of having to click away from her, if you have your mouse positioned away from her.
On February 25 2013 23:54 TheLink wrote: Pantheon can cast his W stun-jump while skyfall is landing to cancel some pointless landing animation. Damage still goes off regardless.
The damage from the ult doesn't go off, but you can use your stun to follow them if they were in the circle during any part of the in air portion of the ult.
Gives you more range, makes you actually hit the enemy team if they run like they do if they not stupid.
Kassadin The "Rift Bomb" - charge riftwalk stacks while in fountain, then teleport to a teamfight and riftwalk for tons of damage (possible synergy with homeguard). Mobility boots - Kassadin's riftwalk does not remove the out-of-combat movespeed if he doesn't hit anything. Use to make your roaming/escaping even faster.
Master Yi -Yi is a soft counter to Zilean/Karthus, as their only forms of CC are slows, and the highly telegraphed time bomb/requiem makes them easy to avoid with alpha strike. -(fun fact): Yi is the only champion able to exceed 2.5 attacks per second, thanks to his passive Double Strike
Graves: Take rank 2 of W(Smokescreen) at level 8. Q(Buckshot)ing a wave as it comes in and then Wing will insta kill caster minions and leave melee minions in 1shot range with a decent amount of AD.
Zyra: ranged plants follow targets that leave vision but are still in range (Think flash over wall situation)
edit: Kha'zix: the W evolution allows you to proc your passive on neutral monsters and minions. Apart from the extra damage, this can be used to discover if your buffs/jungle is warded whilst you clear. If you're fighting a camp, use your W and proc your passive, and it does not instantly refresh, this means the enemy team must have vision of you.
edit 2: Using smite to heal. This best applies to Lee Sin and Hecarim. For Hec, activate W, smite a monster/minion as you run by. The dmg from your smite will count towards the W heal, and heal you for a significant amount. For Lee Sin, activate W the second time to gain spell vamp, use smite and profit. Other candidiates are any junglers with spell vamp (potentially from the spell vamp jungling item) such as Diana, Elise or Fiddlesticks.
Lux: people might not expect the light binding if you aim it at a creep, and aim for the 2nd binding on the champion. Blitzcrank: Clear the wave with ulti, then grab instantly right after; for a non-telegraphed grab. Or use grab while minion is on last spec of health (and animation is going to last hit); time it so minion will die right before grab passes through it, and get the unexpecting grab. MF: Use double up on ranged minion or last minion to get the doubleup on champions. Yi: you can use alpha strike as a "tanking" move; by dodging major spells with it.
Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
Fiora: activate your E right before you engage with Q, this causes you to get your MS buff right away for better sticking power after the gap is closed. You can also move pretty far distances quickly by chaining Q onto far apart targets (i.e. back line minion then champion hiding behind minions).
Irelia: If you manage enemy minion health correctly, once you have points in Q&E+W(optional), you can Q to a low creep, stun, auto once or twice, and then Q to a distant low health minion to get some free harass off without setting Q onto CD(important as many tops earlygame outtrade irelia in prolonged engagements).
For assisting ganks, it's better to flash stun or use a nearby low health minion rather than opening with Q->slow. This way you can use Q to gap close if they flash, and the stun allows for the jungler to chain CC more easily.
Post-6 it is better to fight the opponent near a creep wave so that you can gain back more health with ultimate.
Leona's Q is a double AA reset - it first resets your auto, then the shield animation has a much faster attack speed independent of your normal auto attack speed. If an enemy drops a ward close to melee range, you can get 3 hits on it before it goes invisible if you time your Q right. This is also really important to know if you're ever messing around playing leona jungle or top >_>
-Harrier (your passive) gives vision while it's on the target. If you auto an enemy running towards the brush, Valor will favor targeting them, and you can keep vision on them without using W.
-Vault is most useful after a melee has already closed the gap. Using it at max range should be offensive based.
Tristana: When being pressured under your own tower, you can W behind the enemy, hit your E and Auto in mid air, and then R them into tower range. Many people won't expect such a maneuver and will have to burn flash or just straight up die.
Amumu: when you're jungling red or blue, don't kill the small lizards before the big one; the hits on you decrease your tantrum cd, so you overall you kill the camp faster.
Alistar/Janna: your knock-ups interrupt dash gap-closers. You have to be god to do this, but you can, for example stop pantheon from stunning someone on your team (or even yourself) or stop xin from applying his slow.
Garen: if you need to ult, but can't cause you're spinning, you can stop spinning by pressing e a second time. Also, your ult does magic damage, so while you have zero AP scaling, the magic pen mastery and/or sorc shoes are not useless.
Lee sin: when low on health in the jungle, remember to maximize your bonus spell vamp/life steal off of your second w press. Your q will heal you more if you get both presses during the time iron will is up than if you wait to try to maximize your passive procs. Also, your q has execute damage, so in some situations it is better to q someone, ult them, and then q them again as your finisher rather than holding onto your ult as your last blow.
