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Riven, The ExileFor Those Who Were Lost
+ Show Spoiler [Season 5 Patch Notes] +V5.9: Ashe Rework, May 14th, 2015 General • Movement speed reduced to 340 from 345. Wind Slash • Missile speed reduced to 1600 from 2200.
V4.20: Preseason 5, November 20th, 2014 •All champions have had their base stats changed.
+ Show Spoiler [Base Stats] +Health- 558 - 2020 Health Regen- 3.3 - 11.8 Range- 125 Attack Damage- 56 - 107 Attack Speed- 0.625 (+0% - 59.5%) Armor- 24.4 - 78.8 Resistance- 32.1 - 53.4 Movement Speed- 340 + Show Spoiler [Change Log] + V.1.08 - 8/16/2015 Updated runes, masteries, and items
V.1.07 - 5/25/2015 Updated for 5.9
V.1.06 - 4/8/2015 Added Fiora, clutter cleanup, rehosted images.
V1.05 - 1/27/2015 Updated masteries, starting items, and added Kayle matchup.
V1.04 - 21/11/2014 Updated for Season 5
V1.03 - 8/19/2014 Added Aatrox and Darius matchups, updated others.
V1.02 - 6/18/2014 Updated runes, masteries, and items Removed jungling sections
V1.01 - 2/19/2014 Added 4.2 patch notes Added Akali, Darius, and Cho'gath in Top Matchups
V1.0 - 1/18/2014 I exist!
How should I proceed? Passive: Runic Blade Riven's abilities charge her blade for 5 seconds, causing her to do 20/25/30/35/40/45/50% AD as bonus physical damage on her next basic attack. Riven can store up to 3 charges, and can only expend one at a time.
Q: Broken Wings Active: Riven steps forward and lashes out in a series of powerful slashes that will deal physical damage to all enemies within 112.5 range. This ability can be activated a second time within 4 seconds, and a third time within 4 seconds of that. The third activation damages enemies within 150 range and also knocks them up. All three strikes deal the same damage.
Cooldown: 13 Physical damage: 10/30/50/70/90 (+40/45/50/55/60% AD) Total damage: 30/90/150/210/270 (+120/135/150/165/180% AD) Range: 260
W: Ki-Burst Active: Riven deals physical damage to all enemies within range and stuns them for 0.75 seconds.
Cooldown: 11/10/9/8/7 Physical damage: 50/80/110/140/170 (+100% bonus AD) Range: 125
E: Valor Active: Riven dashes towards the cursor and gains a shield for up to 1.5 seconds. Cooldown: 10/9/8/7/6 seconds Shield: 90/120/150/180/210 (+100% bonus AD) Range: 325
R: Blade of the Exile / Wind Slash Blade of the Exile Active: For 15 seconds Riven's sword is reformed, granting her 20% increased attack damage and 75 increased range on her basic attacks. Also Broken Wings's normal and third area of effect radius increase to 162.5 and 200, and Ki Burst's area of effect radius increases to 135. She is also granted the ability to use Wind Slash once for the duration.
Wind Slash Active: Riven unleashes a 2200-speed wave of energy in a cone, dealing physical damage to all enemies hit. Damage is increased by 2.67% for every 1% of an enemy's missing health, capping at 200% bonus damage (300% damage total) against enemies with 75% or more missing health.
Cooldown: 110/80/50 Base physical damage: 80/120/160 (+60% bonus AD) Max damage (With enemy at 25% health or lower): 240/360/480 (+180% bonus AD) Range: 900 Projectile Speed: 1600
So long I've wandered... With such a dynamic kit there are plenty of options to outplay your opponent, to the point of turning a bad matchup on it's head. Filling the "Fighter" role, she is a moderately tenacious melee and has strong burst at a near-assassin speed. However, she is not without her flaws. Her initiation, while lengthy, isn't instant. This makes a mindful player capable of kiting her, and thusly most of her damage, void. She is easily bursted when cc'd since the only cc she can only shield through is slows. All her damage is physical, making it easy for bruisers and tanks to itemize against her in lane by building armor.
Pros: - Incredible mobility - Strong ability to snowball - Nigh immune to slows - Deceptively durable
Cons: - High skill ceiling - Difficulty catching up - Extra vulnerable to snares - Easy to itemize against - Poor teamfight initiator without flash
I knew I should have sprung for the blade warranty. Runes:
For marks you want AD with maybe 1 Crit if you want to go for the cheese. Seals is Armor. Glyphs and Quints depends on how much CDR you need. CDR is what fuels Riven's play and you need to plan around it. Most common setups are bolded.
