[OSL] The Start of Something Familiar - Page 2
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RamenStyle
United States1929 Posts
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Plexa
Aotearoa39261 Posts
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John49ers
United States237 Posts
On October 11 2009 22:52 Excalibur wrote: I would hate to be Really, Shine or Reality here. Really and Shine, no matter who wins, you still lose to Beastu (Yes, Beastu, like beast stew, tis what I call him.), and for Reality, well, Calm beat Jaedong and has been doing great lately, and if that isn't enough of a reason to be scared shitless before the match starts I don't know what is. I see Canata, Bisu, and Calm coming out of this personally, with Canata being the only one who is not a definite. On the reverse if by some miracle Bisu loses, be prepared for a fanboy shitstorm. (And lots of map flaming interviews. ) Beastu. Haha I like it. Nice write up OP. | ||
hyst.eric.al
United States2332 Posts
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BookTwo
1985 Posts
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blahman3344
United States2015 Posts
or it could be that i just like ice maps in general lol | ||
synapse
China13814 Posts
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OSLschedule
5 Posts
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Carnivorous Sheep
Baa?21242 Posts
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Shikyo
Finland33997 Posts
On October 12 2009 02:21 synapse wrote: Why do all ice maps use dirt instead of snow as the main terrain? it looks so ugly >.< Uh... Use snow as the main terrain and you'll be snowblind after playing for a few hours... it really isn't pleasant at all, and that's why I really don't like the ice tileset, either. | ||
Last Romantic
United States20661 Posts
Instantly thought of this upon reading title | ||
KOFgokuon
United States14883 Posts
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Plexa
Aotearoa39261 Posts
On October 12 2009 02:36 OSLschedule wrote: Where can i find the full OSL lineup and schedule Either http://www.teamliquid.net/forum/viewmessage.php?topic_id=103143 or simply check the TL calender - it has all the information you need On October 12 2009 02:21 synapse wrote: Why do all ice maps use dirt instead of snow as the main terrain? it looks so ugly >.< Because when you are practicing on a map that is really really bright for long periods of time it damages your eyes, hence why they used dirt and tend to avoid using ice maps in general | ||
disciple
9069 Posts
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OSLschedule
5 Posts
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Brokenlamp
United States39 Posts
I counted up the ZvP games on HBR on the TLDP and got 84-62 Z>P. Which is pretty close to 60%. But I then looked at the top tier of Protoss to see how they do on the map, and I got this: (arbitrarily determined the top tier as players who are either still in the OSL/MSL or have had success in the recent past) + Show Spoiler + Bisu - 3-3 Stork - 2-2 Jangbi - 1-1 Best - 0-3 Free - 0-0 Kal - 2-3 Horang2 1-2 Movie - 2-1 Violet - 3-3 Pure - 3-2 Backho - 2-1 = 19-21 or 47.5% winrate and rounding out the rest I got: Pusan - 1-0 Guemchi - 2-0 Shuttle - 3-0 Stats - 3-3 Sangho - 2-1 Anytime - 0-1 Much - 1-1 Jaehoon - 1-1 han - 3-0 (in the MSL) nbs - 2-0 (in the MSL) = 18-7 or 72% for a total record of just about 60% P>Z (37-28) So I guess what I'm saying is that while as a whole, especially with the lower ranked protoss, the map is pretty obscenely unbalanced, the really really good protosses do much better. Only a few of these games were against lower tier players too. I think its fair to predict that Protoss will probably go about 50% on this map in both OSL and MSL (and proleague) where only the better Tosses are playing. At least I hope so. I guess you just have to cross a certain skill threshold to make this map's natural imbalances obsolete. Sorry if my player selection is biased or lacking, but I think its a pretty decent and fair sample nonetheless. | ||
Plexa
Aotearoa39261 Posts
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Brokenlamp
United States39 Posts
once again please forgive the arbitrary nature of my 20 zerg sample: + Show Spoiler + Jaedong - 4-3 Calm - 5-0 (owns this map 10-1 overall) Effort - 2-2 Yarnc - 1-1 Kwanro - 1-0 Luxury - 1-2 July - 4-0 Zero - 3-2 type b - 1-1 hero - 2-1 = 24-12 = 66.6% (61.3% without calm) great - 4-0 hyuk - 3-1 saint - 1-0 hyvaa - 0-1 savior - 0-0 orion - 1-0 hoejja - 6-2 (apparently a fan) roro - 1-1 hogil - 2-1 Thezerg - 0-1 = 18-7 = 72% total = 42-19 = 68.9% But most of the skewedness of the data is coming from 4 players alone, while the tosses tended to have similar results across the board. Also, I noticed that many of the toss players were beating zergs who are technically better then them, while the zergs tended to beating tosses who were on their level. HOWEVER, to prove that would require waay more data mining than I'm up for at the moment. Suffice it to say...as long as its not Calm (or HoeJJa?) playing, most high level protoss players can likely hang with any high level zerg. Of course, this is provided that every good toss isnt slumping at the same time again. (just fyi, the record without calm, great, july, and HoeJJa is 23-17, which is back down to 57.5%...however, that is a gross manipulation of statistics and in no way proves my argument in any way. But its interesting to know.) | ||
Plexa
Aotearoa39261 Posts
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FakeKisser
United States159 Posts
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