Udyr: if you're going to all-in as tiger udyr, turn on tiger stance before going into bear--when you apply your stun you'll apply the tiger dot damage at the same time.
Zil: if you've used your ult, and you're backing, remember to spam w in spawn/on your way to lane to reduce its cd
lee: http://www.twitch.tv/maxodos/c/1762401 shen: stand united always makes you appear behind your target, so a teammate in the know can turn his character model just before the channel finishes, letting you appear in a prime position to chase or catch someone with taunt
A small collection of Shaco's abilities and tricks by myself, a clown main: + Show Spoiler +
- Obviously you can micro Shaco in such a way that every autoattack tiggers Shaco's passive/Backstab on neutral monsters and you can also use w/Jack in the Box and r/Hallucinate to tank drake or baron in order to abuse the passive.
- Yellow smoke indicates the postion Shaco used q/Deceive which is also visible to the enemy team even without any vision.
- After using q/Deceive to jump over a wall, you can cancel the stealth by pressing b/recall (or w/Jack in the Box, etc.) in order to save cooldowns. An obvious example for this would be: Get blue => jump over wall => cancel stealth => save cd for a mid gank or for a suprise tea party at enemy red buff.
- Singed/Volibear fling cancels q/Deceive if cast simultanously. If you q right after being stunned or rooted by, let's say, Morgana's q/binding, Shaco still jumps to the targeted location but is stunned/rooted while he is in stealth.
- Shaco's w/Jack in the Box can be smited and consumed by Nunu etc. just like Heimerdinger's turrets, Zyra's plants, ...
- e/Shiv soft resets Shaco's attack animation.
- The clone can be distinguished from Shaco based on the fact that the real one has the blue / red buff.
- Not only q/Deceive, but also r/Hallucinate can be used to jump over walls for drake or baron steals and clutch escapes.
- r/Hallucinate gives you invulnerability for 0.5 secs allowing you to dodge ignite ticks, Ashe/Karthus/Cait/... ultimates, stuns and also summoner heals etc.
- After some extensive testing (correct me if I'm wrong) I concluded that the position of Shaco and the clone after using the ult are completely random, thus jumping over walls with Shaco's ult is also random.
- Ult before DFG hits harder than DFG before ult as long as you have < 500 AP. After 500 AP, DFG before ult hits harder. - When running away from someone, spam your Q, you will get extra movement speed from W's passive. - E procs W's passive twice.
-Level E at level 1 and use it just after auto attacking your lane opponent, you will dodge all minion aggro and make your E do 100% bonus damage at level 1 if done correctly
On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
:O I feel dumb.
Also, I see what you did there
lol wut? i assume its a joke about how you can 1-shot anyone in the circle?
On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
:O I feel dumb.
Also, I see what you did there
lol wut? i assume its a joke about how you can 1-shot anyone in the circle?
Nope, there actually is a circle around people you can kill with chogath ult, not sure about anyone else though.
Ziggs: - You will be a far better ziggs player if you regard your W only as a positioning tool. The low damage for insanely long CD doesnt make for good DPS. In terms of positioning; a. Your W can be used as a skill shot through a number of thick tree lines as long as you stand in the nook and use the very edge of your W to propel yourself b. W can be used to push enemy back into Q-range or mines providing additional slow. It can also be used to push an enemy inside of ult range making flashdodge ult impossible or ensureing they take the 100% middle instead of the 80% edge damage c. Never leave mid, go through brushes or go anywhere without W up d. Fighting in cramped spaces (like jungle) will increase your fighting capabilities. Virtually all jungle areas will secure a 100% ult hit and make W escapes much better.
- The key to doing damage as ziggs is to Q where your enemy is gonna be, NOT where he is now.
- Being a champion with no quick escape you will benefit from standing to either side of the creep wave (depending on where your opponent is) and attack the creeps the furthest diagonally from you. This will leave the your creeps healthier in between you and your opponent, making his "first cs" closer to you. This really narrows down your opponents movement pattern and hitting Qs are much easier. Also increases the chances of hitting both him and your CS at the same time.
Too long winded perhaps? Some of it might be useful but I think its helpful advice when learning the champion.
On March 07 2013 03:41 thenexusp wrote: Cho'gath: Enemy champions that your ult will kill in one hit are marked by a circle of radial white lines under their model. Darius iirc also has something similar with his ult.
Karthus / bunch of other APs: Baron has a debuffing attack that causes their target to take 25% increased magic damage and stacks up to 10 times. If you see the enemy team doing baron and they have a lot of stacks of this debuff, flashing in with your E on can do unholy amounts of damage.
:O I feel dumb.
Also, I see what you did there
lol wut? i assume its a joke about how you can 1-shot anyone in the circle?
