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On May 02 2013 18:36 Seuss wrote: FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom.
Its ok on Cass, you can spam constantly with it and her passive.
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On May 02 2013 18:36 Seuss wrote: FYI: Tear of the Goddess is a terrible item for AP champions in ARAMs. It works on Summoner's Rift because you constantly go back to fountain to heal. Here, there is no healing, you just run out of mana and wonder why the Nidalee with Chalice/Athene's on the enemy team is able to spam heals, traps and spears constantly without running oom. On the other hand, it's really fucking good on Ashe.
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Does toggling her Q on and off trigger Tear despite it not costing mana?
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On May 02 2013 21:08 Alaric wrote: Does toggling her Q on and off trigger Tear despite it not costing mana?
no
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Roffles
Pitcairn19291 Posts
Man, this NeoIllusions guy doesn't deserve his own tier.
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United States15536 Posts
On May 02 2013 21:18 Roffles wrote: Man, this NeoIllusions guy doesn't deserve his own tier.
qft
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On May 02 2013 21:06 Blurio wrote: But how so I ryze then?
I don't count Ryze as AP because he just builds mana.
On that note. RoA on Ryze is a great way to be useless in ARAMs.
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On May 02 2013 21:18 Roffles wrote: Man, this NeoIllusions guy doesn't deserve his own tier. Yeah he does; except it should be the lowest tier, not the highest.
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I build mundo differently than you. I personally think rushing liandry's -> tank works much much better than straight tank. I generally start emblem of valor + health crystal + pots and go straight for the liandry's torment. Your cleavers will take off massive chunks of enemy HP and you'll continue to do massive damage throughout the game.
Kiting tank ftw.
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Thoughts on Horn?
The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight.
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emblem + 2xbeads + boots is a start i've been working with on melee's who are expected to initiate. Going for a core of horn/locket/bulwark, gives really strong team stats as well as fairly balanced personal survivability.
Not sure if it wouldn't just be better to go emblem + crystal or straight up horn + boots because emblem/beads/boots is really slot inefficient... Although it doesn't matter as much in aram, mmm
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United States23745 Posts
On May 03 2013 07:57 xes wrote: Thoughts on Horn?
The active gives like 800g worth of basic AR/MR before the mini ghost is factored in. I think its pretty much core on any melee CC bot like Volibear or Alistar, especially vs a team with early spell poke since the HP regen is actually pretty useful to buy and sometimes you can get two active charges off in one fight. I love horn on Singed, the move speed boost is just so good for initiations. It's like Shurelya's except not shitty :p
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On May 02 2013 21:08 Alaric wrote: Does toggling her Q on and off trigger Tear despite it not costing mana?
No, but autoattacking with her Q on does. Because it expends mana.
In case any of you aren't yet in the know, here's The Build for ARAM games when you're playing a champion whose spells can be spammed (ezreal, ashe, teemo (I know but just go with it), zilean, cass, singed)
Tear + Boots + Pots -> Archangel's -> CDR boots (if necessary) -> All the components for manamune BUT DON'T COMBINE THEM YET -> Seraph's -> Manamune right after -> Hurricane (if ranged) -> gauntlet -> frozen heart/rod of ages/whatever
once you hit hurricane, the build becomes sweet. Each autoattack drains 10% of your current mana and does a million damage! And you have, like 4k mana!
somehow my friends and I only get shit when we do The Build, which leads to low win rates but I'm still pretty sure it's good.
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Most ARAMs are going to be over before you can stack both Seraph's and Muramana.
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I find it odd that BT's arent in ARAM and got replaced with whatever the ARAM version is called. The ARAM ones mechanic of charging up from autos makes it stronger on AD's, and weaker on AD casters/assassins.....but why would you want that? Ad casters are generally pretty weak in ARAM, Jayce being the notable exception, everyone else who would build a BT is pretty mediocre. Meanwhile many AD's are absolutely brutal and even better with any frontline, like MF and Ashe and Varus and kog etc..
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Kha'Zix has poke, sustain and resets. He's super strong in ARAM, he just needs levels.
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I wish Lux was not playable on ARAM, such an annoying champ.. I once faced a team with Soraka + Lux.. most boring 20minutes of my life
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I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped)
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On May 04 2013 03:44 DragoonTT wrote: I wish they'd remove Horn from the map. Bruisers are already strong enough, there's no need for an item that makes it even easier for them to survive to six and then faceroll the opposition who cannot even escape or fight back (because the bruisers now conveniently are way faster and have double to triple the defensive stats of anyone else at that point once Horn is popped) They removed warmogs though, even trade imo.
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