Are you tired of rolling the dice on build orders and unit choices? Are you worried that StarCraft II won't have the same professional appeal as Brood War? Look no further, because while Blizzard caters to the casual players, TeamLiquid.net puts the "sports" back in esports. TeamLiquid.net proudly presents StarCraft 2 Pro Mod, a community-wide, professional player inspired effort to bring SC2 back to its progaming roots: when skill and skill only decided who won.
Choose SC2ProMod and Let Skill Decide
With just a few subtle changes to Starcraft 2, TeamLiquid.net has greatly "professionalized" the game. With SC2ProMod's release this week, we fully expect the majority of SC2's competitive userbase to convert within three months. After just a few games, top players like Liquid`Tyler, Liquid`Nazgul, and Liquid`Jinro have already made the switch.
Get Ready for a true ESPORT
Starting with the release this month all TeamLiquid events will be run using SC2ProMod. We strongly urge other organizations that want to hold high level SC2 events and tournaments to adopt SC2ProMod. With TeamLiquid's help, we can take back SC2 and restore StarCraft to its rightful place as a competitive RTS and the king of professional gaming. Don't get left behind, try SC2ProMod today!
More screenshots at www.sc2promod.com
SC2ProMod Interview with Liquid`Tyler
Liquid`Tyler aka Liquid`NonY was a top StarCraft: Brood War player who has since switched over to StarCraft 2. His accomplishments include winning the PokerStrategy.com TSL and placing second in the Courage Tournament in Seoul, South Korea. He also was a member of the Korean progaming team eStro. Currently, Tyler studies at Duke University.
TeamLiquid.net: Thanks for taking the time to talk with us. Introduce yourself for the new users!
Liquid`Tyler: Not a problem.
TeamLiquid.net: Let's jump right into it. Obviously you've been part of the testing team for StarCraft 2 Pro Mod. How did you get involved?
Liquid`Tyler: I've been consulting teamliquid for awhile now since I joined the actual team, Liquid` (confusing I know). I saw in the staff forum that R1CH was working on modifications to Battle.net. Someone asked the question if we could use this mod to edit the unit properties and stats to rebalance the game. When I read that it was possible, I got really excited and wanted to get involved.
TeamLiquid.net: This is a bit of a risky project, threatening to split the community in two and put teamliquid in bad relations with Blizzard. Is it really necessary?
Liquid`Tyler: Absolutely. StarCraft II has so many problems that are only visible by the top players. I've read comments on the forums that StarCraft II is a viable eSports - that is simply not true. The game is so sluggish and simplistic that I haven't had a desire to play it beyond a few dozen games in my division. All the top players are saying the same thing, and Blizzard isn't listening. Teamliquid has controlled the StarCraft community before, so why not the StarCraft II community? People will still be able to play both versions, but you would be a fool to try to be a competitive player without using the mod.
TeamLiquid.net: Can you go on about some of the bigger problems that you had with StarCraft 2?
Liquid`Tyler: Where to start? The most basic principle of StarCraft, defender's advantage, has been removed. Infantry charge up my ramp so easily and break cannons like they're not even there. The game was in a state where you mass units and just attack your opponent in one huge battle. It's just ridiculous. It reminds me of watching Warcraft 3 actually. Outside of that, there are units that are designed for harassment only, such as the reaper. It serves no function in any battle except harassing a base. Things like this just make the game so simple and obvious.
TeamLiquid.net: How did you and the balance team arrive at the final version of this mod?
Liquid`Tyler: It's important to understand that this is not a final version. It will be retested and continually updated. I was mostly involved in game testing, none of the theoretical balancing, so I'm not sure how they arrived at what they did. Once I played a dozen games, it became clear to see "this is overpowered" or "this is redundant" or even "this race suffers from this weakness." Then we changed it and tried again.
TeamLiquid.net: So how is the balance at release?
Liquid`Tyler: It's good but not perfect. It is a lot better than vanilla SC2 though. I feel the most important thing is that this mod rewards skill, not metagame. I felt I was getting no benefit from being a highly skilled player at SC2. I was losing games to players with terrible skills because they massed the right unit and a-moved. This game injects the skill back into SC II that was missing.
TeamLiquid.net: Will everyone like this mod?
Liquid`Tyler: Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it. Anyone with an understanding of the game will like it.
TeamLiquid.net: Thanks for your time.
Liquid`Tyler: No problem. Good luck to everyone trying the mod.
The idea of a professional mod for truly competitive Starcraft 2 goes back probably as far as the game announcement. The first discussion regarding SC2ProMod occurred as early as Blizzcon 2007, after TL Staff saw the direction SC2 was taking first hand. Work on it really picked up after Blizzcon 2009, and as our articles from back then show, we were greatly concerned about the balance and the viability for SC2 as an exciting ESPORT.
However, It wasn't after the Pokerstrategy.com TSL that we made a real breakthrough. As always we had a lot of ideas and designs for the Pro Mod already, but little had been actually done due to the workload of TSL. With TSL over and the SC2 beta released, professionalizing SC2 was finally right on top of the priority list. We'd like to thank our resident wizards for all the hard work they put into this project.
For details about StarCraft 2 Pro Mod's features, as well as screenshots and feedback discussion, visit www.sc2promod.com.
SC2ProMod is brought to you by TeamLiquid.net, fans of Starcraft, and professional gamers. Thanks to Blizzard for providing the platform, the TL.net Staff for their hard work, and the StarCraft: Brood War community for their dedication to progaming.
With the marauder on tier 2, the hellion has been moved down to the barracks. Consequently it gains the stim pack upgrade, and it's unit type is changed to light-biological.
Probably the best one along with the Thor changes.
Lol: "Some cheesy players, eastern Europeans and south Americans will probably not like it."
"If the chrono boost is used on anything but accelerating the build time on Nexuses (now possible), it will actually slow down whatever it is casted on."
"The infester has been criticized since its introduction. It’s just no match to the P and T midgame casters. The solution was simple and effective. The infester has been moved to hive tech. In return, it’s fungal growth spell has been buffed to do up to 250 damage, without ever completely killing a targeted unit though. "
Liquid`Tyler: Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it. Anyone with an understanding of the game will like it.
LOL easily the best part of the article... but you can see right through this ^^ + Show Spoiler +
Major flaw in the article was the lack of editing done...
Lol you can send your own feedback? haha I had no idea what R1ch was talking about though. Smaller Thors look great. Team Liquid showing Blizzard how eSports is meant to be hahaha. Awesome April fools.
So as soon as I saw this I checked the date on my computer to make sure it wasn't April 1st. Thing is, it's actually Mar 31st on my computer so I was like O.o but then I realized TL is on KST.
On April 01 2010 00:11 numberThirtyOne wrote: Woah, i was going to go watch V cause the new espidoe was on last night, but im going to read all of this instead :D. Where is DL link>
Funny, that doesn't seem like something I'd say, since I DID watch V last night...
In all honestly I was on the side of "SC2 won't have any mechanics and SC:BW will be better in most aspects", but after playing it rather than watching a stream or watching battle reports it really changes your view on it, whether this is an april's fools joke or not
The first 3 paragraphs seemed fishy, but I still believed it....up until this point:
Liquid`Tyler: Where to start? The most basic principle of StarCraft, defender's advantage, has been removed.
By then I was thinking, "What the hell are these guys smokin?" I then proceeded to doubt the credibility of said involved parties until I noticed the date. It was a good one xD; Both the site and article are probably somewhat believable to the non-informed lurkers of TL.
On April 01 2010 00:25 djWHEAT wrote: Who runs @TeamLiquidNet Twitter??? Whoever it was tried to bait me into this... ^_^ Bastards.
Hella good work tho!!!
i found it the same way.
one of the admins was saying even in the patch notes thread that they will introduce a special section where just progamers and such will write, i thought this was the idea.
hahaha ^^ Awesome effort. I caught on when I read the observer could be stacked atop turrets once again. . . The dragoons looked sweet and so did the lurkers. . . gg ^^
What could have maked me fooled would be that its about 7 more hours until 1/4, and no one has started making jokes yet, but you didnt get me fooled ;-) Good work anyway!
People thinking this is real are funnier than the thing itself (and I found it pretty fucking hilarious, so think about how hard I'm laughing at _you_)
On April 01 2010 00:18 Amber[LighT] wrote: Liquid`Tyler: Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it. Anyone with an understanding of the game will like it.
LOL easily the best part of the article... but you can see right through this ^^ + Show Spoiler +
Major flaw in the article was the lack of editing done...
ie:
Where's that Immortal at?
Obviously the Immortal is cloaked. This is to compensate for the fact that it has had its damage nerfed.
Siege tanks doing 70 damage unsieged sounds like a fair balance, and Terran will finally be a viable race to play XD
Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.
I love this change note. That's fukin hilarious. Very nice work here. ;D
I'm strongly against this. I can't believe TL is taking such a huge step away from a well balanced e-sport, flipping the bird to Blizzard, who is actually making a legitimate contribution to esports.
is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...
if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)
i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"
there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game
not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)
On April 01 2010 00:41 NightOne wrote: is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...
if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)
i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"
there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game
not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)
On April 01 2010 00:41 NightOne wrote: is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...
if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)
i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"
there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game
not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)
On April 01 2010 00:41 NightOne wrote: is this for serious or one epic troll to bilzzard? cause if this is real it would seriously tear the community in half...
if its serious then i must state that sc1 is yesterday and some people need to let go of that, modifying meanial things like "amount of units selected" and "automining" and calling it skill is seriously not the way to go. if you want to separate your own armies into groups of 10 then that is most certainly your choice, don't force the entire platinum community to follow that path, this should honestly be up for vote with a large part of the platinum community involved (not saying that plats are all pro-sauce, but its a start since there is no other dicernable way to seperate those that are "top tier" and those that aren't)
i'm not going to comment on the balance changes, because those are things that actually help the game, but making the game a little more inconvenient to play is not the way to go in terms of making the game "competetive"
there was alot of discussion and controversy about auto-mining and MBS and about how the game won't be as pro or whatever, but seriously people need to stop mistaking inconvenience of selecting your probes after you spawn for skill, not only are you going to have more bullshit buttons to push now (chronoboost) / queen/ mule after you have 2 base, now you have to select your drones/probes/scvs to mine after they spawn each time... imagine doing that on a chronoboosted nexus... that would be more redundant than all the other redundancies that you "removed' from the game
not to appear cynical, but i think this sc2mod could go a different direction. the balance part is good and its nice to be proactive to keep the game from being a roach-fest (single strategy viability) but removing smart-cast/automining/ etc is just plain stupidity in the sense that it's 2010 and most of us want to play an RTS where software can take care of the non-strategic part (and no, i am not saying that macro is bad, invoncenience is not macro skill either)
It might be an April Fools joke, but the positive feedback from the community might make Blizzard pay attention to some of the details (such as stalker fire animation). Therefore it actual is a very well thought out joke. I personally really like a lot of the changes, specifically firing animations.