Nope, there actually is a circle around people you can kill with chogath ult, not sure about anyone else though.
This is true. However, I don't even remember what in nexus's comment that I "saw"... errr >.>
On March 27 2013 15:23 Aphasie wrote: I dont know if these count:
Ziggs:
- Being a champion with no quick escape you will benefit from standing to either side of the creep wave (depending on where your opponent is) and attack the creeps the furthest diagonally from you. This will leave the your creeps healthier in between you and your opponent, making his "first cs" closer to you. This really narrows down your opponents movement pattern and hitting Qs are much easier. Also increases the chances of hitting both him and your CS at the same time.
Not sure I understand this tip. Are you just trying to push lanes with auto? How does this limit his cs closer to you.
Thresh After hooking, pull twice then Q to pull in so the enemy land behind you. Then you can E to knock them even further back.
Turn around right before you ult. The "point" of the pentagon is always behind you, so doing so makes an opponent trying to escape more likely to hit two walls (the corner) instead of just one. Does extra damage, but doesn't slow.
If you hook someone but they already used a jump/dash, they will drag you along. FOr example,if you hook an ulting Shyvana she will drag you in the direction in which she ulted.
On March 27 2013 15:23 Aphasie wrote: I dont know if these count:
Ziggs:
- Being a champion with no quick escape you will benefit from standing to either side of the creep wave (depending on where your opponent is) and attack the creeps the furthest diagonally from you. This will leave the your creeps healthier in between you and your opponent, making his "first cs" closer to you. This really narrows down your opponents movement pattern and hitting Qs are much easier. Also increases the chances of hitting both him and your CS at the same time.
Not sure I understand this tip. Are you just trying to push lanes with auto? How does this limit his cs closer to you.
I dont get it either....
Ziggs:
1. When harassing in lane with passive remember that skill use lowers its cd, so its better to auto and then follow up with a Q to have it back sooner. If you are within auto range, Q should also be an easy hit.
2. When pushing towers you can spam skills at nothing if you feel safe for more passive procs on the tower. Careful though, you dont want to get caught with all your escapes on cd.
3. In dueling and teamfighting use your minefield closer or directly on top of yourself, especially vs a melee opponent, so you can use its full field and lonnnnng duration to kite people through multiple times and get maximum damage and cc out of it. Throwing it as max range with your Q right away is usually a huge waste of its potential. This is my biggest ziggs tip.
4. Save satchel charge for absolute emergency, cd is stupid long and it doesnt do much damage.
Akali can do that with a lot of things, including alistar headbutt. It's just kinda hard to do unless you are diving their carry at the back and just jump through all of it.
Jarvan IV: when jungling, you can use your Dragon Strike while standing directly on top of your Demacian Standard to achieve the knock-up effect without losing any auto-attack time.
Nocturne: 1)You don't always have to use your ultimate to start a fight. Keep your eye on the locations of enemy champs during a fight, as, if you get low, you can escape a horde bent on landing the death blow on you by using your ultimate to escape to a lone enemy. What's even better about this is that the lone enemy is quite often a champion staying out of the fight due to their low health or vulnerability. Pre-empt their janitor and save yourself.
2) When ganking, it's more important to land your Q on the victim than using it for the speed to cut him off. The damage and passives you gain are more important.
3) Got a feeling you're getting counter-jungled and the enemy jungler is waiting for you in a bush? Hit your W before face-checking to save yourself from Shaco pain.
Vi: is the Queen of diving towers for ganks. You're a superstar at level 6, don't forget it. Between your ultimate, your Q and Flash for mobility, and your E on top for un-interupted burst, you've got more than enough mobility and damage to get in, assassinate a low-health target, and get out before the tower kills you. Even easier if your team-mate in that lane is helping you.
2) You've got a passive that gives you a shield on spell use. Use your E on your pursuers for that clutch one second of survival you needed for your Q to come up and get you over that wall. Proceed to spam "DA PLAYS" in All chat.
E self, run up W, wait for snare to about to proc mantra Q
remember Mantra Q has much greater range than normal Q due to its AOE explosion at the end of its range, you can snipe people easily with it.
Use W every opportunity later in the game, even if it will be broken, its worth it for the mantra reduction and sometimes it will get you and your team kills. If people get near you you would be QWing them like those two keys are a stuck together. Also, once you get some CDR and 2 levels in ult, spam out the mantras, don't hold onto them like a normal ult, they arent, and they have way less CD. #1 nub karma mistake.
Anivia: To save allies from enemy meele chasers; cast crystalize right on top of ally. Wall will materialise right between them because of small cast time.
Singed - you can quickly doubletap your poison while autoing to get extra damage on the minion in case your auto alone isn't enough - this is especially useful when last-hitting at the turret.
Xin Zhao - your Q resets your autoattack, so if you need more damage on a gank, or if you are just clearing the jungle, go for the auto-Q combo. If you mainly need the CC on a gank, activate your Q immediately because the auto also takes more time.
