Pick Your Power Insane! - Page 6
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
By the way I find it ironic that my pro-town plan is the one thats going to win the game. *crowns self MVP* | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
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Ace
United States16096 Posts
1.) I picked Capitalist because with all the role checks if I got caught with Role blocker that was far worse. We also had no way to stop all the information roles out there so we were better off with roles that if checked were plausible but could also kill. Also please remember WHERE I was on the draft order. I had to pick a role that I figured would fall all the way down. It's nice to say I should have picked Vigi or GF but let's be realistic here. The Mafia picks worked like a charm all the way until the information roles came through. No amount of OP Scum roles would have stopped that. Everyone played their roles well. Chezinu wasn't saved by a bus because tnkted wasn't around. Really just bad luck. 2.) We didn't coordinate number picks. I told everyone just do whatever as with 1 KP and 9,000 info roles we were going to have a hard time winning this. 3.) I suggested TWO KP minimum for Scum. There were just so many ridiculous Town roles that the information flow would be impossible to stop. I really don't understand why you mods keep doing this but STOP NERFING THE SCUM TEAM. 5 or 6 scum vs 7 information roles. Even with a traitor, which doesn't matter in the grand scheme of things we were screwed with 1 KP. It took an extraordinary amount of planning and careful play to get where we were. The town undid everything in 1 night and couldn't lose once Node's invention popped. Someone should have realized that Scum has no way of stopping ALL the information roles. 4.) The Town played like shit. The first 3 days were just me toying around with the town and setting up Radfield and Incognito for big falls later on. The town had NO CHANCE what so ever to lynch any scum. None. If you were on Mafia IRC and saw the things I was saying before they actually happened you'd know how badly the town was losing. This was a flawless Scum team win. 5.) Our mole - we already had 1 KP. Why did we have to wait 3 days for the mole to convert? Needless to say the Mafia 2 DT was the only reason the town won the game. Next time if this is run give the mole conversion on Day 2. 6.) Townies really really really need to stop this ridiculous behavior of posting "pro-town lists" on the first day of the game. Also stop this stupid thing about meta. 90% of you don't understand what it is. Just because a guy acts different from a game he played before it doesn't make him suspicious. Just incredibly WASTEFUL posts. These posts were one of the reasons no one could find scum - 20 people with pro-town lists on Day 1 and Day 2 means 20 people are clueless and talking about nothing. 7.) STOP the Post By Post Analysis. Seriously no one reads it because chances are YOU ARE WRONG. Why? Because you're nitpicking. There were a few posts in the game that correctly broke down a scum motive and they got ignored. Then there were these silly posts where people picked out every damn post a guy made, made some stuff up, and concluded they are scum. STOP IT. It's silly and it makes the game so much easier for scum. Not to mention it makes you so easy to lynch because once I know where you reads are I just dig in later because you're all over the place. 8.) Town was bad. Just wanted to remind you once again. 9.) Good job to the Scum team. The town never had a lead on anyone and was actually about to be GG'd until GM's role claim + the Night 2 and 3 shenanigans. Inventor + Copy Cat + Bad Santa + Detectives. No way anyone can seriously believe the Town played better than the Scum team this game. Absolute destruction. On May 29 2011 16:07 Kavdragon wrote: To those who lynched me day one: You fail at meta reads. The biggest thing to pull from my town meta is that I make lots of mistakes. And thats exactly why you got lynched. This isn't a meta problem - it's just you making mistakes. The town would be foolish to say "oh its just the way Kavdragon plays, let him get a pass". When you screw up chances are you get lynched if the town is playing correctly. | ||
Ace
United States16096 Posts
On May 29 2011 22:37 bumatlarge wrote: Agree with most of the stuff Ace, but Kav's thing was ridiculous. People called him out for being too pro-town. Nothing else. If you look back, everyone called him out for trying too hard, or some other shit. Again not Kav's fault, it was bad town's fault. I agree town was bad, we were doing awful first 2 days and won with power roles. The chaoser, Barundar and KillerSOS wagons were all so damn ridiculous and they weren't even scum driven. I didn't even VOTE on the Kav wagon and it still happened to my amazement. But Kav made many mistakes. Somehow, some way even with the Kav/Barundar/Incog wagons going on no one sat down and looked back at how they were formed. The only person to bring it up later was Incognito iirc when he said I was pushing the wagon and then didn't even vote for Kav while also undermining him. Of course it got ignored. | ||
