How can you manage to keep your ratio of smugness to actual knowledge so fucking high, it's crayy
[Guide] Season 5 Compiled Jungle Information - Page 5
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Scip
Czech Republic11293 Posts
How can you manage to keep your ratio of smugness to actual knowledge so fucking high, it's crayy | ||
MidnightGladius
China1214 Posts
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Amui
Canada10558 Posts
On December 01 2014 19:42 Scip wrote: This is the 1st Nocturne clear I'd reccomend: http://www.twitch.tv/scipaeus/c/5597647 attack speed reds and quints, armor yellows, CDR blues, 9/21/0. I'm not convinced building a lot of dmg is a good idea on Nocturne, I think I'd like the skirmisher+devourer+tank build better on him, so this setup is geared towards that+best early jungle. I fucked up the clear a few times, didn't hit all the dudes with my autoattack on red, autoattacked 1 time too many on wolves (shoulda stopped, waited for my passive autoattack) which would give me a stun on the frog just before the golem buff would run out and then I clearly didn't do the blue buff perfectly, but close enough. Bit of a bump, but I did the same route. 8AD reds, 1ASmark/quints(don't ask), armor yellow/blue. 15/15/0 masteries(taking stuff to reduce jungle damage). Same route, finished gromp roughly 130 health higher than you did, high enough to kill blue without kiting it, and full clear comes in at 4:00, pretty much where you would've finished. Doesn't scale quite as well once you've finished a devourer(probably ~2-3% dps loss), but I think finishing jungle more than 100 health higher is well worth considering, especially if you need to kite blue, and are minimally above oneshot range. | ||
DrunkenOne
United States302 Posts
On December 06 2014 06:47 Scip wrote: I'm not a huge fan of Rangers on everyone, I'd reccomend going Skirmisher at least on WW, Yi and Skarner, probably on Olaf, possibly on Eve. I'm not exactly sure why everyone has a boner for Rangers tbh. I am extremely sceptical of Panth being S tier. Panth was S tier before the most recent patch simply because of the possibility of lvl 2/lvl 3 drag. I know winrates aren't everything but the top 3 winrates for the world for all ranked in the last week is WW>>>Panth>Fiddles 1/2/3, and for Diamond only its Panth>WW>Fiddles. Given the heavy nerfing of panth from the actual nerfs combined with the changes to drag, its clear Riot saw him as wayy too strong. | ||
BlasiuS
United States2405 Posts
On December 06 2014 16:02 MidnightGladius wrote: I'm glad that we're making progress and improving the first full clear. Would you share the runes and masteries that you used during that video? That would be helpful for further optimization. I don't understand your comment about smugness. If you felt offended by something I wrote earlier, I assure you that that was not the intention. Wouldn't you agree that we are now both better informed than we were previously? Still no response after this post and it's 4 days later. This is supposed to be a fucking strategy forum, jesus. | ||
Haemonculus
United States6980 Posts
And interestingly enough, Taric can clear pretty well too. Jungle Gems! | ||
TheHumanSensation
Canada1210 Posts
On December 11 2014 03:19 BlasiuS wrote: Still no response after this post and it's 4 days later. This is supposed to be a fucking strategy forum, jesus. They're in the video description, like they are for all of scip's other videos. | ||
MidnightGladius
China1214 Posts
Regardless, this shows that no matter whether you're on the blue or purple team, you can give your duo lane a camp, start on the other side of the map, and still clear 6 camps (the one your duo lane took will respawn by the time you reach it). In fact, because that camp has respawned once and will be higher-leveled, you'll end up with more EXP than you would otherwise. One possible downside would be that the respawned camp is too difficult to take, but the amount of damage mitigated from a leash should help balance that out in an actual game. | ||
Painmaker
Uruguay230 Posts
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Basic
Canada288 Posts
Explanation After grinding out a big chunk of games with one of my League buddies XGP, my current feelings is that thus far my preferred jungle might unexpectedly be Skarner. This clear method started out as a mistake as the new standard play has become to start at frog and rotate to blue after, but I found out be pure accident that starting blue is likely actually the better play. There is not a lot of incentive to counter jungle yet in the new jungle as it beats your ass pretty hard. If you get walked in on by a healthy jungle and you are taking damage from the camp, you are going to have a bad time. Clear speed seems to be less the thing and just finishing the cycle and being healthy enough to gank after red seems to be all that matters right now. This rotation with Skarner gives you that option and is still very fast. I will be trying this clear with other junglers, likely Udyr and seeing how it goes. I will be sure to post updates about that as well. I do not come out as healthy as I could in the video, but this was a a first attempt and after repeating it a couple times you should be at arounf 2/3's to 3/4 health. Masteries: 9.21.0 + Show Spoiler + Note: Resistance, Bladed Armor and Tough SKin are maxed. The rest I am sure could be tweaked to preference but my other points are in Perseverance, Oppression and Second Wind. With the Standard Recovery, Veteran's Scar, Juggernaut and Hardiness. Runes: + Show Spoiler + +27 MR at lvl 18 (GLYPHS) +29% AS (QUNITS and MARKS) + 9 ARMOR (SEALS) | ||
Scip
Czech Republic11293 Posts
dont use W just to block dmg, you should use it to get as much value as possible from the movement speed and to allow you to carry Q stacks over. | ||