Also in general when jungling don't use your gapcloser if you don't have to (save it for if they flash)
Leona: When fighting over bushcontrol bot (or anywhere else for that matter) autoattack -> Q -> autoattack can kill a ward before i goes invisible if you're close and fast enough ofc
I think a couple other champs can do this aswell with AA - skill - reset AA?
On April 18 2013 18:43 Calliopee wrote: Leona: When fighting over bushcontrol bot (or anywhere else for that matter) autoattack -> Q -> autoattack can kill a ward before i goes invisible if you're close and fast enough ofc
I think a couple other champs can do this aswell with AA - skill - reset AA?
Garen, Shyvana, Darius and Jayce should be able to being right next to it, but Leona is the most likely to have a ward put on her since she will be stood in the bush where it is placed a lot more often.
Renekton: You can use tiamat or hydra's active to get rid of the horrendously long ruthless predator auto attack animation. Particularly useful on his empowered w.
I learned this from watching Voyboy's Taking it To Toplane. :>
Twisted Fate: There's a certain mechanic between blue card and stacked deck passive (and Sheen-based procs). If an enemy you blue card are low enough to die only by the blue card's damage, the stacked deck passive will increase by 1 like a normal autoattack, but if it is ready to be used in that attack, it will be preserved. Same with Sheen-based items. In particular, late-game scenarios you can safely keep or manipulate your stacked deck to be ready most of the time. Don't worry about the Sheen stuff because using Destiny to Assassinate will prepare the proc anyway.
Miss Fortune: When you use Double Up (Q), the second target will be randomly chosen among all targets in a 70-degree arc behind the first target. If there are no targets in the 70-degree arc, the arc will be expanded to 180 degrees and a target will be randomly chosen among all viable targets. The arc has a radius of 500 units.
When the enemy laner is hiding behind minions to stay safe from volley, go all the way up to a minion and shoot your volley directly at it. Most of they volley will go through and you have a chance of hitting your enemy.
When going to take a jungle camp, lead with E because you if you use E after dealing damage, the camps reset and regen health while you are in the air.
Little thing to be sure, but i did it like 4 times in my last game because I like turtles.
Shen: Whether it be ganking, jungling, or laning, this has helped me immensely. Once Ki Strike is on cooldown, use Feint a split second before the next autoattack. As long as the shield doesn't get popped before the three second duration ends, you will have landed 3 auto attacks that lower Ki Strike's CD by two seconds each due to Feint. This leads to an extremely quick 2nd Ki Strike, roughly 3 to 4 seconds after the first.
Cait: Old but gold. Place your traps on enemies who have just activated guardian angel or zhonyas. You can also snare TF when he ults in, or Noc/Diana/Akali when they jump on you.
As Sona, your heal heals both you and your laner. Balance your aggression based on that, whether you're playing Sona or the ADC.
If the ADC is hurt but Sona isn't, and the ADC won't be able to lifeleech back to full in time and will need heals, Sona should play aggressive, since any damage she takes will be healed incidental to filling the ADC back up.
If Sona's hurt and is going to need to heal herself, but the ADC is full, it's a question of whether it's worth burning Sona mana on healing herself. If it is (if you're the ADC and noticing her using heals on herself), go ahead and take poke, since you'll get heals for free.
Of course, this applies more to poke lanes than ones where there are massive allins and CC (like a Vayne/Leona lane or whatever).
On August 28 2013 15:42 Zariel wrote: This is really old stuff but not mentioned.
Leona: If enemy puts a ward right infront of your face you can Auto + Q + Auto to take down the ward immediately.
I've done this my last two ranked games and it feels great! Just hide in the lane bush and the enemy support can't resist putting a ward there. Free pink! Make sure to get the auto in first and don't panic and hit Q :D
On August 28 2013 22:52 mordek wrote: Powerfist is an auto reset so yes, it should. Never done it personally.
The animation on powerfist takes quite some time so it actually doesn't usually make it in my experience. If you can pre-emptively W before it goes down it should be possible, but in my experience the animations for E and W take too long and you miss it.
On August 28 2013 15:42 Zariel wrote: This is really old stuff but not mentioned.
Leona: If enemy puts a ward right infront of your face you can Auto + Q + Auto to take down the ward immediately.
I might be wrong, but I'm pretty sure you must issue an attack command after the Q auto for the attack to be fast enough (just attacking - q attack - waiting for the next auto swing won't suffice).
If you do your W+E combo too fast with Zed, your shadow won't deal damage to enemies around it (happened too many times when I wanted to splitpush as fast as I could) because you use the spell before the W's animation has ended
Evelynn: The shield after using your ultimate doesn't appear instantly, you can die after your ultimate damage goes off and before the shield appears. Make sure to use your ultimate early enough.
For some reason a very basic Irelia tip that helps immensely is not on the list...
