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[M][T] Secret Hitler; Act I
May the best party win!
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The game and rules:
Secret Hitler is a Resistance-like game. In a nutshell each "turn" players elect a President who names a Chancellor and they work on enacting liberal or fascist policies. There are Liberal and Fascist players (5vs3) and one of the fascist players is Hitler. When enough policies have been enacted for the same side, that affiliation wins. There are some other possibilities for victory too explained in the gameplay section.
This game is open for 8 players. Normal TL Mafia rules apply. Game will follow the banlist. Activity: It is a must that everyone who joins this game checks out the thread / their PM's once every 12 hours. Otherwise the game will simply take a too much time. This is debatable since i have a lot of time at least until the end of month - so if you have suggestions to deadlines and / or other time related things, please let me know.
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Gameplay:
I expect everyone who is going to play to read this post very closely!!!!!
Players & pre-game preparations: The game consists of 8 players in total. There are 5 liberal players and 3 fascist players. One of the fascist players is Hitler. Hitler does not know who the other fascist players are.
Before the game start i will rng the playerlist into Presidental candidate order. This is the order used throughout the game, and after cycle ends, the next player in order becomes the next Presidental candidate. When the list has been gone through it starts from the top again.
The game uses fascist & liberal policies which the President and the Chancellor are enacting. There are in total 6 liberal policies and 11 fascist policies in a "deck". What i will do is i will rng these 17 policies in random order, and when they are used, i will "draw them from the deck". When there are 2 or less "cards" left in the deck, the deck is being re-shuffled as a whole.
The cycles:
This is how the game will work. I will try to be as clear as possible.
Election: The first player from the Presidental candidates list becomes the possible president. Players have 24 hours to vote for if they agree with the Government (see chancellor too) or not. Votes are done via PM to the host. Voting is madatory. Majority (5 Ja! votes) is required to elect a president & chancellor. If majority is not reached (4 or more Nein! votes), the next player from the list becomes a Presidental candidate and the election tracker raises by 1. What each player voted is revealed at the end of Election phase (just like in Resistance). If the election tracker ever reaches 3 (if players fail to elect a government three times in a row), the next policy from the deck is automatically enacted and the tracker goes back to 0.
Nominate the Chancellor: When a player in line becomes a Presidental candidate, they have 12 hours (during the presidental election) to choose a chancellor from the rest of the players (pm to host). At the 12 hour mark the possible government is revealed and voting continues for the following 12 hours. Players who were either the president or the chancellor last phase are ineligible to be nominated as a chancellor. If election tracker reaches 3 and a random policy is enacted, it cancels the above for the next election.
Legislative session: When a government is elected, i will draw then three top policies from the deck and PM them to the president. The president discards one of them and passes the rest 2 to the chancellor. The chancellor then enacts one of the two cards as a policy. Basically like this:
marv is a president and Palmar is chancellor. rayn PM's to marv: "you got fascist, fascist, liberal" marv PM's back: "discard fascist, pass fascist and liberal" rayn PM's to Palmar: "marv gives you fascist and liberal" Palmar PM's back: "enact fascist"
Thread: "A fascist policy is enacted."
President has 12 hours to choose which card to discard and which two to pass. Chancellor has then 12 hours to decide which of the two cards is enacted as a policy. During the 24 hours of Legislative session, the current president and the chancellor are NOT ALLOWED to post in the thread. Other players are free to post. Discarded cards are never revealed.
After a policy is enacted, the game moves back to the Election.
Winconditions and special occasions:
The liberals win the game when either five liberal policies are enacted or Hitler is murdered. The fascists win the game when either six fascist policies are enacted or if Hitler is successfully elected as chancellor after the third fascist policy has been enacted.
Presidental powers: There are several Presidental powers that the current elected president is forced to use. They are: - Investigation (after 2nd fascist policy is enacted), investigate chosen player's affiliation by posting ##investigate: playername in thread. Result is secret and only the president will get it - Special election (after 3 fascist policies), pick the next presidental candidate (after this "turn", the list continues from where it left) - Kill command (after 4 and 5 fascist policies), the President must kill a player of their choice. Players flip "Hitler" or "not Hitler" - Veto power (after 5th fascist policy), after this, in every legislative session, the chancellor is allowed to use the veto power and not enact either of the two policies president passes to him if he so chooses. President either consents to this or not. If the president consents, no policy is enacted and the game moves on to next election. If the president does not consent, chancellor must enact one of the two policies. Each use of veto power counts as "inactive government" which means the election tracker raises by one.