12.5% Mixed CDR: AD / Armor / 6x CDR & 3x Scaling CDR/ 1x CDR & 2x AD 10% Scaling: AD / Armor / 6x Scaling CDR & 3x MR of choice / AD 10% Mixed CDR: AD / Armor / 6x CDR & 3x Scaling CDR / AD 10% Flat CDR: AD / Armor / CDR / 1x CDR & 2x AD 7.5% Flat CDR: AD / Armor / CDR / AD 5% Scaling CDR: AD / Armor / 3x Scaling CDR & 6x MR of choice / AD 5% Flat CDR: AD / Armor / 6x CDR & 3x MR of choice / AD
Masteries: Masteries are pretty standardized at 21/9. Like runes, there's 2 variants depending on how much CDR you need. + Show Spoiler [5% CDR] + + Show Spoiler [2.5% CDR] +
Summoner Spells: : Standard get out of jail free / playmaker button. : Allows for strong map movement for objectives, or if having ignite or not doesn't effect your kill potential. : True damage dot when you need just that little bit more. Great against heavy sustainers when you all in.
Items:
Starting Items: (assume Warding Totem and max pots)
Doran's Blade is used in a quick level 2 cheese where you take Raptors or Wolves, back to pick up pots, and teleport to lane. Speed up the camp clear by starting to Q at 1:43. By waiting out the max delay between Q uses, you're able to squeak out an extra 3 passive hits. Can be useful for early heavy aggression or difficult matchups that you feel comfortable in.
Longsword is the more standard lane buy. It accelerates you into your build and gives better sustain in the early lane.
Cloth 5 is the old standby for physical lanes that you can't deal with.
Black Cleaver Brawler The Black Cleaver build relies on the armor reduction to deal with tankier team comps and lane opponents. By building 30% CDR from items, you only need to rune and mastery for 10%
> > > or
Follow up, in any order, is Lifesteal in the form of Hydra or Bloodthirster, finishing Youmuu's Ghostblade, and picking up a defensive item in the vein of Dead Man's Plate, Randuins, Banshee's Veil, or Guardian Angel.
Bloodthirsty Assassin Better against lower durability comps. Higher burst and better sustainability. You hit your 40% power spike much earlier with Boots of Lucidity pickup, but requires 15% CDR from runes and mastery.
> > > >
From there, again in any order is Bloodthirster for lifesteal and a defensive item.
The MR Wildcard Against Magic damage lanes, you'll want to pick up a Hexdrinker after Brutalizer or Brutalizer & Boots of Lucidity and leave it alone till you finish your core. If you opponent has a supression, you'll want to pick up a Mercurial Scimitar.
or
A broken blade is more than enough for the likes of you!
Easy + Show Spoiler +Level QWE. Play agressive and you should be able to pop his passive at level 2. Ignite recommended for this matchup.
Easy + Show Spoiler +Get in her face and don't let her passively chunk you with her Q. Take W at 2 if you can go in for the kill, E otherwise. Suggest keeping a pink or upgrading to Oracles Sweeper so you can see through the shroud for all ins.
Easy + Show Spoiler +His skills have a lot of windup. Use your mobility to dance around his telegraphs and it should be an easy trade.
Moderate + Show Spoiler +Take E at level 1 to dodge Qs. You don't have kill pressure until level 6, so just farm it out until then. Darius tend to be a greedy bunch that push a lot, letting you bait them into easy ganks.
Moderate + Show Spoiler +Bring ignite, dodge the cleavers, pick short fights.
Moderate + Show Spoiler +Be aggressive, W level 2. Try to use your abilities while her W is up. If she uses E on the wave, it's a prime opportunity to go in after it drops. Buy Tabi against her as it works against her ult too.
Easy + Show Spoiler +Start E to avoid harass. At level 3, wait out Kayle E before going in if she wants to push. If she picks a fight with Q first, E into her and fuck her up.
+ Show Spoiler [Credits] +LoLWiki: Images, patch notes, and ability information.
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Couple notes: I have talked to Req previously about taking over stewardship of the Riven thread. I've left the matchups sections empty to have discussion fill them out. I feel the champion threads get ignored and all the everything vanishes into the aether that is GD.
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Yay new Riven thread! Hopefully somewhere I can contribute and somewhat know what I'm talking about, heh.