Irelia: Whenever you want to engage on someone in laning phase (also potentially useful later) activate the first q on a creep that's about to die so you have better chasing potential+your e will most likely stun cuz neither of you have lost health (e stuns if both are 100%).
I got this idea from Green Pride's Kayle Guide, which helped me immensely as a player.
When possible, try to use E (aa) / Q / E (aa) as your trading combination rather than Q / E (aa) / E (aa), the reason being
1) Using Q will reset the autoattack animation (and is more productive than stutterstepping forward slightly, though you shoulddo that anyways after Q) 2) The Q will strike after the E proc has happened, and thus you will net slightly more damage on it thanks to the 3% MR drop due to the passive.
Of course, sometimes it won't be safe or possible to aa before using Q, so open with Q then.
Is there a list of reliable all-in's/power spikes for certain matchups/levels? Since even most champion specific guides on different sites are lacking this detail, I'm going to guess no (these are like trade secrets after all).
Tryndamere is ofcourse an all in aggressive champ so you should always push and get your fury over 50% asap from level 1, if your enemy wants to last hit or trade you'll mostly win because your crit chance becomes so incredibly high. AA spining slash under turret for trading while the enemy champ is hugging his turret (ofcourse only with 100% fury)
Jax has some kind of the same mechanics, only you should always try to wait to trade (once lvl 6) when your passive from ult is up, leapstrike and empower will make for untradeable damage. Same situation as with Trynd under turret: counterstrike->empower (+ passive)->leapstrike to minions for 0 damage while enemy us hugging turret. Do not forget to time to arrival of your minions so you can succesfully leap away!
Caitlyn can use traps under herself or under allied champions to render enemy champions with dashes useless in skirmishes. She can also put in under an Elise rapel, Karthus ult channel (or any other champ that has a channeling for that matter) and in between melee champions to play ring around the snaptrap for unlimited hilarity and frustration :D
On October 24 2013 04:18 riotjune wrote: Is there a list of reliable all-in's/power spikes for certain matchups/levels? Since even most champion specific guides on different sites are lacking this detail, I'm going to guess no (these are like trade secrets after all).
Back to crunching numbers I suppose.
2/6/9/11-16
Level 2 is when you get your two most important skills, eg leona all in timing. Level 6 is when you get your ult (this one is pretty obvious). Level 9 is when you get 5 points in whatever skill you are maxing. Level 11 + 16 are your mid/late game ult timings.
Diana: - Use a max range pull on people chasing you, it seems counter intuitive but you will be out of range (assuming melee) once it finishes and they will be slowed. It will let you get away. - You can r then q if you are quick enough / have low enough ping and your r will not go on CD. (Test in custom first on minions)
Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz.
On November 19 2013 03:11 Spearminty wrote: Thresh: - If cast death sentence then immediately cast w or e it will speed up the "wind up" animation on q, essentially making your hook as fast as blitz.
No. It does not speed up your q in any way.
To quote RiotFeralPony:
Casting Thresh's Q -> Immediate E does not increase the speed of the throw, it does not increase the range or the toss, or alter the actual pull in any way.
This isn't a champion trick, but an item trick -- and it's intended for teammates of people with the item, not the person who buys it himself.
If someone on your team has Targon's Brace or items in its chain, know what it does. If someone with it has charges (orbs circling them) and is near creeps, make sure to save one or more of the most valuable ones (cannon -> melee -> ranged) for him to pop those charges on if he's close. It'll result in more gold for you, and gold for the guy with Targon's, too. Often it's impossible for a Taric or a Leona to get the execute in between (say) Jinx minigun shots.
If you want to push, shoot the creep enough to get it in execute range, but don't kill it; let the support do it.
This is especially true after the laning phase: the extra team gold from letting the support pop three Targon's charges on two melee creeps and a siege creep is over 100.
Sona: Her passive, Power Chord, resets your auto attack. This is very handy when you poke with Q+Auto because you will get an additional auto attack on your target.
Nunu: When building spellvamp, your ultimate becomes a devastating power-tool when combined with low health and brushes. Using the ultimate while in brush can give you the needed health to either escape or kill.
Xerath: Placing a ward in the middle of the lane allows you to better W-Q harass from outside enemy vision. When comboing, E-R-Q-R-R-Q is the safest because the first R is an almost guaranteed stun. If your lane opponent ever runs between their turret and the lane wall, that's a free Q.
Udyr: Pressing either Q or R and waiting for the cooldown to reset can give you a good boost of damage because you can proc the activation effect twice in a row. In a similar vein, the same can be done for every third autoattack in phoenix form so you get the bonus damage twice in four AA's instead of once in three AA's.
Activation effects persistent regardless of the current stance. For example, the shield from W persists even when in bear stance, which is good for entering teamfights. Other similarly useful combinations include Q-R for damage/waveclear and Q-W for faster lifestealing.
