[Champion] Udyr - Page 8
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Anakko
France1934 Posts
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ShaLLoW[baY]
Canada12499 Posts
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Slayer91
Ireland23335 Posts
there isnt a big advantage with having tiger early anyway | ||
ShaLLoW[baY]
Canada12499 Posts
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arb
Noobville17915 Posts
On October 20 2013 06:01 ShaLLoW[baY] wrote: is the damage on phoenix at level 2-3 ganks appreciable compared to tiger? tiger seems like i do so much more They're comparable, Tiger just has a way better ratio and its damage is more noticeable early, but youre losing alot of farming speed by maxing tiger over phoenix tho | ||
Taktik
Poland680 Posts
Also i would like to try him out but im still confused about skill maxing order and using them xd So if I want super early game I start doran blade and max Q first right? If i dont want to do this I should max R? Also in late game how should I be using skills in teamfights? E to stun, then Q for dmg and W to tank never using R in teamfights only for farming? | ||
Slayer91
Ireland23335 Posts
this isnt champion specific works on anyone try it sometime | ||
Taktik
Poland680 Posts
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Slayer91
Ireland23335 Posts
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Taktik
Poland680 Posts
Also can u give me advice in my post earlier? | ||
Slayer91
Ireland23335 Posts
advice is to get more fed than udyr or dont die to him in the first place, it's not he does anything sneaky, he just runs up and punches you until you are dead | ||
Taktik
Poland680 Posts
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Slayer91
Ireland23335 Posts
you could just read the original post but ok: max q or r your choice. W before you run in then E then Q or R then W again then another E R is standard dolans blade with q only, q starts rely on snowballing early. if you get R skip Q until the end and if you get Q max you probably will never use R except to farm creep waves at level 16-18 | ||
Taktik
Poland680 Posts
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unjugon
Spain119 Posts
It feels good to tax a lane every couple minutes and give teammates health+gold -recently I have been making a conscious effort to push a tower down whenever opponents leave their lane, even if that might lead to a death elsewhere on the map. And those clutch saves with the shield. It seems like the stats are just what the doctor ordered for early-mid game jungler too. Has anyone else toyed with the idea of Gp10 support items in the jungle? | ||
ZERG_RUSSIAN
10417 Posts
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unjugon
Spain119 Posts
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Slayer91
Ireland23335 Posts
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Scip
Czech Republic11293 Posts
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Slayer91
Ireland23335 Posts
edit: spirit of the ancient golem 350 hp valued at 920 gold. Tenacity on it valued at 200 (delta from merc/ninja tabi) gold+10% reduce auto attack damage. Elder lizard valued at 1080 gold+the true damage. 40 gold -10% auto damage vs elder lizard proc. Weights for AD and hp vary but I would say AD becomes worse later as you'll get to auto less and hp becomes better because of higher burst damage. also elder lizard is another 1k gold spent on damage that could have went toward getting trinity faster so that's going against it, but you do farm faster and do more burst in ganks | ||
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