Anyone know how to play Riven vs. Nidalee mid? Seems like post 6 she just sits under tower and farms with spears, after her ult I can't get to her. Don't really want to build Mr early, but if she hits you with a spear after first back (if she builds some sort of damage) it feels like you can't even fight her. Eh, I just feel like this should be a really easy matchup and I'm just not understanding something. Will stream next time I get the MU so I can post gameplay.
Matchup: Midlane vs Twisted Fate - one of the hardest counters in the game favoring Riven immensely at the very least. He has no escape except for gold card, so he can't use blue to gain back mana - if he does, just shield > q in and kill him. Start Doran's shield to tank away the annoying autos, and post level three stand in the wave and dare him to try to come farm. If he tries to gold card you just shield away, wait for it to expire, then go in and kill him. When he ults, hard push and take tower. Buy wards because their jungle *should* be having to camp you.
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Czech Republic11293 Posts
Are you sure about Scaling CDR glyphs? The breakeven point between them and flat ones is so late that I haven't heard of anyone using them before. The CDR can be for example very helpful in lane when constantly trading, which is something scaling glyphs don't help with at all.
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On January 19 2014 00:47 Scip wrote: Are you sure about Scaling CDR glyphs? The breakeven point between them and flat ones is so late that I haven't heard of anyone using them before. The CDR can be for example very helpful in lane when constantly trading, which is something scaling glyphs don't help with at all. I think it's an option that I'm willing to look into, given the Spirit Visage CD nerf. Rune stuff is in all kinda of flux atm with the balance pass looming.
On January 19 2014 00:44 InfSunday wrote: Yay new Riven thread! Hopefully somewhere I can contribute and somewhat know what I'm talking about, heh.
Anyone know how to play Riven vs. Nidalee mid? Seems like post 6 she just sits under tower and farms with spears, after her ult I can't get to her. Don't really want to build Mr early, but if she hits you with a spear after first back (if she builds some sort of damage) it feels like you can't even fight her. Eh, I just feel like this should be a really easy matchup and I'm just not understanding something. Will stream next time I get the MU so I can post gameplay.
Matchup: Midlane vs Twisted Fate - one of the hardest counters in the game favoring Riven immensely at the very least. He has no escape except for gold card, so he can't use blue to gain back mana - if he does, just shield > q in and kill him. Start Doran's shield to tank away the annoying autos, and post level three stand in the wave and dare him to try to come farm. If he tries to gold card you just shield away, wait for it to expire, then go in and kill him. When he ults, hard push and take tower. Buy wards because their jungle *should* be having to camp you. @Nidalee: I don't play midlane...like, at all, so all I can do is provide theory. I feel like that's a matchup you'll want to shift a couple early points into E to make comparable cooldows. If she chucks it, just dash to the side. lvl3 E ends up being only .5s behind javelin's base cd.
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Updated. Anybody know anything about vs Aatrox top?
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I've never played the matchup but I've played both heroes quite a bit. I can see Aatrox winning pre-6 simply because of the threat of an all-in, he can poke with E, fight with his empowered W and has better sustain. Riven imo has a better post 6 she has the burst/cc necessary to end the fight before Aatrox can even get two procs of W off but on the flip side if Aatrox can land a Q post 6 he can burst her down to the point where she has to run or she flat out dies. I think the matchup comes down to if Aatrox can land Q's so imo it's a 50-50 matchup.
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So I guess it would come down to saving Riven's E cooldown, since Aatrox Q has a pretty small hit box that she should be able to jump out of?
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Why do you waste the 3 points in warlord?
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On February 20 2014 10:48 miicah wrote: Why do you waste the 3 points in warlord? Cause you're Riven and live by stacking AD and there's nothing better to put it in? lol
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On February 20 2014 09:57 aurawashere wrote: I've never played the matchup but I've played both heroes quite a bit. I can see Aatrox winning pre-6 simply because of the threat of an all-in, he can poke with E, fight with his empowered W and has better sustain. Riven imo has a better post 6 she has the burst/cc necessary to end the fight before Aatrox can even get two procs of W off but on the flip side if Aatrox can land a Q post 6 he can burst her down to the point where she has to run or she flat out dies. I think the matchup comes down to if Aatrox can land Q's so imo it's a 50-50 matchup.
Well after playing vs a Jax[as Aatrox] I must change my mind I can easily see Riven winning this. Aatrox just doesn't have the damage to compete with her and Riven's CC is 100x more reliable.