Lee Sin: You can ult someone, and then flash during the animation. The knockback will happen from where you flashed to, not where you started the animation, allowing you to aim better, ang giving the opponents less time to react.
Ziggs: you can W to propel yourself, and Q mid-air.
Kha'zix: You can jump and use hydra mid-air. It will do damage at your landing point.
Heimerdinger: you can deactivate your ult if you didnt use any ability You can set up 3 turrets before minions arrive
Leblanc: You can escape a lot of situations by running to a bush, dashing out of it, ulting to dash again over a wall, and then W to go back into the bush and recall. By the time they crossed the wall and find out you arent there, you will be gone.
Not on the list and a bunch of people probably know it already, but. Leona - If an enemy ward is placed in front of you, quickly attack it, Q it, and attack it again to destroy the ward before it goes invisible.
Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.
On January 25 2014 02:25 NrG.Bamboo wrote: Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.
Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics).
First thing I can really contribute to. Yay lurking.
Anivia: her wall can stop enemy dashes if cast after the dash has begun, s/a Vi's Vault Breaker or Caitlyn's net.
Also for Anivia- if they're just out of wall range, you can try tilting the wall slightly so they get caught by the edge instead of the middle. This will make it so they have to walk less to get around the wall, but it's better than no wall at all.
Lastly for Anivia- lvl 1 wall can block the small pathway between a turret and the wall. Abuse that for an easy q or to get in easy range for a e+r combo.
When you're in a tight spot (usually against a melee champion), you can flash away and immediately cast your w behind you. The w will kinda shoot mid-flash, and will allow you extra time to kite or just get away while they're slowed.
In team fights always try to use your machine gun as it will do a lot more DPS. Rockets are useful in teamfights if three or more champions are grouped together, if they have scary champions that can jump on you and you need to keep your distance, or if they're running away and you need just a little bit more range and one more auto attack to finish them off. Otherwise use the machine gun.
Remember that Jinx gets excited when you kill a champion or a tower. Use this to your advantage to really push tight situations. Many times the enemy can actually be on top of you AA'ing you, and you get that kill and can run away (whereas if you just started running away without 'get excited' they would catch you).
Jinx's ult can be used to steal drag/baron as it does a lot of damage. It's also fast enough that if you see someone starting to back from river, you can ult them from the fountain and hit them before they recall.
Moving in a group, you can E the front person of the group and W, so that everybody gets a mini speed boost as they pass through.
If you really need to move fast and dont care about mana, to get the maximum benefit from W's boost, Q in front of you and then W so you run through the entire effect.
On January 25 2014 02:25 NrG.Bamboo wrote: Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.
Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics).
yes
if you die that early you're more likely than not going to use revive anyway
Your mantra/Q (Soulflare) behaves differently than the standard one; it explodes whether or not it hits something, and can thus be used to score hits in lane. Often your ordinary Q can be targeted on a minion to hit a champion near it.
Your shield works on minions too. This can be used to mess up enemy lasthitting or shield a minion being targeted by a turret to give you more time to score turret damage. (Your mantra/E does not spread to minions.)
Udyr
If you rightclick on an enemy champion (make sure you pick a champion; they're the big ones) and roll your forehead on your keyboard you can carry any team!
On January 25 2014 02:25 NrG.Bamboo wrote: Lissandra: In dominion, you can cast e at 1:18 towards a capture point, and at 1:20 click e again and you will begin significantly farther ahead than anyone else when the gate opens.
Is that necessarily better? I remember reading that the respawn timer is longer if your team is winning, even by one point (something to do with comeback mechanics).
yes
if you die that early you're more likely than not going to use revive anyway
i'm talking like, if you die during the fight for top and your team is losing by even just one point your respawn time is lower than theirs which means that you could beat them back top (barring revives)
As volibear try not to engage with rolling thunder as this diminishes your sticking ability substantially. instead try to walk up and start auto attacking and as they try to run use your q to flip then then your roar to slow them a short time after (never at the same time but rather as they start to walk past you again).
As volibear when trading always save your W untill the end of the trade as this is an execute and does damage based on their missing health for an unexpected nuke.
As volibear remember your damage scales off of attack speed while using his ulti. (his ulti is far more powerful then people expect) always work in attack speed into your tanky builds for teamfight effectiveness and apply above suggestions.
On February 24 2014 15:56 arb wrote: Yasuo : if you pick him you win the game
You can use your E to dodge enemy spells. You can use your W to block enemy spells. And if that doesn't work and they actually hit you, you get a free hefty shield that activates on taking damage. + Show Spoiler +
If you didn't throw your spear at full length, quickly turn cat form, and jump opposite way. - wei2coolman
Should probably be removed, because it doesn't work anymore.
Some other nidalee tips to replace it.