On April 01 2010 00:45 kerpal wrote: surely its past your bedtime though mani
I already went to bed, then checked TL with my phone, they got up after the family fell asleep to read the thread. I am so fucking mad about this mod, I don't want to play it at all!
So, as I was reading it, here in the US at about noon Mar 31st, I strongly disliked it. Max unit selection and stupidity such as "workers don't auto-mine" made me feel sorry for the apparent IQ of "progamers." I didn't like anything about this mod.
But then I saw the lurker and I felt like I could take all the nonsense in this "pro mod" and more just to have it back. Roaches attack air too? I was sold.
So a tip of my hat to you. I'm glad I read this today because tomorrow my bullshit radar would have exploded while reading this. Great Apr 1st.
At first I was skeptic but after reading the incredible detailed feedback from Dustin Browder and SangHo, eSTRO progamer that's posted on: http://www.sc2promod.com/feedback.html I totally fell in love with the whole idea.
Also, there will be no LAN support. -Rob Pardo Terrible terrible damage. -Dustin Browder
I hope this SC2ProMod has LAN support, and I am also surprised that this mod doesn't address the issue of the autosplit.
As we all know, in Starcraft 1, the most important things in getting better at Starcraft are APM and proper splits. People spend years working on these things before they even worry about how to play the game, and that is why we have amazing bonjwa level players like Flash, Jaedong, and go.go.
On April 01 2010 00:45 kerpal wrote: surely its past your bedtime though mani
I already went to bed, then checked TL with my phone, they got up after the family fell asleep to read the thread. I am so fucking mad about this mod, I don't want to play it at all!
how can you hate on the future of esports though? i think if there's any community united and decisive enough to balace sc2 then TL is the one to do it..
Ammm.. why the hell.. "bring back sc2 to pro gaming" .. the beta of the game has been out for a month and you decide it is hot 'pro gaming material'... and making in essentially the same as sc1 is the only way of it being so... I am really disappointed ! I knew that a sc1 remake mod will eventually come out and I'm ok with it.. but saying that it would be the only thing worth being played professionally ....i wasn't expecting you to dismiss the new game without giving it a chance... i'm just shocked..
This has been one of the hardest tasks for the coders: Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.
I knew something was missing from the game. Thanks so much TL!
On April 01 2010 00:48 Talic_Zealot wrote: Ammm.. why the hell.. "bring back sc2 to pro gaming" .. the beta of the game has been out for a month and you decide it is hot 'pro gaming material'... and making in essentially the same as sc1 is the only way of it being so... I am really disappointed ! I knew that a sc1 remake mod will eventually come out and I'm ok with it.. but saying that it would be the only thing worth being played professionally ....i wasn't expecting you to dismiss the new game without giving it a chance... i'm just shocked..
On April 01 2010 00:48 Talic_Zealot wrote: Ammm.. why the hell.. "bring back sc2 to pro gaming" .. the beta of the game has been out for a month and you decide it is hot 'pro gaming material'... and making in essentially the same as sc1 is the only way of it being so... I am really disappointed ! I knew that a sc1 remake mod will eventually come out and I'm ok with it.. but saying that it would be the only thing worth being played professionally ....i wasn't expecting you to dismiss the new game without giving it a chance... i'm just shocked..
Dont be shocked by the future of esports. Just embrace the change please.
On April 01 2010 00:48 Talic_Zealot wrote: Ammm.. why the hell.. "bring back sc2 to pro gaming" .. the beta of the game has been out for a month and you decide it is hot 'pro gaming material'... and making in essentially the same as sc1 is the only way of it being so... I am really disappointed ! I knew that a sc1 remake mod will eventually come out and I'm ok with it.. but saying that it would be the only thing worth being played professionally ....i wasn't expecting you to dismiss the new game without giving it a chance... i'm just shocked..
Why should we wait with the release? We had what we needed to make it happen now, the sooner the better for ESPORTS.
got me for a moment there.... I was like WTF this is BW with better graphics.. is that what they want??? here it still is march 31, and in my country "april fool" day is "celebrated" on december 28th and is called "Dia de los Inocentes" so... I was completly lost... lol...
"Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close"
"As an homage to great Starcraft moments, the observer now blocks turrets, cannons, and spore colonies when placed directly above them."
OMFG! I was like that the first minute I saw this! WTF is TL doing, ruining its reputation and all untill I had read those 2.
It may be because I am actually born in April 1st, that im so "inocent" or just plain stupid lol
This is so great :-D :-D So much work and good ideas. Only thing missing is LAN. As an European I obviously hate it! I also play protoss, so I am as cheesy as it gets. :-D I love TL.
Well to be honest I knew this would happend because Blizzard simply does not have the competence or will to design a game for pro gamers.
Let the scrubs have their vanilla-no-skill SC2, I really dont care. I am not the best player out there but tbh when I got the beta I was so excited but only played my placement games to end up in gold then played maybe 5 more then didnt login for 2 weeks. Been playing a few 2v2s with my friend which is ok but the game simply as of right now isnt very entertaining unles you fancy going a'la WoW-style which "counter-comp" counter-build is everything.
GJ TL
oh and btw if this is some pre-aprilfools joke I will have to delete my account :D
hope it's not an april fool that's impressive guys. It's a really good news, since I was also worried about the direction SC2 was following. (too warcaftish)
April fools (already the first in some parts of the world).. You almost got me.. But, making a mod for SC2 (at least this early at "BETA") would be impossible and your reviews of the game were not as harsh before. The name was taken from CSProMod.. The site does not link to any articles (liquipedia for example).
actually, coming from the age of empires community, I have seen an unofficial patch used. It did split the community, but it made competitive gaming possible again.
If blizzard does a crap job at balancing, a fanpatch should definately be considered.
Some of those changes are mad impressive though. Honestly, would noobs really notice./complain if Stalkers pathed like dragoons? Probably not. Maraunder/Hellion switch is pretty amazing/
I love April Fools =D. When I read the article it was somewhat believable, but when I went to the site and it said "Starting with the release this month all TeamLiquid events will be run using SC2ProMod. We strongly urge other organizations that want to hold high level SC2 events and tournaments to adopt SC2ProMod. " I just had a big banana grin and was laughting out loud ^^.
On April 01 2010 00:56 Kylig wrote: Well to be honest I knew this would happend because Blizzard simply does not have the competence or will to design a game for pro gamers.
Let the scrubs have their vanilla-no-skill SC2, I really dont care. I am not the best player out there but tbh when I got the beta I was so excited but only played my placement games to end up in gold then played maybe 5 more then didnt login for 2 weeks. Been playing a few 2v2s with my friend which is ok but the game simply as of right now isnt very entertaining unles you fancy going a'la WoW-style which "counter-comp" counter-build is everything.
GJ TL
oh and btw if this is some pre-aprilfools joke I will have to delete my account :D
On April 01 2010 00:56 Kylig wrote: Well to be honest I knew this would happend because Blizzard simply does not have the competence or will to design a game for pro gamers.
Let the scrubs have their vanilla-no-skill SC2, I really dont care. I am not the best player out there but tbh when I got the beta I was so excited but only played my placement games to end up in gold then played maybe 5 more then didnt login for 2 weeks. Been playing a few 2v2s with my friend which is ok but the game simply as of right now isnt very entertaining unles you fancy going a'la WoW-style which "counter-comp" counter-build is everything.
GJ TL
oh and btw if this is some pre-aprilfools joke I will have to delete my account :D
On April 01 2010 00:56 Kylig wrote: Well to be honest I knew this would happend because Blizzard simply does not have the competence or will to design a game for pro gamers.
Let the scrubs have their vanilla-no-skill SC2, I really dont care. I am not the best player out there but tbh when I got the beta I was so excited but only played my placement games to end up in gold then played maybe 5 more then didnt login for 2 weeks. Been playing a few 2v2s with my friend which is ok but the game simply as of right now isnt very entertaining unles you fancy going a'la WoW-style which "counter-comp" counter-build is everything.
GJ TL
oh and btw if this is some pre-aprilfools joke I will have to delete my account :D
On April 01 2010 00:58 StarDraKe wrote: hope it's not an april fool that's impressive guys. It's a really good news, since I was also worried about the direction SC2 was following. (too warcaftish)
I can't believe how detailed sc2promod.com is. TL staff in their spare time can do April Fool's better than Blizzard employees who get paid to do it. Blizzard should hire all of you right now!
Even though this is clearly an April Fool's joke, the ideas presented shouldn't be dismissed. I think there should be some testing done on those suggestions, perhaps simultaneous to the beta right now just as a comparison.
wow this has to be the single most stupid thing I have ever heard of, many ppl commited hard work for making a already really good and fun game new, and fucking it up really badly... I officially am so sad right now, hopefully you used this as an advanced aprils fool, everything else would be plain disgusting
good one though if it is a joke (which is quite obvious, now that I see you guys already have 1st of april hehe)
On April 01 2010 01:06 done wrote: wow this has to be the single most stupid thing I have ever heard of, many ppl commited hard work for making a already really good and fun game new, and fucking it up really badly... I officially am so sad right now, hopefully you used this as an advanced 4th of april, everything else would be plain dicgusting
PLease be mannered. We like to receive feedback but not in this tone please.
Well played. I was fooled until I remembered TL time is Korean time. On the other hand, this was a reminder for me to check Blizzard, google and others tomorrow.
Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
Haha, wow that Aprils fool joke is on par with Blizzards shennaningans^^ Really awesome, at first I was like w00t, but then I realized April 1st is around the corner TL,never ceases to amuse and entertain! :D
"This is a very hackish solution, but SC2ProMod offers basic public chat rooms (what actually happens is that we included an IRC client that you will be chatting through from within the Bnet client)."
On April 01 2010 01:09 Clow wrote: Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
-
Clow Reed
We are determined to go through with this. Eventually gosugamers and other organizations will just have to follow our lead anyway.
We never liked the thor. It is slow, tedious to micro and way too big. We already have the battle cruiser for that. The thor in SC2ProMod has been greatly reduced in size, giving it much better maneuverability. Its AA damage has been reduced to 10 +10 against armor. However to balance that it receives the new Charon booster upgrade which extends it’s range to 9 (that of a carrier or broodlord). Cost has been reduced to 100/50."
best change of all
i support this mod and look forward to downloading when it gets released to the general closed-beta public
On April 01 2010 01:09 MidKnight wrote: So elitist oldschool BW players still can't let go that it's gonna be a different game? Just play BW then.
It's a perfect RTS after all (no sarcasm there)
This will do more wrong than good to the e-sports. How do you think Blizzard will react to this?