Ace
United States16096 Posts
On May 30 2011 01:49 Kavdragon wrote: Meta is a players background in the game. If i know that Ace likes to lurk in the shadows as scum, but comes out and is really vocal as a townie in all his past games, then I can compare that play to this current game and say "Oh, he's lurking. His meta tells me that he is scum" (fictitious example ^^) Kitaman: -_- I've learned my lesson. I'll be VI every game from now on. This is what I mean though. That's not always a good read on someone and is what led to the Day 1 and 2 shenanigans. Even if some of the Townies did have a solid read and wanted to build a case they had to cut through 50 posts of "he does this as x because I've seen it before" and that isn't a good thing. Then again if someone is lurking well, that's what Vigilantes are for. @dreamflower: Indeed I do. I was just like forget it, don't kill dreamflower because I'm sure one of us is going with her to the grave. @meapak: Not pissed, but having to go through what we did and then to see posts about our role picks or "strategy" but also no one commenting on what was going on before Day 3 is annoying. There was a lot of misdirection those first 2 days that most people still won't be able to figure out. On May 29 2011 23:15 Radfield wrote: Scum team played fine, but you made some errors as well. Yes you were winning after Night 2, but so is every scum team with any amount of skill. Chez was already dead. Tnkted was caught once the bus driver role went public. You outted yourself with your overpressing of my role, even had Bum not shot you, you were up for lynching the next day(or Caller). Caller and Kurumi were fairly well hidden. *The M2DT was huge, yet you didn't take a framing role or a roleblocker or assasin. *There were a massive amount of investigative roles up for grabs, but you didn't take a godfather role *You left GM alive. A tough call, but you should have bombed him. *Kurumi suicided when he was well hidden *You shot Incog, which put mud on yourself and allowed the town to refocus. Shooting Incog also narrowed down the Kavdragon lynch list, virtually outting Caller when he was well hidden. Incog dying was a turning point for the town(though really the police radio was the turning point). Anyways, many of your points are valid though, and we relied heavily on the list-checks(mind you, of course we would, they are very OP), though other than NKVD, the other info roles were largely useless/underused. Town played as good as they needed to in a setup that ended up favoring them, mafia played well in a losing effort though. I was actually talking about right before Chezinu died. At that point we were on our way to an overwhelming victory. I'm not sure you remember but the lynch chaoser nonsense was still going strong, I had a solid alibi for shooting Incognito and you were already out of the picture. I purposely harassed you and Incognito all game not only because you were on the wrong track, but also so no one would have enough time to look around and see what the other Scum were doing. Kurumi wanted to blow himself up since Day 1. I literally think he was strapped to a chair trying to restrain himself. He was well hidden but at that point we had to get rid of Parity Cop. Once again, there are only FIVE of us and 1 KP. We can't take assassin without a role checking power to hit someone so why would we go for it? Remember a role check against that role means we're almost surely lynched. At best taking Godfather would have gotten us out of the list checking but you must also remember that townies picked "Mafia" roles also - Barundar TOOK one of the GF picks. We could have been screwed going for that as well. When I shot Incog there was no mud anywhere for me. I shot him with the credibility I set myself up for days in advance. When Incognito died the Town was still lost. Re-read the thread. I was safe because no one had a case against me and there weren't any votes my way. Caller was still under scrutiny but the discussion of tampered lists kept him alive. Do understand we trimmed that list because we had to try and kill Inventor, Copy Cat and any information roles. The town was never, ever on the right track to finding Caller as Scum even with all of that. We didn't kill people because they were correct about anything, we killed them because of their role. We had confidence that no one would make any credible arguments or have enough persuasive power to sway the town vs any Scum. And we were right. | ||
Ace
United States16096 Posts
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Ace
United States16096 Posts
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