Nidalee
The damage of abilities in cougar form is determined only by how many points you have in you're R, not by the points in your other skills. (A lvl 1 ult cougar e when you have 3 points in heal does the same damage as when you have 1 point in heal.) But you still need at least one point in each skill (q,w,e) to use them.
Nidalee has a huge power spike at levels 6, 11 and 16. At these levels the base damages on her cougar form abilities go up by a lot, so if you're close to level 11/16, wait for the level up before going in to do much more damage. Her level 6 burst also often catches people off guard, just her cougar form rotation can often oneshot squishy mids if they're <~50% hp, so if you land a spear you can often flash->w->e->q->ignite for an easy kill.
If you're jungler is coming in to gank don't be afraid to dive in with ult to help burst him down. Throwing a spear, then cougar form w-> e-> q is a lot of burst and can often help secure a kill.
Getting a red trinket mid-lategame can help land spears while sieging. If you clear out the wards in the area you'll be throwing spears from, it's a lot harder for them to dodge them.
Setting a button to selfcast your e can save you in lots of situations, (i use T.) Being able to instantly heal yourself easily in chaotic situations can often save your life, (and it makes things like jumping away with w, turning human then healing yourself much faster, just w->r->t)
Once you have a few points in your e, it gives a lot of attack speed to whoever you use it on. If you're trying to damage a tower/dragon, don't be afraid to heal yourself just for the attack speed, even at full health. Also, casting it on your adc can give a huge damage boost to you're team in teamfights.
no Jax tips at all? or has this just not been updated
jax tips
1. ward jump: (ward hotkey) + Q 2. post 6 trade ult proc prep: auto-attack minions twice then Q enemy champ so ult proc and then you can w for aa reset
so aa + aa + q + aa + w (+ aa)
(yeah idk how to name this trade thing)
3. hope bot lane carries you if you get shit on by renekton, and etc.
Jax: W doesn't proc on towers but does reset your AA (and possibly proc Triforce). You want to reset as soon as possible when your ASPD is still low. Also, your ult passive wears off at the same speed as your passive, so you can use your passive stacks to know how long you have on your ult passive.
On March 22 2014 02:53 GrandInquisitor wrote: Jax: W doesn't proc on towers but does reset your AA (and possibly proc Triforce). You want to reset as soon as possible when your ASPD is still low. Also, your ult passive wears off at the same speed as your passive, so you can use your passive stacks to know how long you have on your ult passive.
I actually feel like they should lengthen the passive on jax, by just a short amount ofcourse, it's just too easy to lose your attack speed stack in the laning phase... especially considering how weak his early game atm (my opinion, but I just suck with the jax)
Also, I've been mastering Sivir for a while now.. Her w is an auto attack reset, you can use it to quickly trade 2 aa's for one. Her boomerang blade is a difficult skillshot imo, it moves very slow so use it carefully. Best used either so the very edges of the skillshot hit the enemy (for fastest trade power) or in the direction the cc is going (in the form of a champion or skill) Don't be afraid to use her ult even when it seems like you won't be able to catch them. You will catch them and they will have to burn either summoners or disengaging skills.
PS: If you have to escape or are being chased, don't hesitate to use (if you still have some mana ofcourse) a q or w behind you, your passive will give you some movement speed and might just be the difference between making it out alive or not.
Sivir: Against Leona, save your spell shield for her q stun (the point blank one), not her e (the lance). If you spell shield Leona's lance, she stills travels to you even though your spell shield is consumed, so she can stun you. If you wait, Leona will be on top of you, but it takes some time for her to auto and land the stun, which is enough time to activate the spell shield, and not be stunned.
Assuming your support does his job and you're both attacking the enemy ADC, you'll probably win the trade because a lot of Leona's power relies upon the stun. Or you can just walk away taking minimal damage (since the enemy ADC won't really have much time to get damage down on you). If done consistently, this makes Sivir extremely slippery against Leona, and it gives you a massive edge in lane early.
The Leona has several counter responses: they can save their q and wait for your spell shield to be down, wait for one one of their ADCs abilities to take your shield down, or the wait for her w to take the shield down (this requires precise timing on their part if they don't want any delay on their stun), but even if they do any of these, usually the extra time/damage you soak up is enough to make the trade favorable.
It gets more difficult post 6 when Leona's ult comes into play, but pre-6 if you get the timing down, its really hard for Leona to lockdown Sivir.
Sona: Use your q twice on summoner's circle so your first q and auto in lane has a power chord, for extra damage.
Kennen: Use your w after your first ult tick to apply marks of the storm more quickly and do extra damage to everyone in your ult. The stun will come sooner if you do this.
Irelia: Activate your w before you use q when attacking a champion- hiten style is an on-hit effect, so when you blade surge it will apply true damage (since blade surge applies on-hit effects). Also, the hiten-style on-hit effect can be quite helpful when using the bladesurge refresh on a minion to close the gap against an opponent- you can use this tactic when the minion has more health than usual if you activate hiten style first, often taking your opponent by surprise.
