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Day 4 "Poor choices…" Hopeless1der, as Nerif the Oracle, has chosen the wrong fate. + Show Spoiler [Role PM] + You are Nerif the Oracle! "I have an end in mind for you." Alignment: Town Faction: Radiant Role: Support Main Attribute: Intelligence Items: HP: 67/67 Basic Attack Damage: 5 Day 1 - Starting Skills: Basic Attack Attack a player of your choice with a basic attack. Please submit a PM to the main host account as: ##Attack: disformation Fortune's End The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body. Deal 10 damage to a player of your choice. This damage is delayed and will be dealt to your target next phase not this phase. This ability can be redirected and roleblocked. Please submit a PM to the main host account as: ##Fortune’s End: disformation Starting Night 1 the following ability becomes available: Purifying Flames Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch. Deal 10 damage to a player of your choice this phase. Target played will be healed for 10 HP next phase. This ability can be redirected and roleblocked. Please submit a PM to the main host account as: ##Purifying Flames: disformation Starting Day 2 the following ability becomes available: Fate's Edict An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however... Prevents the target from executing basic attacks. This works as a roleblock, but only against basic attacks. The target also receives 25% less damage from spells/abilities/skills this phase. You can’t target yourself with this ability. This ability can be redirected, the roleblock portion can’t be roleblocked, but the damage resist part can be roleblocked. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit a PM to the main host account as: ##Fate’s Edict: disformation Starting Night 2 the following ability will be upgraded: Fortune's End The astral orb crackles with power while raw energy lances out, temporarily disrupting an enemy's connection to their own body. Deal 15 damage to a player of your choice. This damage is delayed and will be dealt to your target next phase not this phase. This ability can be redirected and roleblocked. Please submit a PM to the main host account as: ##Fortune’s End: disformation Starting Day 3 the following ability becomes available: False Promise Foes and false prophets oft make lies of men's fates. Delays all damage and healing done to the target this phase to occur the next phase. This ability can be redirected and roleblocked. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##False Promise: disformation Starting Day 3 the following ability will be upgraded: Purifying Flames Like a hall of mirrors might amplify the light of a single candle, the shattered walls of the universe can transform the light of prophecy into a burning torch. Deal 15 damage to a player of your choice this phase. Target played will be healed for 15 HP next phase. This ability can be redirected and roleblocked. Please submit a PM to the main host account as: ##Purifying Flames: disformation Starting Night 3 the following ability will be upgraded: Fate's Edict An unbreakable prophecy resounds: a chosen ally shall briefly suffer no magics. Other kinds of suffering however... Prevents the target from executing basic attacks. This works as a roleblock, but only against basic attacks. The target also receives 50% less damage from spells/abilities/skills this phase. You can’t target yourself with this ability. This ability can be redirected, the roleblock portion can’t be roleblocked, but the damage resist part can be roleblocked. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit a PM to the main host account as: ##Fate’s Edict: disformation Day 4 has begun! 47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote. This day shall end in at 21:00 GMT (+00:00). | ||
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Day 4 "What's this?" ptmc, as Yurnero the Juggernaut, spun out of control. + Show Spoiler [Role PM] + You are Yurnero the Juggernaut! "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones." Alignment: Town Faction: Radiant Role: Carry Main Attribute: Agility Items: HP: 79/79 Basic Attack Damage: 5 Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation Blade Fury Yurnero's renowned katana techniques are feared by warriors and sorcerers alike. Activating this ability makes Juggernaut immune to all ability/basic skill/spell damage this phase. However, he also returns mafia alignment to alignment checks this phase. This ability can be roleblocked. This ability cannot be redirected. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##Blade Fury Starting Night 1 the following ability becomes available: Healing Ward Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful. Heals all Radiant Heroes, including himself, within two roster slots of him for up to 25% of their max HP. E.g. if you are on spot #7 on the playerlist, you and the players in spots #5, #6, #8 and #9 will be affected. Dire heroes will not be healed. This ability can be roleblocked but not redirected. Cooldown - Two phases. I.e. if you use this ability you can't use it the next two phases. Please submit a PM to the main host account as: ##Healing Ward Starting Night 1 the following ability becomes available: Blade Dance The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered. PASSIVE Increases you basic attack damage by 1. This ability cannot be roleblocked or redirected. Starting Night 2 the following ability will be upgraded: Blade Dance The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered. PASSIVE Increases you basic attack damage by 2. This ability cannot be roleblocked or redirected. Starting Night 3 the following ability will be upgraded: Blade Dance The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered. PASSIVE Increases you basic attack damage by 3. This ability cannot be roleblocked or redirected. Starting Night 4 the following ability will be upgraded: Blade Dance The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered. PASSIVE Increases your basic attack damage by 4. This ability cannot be roleblocked or redirected. Day 4 has begun! 47 hours to decide upon whom to lynch. Your actions must be in after 47 hours and the same will follow for your vote. This day shall end in at 21:00 GMT (+00:00). | ||