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So, about what I said regarding Riven v TF, completely dismiss that. It might've been true that Riven wrecks him before the recent nerfs, but Milo just showed me that it's an even matchup. And by that I mean he completely dumpstered me. I'd rate it at 50:50, possibly 60:40 for Riven, because I felt there was a lot of potential for outplay (especially for anyone more skilled at Riven, which pretty much just equates to anyone), but it's certainly not the faceroll I made it out to be.
This is why I normally only ask questions. Dx
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On February 20 2014 11:48 Gahlo wrote:Show nested quote +On February 20 2014 10:48 miicah wrote: Why do you waste the 3 points in warlord? Cause you're Riven and live by stacking AD and there's nothing better to put it in? lol
Maybe the 1% spell damage thing, the extra damage to minions and the HP return on minion kill? I know riven benefits from AD, but an extra 12ad at super super late game isn't going to change much.
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On February 21 2014 14:06 miicah wrote:Show nested quote +On February 20 2014 11:48 Gahlo wrote:On February 20 2014 10:48 miicah wrote: Why do you waste the 3 points in warlord? Cause you're Riven and live by stacking AD and there's nothing better to put it in? lol Maybe the 1% spell damage thing, the extra damage to minions and the HP return on minion kill? I know riven benefits from AD, but an extra 12ad at super super late game isn't going to change much. 1% spell damage is already taken. Butcher doesn't affect AOE, which is all of Riven abilities. In addition, at 40 bonus AD Warlord matches Butcher and past that exceeds it + effects AOE + affects champions. Also, keep in mind that most Riven's walk into lane with 20+ bonus AD from the start meaning that getting to 40 isn't that hard. Why take a mastery that gives you mana?
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On February 21 2014 11:05 InfSunday wrote: So, about what I said regarding Riven v TF, completely dismiss that. It might've been true that Riven wrecks him before the recent nerfs, but Milo just showed me that it's an even matchup. And by that I mean he completely dumpstered me. I'd rate it at 50:50, possibly 60:40 for Riven, because I felt there was a lot of potential for outplay (especially for anyone more skilled at Riven, which pretty much just equates to anyone), but it's certainly not the faceroll I made it out to be.
This is why I normally only ask questions. Dx gonna be honest even if tf has a stun/half a brain i dont think he's ever going to be an evenly skilled or slightly less skilled riven . if you die to her once the lane is literally over 100%
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Riven vs TF is a stomp. Riven can take 3/4 of TF's HP from one combo whereas TF has no kill potential on Riven and she can shield TF's Q. Post 6, Riven can straight up kill him in one combo.
Riven vs AP Nidalee is just staying behind minions to dodge the spears. If you can get Nidalee when she goes for CS with a full combo, you're going to chunk her hard. Post 6, you can kill her with your combo.
Riven vs Aatrox is way favored for Riven. Aatrox relies on autoattacking which means he excels at extended trades and fails at short trades whereas Riven relies on bursting. If you do it right, you can combo down Aatrox whenever he comes in for CS and chunk him down before he can do any sort of auto attacking.
For Masteries, I would put a point into Dangerous Game (Killing a champion restores 5% HP) because melee trades can sometimes be ridiculously close and that mastery can be the difference between going 1 for 0 and dying to ignite or something. I would take a point out of Warlord because its effect applies to BONUS AD. Buying a Hydra on her would give her an extra 1.5% x 75 AD.
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The main issue that comes in TF vs Riven is the base movement speed disparity (330 vs 345).
Having higher base MS over Riven forces her into using skills in response to TF's movements in lane. What this means is when TF goes for a last hit, Riven cannot walk up and THEN use her skills to close the gap in a reliable way. This also means what when Riven goes for a last hit, TF has a much better time reacting to sudden aggression. This will allow more reliable use of Pick-a-Card harass and last hitting. So there are two solutions to making TF faster: Boots and Movespeed Quints. Unfortunately, Boots are way too costly for early laning because it will strap you even harder for mana so you're forced into more blue cards that doesn't even help you against Riven's "snowball" strength. What MS Quints do on the other hand (usually combined with 21-0-9), is that 6% total MS boost increases TF's total MS to 350. Then with the normal Doran's Ring opening, you keep the MS advantage while keeping the early laning stats. This is also a nice boost to your overall game when it gets to boots 2 and/or Lichbane.