Basic
Canada288 Posts
Thanks for your remarks they are appreciated I can always get better but please do not disregard my intention entirely. Regardless I wont post here again, sorry. Basic. | ||
Scip
Czech Republic11293 Posts
I don't mind you posting here, I don't think anyone does, the post was well structured and with a clear, good intention, I just found your conclusions to be incorrect. My dismissive tone wasn't intended to intimidate you (or anyone else) from posting here, it's just expressing the degree of confidence I have in my own conclusions (I did a fair amount of tests with Skarner, he used to be my main afterall). Also, flat AD reds might be better on Skarner as opposed to attack speed reds, not sure about that yet. It doesn't hurt his early clear (havent been able to detect any difference in clear time), but Im not sure which ones scale better. I imagine that if you go Warrior into tank then attack speed is still better, but maybe Ill do a bit of math later. | ||
Sponkz
Denmark4564 Posts
On December 25 2014 17:03 Basic wrote: If you read the post you would see that I said it was incredibly unpolished and just something I stumbled upon that was worth thinking about. I mention that it is less about the clear time and more about the health and would concede you all of those points. Thanks for your remarks they are appreciated I can always get better but please do not disregard my intention entirely. Regardless I wont post here again, sorry. Basic. Dude, your post was overall very read-able and of a higher content than many other users on this sub-forum. Though the content might be off, due to rating differences, you write like a God. Don't stop posting, keep believing. | ||
Ethelis
United States2394 Posts
On December 25 2014 23:23 Sponkz wrote: Dude, your post was overall very read-able and of a higher content than many other users on this sub-forum. Though the content might be off, due to rating differences, you write like a God. Don't stop posting, keep believing. Yeah man, just because Scip probably has the biggest e-peen here doesn't mean nobody else can post or attempt to contribute. You're not the first or last person Scip is gonna disagree with. Like it's been mentioned, you can tell the amount of effort you put in your post which is great because it makes discussions much more easier for everyone whether you're right or wrong. TL;DR - It's fine to be wrong, don't let someone correcting you discourage you from posting. | ||
Basic
Canada288 Posts
In Regards to AS Runes: I believe AD runes are only preferable if your item choice reflects that you have no interest in AS as stat. Since the build I think that functions best on Skarner revolves around AS, I believe it is preferable to the play style. I do not like Sheen based Skarner builds, at least not as a starting item. I believe lvl 1 jungle item followed directly by boots and Glacial Shroud provide the healthiest mid game clearing and stronger ganks. The relationship between CDR and AS provide a very strong level of synergy with Skarner, to strong too ignore. Personally going in to Frozen Heart and then Wit's End just feels good to me, with the Juggernaut upgrade and Merc Treads beign slipped in where appropriate. It has always been my feeling that core builds revolve around four items and the method to which you get them and how they help you at the point you get them. I rune to exacerbate item proficiency. AD runes would mean a different build that I do not feel would take naturally to my play style. Regards, Basic | ||
Immortall
Netherlands124 Posts
Runes: AS Quints, AD reds, Armor yellows (could probably switch some of these out for Armor/lvl or whatever you want, test it yourself), CDR blues (i don't have them but they help you get 2 knockups instead of 1 per flag so they are pretty huge, worth the IP investment) Masteries: 21/9/0 get the standard stuff, you know the deal, no explanation needed. Level E then Q then W. You should finish the route with around 100 HP, back and get your items and you're good to go. | ||
Scip
Czech Republic11293 Posts
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GrandInquisitor
New York City13113 Posts
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Immortall
Netherlands124 Posts
Actually, maybe it will... One extra level of Q reduces the cooldown by one second, which means the cooldown becomes 9*0,875=7,875 seconds (instead of 10*0,875=8,75 seconds) which means that with (near) perfect execution you could get 2 knockups at level 3 (Flag remains for 8 seconds). The damage mitigation from the shield probably doesn't outweigh the damage reduction you get from the double knockup. Good point, I'll test it today or tomorrow. I'll also note the clear time. E: just realised you get blue buff so the extra level of Q doesn't matter because you'll have 22,5% CDR with the CDR blues and 5% cdr mastery which means the cooldown will be 7,75 seconds at level 1. With a Red side start it could still make a difference. Will test. About the AS quints: Hunter's Machete Passive: Jungler - Deal 30 magic damage on hit to monsters over 2 seconds and gain 7 health and 3 mana per second while in combat with monsters. Machete promotes attack speed quints, basically. You get a faster clear and it's less risky. AD/ArPen quints are only worth it when your champ scales with them really well (fe Pantheon). Jarvan scales well enough with attack speed to use AS quints, and the Korean overlords use it too and who am i to question them (jk). You could probably use AD/ArPen but your clear time will suffer and i don't know if you could still do the 6 camp route without backing. I won't test it though. | ||
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