This might seem confusing but don't worry, i will keep the phase change posts as clear as possible and updated of the current situation and what is going to happen.
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On June 21 2016 19:22 raynpelikoneet wrote: Presidental powers: There are several Presidental powers that the current elected president is allowed to use. They are: - Investigation (after 2nd fascist policy is enacted), investigate chosen player's affiliation by posting ##investigate: playername in thread. Result is secret and only the president will get it - Special election (after 3 fascist policies), pick the next presidental candidate (after this "turn", the list continues from where it left) - Kill command (after 4 and 5 fascist policies), the President must kill a player of their choice. Players flip "Hitler" or "not Hitler" - Veto power (after 5th fascist policy), after this, in every legislative session, the chancellor is allowed to use the veto power and not enact either of the two policies president passes to him if he so chooses. President either consents to this or not. If the president consents, no policy is enacted and the game moves on to next election. If the president does not consent, chancellor must enact one of the two policies. Each use of veto power counts as "inactive government" which means the election tracker raises by one.
The next president MUST use these powers as soon as the condition is met ?
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On June 21 2016 19:32 Rels wrote:Show nested quote +On June 21 2016 19:22 raynpelikoneet wrote: Presidental powers: There are several Presidental powers that the current elected president is allowed to use. They are: - Investigation (after 2nd fascist policy is enacted), investigate chosen player's affiliation by posting ##investigate: playername in thread. Result is secret and only the president will get it - Special election (after 3 fascist policies), pick the next presidental candidate (after this "turn", the list continues from where it left) - Kill command (after 4 and 5 fascist policies), the President must kill a player of their choice. Players flip "Hitler" or "not Hitler" - Veto power (after 5th fascist policy), after this, in every legislative session, the chancellor is allowed to use the veto power and not enact either of the two policies president passes to him if he so chooses. President either consents to this or not. If the president consents, no policy is enacted and the game moves on to next election. If the president does not consent, chancellor must enact one of the two policies. Each use of veto power counts as "inactive government" which means the election tracker raises by one.
The next president MUST use these powers as soon as the condition is met ? Yes. Except for the veto power. The powers only happen once -> at the next legislative session after the game reaches a certain number of fascist policies.
edit: i changed the wording so it's more clear.
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On June 21 2016 19:33 raynpelikoneet wrote:Show nested quote +On June 21 2016 19:32 Rels wrote:On June 21 2016 19:22 raynpelikoneet wrote: Presidental powers: There are several Presidental powers that the current elected president is allowed to use. They are: - Investigation (after 2nd fascist policy is enacted), investigate chosen player's affiliation by posting ##investigate: playername in thread. Result is secret and only the president will get it - Special election (after 3 fascist policies), pick the next presidental candidate (after this "turn", the list continues from where it left) - Kill command (after 4 and 5 fascist policies), the President must kill a player of their choice. Players flip "Hitler" or "not Hitler" - Veto power (after 5th fascist policy), after this, in every legislative session, the chancellor is allowed to use the veto power and not enact either of the two policies president passes to him if he so chooses. President either consents to this or not. If the president consents, no policy is enacted and the game moves on to next election. If the president does not consent, chancellor must enact one of the two policies. Each use of veto power counts as "inactive government" which means the election tracker raises by one.
The next president MUST use these powers as soon as the condition is met ? Yes. Except for the veto power. The powers only happen once -> at the next legislative session after the game reaches a certain number of fascist policies. So potentially they can be lost if a fascist policy pass via automatic pick ?
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This is the lamest arbiter post ever
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On June 21 2016 19:35 Rels wrote:Show nested quote +On June 21 2016 19:33 raynpelikoneet wrote:On June 21 2016 19:32 Rels wrote:On June 21 2016 19:22 raynpelikoneet wrote: Presidental powers: There are several Presidental powers that the current elected president is allowed to use. They are: - Investigation (after 2nd fascist policy is enacted), investigate chosen player's affiliation by posting ##investigate: playername in thread. Result is secret and only the president will get it - Special election (after 3 fascist policies), pick the next presidental candidate (after this "turn", the list continues from where it left) - Kill command (after 4 and 5 fascist policies), the President must kill a player of their choice. Players flip "Hitler" or "not Hitler" - Veto power (after 5th fascist policy), after this, in every legislative session, the chancellor is allowed to use the veto power and not enact either of the two policies president passes to him if he so chooses. President either consents to this or not. If the president consents, no policy is enacted and the game moves on to next election. If the president does not consent, chancellor must enact one of the two policies. Each use of veto power counts as "inactive government" which means the election tracker raises by one.