Mundo: It often helps to not cleaver someone on cooldown if you're worried about accuracy. Your target will try to dodge, but they tend to do it in short bursts when they "expect" you to throw a cleaver. If you wait half a second, they'll often stop trying to dodge.
Sejuani: A prime time to land a game changing ult is when the enemy team is pursuing you thinking they have a superior position. They'll forget about their positioning and clump up, turn around and throw a bola in their face. Be careful that no individual target steps too far ahead- they can block the ult from hitting the rest of their team.
Sejuani tip #2: Save your e if you know you're going to ult soon. Half of the strength of Sejuani's ult is you coat everyone you hit with frost, so you can use your e on them all, adding a significant amount of damage, and making them extremely slow after they're no longer stunned. Be sure to be in range of them first- Glacial Prison slightly outranges Permafrost (dashing in with q is more than enough, if you haven't already).
On March 22 2014 02:56 nosliw wrote: Q procs the 3rd ULT passive? I though the ult passive is only basic attack modifier; and that Q works with W only
q doesnt proc 3rd ult passive. i meant you q the champion and then get the ult-proc auto attack
I guess another tip:
Since Jax has mix of both physical and magic damage, you can easily level your abilities or even itemize around your enemy laner's resistances. For example, if he invests heavily in armor and neglects mr, you can simply max empower for more magic damage.
I didn't read all the answers, so there may be tips already mentioned.
Lee Sin Hit a target with Q, slow him down with your E and then walk behind him since he's slowed down, to kick him to your teammates in tf's. Works also in lane, they won't be able to escape then. Best situation is if there are also some minions / wards etc, then just W after your ulti if you don't wanna lose time and keep the pressure on your victim.
Ziggs If you go all-in or in similar situations, place your W behind the enemy and activate it again, to push the enemy next to you. Then strike him down. I prefer to do this when I've already hit the enemy with 1-2 Q's and passive AA, since it's a really secure kill then. So at its best wait with your W until he tries to escape. You can also jump over walls and stuff with your W.
Draven If you have a Soraka supp who can give you mana, you can poke your opponents pretty easily with W and Q's. Don't do this too often if you don't have a Soraka supp since you're going oom pretty fast.
Nami It usually is the best to place your Q a little bit behind your enemy. Why? They know that you're going to Q as soon as you go near them, so they'll try to retreat. At higher Levels you need to study the enemies dodging ways and react to it.
During teamfights (or pre-teamfight dancing) position yourself at an angle to hit 3 or more targets with your ult. If the opportunity arises, don't wait for your team to engage; ult and your team will follow up. This catches the enemy by surprise, maximizes your damage from your ult in teamfights and takes advantage of what would be wasted opportunities.
I've got some tips for people interested in Thresh
1. As all of you guys probably know, Thresh's Q has two parts to it; the first part will immobilize and drag your target towards you, and activating the skill a second time within a small time frame will pull you towards the enemy. Use it to escape sticky situations by hooking neutral monsters over walls.
2. Your W will drag your ally to where you are once he or she clicks on it. Once your ally clicks on your lantern, he will follow you until he reaches your location. Use flash to jump over a wall while your ally is in mid-flight to move him across as well.
3. A common thing to do as Thresh is to hook someone, then throw a lantern behind you so that when you press Q again to go to him, your ally can click the lantern to close distance quickly. Good Thresh players know to wait until your ally clicks on his lantern to activate your Q again. That way, both of you will travel right next to your target.
4. Throw your lantern into bushes if you're scared of blind checking. Your lantern provides a bit of vision so you'll be able to see any 'surprises' before you walk in.
5. Throw your lantern in front of people instead of throwing it directly on them. That way, it's easier for them to actually click on it to get to safety.
Edit: Had some more time so I thought I'd write some tips on Lee Sin...
There are various combos you can execute as Lee Sin. These combos take a good amount of practice to execute and perfect, but once you do it feels fucking awesome.
1. The first combo was popularized by insec and it involves Lee Sin quickly closing distance using his Q, then immediately moving behind your intended target and kicking them towards your team. Q --> Q (to fly) --> Flash (behind target) --> R (Kick towards team) --OR-- Q --> Q --> Place a ward behind target --> W (jump to ward) --> R
2. The second combo is not as hard but it can dish out a good amount of damage, so keep it in your back pocket. Use Q to tag an enemy, then use your R and kick the target away so they cant do anything. Use Q again to immediately catch up to your target as soon as the knockback from your ultimate ends. You can then use E to dish out additional damage if necessary. Q --> R (kick back) --> Q --> E Another variant of this combo is to kick your enemy first, then throw your Q in the direction of the knockback. Your ultimate makes it very easy for you to tag your enemy, since your target will not be able to dodge your Sonic Wave. R --> Q --> Q --> E (if necessary)