[Champion] Udyr - Page 4
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Vanka
China1336 Posts
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arb
Noobville17915 Posts
On July 09 2013 01:45 Vanka wrote: I usually go madred's instead of spirit stone vs 3 or 4 ad teams, you can use the extra gold from not finishing a spirit item to get that locket earlier, and just stack that armor. with locket and bulwark you're incredibly tanky even without any selfish tank items. For normal phoenix udyr. If you're playing phoenix why ever get madreds? the 20% increased damage on AOE is alot more useful than like 60 magic damage on hit, even with the 25 armor imo. It's not like its set in stone you have to finish a spirit item in the first place(hell i almost never do) | ||
Slayer91
Ireland23335 Posts
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koreasilver
9109 Posts
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Slayer91
Ireland23335 Posts
madreds tabi ancient golem locket is like checkmate for that kind of comp. | ||
arb
Noobville17915 Posts
On July 09 2013 06:49 Slayer91 wrote: can get both though, madreds is a pretty decent investment since its both defensive and clearing speed, while normally the problem is it only is good against physical damage. There are no overwhelmingly cost efficient armour only items that make madreds important to skip in that case. madreds tabi ancient golem locket is like checkmate for that kind of comp. Idk maybe on tiger the extra damage on hit would be okay but im not sold on it at all for phoenix in the slightest., for 20 gold more you could just get a Chainvest which builds into something useful(frozen heart, fist, hell even thornmail) instead of being a dead end item like madreds | ||
Slayer91
Ireland23335 Posts
frozen heart and fist arent that cost effective anyway, chain vest is the most cost effective part | ||
Blyf
Denmark408 Posts
On July 09 2013 09:27 arb wrote: Idk maybe on tiger the extra damage on hit would be okay but im not sold on it at all for phoenix in the slightest., for 20 gold more you could just get a Chainvest which builds into something useful(frozen heart, fist, hell even thornmail) instead of being a dead end item like madreds Dead end? In how many ranked games does that matter? Like 1 out of 50? | ||
ZERG_RUSSIAN
10417 Posts
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Slayer91
Ireland23335 Posts
also if you're getting madreds you have to be farming a lot to make it worth obviously | ||
Leonnoel
France17 Posts
I also get a point or two in tiger early on, obviously for farm purpose, it can be mana hungry but it brings a lot in terms of bursts both to gank and to counter jungle. What I'm unsure about is how to prepare for late game. I feel Udyr can play either a split pushing role, a stun bot role or a diving bruiser role. For each role, what would be the pivotal item ? | ||
Slayer91
Ireland23335 Posts
the only time you should run into a carry and just stun and run away is in a teamfight situation where they all turn to protect their carry so instead of going for the 1v1 or whatever you just run off and let your team focus whoever they were focusing while their damage all turns to you you stun tanks when their carries havent really committed to the fight and are looking for an opportunity and if you stun the tanks then you buy time to for your squishies to get more damage on them. once shit goes crazy you typically focus the targets in terms of how much damage they have (and how squishy they are, usually squishies = high damage so double whammy in that you kill em faster and they are bigger threats) you shouldn't really split push except to get your farm because you're safe, in terms of 1v1ing you're strong but theres no way you can really dive anyone close to you in farm because you have no burst. you won't be able to take towers so its just another trasition phase for getting a certain item. | ||
Leonnoel
France17 Posts
On July 09 2013 22:15 Slayer91 wrote: stun bot is just a transition phase when a teamfight has "started" but tension is still in place, carries are still safe or whatever. You stun to allow favourable tank v tank trades as in you have your w and you stun someone so your team can hit skillshots while you dodge the other ones. the only time you should run into a carry and just stun and run away is in a teamfight situation where they all turn to protect their carry so instead of going for the 1v1 or whatever you just run off and let your team focus whoever they were focusing while their damage all turns to you you stun tanks when their carries havent really committed to the fight and are looking for an opportunity and if you stun the tanks then you buy time to for your squishies to get more damage on them. once shit goes crazy you typically focus the targets in terms of how much damage they have (and how squishy they are, usually squishies = high damage so double whammy in that you kill em faster and they are bigger threats) you shouldn't really split push except to get your farm because you're safe, in terms of 1v1ing you're strong but theres no way you can really dive anyone close to you in farm because you have no burst. you won't be able to take towers so its just another trasition phase for getting a certain item. So you're better off diving their adc then peeling for your own which i can understand cause you can take some punishment and you don't peel that good. Thanks I thought udyr was decent at destroying towers with tiger. And in split pushing i was mostly pointing out the fact that you're a pain to kill in a 1V1 situation cause you can flee like a boss (though u won't kill them either which is not ideal of course). | ||
Slayer91
Ireland23335 Posts
rule of thumb is that if you have lots ranged you stun their tanks and if you have lots of melee you dive the other guys. If you have a mix you just play the ranged role until an oppoortunity presents to run in with whichever other melee thats on your team. (coordinated dives are improtant so you just dont get focused down straight away) | ||
chalice
United States1945 Posts
with maw you get more EHP vs magic damage than wit's end without having to stack autos, and if you're running around at sub 50% hp, which udyr does more safely than most, you're getting ie/bt levels of AD from it. also hexdrinker seems like it's only challenged by bilgewater for the amount of impact you get from a sub 1500g, easy to build part of a big offensive item. | ||
Slayer91
Ireland23335 Posts
there are 2 main damage items you want to consider, trinity and botrk, hex and wits are a consideration because all the mr items suck anyway and its more damage, but they shouldn't be your mainstay item unless you are behind and you want to go mostly tank also attack speed doesnt make AD specifically a good stat, since you dont staack crit, on hit tends to more efficient. There are AD ratios on tiger stance and you don't want to ignore them because they are good for burst but not for DPS. | ||
Amui
Canada10558 Posts
Obviously the damage items are all situational. Triforce is almost certainly the best allround, but worst for laning. Hydra is somewhere in the middle, and blade is the best for laning, and good in a teamfight as well. | ||
Slayer91
Ireland23335 Posts
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Thereisnosaurus
Australia1822 Posts
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sylverfyre
United States8298 Posts
On July 18 2013 17:16 Thereisnosaurus wrote: I've found zephyr is pretty ridonc. Bit of AD, enough AS you don't need to ever buy more, a ridiculous amount of MS in the current itemization, your mandatory tenacity and a little splash of CDR. Not the highest DPS, but affordable and has some great utility thrown in. Really? I think it's way too much gold spent for 0 tankiness stats. Yes, you get Tenacity, but you could just be getting that from ancient golem (most games) or merc treads (situational on jungle Udyr, less situational if lane udyr wants tenacity.) Yeah, it's got a nice amount of MS but at it's 3k gold price point it's competing with Triforce and BORK which are much more damage, still giving movespeed (and Triforce also gives a slowproc), much more utility, and even give a bit of tankiness in their own way. On a champion who is most likely only going to see 1 damage item in his build, Zephyr just isn't that much damage, and you can't really afford to combine it with other big damage items because then you just get crunched while you're running in to try and do damage. | ||
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