What is also evident in this particular matchup is that in previous patches, it didn't matter much if TF had MS advantage. Riven had creep control with her strong wave clear at levels 1-4 and smooth sailing to her mid-game power spike. With the current patch, Broken Wing's early game efficiency dropped heavily and so did her match ups with enemies that had these properties: good wave clear from levels 1-4, higher movement speed (spells, runes, etc), and strong enough fighting ability makes trades dangerous (gank assist, or simply more damage). Kayle is a strong example. When Riven is pushed around levels 1-4, her play-making ability drops significantly. TF can't shove Riven around as well as Kayle, but currently TF has the tools to deal with Riven, albeit not that favorably.
If you want to 1v1 and test it out just add me on League: MCMilo.
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Riven is the one with 345, not TF. The first half of the first paragraphs makes it seem like it's the reverse.
e. Nvm, the way you ordered things was just awkward.
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On February 22 2014 20:46 MCMilo wrote: The main issue that comes in TF vs Riven is the base movement speed disparity (330 vs 345).
Having higher base MS over Riven forces her into using skills in response to TF's movements in lane. What this means is when TF goes for a last hit, Riven cannot walk up and THEN use her skills to close the gap in a reliable way. This also means what when Riven goes for a last hit, TF has a much better time reacting to sudden aggression. This will allow more reliable use of Pick-a-Card harass and last hitting. So there are two solutions to making TF faster: Boots and Movespeed Quints. Unfortunately, Boots are way too costly for early laning because it will strap you even harder for mana so you're forced into more blue cards that doesn't even help you against Riven's "snowball" strength. What MS Quints do on the other hand (usually combined with 21-0-9), is that 6% total MS boost increases TF's total MS to 350. Then with the normal Doran's Ring opening, you keep the MS advantage while keeping the early laning stats. This is also a nice boost to your overall game when it gets to boots 2 and/or Lichbane.
What is also evident in this particular matchup is that in previous patches, it didn't matter much if TF had MS advantage. Riven had creep control with her strong wave clear at levels 1-4 and smooth sailing to her mid-game power spike. With the current patch, Broken Wing's early game efficiency dropped heavily and so did her match ups with enemies that had these properties: good wave clear from levels 1-4, higher movement speed (spells, runes, etc), and strong enough fighting ability makes trades dangerous (gank assist, or simply more damage). Kayle is a strong example. When Riven is pushed around levels 1-4, her play-making ability drops significantly. TF can't shove Riven around as well as Kayle, but currently TF has the tools to deal with Riven, albeit not that favorably.
If you want to 1v1 and test it out just add me on League: MCMilo. I really don't see TF even with MS quints being able to deal with her, if you arent on top of your game and she gets on top of you once you're dead. theres no questions about it you are going to die, it seems like such a razor thin line to travel. + like i said earlier, 1 kill from riven onto TF and you may aswell just go farm wraiths and pretend thats your lane, cause shes going to eat you alive after that
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MS Quints make it much harder for Riven to find opportunities to go on TF. These particular "opportunities" are mainly windows of time in lane where the Riven can quickly get in a few spells, auto once or twice, and back off without taking too much damage. This takes approximately 3 seconds against a TF without MS quints. What MS Quints do in this regard is that it extends the amount of time it takes for Riven to execute the same motions by 1 second. This extra second means everything. First of all, while Riven's general cooldowns are above or equal to 10 seconds at early levels, both of TF's spells are 6 second cooldowns. This gives TF the ability to push the wave with Wild Cards in a more reliable and safer manner. Even if Riven dodges the Wild Cards and proceeds to try and trade, that extra second allows TF to have Wild Cards back up during the time Riven starts backing off and because TF has the higher MS advantage (none of which is lost in combat), he can chase back without much risk. In the next case where Riven tries to initiate after TF Blue Cards a creep, it will take 4 seconds to close the gap and deal as much damage as possible. Afterwards, it only takes TF 2-3 more seconds to use Pick-A-Card again (adding 1 extra second to consider initial card color) to trade back and maybe add a Wild Cards if TF can afford the mana.
Note that TF's Pick-a-Card has all of the properties of an auto attack EXCEPT that there is essentially zero animation needed to throw the initial Pick-a-Card (even thrown backwards). This helps immensely with sneaking in blue cards for creeps from time to time and also helps TF react to Riven's initial movements.
Just try playing the match up against me. I'm not provoking you. I just don't believe that typing over the internet about this razor thin timing is going to help.
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