I know that top players assume that they understand balance perfectly, but this mod makes SOOOO many changes, that there's no way you'll be able to test it and see how it all works out..
On April 01 2010 01:11 zatic wrote: Eventually gosugamers and other organizations will just have to follow our lead anyway.
This is why TL is leading the world when it comes to ESPORTS (for which, by the way, I AM READY). They're not afraid of progress! Sure, some small-time websites (gosugamers), companies (Blizzard), and countries (Korea) might not necessarily fully endorse/at all agree with this bold and admirable move on TL's part, but because of TL's clout, they don't have a choice. It's like the Industrial Revolution of Starcraft!
I look forward to this too. It seems like a really scary thing for me because I don't know how I'm going to learn from all of this....but it seems really exciting at the same time, so maybe I'm just exhilarated about all of this.
On April 01 2010 01:03 Chillz wrote: I can't believe how detailed sc2promod.com is. TL staff in their spare time can do April Fool's better than Blizzard employees who get paid to do it. Blizzard should hire all of you right now!
Well I dont know ... Blizzard did a really good job the last few years IMO:
the best joke was "roaches can now attack air.. but only bio air"... so subtle and one of the first things that made me say, "oh, this is fake".
Unfortunately the only real action TL.net can take regarding the real imbalances and down-right wrong things with sc2 (like lack of Fkey shortcuts) is sarcastic parody of the ideal version.
This is amazing and obviously what needed to happen, watching streams there was never small battles, always just one big decisive battle that ended the game. That said it scares me! Will it also be mac compatible?
Sorry for the allcaps =P, but really, for everyone there wanting this to be true, don't worry as these will start to pop out naturally once Galaxy Editor is released.
Myself, I don't like the idea. 'cuz I'm south american LOL.
On April 01 2010 01:09 Clow wrote: Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
-
Clow Reed
We have permission from Blizzard, thank you for your concern.
We never liked the thor. It is slow, tedious to micro and way too big. We already have the battle cruiser for that. The thor in SC2ProMod has been greatly reduced in size, giving it much better maneuverability. Its AA damage has been reduced to 10 +10 against armor. However to balance that it receives the new Charon booster upgrade which extends it’s range to 9 (that of a carrier or broodlord). Cost has been reduced to 100/50."
best change of all
i support this mod and look forward to downloading when it gets released to the general closed-beta public
On April 01 2010 01:20 Rah wrote: This thread dissed Blizzard hard, no more twitter links for you haha. Maybe they can take from this though and see where they're going wrong. It's good that you guys are doing everything in your power to make sure SC2 is a great e-sport.
but keep in mind SC2 is in Beta and not a finished product by Blizzard yet. Liquid`Nony complaining about beta balance and saying he won't play because balance is so bad is rediculous, and mad over losing to people who he could beat in SC. It's a new game, you shouldn't be able to switch over and instantly be the best SC2 player in the world. I mean from the sound of it he tried the game a little bit, didn't feel like learning how to deal with new units like reapers, so he immediately backed a mod that would cater to his playstyle rather than adjusting it. Now he's bashing a game when he has little experience playing it.
What you need to realize though is that if the entire professional community switches over to this mod you're talking about then there is really no chance for the balance of SC2 period. Blizzard needs the professional community playing games in the beta for them to study, not whining on the sidelines about needing to learn a new game. They collect this data, and they can effectively smooth out imbalances more quickly than any 3rd party modding for Blizzard games. It would take team liquid a longer time to weed out any abusive strategies like Blizzard has been doing since the release of beta.
Also, pro starcraft 2 will never be mainstream if it's done in this way. People who play SC2 won't be able to relate to a mod that's totally different from the game they play. They'll wonder.. why? and there will be trash talk about it, like newbs couldn't learn the real game, let them do their thing. I guess what I'm trying to say is this idea of splitting the community is counter productive and foolish. but maybe Blizzard will take something from this and maybe contact you guys directly and try and figure out what they're doing so horribly wrong.
I agree that the defensive option is severely nerfed in Starcraft 2 and this needs to be dealt with for the game to have as much depth as broodwar has. but it's far too early to take our trust out of Blizzard right now. It's far too early to split the community and call SC2 a failure. Not smart.
On April 01 2010 01:20 Rah wrote: This thread dissed Blizzard hard, no more twitter links for you haha. Maybe they can take from this though and see where they're going wrong. It's good that you guys are doing everything in your power to make sure SC2 is a great e-sport.
but keep in mind SC2 is in Beta and not a finished product by Blizzard yet. Liquid`Nony complaining about beta balance and saying he won't play because balance is so bad is rediculous, and mad over losing to people who he could beat in SC. It's a new game, you shouldn't be able to switch over and instantly be the best SC2 player in the world. I mean from the sound of it he tried the game a little bit, didn't feel like learning how to deal with new units like reapers, so he immediately backed a mod that would cater to his playstyle rather than adjusting it. Now he's bashing a game when he has little experience playing it.
What you need to realize though is that if the entire professional community switches over to this mod you're talking about then there is really no chance for the balance of SC2 period. Blizzard needs the professional community playing games in the beta for them to study, not whining on the sidelines about needing to learn a new game. They collect this data, and they can effectively smooth out imbalances more quickly than any 3rd party modding for Blizzard games. It would take team liquid a longer time to weed out any abusive strategies like Blizzard has been doing since the release of beta.
Also, pro starcraft 2 will never be mainstream if it's done in this way. People who play SC2 won't be able to relate to a mod that's totally different from the game they play. They'll wonder.. why? and there will be trash talk about it, like newbs couldn't learn the real game, let them do their thing. I guess what I'm trying to say is this idea of splitting the community is counter productive and foolish. but maybe Blizzard will take something from this and maybe contact you guys directly and try and figure out what they're doing so horribly wrong.
I agree that the defensive option is severely nerfed in Starcraft 2 and this needs to be dealt with for the game to have as much depth as broodwar has. but it's far too early to take our trust out of Blizzard right now. It's far too early to split the community and call SC2 a failure. Not smart.
Even though I disagree with you, thank you very much for constructive feedback. Seems there a few people left you can write more than one line on a huge project like this. THanks!
On April 01 2010 01:20 Louder wrote: Why not just rebuild SC1 with the SC2 engine?
I worry these mods will cause so many weird fragmented groups of players that it will inhibit growth of the game as an esport in the USA
We are unable to implement some of our more ambitious ideas without making a mod. Remember, this is just the first part of the trilogy! Ask IdrA about a special new zerg flier we have planned.
On April 01 2010 01:17 Polygamy wrote: This is amazing and obviously what needed to happen, watching streams there was never small battles, always just one big decisive battle that ended the game. That said it scares me! Will it also be mac compatible?
On April 01 2010 01:20 Rah wrote: This thread dissed Blizzard hard, no more twitter links for you haha. Maybe they can take from this though and see where they're going wrong. It's good that you guys are doing everything in your power to make sure SC2 is a great e-sport.
but keep in mind SC2 is in Beta and not a finished product by Blizzard yet. Liquid`Nony complaining about beta balance and saying he won't play because balance is so bad is rediculous, and mad over losing to people who he could beat in SC. It's a new game, you shouldn't be able to switch over and instantly be the best SC2 player in the world. I mean from the sound of it he tried the game a little bit, didn't feel like learning how to deal with new units like reapers, so he immediately backed a mod that would cater to his playstyle rather than adjusting it. Now he's bashing a game when he has little experience playing it.
What you need to realize though is that if the entire professional community switches over to this mod you're talking about then there is really no chance for the balance of SC2 period. Blizzard needs the professional community playing games in the beta for them to study, not whining on the sidelines about needing to learn a new game. They collect this data, and they can effectively smooth out imbalances more quickly than any 3rd party modding for Blizzard games. It would take team liquid a longer time to weed out any abusive strategies like Blizzard has been doing since the release of beta.
Also, pro starcraft 2 will never be mainstream if it's done in this way. People who play SC2 won't be able to relate to a mod that's totally different from the game they play. They'll wonder.. why? and there will be trash talk about it, like newbs couldn't learn the real game, let them do their thing. I guess what I'm trying to say is this idea of splitting the community is counter productive and foolish. but maybe Blizzard will take something from this and maybe contact you guys directly and try and figure out what they're doing so horribly wrong.
I agree that the defensive option is severely nerfed in Starcraft 2 and this needs to be dealt with for the game to have as much depth as broodwar has. but it's far too early to take our trust out of Blizzard right now. It's far too early to split the community and call SC2 a failure. Not smart.
Even though I disagree with you, thank you very much for constructive feedback. Seems there a few people left you can write more than one line on a huge project like this. THanks!
I don't get it are most of the people here rubbing it in on the suckers who get angry at this mode or are there really that much gullible people here on TL . Sarcasm is indeed hard to detect in the TL community .
I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
I don't like it. I'm a cheesy player lol. Then again... in PvP I could slow down their dt rushes and 2gate rushes.... 2 games is what SCII is now. Can't wait for release. They should test to see if cheese is still possible to win.
On April 01 2010 01:28 Louder wrote: I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
You forgot to mention the obs-stop turret buff. Really helps to balance PvT.
On April 01 2010 01:09 Clow wrote: Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
-
Clow Reed
We are determined to go through with this. Eventually gosugamers and other organizations will just have to follow our lead anyway.
I'm sorry but that's not true. I've been playing World of Warcraft for 7 years and I KNOW what Blizzard is capable off.
World of Warcraft is the Most Balanced Competitive ESPORTS Game of all times, I am SURE Starcraft 2 will be just as good, if not better.
On April 01 2010 01:28 Louder wrote: I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
When you get it, you'll shit bricks.
Nah. Just kidding. I fell for it pretty badly too. xD
You had me for a long time there. I actually started getting a sinking feeling in my gut, as I saw visions of the SC2 community permanently broken over who used the mod!
but a lot of this seems very much like stubbornly unwilling to change. bopping stalker AI and removing motherships and nerfing chrono boost. this all just feels like "no i dont wanna ever change"
On April 01 2010 01:28 Louder wrote: I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
You forgot to mention the obs-stop turret buff. Really helps to balance PvT.
Yeah... I just woke up and forgot this site runs in Korean time zone
On April 01 2010 01:09 Clow wrote: Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
-
Clow Reed
We are determined to go through with this. Eventually gosugamers and other organizations will just have to follow our lead anyway.
I'm sorry but that's not true. I've been playing World of Warcraft for 7 years and I KNOW what Blizzard is capable off.
World of Warcraft is the Most Balanced Competitive ESPORTS Game of all times, I am SURE Starcraft 2 will be just as good, if not better.
Sangho, eSTRO progamer 배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
On April 01 2010 01:28 Louder wrote: I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
You forgot to mention the obs-stop turret buff. Really helps to balance PvT.