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Vote Count - Day 4 Tubesock (0): Skynx (5): WaveofShadow, sicklucker, Tubesock, Koshi, Koshi (1): Skynx, ritoky (1): Bill Murray WaveofShadow (0): Not voting (5): iamperfection, Artanis[Xp], Kurumi, ExO_, ritoky It looks like Skynx is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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Vote Count - Day 4 Tubesock (0): Skynx (10): WaveofShadow, sicklucker, Tubesock, Koshi, Koshi (1): Skynx, ritoky (0): WaveofShadow (0): Not voting (1): ritoky It looks like Skynx is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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at 21:00 GMT (+00:00). Please note that the time might have changed for you due to European daylight losing time. | ||
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Night 4 "I fall like night." Skynx, as Night Stalker, went dark! + Show Spoiler [Role PM] + You are Balanar the Night Stalker! "I am the beast of bedtime tales!” Alignment: Mafia Faction: Dire Role: Mid (Melee) Main Attribute: Strength Items: None HP: 94/94 Basic Attack Damage: 4 Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation Crippling Fear A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path. Nightstalker deals 8 damage each to each of the two adjacent players on him on the roster. He and his two targets will be shuffled on the roster as well at random. One phase cooldown. For example if you use this ability Day 1, you cannot use it again until Day 2. Please submit a PM to the main host account as: ##Crippling Fear (roster slots are self-explanatory) Starting Night 1 the following ability becomes available: Void Balanar creates a vortex of infinite night, tearing opponents violently into the eternal darkness that once was. Nightstalker can select one player to void for the night, roleblocking that player. This ability can be redirected. If roleblocked, any secondary abilities (i.e. kp) will be lost. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. If you use this ability for example Night 1, you cannot use it again until Night 2. Please submit to the host account as: ##Void: <playername> Starting Day 2 the following abilities become available: Hunter in the Night The hunting prowess of Balanar improves as the night beckons. Nightstalker can use this ability to investigate the roles of players. This ability is effectively a rolecheck. This ability may be roleblocked. It cannot be redirected. Do note that this ability will not detect alignment (i.e. town versus third party). Do note that you will NOT receive the abilities of the player in question. Cooldown of one phase. For example if you use this ability Day 2, you cannot use this again until day 3. Please submit to the host account as: ##Hunter: <playername> Darkness It is a humbling sight to see when the mightiest of warriors become afraid of the dark. Can only be used during the day, once per game. This ability ends the day in a no-lynch. Cannot be roleblocked. PM must be sent to the hosts by xx:59 to end the day in a no-lynch. Please submit to the host account as: ##Darkness Starting Night 2 the following ability will be upgraded: Crippling Fear A vision of the twisted maw of Balanar etches itself into the minds of the poor souls unlucky enough to cross his path. Nightstalker deals 16 damage each to each of the two adjacent players on him on the roster. He and his two targets will be shuffled on the roster as well at random. One phase cooldown. For example if you use this ability Day 1, you cannot use it again until Day 2. Please submit a PM to the main host account as: ##Crippling Fear (roster slots are self-explanatory) Night 4 has begun. Please send in your actions to the main hosting account. You have 23 hours to submit your actions. Night shall end in at 21:00 GMT (+00:00). | ||
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Night 4 "Please don't put me in a box." ExO_, as Lifestealer, got his life stolen from him! + Show Spoiler [Role PM] + You are Naix the Lifestealer! ""Oh Master, behold all these lives for the taking!"" Alignment: Mafia Faction: Dire Role: Carry (Melee) Main Attribute: Strength Items: None HP: 80/80 Basic Attack Damage: 7 Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation Feast After escaping from his cell in Devarque, N'aix subsisted on flesh and bones of those unfortunate to cross his path. PASSIVE Lifesteal. Steals 100% of damage incurred as life added to self. This may result from default basic attack or damage dealt via kp factor. Cannot be roleblocked. Starting Night 1 the following ability becomes available: Open Wounds Fresh wounds and the scent of blood often draw out the scavengers to finish the job. Lifestealer targets one player who receives 20% more damage from all sources this phase. This ability can be roleblocked or redirected. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit to the host account as: ##Open Wounds: <target name> Starting Night 2 the following ability becomes available: Rage The madness and brutality of N'aix makes him a vicious and unrelenting foe in combat. Lifestealer targets himself which will allow immunity against spell/skill/ability damage. Lifestealer can still take basic attack damage. Cooldown of two phases. If used Night 2, earliest that can be used again is Day 4. This ability can be roleblocked or redirected. Please submit to the host account as: ##Rage Starting Day 3 the following ability will be upgraded: Open Wounds - Level 2 Fresh wounds and the scent of blood often draw out the scavengers to finish the job. Lifestealer targets one player who receives 30% more damage from all sources this phase. This ability can be roleblocked or redirected. Cooldown - One phase. I.e. if you use this ability you can't use it the next phase. It becomes available again the phase after the next. Please submit to the host account as: ##Open Wounds: <target name> Starting Night 3 the following ability becomes available: Infest With this infestation, N'aix consumes the life blood of the host, restoring him back to full unholy power. This ability allows yourself to self-banish from the game for the night. This ability can be roleblocked but NOT redirected. If you are banished, you cannot have any action taken on you nor can you take any action on any other player. Cooldown - 3 phases. Please submit to the host account as: ##Infest Night 4 has begun. Please send in your actions to the main hosting account. You have 23 hours to submit your actions. Night shall end in at 21:00 GMT (+00:00). | ||
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You are free to continue posting. | ||
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edit: Nevermind, we done now. | ||
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Vote Count - Day 5 Kurumi (2): Bill Murray, WaveofShadow Artanis[Xp] (1): Koshi, Not voting (4): Artanis[Xp], Tubesock, Kurumi, ritoky It looks like Kurumi is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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Vote Count - Day 5 Kurumi (4): Bill Murray, WaveofShadow, Artanis[Xp], Tubesock Tubesock (1): Koshi Artanis[Xp] (1): Not voting (1): ritoky It looks like Kurumi is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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Vote Count - Day 5 Kurumi (4): Bill Murray, WaveofShadow, Artanis[Xp], Tubesock, Artanis[Xp] (1): ritoky (1): Koshi Tubesock (0): Not voting (1): ritoky It looks like Kurumi is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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Final Vote Count - Day 5 Kurumi (4): Bill Murray, WaveofShadow, Artanis[Xp], Tubesock, Artanis[Xp] (2): ritoky (1): Koshi Tubesock (0): It looks like Kurumi is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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Night 5 "Oogh, I been better." Kurumi, as Bristleback, was thrown out of this tavern! + Show Spoiler [Role PM] + You are Rigwarl the Bristleback! "It was a barkeep that got me into this mess. Yeah, I think I'll pay em a visit when this is done." Alignment: Town Faction: Radiant Role: Offline Main Attribute: Strength Items: HP: 81/81 Basic Attack Damage: 5 Day 1 - Starting Skills: Move + Basic Attack Move into an adjacent position on the playerlist to a player of your choice and attack with a basic attack. You will be moved in a way that will result in the shorter distance for you. E.g. if your position is #5 and your targets position is #2, you will end up in #3. If your target is #9, you will end up in #8. Please submit a PM to the main host account as: ##Move and Attack: disformation Viscous Nasal Goo Having caught a cold while stuck in the snow, Bristleback turns it to his advantage. Reduces the damage done by target player this phase by 25%. This ability can be roleblocked and redirected. Please submit a PM to the main host account as: ##Nasal Goo: disformation Miller (not in player's role PM) Unaware miller. Player will return mafia-aligned checks to detective-type roles. Starting Night 1 the following ability becomes available: Quill Spray An enforcer's honor can be a prickly thing. So can his quills. Deal 10 damage to adjacent players on the playerlist. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Quill Spray Starting Day 2 the following ability becomes available: Bristleback Turning his back to a fight might be just the thing. Player above or below you on the playerlist deal 25% reduced damage to you. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Bristleback: Above or ##Bristleback: Below Starting Night 2 the following ability will be upgraded: Viscous Nasal Goo Having caught a cold while stuck in the snow, Bristleback turns it to his advantage. Reduces the damage done by target player this phase by 50%. This ability can be roleblocked and redirected. Please submit a PM to the main host account as: ##Nasal Goo: disformation Starting Day 3 the following ability will be upgraded: Quill Spray An enforcer's honor can be a prickly thing. So can his quills. Deal 15 damage to adjacent players on the playerlist. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Quill Spray Starting Night 3 the following ability will be upgraded: Bristleback Turning his back to a fight might be just the thing. Players above or below you on the playerlist deal 50% reduced damage to you. This ability can be roleblocked, but not redirected. Please submit a PM to the main host account as: ##Bristleback: Above or ##Bristleback: Below Night 5 has begun. Please send in your actions to the main hosting account. You have 23 hours to submit your actions. Night shall end in at 21:00 GMT (+00:00). | ||
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Vote Count - Day 6 Koshi (2): Bill Murray (1): Koshi Tubesock (0): ritoky (0): Not voting (2): ritoky, Tubesock It looks like Koshi is about to get owned. Day 1 ends in at 21:00 GMT (+00:00) and resolves one hour later, at 22:00 GMT (+00:00). The voting thread is here and only votes in the voting thread will be counted. | ||
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