The next president MUST use these powers as soon as the condition is met ? Yes. Except for the veto power. The powers only happen once -> at the next legislative session after the game reaches a certain number of fascist policies. So potentially they can be lost if a fascist policy pass via automatic pick ? If a policy is randomly picked by the election tracked reaching 3, yes. There is no president at that point and noone is able to use the current power.
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Are you sure about the "8 liberal and 8 fascist policies in a deck" part? Seems really liberal/town favored to me. I think it's a pretty cool game but I also imagine it to get really tiring if you have to wait days for decisions to be made. Don't know how fun this is with such a slow pace.
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nope, i got it wrong. updated
and yeah, i don't know if this will work well or not but might aswell try.
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/in
Greetings dear friends of Kruppe!
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Blazinghand
United States25541 Posts
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Well since both of my games will have or have finish today, /in
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It's actually one of few boardgames which rules I am aware of, so
/in
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/in I had played Secret Hilter on Voice so I got some experience doing this setup.
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Assuming we get this filled up in the next ~24 hours the game will start tomorrow evening / night. I have a couple of questions in which i would like the players input:
Remember that the game requires to at least check the thread / site once every 12 hours because there are things happening "half phase". Regarding that, what would be the best deadline? I was thinking something between 21:00 GMT (+00:00) and 00:00 GMT (+00:00). Anything between there works for me.
Poll: Deadline23:00 CEST (4) 67% 00:00 CEST (2) 33% 01:00 CEST (0) 0% 02:00 CEST (0) 0% 6 total votes Your vote: Deadline (Vote): 23:00 CEST (Vote): 00:00 CEST (Vote): 01:00 CEST (Vote): 02:00 CEST
Please only players vote.
Regarding the use of Presidental powers: Is it okay for the players if the elected president must send in an action in case the chancellor picks a fascist policy? That would speed up the game and i don't see how how the President would have more information than after the policy has been enacted (since he will always know, if his power has been used, the Chancellor has to have picked a fascist policy). That would mean the President sends in the investigation to me aswell, and i will announce at the start of the next phase that;
"A fascist policy was enacted. Playername has been investigated." (or "Playername has been killed.")
Regarding the veto power and the possible use of it, i was thinking of,when the chancellor picks the policy to enact, in case they want to veto it, they would have to post "##veto" in the thread at ANY point during the 12 hours they have to make a decision. In case the Chancellor veto's the policy, the game goes onto pause until the President makes their decision to accept the veto or not (hopefully soon), at last at the next 12 hour mark. I understand this is a bit clumsy but i can't think of a better solution which would not - again - make the game last way longer.
If anyone has any suggestion please let me know.
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Calling it, BH is going to be fascist, and will try to lead us liberals to our demise.
These are based on some key points;
1. He is basically already running a fascist ban-list. Sure, he's got foolishness, but then you have to wonder, is foolishness actually foolishness? I bet you that BH got foolishness to give him his account info, just to trick people into thinking it's liberal. He is solely in full control of the ban list, which is more fascist then a drunken Russian stripping on the U.S.S.R's birthday.
2. His name is highly fascist relative.Fascist are usually red, blazing hands are also red. Therefore, By Dicktum Razor, BH must be fascist. Not only that, but what greater symbol for sole power, then a fucking hand on fire? It is like masterhand took a fucking bath in lava. Highly fucking fascist if you ask me.
3. Started the community thread, In which from my experience, has told us weather or not to buy Powerball tickets, or explain to it's readers, how Government's work.
This is important for the fact that He knows how government's work very well, and has experience in politics and debating. This is important to note, because, we can now tie BH to politics Directly. Points 1 and 2, sure, are strong, but how does that show he is a interested in running a government? Or understands how to?
If you look at the thread, you can see him explaining it. Showing us he understands what he is talking about. As for wanting to run a government/nation:
On January 09 2016 06:48 Blazinghand wrote:man I gotta play more CK2 and EU HE PLAYS GAMES OF CONQUEST. CONQUEST.
Look at how fucking well he ran Sweden too my god.
TLDR: BH is Fascist for:
- His fascist rule over the Ban list
- His name is Fascist aligned.
- Knows how Government's work, and has a deserve to be a Sweden warlord.
+ Show Spoiler + Ryan, did I do better with this practice case? I feel like I stayed on topic, and showed why he is scum.
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yes, A+
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