Yeah... I just woke up and forgot this site runs in Korean time zone
Look on the bright side you guys can charge 2x for coaching because you have to teach 2 versions, ProMod and NoobOriginal.
but a lot of this seems very much like stubbornly unwilling to change. bopping stalker AI and removing motherships and nerfing chrono boost. this all just feels like "no i dont wanna ever change"
Why would someone like Nony go with this? He's mocking his past self. How is everyone suddenly so silent about all this all top players have voiced their opinion against before beta?
Hi ~ I'm a baejjinim Hi, thanks for the years to students from abroad are enjoying the stars ~ gunggumhan points in one kind of try to write this. Sseodeuneotaek or did not say just now in the league like useless? Finally gave up, is that sseodeuneotaek baejji Super League matches through pitch was heard. The league is not going to anymore Sudden
On April 01 2010 01:09 Clow wrote: Ok. I'm a South American and I must say I don't like the changes. Turtleing is boring, takes no skill and isn't fun for the ESPORTS audience.
You're basically destroying a perfect game, where everyone has a chance of winning. I don't understand how you guys think SC:BW is better than SC2, I seriously dont.
GosuGamers is obviously the best choice when it comes to Starcraft, but TeamLiquid is still somewhat good, so I hope you guys give up on this stupid idea before Blizzard takes down your website.
-
Clow Reed
We are determined to go through with this. Eventually gosugamers and other organizations will just have to follow our lead anyway.
I'm sorry but that's not true. I've been playing World of Warcraft for 7 years and I KNOW what Blizzard is capable off.
World of Warcraft is the Most Balanced Competitive ESPORTS Game of all times, I am SURE Starcraft 2 will be just as good, if not better.
On April 01 2010 01:32 Pandarus wrote: Why would someone like Nony go with this? He's mocking his past self. How is everyone suddenly so silent about all this all top players have voiced their opinion against before beta?
Whoa, whoa whoa. I thought this was real for a while. We're still the 31st up here and this whole thing seemed prepostrous. I was losing all faith in Teamliquid just with that -thing- IT's a horribly nostalgic idea.
On April 01 2010 01:35 Nairul wrote: I sincerely hope some of these people with seemingly retarded responses are themselves trying to continue the joke.
Sangho, eSTRO progamer 배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
On April 01 2010 01:35 Nairul wrote: I sincerely hope some of these people with seemingly retarded responses are themselves trying to continue the joke.
LOL, if you kept up with WHO these people are, you'd catch it.
On April 01 2010 01:34 Tdelamay wrote: Whoa, whoa whoa. I thought this was real for a while. We're still the 31st up here and this whole thing seemed prepostrous. I was losing all faith in Teamliquid just with that -thing- IT's a horribly nostalgic idea.
Sangho, eSTRO progamer 배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
LOOOOOOOOL HAHAHAHAHA
Translate?
+1
damn some of the reactions are so funny :D poor louder
On April 01 2010 01:34 Hot_Bid wrote: Nony's smart, he knows the future of ESPORTS.
But why would he make fun of his past self? I hope you had his cooperation in this or else he may not like this. I mean, past Nony was dead on about SC2. We know this now with the beta out. It takes a smart person to make these predictions and be right about them.
On April 01 2010 01:34 Hot_Bid wrote: Nony's smart, he knows the future of ESPORTS.
But why would he make fun of his past self? I hope you had his cooperation in this or else he may not like this. I mean, past Nony was dead on about SC2. We know this now with the beta out. It takes a smart person to make these predictions and be right about them.
Looks like the first step of the Great TL Plan To Rule Over The Internet has finaly been set in motion. In the end all will bend or die! Long live Tl.net
Sangho, eSTRO progamer 배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
LOOOOOOOOL HAHAHAHAHA
Translate?
Really rough translation based on the Korean I know:
I am Shin Sang Ho from the ESTRO progaming team. I have been playing the StarCraft II beta and reading the development a lot. I have not been happy with Blizzard's work. I am glad foreign players are working hard on this.
On April 01 2010 01:40 Thrill wrote: 23:59 timestamp, tsk tsk...
That was deliberate. It was to clear up any misconceptions there might be what with the announcement coming out so close to April 1 and all. By minimizing the time between the post and April 1, the juxtaposition between dates becomes ever the more apparent, leading to a clear and inexorable truth, id est, that this, like ESPORTS, is Serious Business.
I really support this initiative, I just have one suggestion; on the site, every time you scroll over the word ESPORTS, have an explosion sound effect play please. *BOOM*
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
Haha, for some reason the quote from R1CH made me lol pretty heartily:
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
R1CH, wizard
:D
Nicely done TL! Now I wonder if Blizzard will release an april fools beta patch
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
but a lot of this seems very much like stubbornly unwilling to change. bopping stalker AI and removing motherships and nerfing chrono boost. this all just feels like "no i dont wanna ever change"
this was too good to be an aprils fool here in germany is still march 31 but the satirical tone of the article made me realize this was one big joke however i really like the mix sc2 with bw perhaps someday a mod will be available for us that will be more played on pro level than sc2
Holy shit, Thats the best april fools joke I've ever heard.I was so scared. I was like, well is blzz gona patch it and im gona lose my beta? When sc2 comes out Im going to have very limited people to play with. I had like 50 other questions about the viability of this mod, especially going against blizzard with it. GJ TL you fucked me up
On April 01 2010 01:28 Louder wrote: I wanted to barf when I read ret's comment about the 3 hatch into 5 hatch game. This isn't SC1. Turning it into SC1 is not the way the game was "meant" to be played at all. I think there are ways to fix the issues with the game within the framework of the existing game without a mod. Queens produce too much larva, chrono boost is too effective on high tech units, no defender advantage, and questionable micro mechanics - are all things blizzard can, and may, fix. But they could have been addressed in this mod in simple elegant ways without such an SC1-izing of the game. Oh well. Something is better than nothing.
You forgot to mention the obs-stop turret buff. Really helps to balance PvT.
Yeah... I just woke up and forgot this site runs in Korean time zone
This is another reason why TL is so brilliant. For Mani, and TL, this post was on April 1st. However, for most people it is still March 31st. As a result, people don't have the initial skepticsm that they have when the rest of the April fool's stuff is released.
On April 01 2010 00:19 Manifesto7 wrote: To be honest I have been against this from the beginning. Some people on TL and some players just cant let go of the old and accept the new.
You have your mod now, but you are going to isolate TL from all of sc2.
That was mean, putting up an early april fool's joke... I don't care if it's on korean time, most people here aren't from korea, contrary to popular belief.
but SC2 definately sucks and I agree whole heartily with NonY about skill playing an overwhelmingly small factor in SC2 that the game doesn't even feel like it should be included into the Starcraft Franchise and instead the Warcraft Franchise.
I hope this is successful because at this rate SC2 will undoubtably be a failure in E-Sports. I know it is still beta but I have seen the complaints and I have seen the patches and the simple fact of the matter is that Blizzard is not listening to the people they need to be listening to... such as the top players... not only in SC1 but other games as well. Blizzard is trying to defy logic and just pretend it doesn't exist. They have there vision of what they want the game to be and will only listen to the people who share that vision... such as the guy who won the unit impersonation competition at Blizzcon for impersonating a War3 Peon.
Blizzard needs to take a look at who they are actually listening to....
This is good, it's just WAY to soon , having played beta I can tell it's slightly a lucky game, but it's only in BETA! let the game come out before making game changing mods.
Now people are going to be confused - should I use the MOD? Will others use it? Can I play with others if they don't have it?
It's indirectly throwing a spanner in the works of an early beta game which IMHO causes confusion.
Not to take away from the great modding which i'm sure this has.
I meant that you know that this mod is the future of e-sports and the only way to proceed if SC2 is to become as successful as the predecessor. Being of European descent I'm a bit skeptical if this will take on as fast as you think, but overall it's a step in the right direction.
Hahaha man this had me going for a bit. Anybody else notice the funny file names for the pictures? Fungal growth is named plaguu.jpg and the "new" Thors are named goliath2.jpg.
why do i get the feeling this is an april fools day joke, considering its march 31st by my count, it seems rather odd it says april 1st on the date of the site...
On April 01 2010 02:39 shin ken wrote: What das SangHo say? Google translator just produces jibberish...
No one has translated it yet. *I bet Chill wrote it*
Edit: That's not to say it doesn't mean anything. It certainly does based on koreasilver's post earlier. I just meant to say that it probably isn't perfect korean.
Edit2: I also saw Chill's post before. I think that he just reversed translated what he did. It's probably accurate since he's quoting it in response.
Sangho, eSTRO progamer 배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
LOOOOOOOOL HAHAHAHAHA
Translate?
Really rough translation based on the Korean I know:
I am Shin Sang Ho from the ESTRO progaming team. I have been playing the StarCraft II beta and reading the development a lot. I have not been happy with Blizzard's work. I am glad foreign players are working hard on this.
On April 01 2010 01:27 raga4ka wrote: I don't get it are most of the people here rubbing it in on the suckers who get angry at this mode or are there really that much gullible people here on TL . Sarcasm is indeed hard to detect in the TL community .
I actually don't like it, starcraft shouldn't be so exclusive. Removing auto-mining just adds to the difficulty in a way that makes it really hard for beginners. Even semi-pro's have a hard time in starcraft, it's just a bit too much.
im not sure if the people organizing this want to once and for all end all criticisms regarding sc2 with the prank or if they actually really like the ideas in this mod. blar still confused.
배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
Hello 배찌(ID)~ I am internation student who is able to enjoy Starcraft ouside Korea due to you~ I am writing this because I have one question. Is there no more Sudden attack league or is it just that you no longer upload them? Last sudden attack league you uploaded was Ongamenet superleague. Is there going to be no more Sudden Attack leagues?
Actually I would be fine if there was ProMod just balancing the game effectively, but so-called "changes" in this mod are simply rofl; it is just attempt to bring SC2 back to SC1 without balancing the game.
First thing i noticed: TL.net Bot. Didn't notice the time though. Reading through it i was like "hmmm this is pretty fail :| ". Got to the "Nony interview", to the part about eastern Europeans and the rage was building up, lol. I was telling myself: "well, good riddance... make the site accessible only from US for all i care!".
And then, i got to the comments and everything became clear.
This is an awesome idea and I'm impressed by the changes that you guys were able to make, but it seems like your product is just as gimmicky, the only difference is the rollback to broodwar in almost every sense, it's just hypocritical and immature.
One geyser? Does it mine faster than one normal SC2 geyser? What is the reason for this other than "Broodwar was like this, so SC2 must be like this as well"? There is no reason to do this unless you want the trade-off between mining more gas and mining more minerals to be different, or you want anything that requires gas to be a hero unit that you only get one of.
You even tried to emulate SC1's archaic pathing algorithm? why? Although SC2's pathing is bad, (too closely packed, physics based, uses naive algorithms to navigate around other units), it's a great improvement on the original.
The observer change... ...really? I mean, ok, ok, we love brood war, I get it. But if you want cute things like that in SC2, the least you could do is get original, like you did with the xel naga tower change and high-ground change.
You also re-purposed the macromechanics to enforce multi-base play. This is exactly the kind of forced metagame that I thought you were trying to avoid.. This is actually introducing needless complexity into SC2 as well. Why not just put gold minerals at every natural and remove the macro abilities all together? It's the same thing.
All in all, a lot of the changes you made are really cool, like highground advantage, animation changes, autosurround, muta stack, b.net changes, complete disregard for production quality as long as it's balanced and fun, etc etc.
I just think you are being way too hasty with your edits to the core gameplay and new forced metagame. Have you considered that an evolution to a complex and beautiful multi-base metagame in SC2 might take more than a year to develop? Have you considered that you could be wrong about something, just one time in your life?
If you think the state of the SC2 metagame is shitty, I think the correct response is to blame the players, not the game. TheLittleOne has shown us that there is just as much to this game as there was in broodwar, and I feel like your edits are very disrespectful to players like him that are actually good at the game, as opposed to all the SC1 progamers who are behaving like they are 80 years old when they play sc2.
Interresting. While the TL group have obviously thought this over more than a few times, I can't seem to help being worried. Started my gaming roots with quake3, and I have seen how seperating these kinds of mods can be.
Hopefully the SC2 community will have enough players to support it, instead of slowly dying away because of it - Like quake3. (Not the only reason why it died tho)
Edit: Rofl, this has to be an aprils fools joke - Good one =D
However, i don't doubt that we will see such a mod at some point. The one question is how popular it will become if it does not have a big organization like TL backing it.
Honestly? How could you try to make such a sweeping revamp to SC2 (at the same time excluding players from "regular" SC2) soooooo early in the beta? You haven't even given blizzard a chance to balance the game. They did it with SC1 and they will do it with SC2 (unless they go way overboard with the "cater to casuals" epidemic that infected WoW, in which case I will happily install this mod). I just feel that this type of response is EX-TREME-E-LY premature!
EDIT: In my defense it's March 31, but if this is an April fools joke then /golfclap
Besides the name, the @web.de is a European web extension. Since Europeans were slammed in Nony's "interview" this is probably a joke. Really good one though, I doubt Blizzard will be able to top this.
배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
Google translate gives me:
Hi ~ I have a years baejjinim Hi, thanks for the stars in a foreign country is enjoying the students try to write like this in ~ one kind gunggumhan points. Sseodeuneotaek or did not say just now in the league like useless? Finally gave up, is that sseodeuneotaek baejji Super League matches through pitch was heard. The league is not going to anymore Sudden
I got owned soooo hard. I'm just glad that I was in class and didn't have a chance to spew forth my white-hot righteous fury all over the forum. WP sirs.
Many of the features are absolutely noteworthy IMHO...
As much of a AF's joke it is, I'd be happy if blizzard can implement some of those features in the upcoming patches...
In particular (Order from highest priority and lowest priority) 1. High ground advantage 2. Early game mechanics (Queen/Chrono Boost/Mule) 3. Stalker/Immortal dynamics 4. 1 Geyser per base 5. Xel'naga Towers clickable
배찌님 안녕하세요~ 저는 1년정도 동안 님 덕분에 외국에서 스타를 즐기고있는 유학생입니다~ 한가지 궁굼한 점이 있어서 이렇게 적어봅니다. 써든어택 리그는 이제 안하는건가요 아님 그냥 안 올리시는건가요? 마지막으로 배찌님이 올려주신 써든어택 리그는 온게임넷 슈퍼리기였던데. 이제 더이상 써든 리그는 없는건가요
Hi ~ I have a years baejjinim Hi, thanks for the stars in a foreign country is enjoying the students try to write like this in ~ one kind gunggumhan points. Sseodeuneotaek or did not say just now in the league like useless? Finally gave up, is that sseodeuneotaek baejji Super League matches through pitch was heard. The league is not going to anymore Sudden
This is definitely a very welcome development. However, I am concerned that you haven't gone far enough in implementing a bunch of crucial changes that are absolutely necessary for SC2 to succeed as an E-SPORT. I've included some of these below:
(1): The Colossus (or GAY, GENERIC, PEW-PEW C&C TRIPOD OF LAMENESS) NEEDS to be removed and replaced by the Reaver with a jetpack that flies. This would be called the Rocket Reaver, and it would shoot Rocket Scarabs that can hit both air and ground, but which randomly get stuck on trees, grass, rocks, and other terrain features (this is to balance out the incredible power of the Rocket Reaver). Also, it should move slower than the Mothership.
(2): The Void Ray (or GAY PEW-PEW SPACE SHIP THAT KEEPS KILLING MY BUILDINGS) NEEDS to be removed and replaced by an improved Scout, or Super Scout (you can call it whatever, but I kinda like Super Scout). The Super Scout would fire missiles that get more powerful the longer you focus on a single target, just like the Void Ray's attack. However, this attack would only work against air units; against ground, the Super Scout would use the SC1 Scout's cool little alien machine gun thingy (8 damage per attack). This is because it's just GAY and STUPID to lose all your buildings to Void Rays, and is definitely not something that can be allowed if SC2 is going to be a successful E-SPORT!
(3): The Ghost NEEDS to get Lockdown back, replacing EMP. Lockdown is just SUCH a CRUCIAL and IMPORTANT ability for Terran with so many micro possibilities, while EMP is a totally stupid and useless ability (I mean, like, who wants to remove energy? wtf, noob?) that takes NO MICRO to use. Also, the Ghost should wear a Beret like in SC1.
(4): The Queen NEEDS to be able to fly (like, why would it devolve?), and it should spawn Broodlings from your hatchs instead of larvae. This ability would be really useful for stopping attacks and early rushes and stuff. This change is REALLY IMPORTANT.
(5): The Stalker NEEDS to lose Blink, because Blink is a lame ability from WC3 (NO DEMON HUNTERS, BLIZZARD!) with no micro possibilities that is for noobs. Instead, it should have the ability to jump really really high on grasshopper legs and land anywhere within your vision almost instantly. This ability would be called JUMP.
(6): The colors in this game NEED to be changed. Everything is bright and cheery and WC3-like, and it's STUPID. It's not hard to fix, though, just make everything darker by, like, 27%, make all the grass and trees brown, and make all the gay Protoss stuff STOP GLOWING! And to make sure you can actually see team colors (because they're SO GIMPED now), every unit should have a giant square of neon team-color floating right above them; this is to make it easier to identify which side the unit's on in mirror matchups and stuff.
There's a bunch more, but I don't have time to think of them all right now. This should be more than enough to get you started on fixing up the game.
Anyway, THANK YOU SO MUCH for making SC2 into a viable E-SPORT instead of a lame WC3 clone. You guys are SO AWESOME! TAKE THAT, DUSTIN BROWDER, AND ALL YOUR LAME C&C CRAP!
On April 01 2010 03:20 Captain Peabody wrote: (5): The Stalker NEEDS to lose Blink, because Blink is a lame ability from WC3 (NO DEMON HUNTERS, BLIZZARD!) with no micro possibilities that is for noobs. Instead, it should have the ability to jump really really high on grasshopper legs and land anywhere within your vision almost instantly. This ability would be called JUMP.
Awesome post, but the Warden has Blink, not the Demon Hunter (stop thinking of DotA )
There's no way that this is a joke. That would be completely ridiculous. I mean, it's not even a special day or anything. Who in their right mind would do something like this just to try and fool us? I mean, it would have to be an international holiday or something.
We expected a thriving mod scene sooner or later. That this happened during the beta is a surprise to us though, and we are still discussing our official statement. Also, there will be no LAN support.
I like the balance changes, but I don't know what to think about getting rid of automine and infinite unit selection. I probably won't play it But, I can't wait to see the pros show off their skills with it.
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
No, why did you tell them. Now they will fix it, and the MOD won't work.
omg, this was an amazing joke, i didn't catch on till i read the feedback and was like, rofl no way.
what caught me off guard was that it's not april first yet here, so i checked the date of the news, and low and behold it was posted 23:59 march 31st korean time, tricky tricky =P
On April 01 2010 03:42 Meta wrote: I like the balance changes, but I don't know what to think about getting rid of automine and infinite unit selection. I probably won't play it But, I can't wait to see the pros show off their skills with it.
there is no way teamliquid is out to throw this in Blizzard's face before release. This is just a "fix these things now blizzard, we are serious this time."
Cool for a joke, but if this was acutally implemented I don't agree with:
Auto Mine - Means people can focus more on unit micro Attack Rally - More micro! The Max unit selection - MORE DAMN MICRO Auto Surround - More micro. Auto Targeting - More Micro SmartCasting - COME ON, This isn't SC1!!!!
High Ground advantage should be NO damage without vision and 30 percent chance with vision, units on high ground should also get .5 Range
Geyser thing is just RIDICULOUS
Xel Naga Watch tower thing is a shitty idea as well. Should be every seconds WITHOUT a unit there : P, requiring at least a teeny bit of extra clicks to use properly.
Queen - IT IS RIDICULOUSLY UNDERPOWERED ENOUGH!!!!!!
Lurker: Would be friggin sweet to have back.
Muta: I agree they should be able to stack, but only up to 4 mutas at a time. Thors would be the direct counter : )
Roach: Terrible idea!!! Roaches shouldn't be able to attack air!
Chrono Boost: Slow down anything other than a nexus??? Might as well take it out.
Stalker and Immortal: This isn't SC1
Mothership: Just....No.... -Shakes head-
Orbital Command: Might as well just take it out then.
Thor: Good idea, the charon boosters I mean. AA nerf means that it might as well NOT HAVE an air attack. It would just DIE to air.
Siege Tank: Not enough of a buff, Should be 75 Plus 5 to armored.
Ghost: Terran would RULE TvP, Sorry.
Marauder: GREAT IDEA!!! No Speed upgrade though, 3 mines is enough, and that should be researched.
Hellion: Another good idea, even though it doesn't make sense (Build a machine at a barracks?) to have it come out of a barracks, except if there was like a machine shop attachment or something for it. Stim would be overpowered....
On April 01 2010 03:59 mnofstl007 wrote: there is no way teamliquid is out to throw this in Blizzard's face before release. This is just a "fix these things now blizzard, we are serious this time."
You're right, it is a very serious April Fools joke...
Hahaha, nice one Good april fools, very good one - who wouldn't believe that R1CH is able to do such mod? Of course he is able to, he is a genius afterall and we all believe in him. However the changes are so weird that this can't be true
I believed that this is true until i've finished reading their changelog and noticed that it is 1-IV in TL haha
We never liked the thor. It is slow, tedious to micro and way too big. We already have the battle cruiser for that. The thor in SC2ProMod has been greatly reduced in size, giving it much better maneuverability. Its AA damage has been reduced to 10 +10 against armor. However to balance that it receives the new Charon booster upgrade which extends it’s range to 9 (that of a carrier or broodlord). Cost has been reduced to 100/50.
This is all fine and dandy, however I don't liek the fact they're claiming "to be taking back sc2" The game has not even been released yet, and more changes are on the way, there is too muchy hype put into this, wow tha animations have changed, whoop de doo? I will not convert, it seems like they are just trying to promote a "mod" it doesnt make the game any more professional, and it certainly does not make starcraft become any more playable.
I'm definitely a fan of no auto mining. People played with it in SC1, so why should they be spoiled with automining? Shows who can multitask and who can't.
A lot of good changes that were implemented! Great work!
This has been one of the hardest tasks for the coders: Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.
I still think that a community controlled game for competitiveness isn't a bad idea, especially since we can have all the units we like. And as a toss user i absolutely hate the mothership and was ecstatic when i read that they had been removed lol
On April 01 2010 00:19 Manifesto7 wrote: To be honest I have been against this from the beginning. Some people on TL and some players just cant let go of the old and accept the new.
You have your mod now, but you are going to isolate TL from all of sc2.
When I read R1CH's quote in the feedback I was 100% convinced because I understood 0% of it.
EDIT: Well reading the interview and seeing NonY say that he loses to a-movers instantly reveals the joke since a baller like him could never lose like that.
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
LOL, obviously it wasn't R1CH who wrote that
Google Translation of SangHo's quote Hi ~ I have a years baejjinim Hi, thanks for the stars in a foreign country is enjoying the students try to write like this in ~ one kind gunggumhan points. Sseodeuneotaek or did not say just now in the league like useless? Finally gave up, is that sseodeuneotaek baejji Super League matches through pitch was heard. The league is not going to anymore Sudden
Hmm... think it is just trying to persuade Blizzard since there is no DL link or anything... but I could be wrong and it could just not be ready.
I think it's cool that you are trying to reach out to blizzard... but I don't think it's cool to split the SC community in half (maybe not 50/50 but you get the metaphor =P)
On April 01 2010 04:55 pronoob5 wrote: Hmm... think it is just trying to persuade Blizzard since there is no DL link or anything... but I could be wrong and it could just not be ready.
I think it's cool that you are trying to reach out to blizzard... but I don't think it's cool to split the SC community in half (maybe not 50/50 but you get the metaphor =P)
These are some good changes, Teamliquid! E-sports. However, in the Teamliquid Invitational finals, TheLittleOne showed us the imbalance of Colossus drops behind the opponent's mineral line. To compensate, the Colossus should randomly missfire 31.5% of the time in this situation. With this change, I believe the competitive capacity of the metagame will increase fourfold. E-sports.
We need to make a compilation of all the people's rage posts and their names, would be hilarious. Personally I love the under 10 post people flipping out hahaha.
I applaude you TL, this really is some great piece of work. The idea of a fungus that damages units badly but doesnt kill them? Ingenious! ( and well balanced too to push it to hive) Who can think of stuff like that? The new Thor is also quite smart, although i am a bit diassapointed Blizzard could not imagine a unit like this. There is just not enough time to give praise to every tl ingenuity in this. To envision a Marauder that can actually ! lay ! grenades on the ground just blows my mind. Who comes up with genuine ideas like that if not TL. Most of the above changes are as bold as they are necessary, but the greatest stroke of brilliance is to lay at el Wizardos feet, i think, namely the reworking of the goon's pathfinding. Watch out Oxford, look at this website and you might soon have to changes "awe's" definition.
On April 01 2010 05:03 MutaDoom wrote: I raged when I read the post.
I raged harder when I figured out I fell for an April Fools Day joke.
GFG, TL. GFG.
This is basically what I did. Rage at how stupid it is, then *Facepalm* realizing it's April 1st in Korean time zones and such already and that's it's a joke. You got a lot of people this this. =p
On April 01 2010 05:05 aqui wrote: I applaude you TL, this really is some great piece of work. The idea of a fungus that damages units badly but doesnt kill them? Ingenious! ( and well balanced too to push it to hive) Who can think of stuff like that? The new Thor is also quite smart, although i am a bit diassapointed Blizzard could not imagine a unit like this. There is just not enough time to give praise to every tl ingenuity in this. To envision a Marauder that can actually ! lay ! grenades on the ground just blows my mind. Who comes up with genuine ideas like that if not TL. Most of the above changes are as bold as they are necessary, but the greatest stroke of brilliance is to lay at el Wizardos feet, i think, namely the reworking of the goon's pathfinding. Watch out Oxford, look at this website and you might soon have to changes "awe's" definition.
I love how every1 is playing along. Me, personally, think this is a great way to take the matter into your own hands, Blizzard has obviously failed us!
I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
On April 01 2010 05:15 kli6891 wrote: Haha I got tricked into sending a feedback
Though it's not April 1st yet here
We will evaluate your very useful feedback about Spell mechanics. Be sure that we read every comment and work with it, opposed to what some other companies do.
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
Disgusting and very disappointing.
I'm NonY. I can do whatever the hell I want.
And I'm always right.
Ah. I've been had. Darn. I need some coffee.
lol man. Best quotes of the thread ftw .............
Nice this makes me proud of TL! Take charge, screw blizzard if they are not going to listen to their favorite fans (of the games they make i guess ha ha)
EDIT
NOT FAIR it's only 2PM march 31st for me Fail for me, commenting before reading
Decent april fool's joke. Supprised so many fell for it and agree with it tho. Its kinda sad how people can't let go of the past and move on to new things (which blizzard is putting alot of hard work into and i think they've done a good job so far and are definately moving in the right direction)
On April 01 2010 05:12 Alethios wrote: I really hope this is a joke. Failing that simply an encouragement to make Blizzard get on the right track.
Seriously, what the hell is this? Blizzard gives you out a free beta key so you can help test and improve their game... and you simply make a mod for it, making testing at the highest level impossible for them and giving a big 'fuck you' to the game developers. The consequences for this are immense. If it catches on, you're practically ensuring that the vanilla version of the game will end up sub-par. If it doesn't catch on, you'll be dividing the community into ProMod and non ProMod players. How could anybody possibly think this will a good thing? We're only a month into the beta for fucks sake.
I love this community. For the most part, I believe the sun shines out of teamliquid's arse. Teamliquid has crossed the line here though. Morally and tactically.
YES i'm not the only one that thinks brazil and peru are the cheesiest in the world. I was so glad when iccup let me use my affirmative action skills to predict proxies. Fuck south american cheese.
We expected a thriving mod scene sooner or later. That this happened during the beta is a surprise to us though, and we are still discussing our official statement. Also, there will be no LAN support.
It's funny and sad, I was looking at the site knowing it was an April fools joke... However many of the changes were things I strongly agreed with... =/
In my opinion I really dislike this move from teamliquid. I suppose something like that was bound to happen sooner or later but think about it, you are breaking up the community even more. Not only is the community already torn apart between BW and Sc2 now you are introducing this mod which in my opinon I really disagree with.
The game is in beta and you are not giving blizzard a chance to improve their game at all instead you are encouraging people to go for something else. I don't think blizzard meant for this when they released the beta. I also see alot of anti-warcraft such as removing the mothership. I don't see a problem with having the mothership in sc2 as I believe it is a good addition to the game. Some warcraft 3 things have to be added in in order to make it a better game therefore I believe if it is something good it should be kept regardless of whether or not you think this is starcraft or warcraft.
As for nerfing the mechanics, I understand the want to make it more challenging but like I said you are going to tear the community apart for your own selfish pride(the fact that you think you are so dammn good). There has to be some progression guys. This is esports. Things get better, they don't stay the same. In my opinion the idiotic developers who did this are just trying to make a 3D version of starcraft 1 which in my opinion is stupid!
Overall this is probably the worst thing I have ever seen teamliquid do. Not only are they splitting a community they are not even giving the game a chance and not willing to try anything new. All they are doing is trying to hang on to the old school ideals they have around here, but in order for esports to grow, starcraft has to get easier. You are introducing mechanics that you have already mastered which brings the skill level back to square one where it is so hard to catch up to top players as a new player. mod edit- no escape!
On April 01 2010 05:41 G3nXsiS wrote: In my opinion I really dislike this move from teamliquid. I suppose something like that was bound to happen sooner or later but think about it, you are breaking up the community even more. Not only is the community already torn apart between BW and Sc2 now you are introducing this mod which in my opinon I really disagree with.
The game is in beta and you are not giving blizzard a chance to improve their game at all instead you are encouraging people to go for something else. I don't think blizzard meant for this when they released the beta. I also see alot of anti-warcraft such as removing the mothership. I don't see a problem with having the mothership in sc2 as I believe it is a good addition to the game. Some warcraft 3 things have to be added in in order to make it a better game therefore I believe if it is something good it should be kept regardless of whether or not you think this is starcraft or warcraft.
As for nerfing the mechanics, I understand the want to make it more challenging but like I said you are going to tear the community apart for your own selfish pride(the fact that you think you are so dammn good). There has to be some progression guys. This is esports. Things get better, they don't stay the same. In my opinion the idiotic developers who did this are just trying to make a 3D version of starcraft 1 which in my opinion is stupid!
Overall this is probably the worst thing I have ever seen teamliquid do. Not only are they splitting a community they are not even giving the game a chance and not willing to try anything new. All they are doing is trying to hang on to the old school ideals they have around here, but in order for esports to grow, starcraft has to get easier. You are introducing mechanics that you have already mastered which brings the skill level back to square one where it is so hard to catch up to top players as a new player.
I love how much time and effort people are putting into their responses lol.
Nony is always right, he can do whatever the hell he pleases.
Ummm okay Let just make SC1 with SC2 graphics yeah? Sc1 was balanced right? I am all for a better game, what you are trying to do makes sense, it just seems like you dont have any new ideas, your just reusing old ones :/ Okay just read the comments on the thread :L Man that got me
On April 01 2010 05:46 Johnranger-123 wrote: Ummm okay Let just make SC1 with SC2 graphics yeah? Sc1 was balanced right? I am all for a better game, what you are trying to do makes sense, it just seems like you dont have any new ideas, your just reusing old ones :/
If it ain't broke, don't fix it! SC1 for life, then!
On April 01 2010 05:44 YPang wrote: not sure if anyone said it, but won't 24 mutas stacked be pretty imba?
Time to snipe CC's
yes now, basically all ZvT will mostly be 2 hat muta play. cuz u can pick off anything, turrets in like 1 hit, supply depots in 3 hits, u can armies of rines with each shot...
On April 01 2010 05:44 YPang wrote: not sure if anyone said it, but won't 24 mutas stacked be pretty imba?
Time to snipe CC's
yes now, basically all ZvT will mostly be 2 hat muta play. cuz u can pick off anything, turrets in like 1 hit, supply depots in 3 hits, u can armies of rines with each shot...
And Jaedong can do multiple groups at once. Fear those muta
I don't get why people don't believe it. It's as CM states above. BroodWar gameplay brought to SC2's 3D game engine. None of SC2's dumb newbie friendly interface.
It's tested, screenshots and whatnot. It's got to be legit.
So... this mod seems to make SC2 more like BW. Instead of taking chances with a new game, this mod makes more BW skills transfer to SC2 instead of allowing new skills to be developed. If SC2 is doomed to fail as a competitive sport equal to BW, then something like this is great. If not, something like this is just a defensive reaction to the new gameplay mechanics to keep things comfortable for BW players who don't want more than a major SC1 expansion. Either way, this is going to split the community, I'm sad that my favorite one is adopting it, and so early.
I only realized that this is a joke after 20 minutes!!
Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.
Guys this sounds so ridiculous but I thought, hey, this is typical for TL.
This has been one of the hardest tasks for the coders: Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon.
I'm just surprised by how many people post without reading any of the thread, makes for great replies though haha In my opinion this is all part of the devious plot of TL, throw out their idea to us on April 1st, if we don't like it and think it's absurd then they say "oh, it's just a joke, calm down people" but if it's good then they really release it later haha
On April 01 2010 06:21 AceldamA wrote: I'm just surprised by how many people post without reading any of the thread, makes for great replies though haha In my opinion this is all part of the devious plot of TL, throw out their idea to us on April 1st, if we don't like it and think it's absurd then they say "oh, it's just a joke, calm down people" but if it's good then they really release it later haha
I only need read the OP imo. If thats what u meant by thread, than so am i.
That's most retarded thing I ever expected to see here. People need to realize that it's beta now and they are working hard to balance it. Remember that even on first game it took quite a few patches to balance the game (150 pool anyone?). It would be so retarded to think that you know this game better than blizzard does.
On April 01 2010 06:21 AceldamA wrote: I'm just surprised by how many people post without reading any of the thread, makes for great replies though haha In my opinion this is all part of the devious plot of TL, throw out their idea to us on April 1st, if we don't like it and think it's absurd then they say "oh, it's just a joke, calm down people" but if it's good then they really release it later haha
By the way, I bet way more terrans got this joke than either zergs or tosses! Big dicked vikings, yeeaah!
On April 01 2010 06:28 wishbones wrote: Looking at the Stalker vs Zealot screenshot again, I am starting to think this may be an April fools joke, because those really just look to me like warping in units, the very start of it, and if u look u can see the pylon shadow w/out the pylon.
Pylon energy radius doesn't spread that far and the actual pylon is to the left as you can clearly see by the shadows of the stalkers. Don't make stuff up...
On April 01 2010 06:28 wishbones wrote: Looking at the Stalker vs Zealot screenshot again, I am starting to think this may be an April fools joke, because those really just look to me like warping in units, the very start of it, and if u look u can see the pylon shadow w/out the pylon.
Pylon energy radius doesn't spread that far and the actual pylon is to the left as you can clearly see by the shadows of the stalkers. Don't make stuff up...
xD i guess i cant respond god damnit Chill. U have a reputation for temp bans so ima just clearly stop now.
I was like - lol, it's totally anti-Blizzard and TL is totally pro-Blizzard. Something's not right here. Then, after reading the changes - It's impossible to create such a thing, or even if it is possible at all - it's too soon for it. And then, finally, I remembered what day is tomorrow, or according to TL's current time - today ^^
lol at SangHo's feedback. Before i caught on that it was an april fool's joke, I was like, "why is that guy talking about sudden attack (korean cs game)?"
With the marauder on tier 2, the hellion has been moved down to the barracks. Consequently it gains the stim pack upgrade, and it's unit type is changed to light-biological.
Probably would have if i didn't see all the posts right away.
Reworking the pathing of the stalker and the immortal to mimic the behavior of their predecessor, the dragoon. It’s not quite the same yet, but it’s damn close, as our players confirm.
On April 01 2010 06:53 Musli wrote: I was like - lol, it's totally anti-Blizzard and TL is totally pro-Blizzard. Something's not right here. Then, after reading the changes - It's impossible to create such a thing, or even if it is possible at all - it's too soon for it. And then, finally, I remembered what day is tomorrow, or according to TL's current time - today ^^
Nice guys, you got me for a while !
As a developer, I was wondering about this myself. I completely fell for this, because I thought someone had gotten a beta version of galaxy..
The sad thing is a part of me wishes this were true :p I would rather play the TL version of the game right now! Especially with the new Thor, goddamit thor is too big and stupid.
On April 01 2010 00:47 Kyo Yuy wrote: As we all know, in Starcraft 1, the most important things in getting better at Starcraft are APM and proper splits. People spend years working on these things before they even worry about how to play the game, and that is why we have amazing bonjwa level players like Flash, Jaedong, and go.go.
Oh my god, I've never been happier to be owned by april fools' joke. Not only because I don't like mods that would totally split the community (as if this would still be necessary after not being able to play on different gateways), but also because this means that SC2 isn't as bad as it is described in the article. Some things were suspicious (Dragoon pathing? and esports written all caps) but I just didn't expect it at all.
On April 01 2010 01:27 raga4ka wrote: I don't get it are most of the people here rubbing it in on the suckers who get angry at this mode or are there really that much gullible people here on TL . Sarcasm is indeed hard to detect in the TL community .
People should really be rubbing it in the faces of the people who thought it was real, and were excited because they'll listen to what anyone that they respect says and be in support of it.
WTF why would you try and seclude yourself away from an awesome company like Blizzard. I mean, they dont know how to balance WoW but they're pretty good at balancing their RTS. I am disgusted that TL.net would take such an aggressive stance against Blizzard. I am ashamed to have associated myself with this site.
It is a testament to the faith the community has in Team Liquid. We think you guys can do anything. I hope Blizzard is taking notice. And you should be ashamed of yourselves; at 47 my heart can't take much more of this.
The litlte bit at the end of Rob Pardo's quote was what made me laugh. Also, the Korean bit. It had very little to do with the promod.
However, I am completely in support of the changes you guys made. I have no absolutely no problem with an updated SC1. I'd buy it and still appreciate it. Why fix what isn't broken, you know? I think that people who want a completely new game will just be disappointed.
... and to the people who think its too early because it isn't yet April 1st in America... please remember that TL.net is all about KST.
This actually fooled me until I saw the part where you were restoring the BW dragoon AI. I was going "wait, how can TL possibly be this stupid?" until then - and at that point, it changed to "okay, TL can't possibly be this stupid." Very well done.
If I had the beta, I probably would install a mod that added an IRC client to battle.net (and nothing else), though.
oh man. I just got to work, turn on the site and read this and was like WOOOOAAAHHH. I thought the ideas were awesome and everything looked good, besides some comments were like WTF (observer on turret/canon/spore disables it = LOL). All the zerg mod was wicked especially with queen nest (free map spam), but Roach attacking air, biological = only shoots muta, LOL. Read to the end and bought it all, then realised 1st April... DAMN!!!
3 cheers for firebat/hellion build in rax - imagine the rushes available.
Anyway loved the whole thing. You guys were brilliant.
As soon as the Galaxy Editor comes out, I vote that someone make a "real" version of this mod. It would be utterly, completely hilarious...and totally and completely imbalanced and unsuited for competitive play. Maybe then everyone will stop complaining about SC2.
Marauders scooting around laying spidermines, Queens running around the map building hatches, Tiny Thors...oh, the ecstasy! Someone...make it so!
ohhhhhhhh man hahahaha I thought that was real at first..
Still, some of those would be changes make a lot of sense, like the Stalker attack animation would look a lot better as an orb instead of lasers. Blizzard really needs to improve visibility ><
On April 01 2010 07:59 GreatFall wrote: The games not released yet and already a mod... I'm not sure guys. I will probably stay with the intended game...
The content of the actual site is parodying how everyone wants SC2 to be exactly like BW. The infestor is now EXACTLY like a defiler, Thor is now a goliath, no automining, etc.
It's funny, yet sad at the same time considering I like BW more. I think it would have been better if they found some way to make it 2D though .
Oh man, this had me fooled big time. I was pretty upset about the whole thing until I read page 2 of the thread and realised this was an april fools joke.
This is so dumb. "starcraft 2 like it was meant to be played,"? more like how starcraft 1 was meant to be played. Starcraft 2 is not supposed to be like SC1. It is an entirely new game. I hope TL decides to discontinue using this.
On April 01 2010 09:10 ILIVEFORAIUR wrote: This is so dumb. "starcraft 2 like it was meant to be played,"? more like how starcraft 1 was meant to be played. Starcraft 2 is not supposed to be like SC1. It is an entirely new game. I hope TL decides to discontinue using this.
I hope you didn't make an account just to say this....
On April 01 2010 09:10 ILIVEFORAIUR wrote: This is so dumb. "starcraft 2 like it was meant to be played,"? more like how starcraft 1 was meant to be played. Starcraft 2 is not supposed to be like SC1. It is an entirely new game. I hope TL decides to discontinue using this.
Yeah listen to this wise man's words! Cannot agree more goddamnit I want my authentic Starcraft 2 back!!!!
OMG, I got totally thrown by this article. I was crazy confused and just starting to build up my nerd-rage until I noticed that people posting were dated "Apr 1". Still March here.
On April 01 2010 09:12 SwiftRushNab wrote: Lol after just one day and it already has 700+ comments nice post.
The strong response the community has had in just 10 hours after the announcement is truly remarkable. E-SPORTS is truly in good hands with the SC2 Pro Mod.
"Some cheesy players, eastern Europeans and south Americans will probably not like it." why dont throw niggers there as well ? I mean he is skilled player but this is clearly racist quote ... unless he can prove with valid numbers and statistics that americans and koreans are smarter people then the rest of the world are stupid people capable of only doing attack a and doing cheese? I guess he is angry at lossing last TL tournament or something to some ukranians that where decent players in starcraft 1 anyway and just played over 1000 games in sc2.
LoL TL . It looks unprofessional etc. I am not offended by it but it hurts this action.
Btw i support SC2PRO mode 100% ... i dont like blizard like i used to like it when i used to play strafcraft back in the day. Blizard is consumed by activision aka just another EA company seeking only profit and only that.
Anyway i did read some old starcraft review and discussions and i have to say that one thing that you have to include is fixed screen resolution. There is clear advantage for player who has bigger screen and that should be eliminated , think about it how it can be solved etc.
On April 01 2010 10:18 Stormscion wrote: "Some cheesy players, eastern Europeans and south Americans will probably not like it." why dont throw niggers there as well ? I mean he is skilled player but this is clearly racist quote ... unless he can prove with valid numbers and statistics that americans and koreans are smarter people then the rest of the world are stupid people capable of only doing attack a and doing cheese? I guess he is angry at lossing last TL tournament or something to some ukranians that where decent players in starcraft 1 anyway and just played over 1000 games in sc2.
LoL TL . It looks unprofessional etc. I am not offended by it but it hurts this action.
Btw i support SC2PRO mode 100% ... i dont like blizard like i used to like it when i used to play strafcraft back in the day. Blizard is consumed by activision aka just another EA company seeking only profit and only that.
Anyway i did read some old starcraft review and discussions and i have to say that one thing that you have to include is fixed screen resolution. There is clear advantage for player who has bigger screen and that should be eliminated , think about it how it can be solved etc.
Cheers and sorry about bad eng.
Quoting for posterity. Good work, OP; you did win after all.
On April 01 2010 10:18 Stormscion wrote: "Some cheesy players, eastern Europeans and south Americans will probably not like it." why dont throw niggers there as well ? I mean he is skilled player but this is clearly racist quote ... unless he can prove with valid numbers and statistics that americans and koreans are smarter people then the rest of the world are stupid people capable of only doing attack a and doing cheese? I guess he is angry at lossing last TL tournament or something to some ukranians that where decent players in starcraft 1 anyway and just played over 1000 games in sc2.
LoL TL . It looks unprofessional etc. I am not offended by it but it hurts this action.
Btw i support SC2PRO mode 100% ... i dont like blizard like i used to like it when i used to play strafcraft back in the day. Blizard is consumed by activision aka just another EA company seeking only profit and only that.
Anyway i did read some old starcraft review and discussions and i have to say that one thing that you have to include is fixed screen resolution. There is clear advantage for player who has bigger screen and that should be eliminated , think about it how it can be solved etc.
Cheers and sorry about bad eng.
If your understanding/use of English is bad, perhaps you should have considered the possibility that you misunderstood Idra instead of immediately jumping to the conclusion of racism.
In this thread: we're in beta and we know more about game design that Starcraft, even though the first game took years to develop. oh by the way we're all 19 years old and know everything.
"Some cheesy players, eastern Europeans and south Americans will probably not like it. Anyone with an understanding of the game will like it." ROFL nice joke hahaha
On April 01 2010 10:38 bountyface wrote: In this thread: we're in beta and we know more about game design that Starcraft, even though the first game took years to develop. oh by the way we're all 19 years old and know everything.
That is not all that is in this thread.
And I am 30. THIRTY. Jesus I think I threw my back out with all those caps.
On April 01 2010 10:38 bountyface wrote: In this thread: we're in beta and we know more about game design that Starcraft, even though the first game took years to develop. oh by the way we're all 19 years old and know everything.
That is not all that is in this thread.
And I am 30. THIRTY. Jesus I think I threw my back out with all those caps.
well you're 30 and, if you're acting as a rep from team liq, you guys are hilariously jumping the gun at this game, which isn't even out yet, and making assholes of yourself and possibly throwing a well built reputation down the game. congrats at not realizing that this game was made in 2010, not in the damn 90s.
Bountyface, you're being really harsh for no reason yourself. Maybe you should wait until a download link becomes available. Don't knock it till you've tried it
It got me good. I was going WTF. I thought that TL had given in to the SC1 only crowd.The KST time difference makes this 100 times more believable. Good job the photos look legit.
no i really should knock it, b/c since day one the 'pros' at starcraft 2 have been knocking the game despite the ridiculous amount of development and evolution that has occured in a substantially small time period. this period includes giant increase in micro, macro and overall interest in the game.
it basically reads as a giant "WHY CAN'T WE HAVE MORE STARCRAFT 1" mod than anything, and is just goddamn embarassing.
On April 01 2010 10:38 bountyface wrote: In this thread: we're in beta and we know more about game design that Starcraft, even though the first game took years to develop. oh by the way we're all 19 years old and know everything.
That is not all that is in this thread.
And I am 30. THIRTY. Jesus I think I threw my back out with all those caps.
well you're 30 and, if you're acting as a rep from team liq, you guys are hilariously jumping the gun at this game, which isn't even out yet, and making assholes of yourself and possibly throwing a well built reputation down the game. congrats at not realizing that this game was made in 2010, not in the damn 90s.
bountyface, you are not Pro enough to understand this.
wow i'm fucking stupid, this is an april fools joke. posted at 23:59. i may be drunk, but i deserve all the flaming and trashing that is about to come.
This is the meanest April Fools joke ever because unlike Blizz's that are so bizarre but obviously could never be real, you could see some people in the TL community actually wanting to do this.
I was SERIOUSLY gonna nerd-rage all over this.
On a different note, I am super excited to find out what Blizz's April Fools joke will be. No one does April Fools like Blizz.
This has been discussed in length on the public SC2 forums. High ground and the defenders advantage. Here we went for another compromise between the SC2 and SCBW mechanics: Attack up high ground will result in a 54% miss chance if the attacker does not have vision, and a 25% miss chance with vision.
OH NOES! You mean my units only has a 46% hit rate....as opposed to 0%!? This one gave it away for me.
On April 01 2010 11:27 Perimeter wrote: Lol yea right where do you download it? Stupidest thing I've ever heard. It's not even midnight yet, bad april fools
TL runs on Korean time, so it is in fact April Fools day if you check the calendar and the clock up top
On April 01 2010 11:06 bountyface wrote: no i really should knock it, b/c since day one the 'pros' at starcraft 2 have been knocking the game despite the ridiculous amount of development and evolution that has occured in a substantially small time period. this period includes giant increase in micro, macro and overall interest in the game.
it basically reads as a giant "WHY CAN'T WE HAVE MORE STARCRAFT 1" mod than anything, and is just goddamn embarassing.
i'm with you man, i'm emailing blizzard demanding legal action as we speak. i suggest you do the same
Gotta say im fuckin pissed. Why is TL doing an April's fool that creates some crazy excitement for a few minutes...only to reveal that its fake...so we can all feel like shit for quite some time after we realize its an april's fool? Was the purpose of this to ensure that we have a shitty hour today? (March 31st) fuckin bad taste.
Obviously that "Mod" is what any serious starcraft player has been hoping for since 2007...so to make lame jokes about it?! and whats wrong with the n00bs claiming this would have been a "terrible idea" since blizzard has put so much effort in making SC2?..... comments like that...on TL? really?
On April 01 2010 11:27 Perimeter wrote: Lol yea right where do you download it? Stupidest thing I've ever heard. It's not even midnight yet, bad april fools
May I remind you that TL operate on KST(Korean Standard Time)...
On April 01 2010 11:49 intrudor wrote: i wanna punch somebody
Me too man. Everytime I see unlimited unit selection a part of me dies.
Really, eventhough this an April Fool but I am pretty sure that like me, many old SC gamers really like most of the ideas from the OP. That why this year April Fool got so many people in the first place. I wish that Blizzard could just listen to us. Too much noob friendly will kill this game after a few years of release.. and atm SC2 cant even compare to WC3 in the level of excitement.
On April 01 2010 11:27 Perimeter wrote: Lol yea right where do you download it? Stupidest thing I've ever heard. It's not even midnight yet, bad april fools
What's not funny is the fact that the SSBM/SSBB community actually did do something similar to this (They actually heavily modified SSBB for competitive play). If TL followed in their footsteps I would lose all hope in humanity.
I called april fools as soon as I actually got to the page and looked at the changes made. I'm pretty sure that, whatever flaws SC2 may have we don't want to go back to basically broodwar =p.
Even though this made me cry big nerd tears.. There still might be hope for sc1 to be reborn in sc2. Obviously there will be something along these lines at some point after the game comes out. One of the things you should take away from this post.. besides team liquid can do anything they want.. is that there is a HUGE pool of players who would jump ship from sc2 vanilla to a mod in a heart beat.
First we didn’t think it would be possible to create SC2ProMod before the SC2 release. After all, Blizzard hasn’t implemented much of the game yet, and large parts of the Beta are protected against crackers. They did a much better job obfuscating their SLO’s for example. However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
Changed so that the default rally is a simple move command. Players can still choose to attack rally by a-moving their production buildings instead of right-clicking."
Lol I just got trolled so bad. I wasn't on TL today until like midnight my time and I went back to check through LP stuff and was thinking like "Wow way to fuck us MiR."
its April the 1st isnt it? seriously a joke. SC2 is still in beta and, the most important thing is, that blizzard would NEVER allow such a ''new SC2 for ''progamers'' '' see KESPA, see first ZOTAC Cup that was canceled, because they dont got any licence.
For me its to obvious- thats a joke. If not, roflmao at this all
This is pointless, why try alter the game when it hasn't been released yet? What's wrong with multicasting? You don't seem to like that the game has evolved(better user interface). What's the point of massing APM when you can achieve the same with less? I don't get the point of brainless massing and I will never play this mod, hopefully tournaments won't use it.
On April 01 2010 17:39 sNd wrote: This is pointless, why try alter the game when it hasn't been released yet? What's wrong with multicasting? You don't seem to like that the game has evolved(better user interface). What's the point of massing APM when you can achieve the same with less? I don't get the point of brainless massing and I will never play this mod, hopefully tournaments won't use it.
GOD damn it, it's 1st april, you got me big time :[
Lol you had me for a moment. Some changes seemed good, others acceptable, others were such obvious nostalgia trips that I wanted to throw up. Pro SC people were going to take my prize for the most closeted, reactionary and change-frightened group I'd ever seen.
This is great but I got some problems with it: 1) The Infestor should have a spell to defend your zergling army against ranged units. 2) DTs should morph into a dark archon again - it need nether skills nor attack, but it should be there! 3) Nukes should be integrated into the Planetary Fortess, so it huts your game to build them.
On March 31 2010 23:59 TL.net Bot wrote: Liquid`Tyler: Some cheesy players, eastern Europeans will probably not like it. Anyone with an understanding of the game will like it.
This is much alike from when Incontrol trolled Idras account and wrote some stupid things about European players. The comments and rage from people actually said something about people's view of him and what he could say.
The whole thing is a comment to Blizzard, especially the approving comments from users. So; "I approve of making sc2 a more competetive game than it is today!"
I can't believe so many people got owned by this ... but I'm having a hard time figuring out who is just playing along in the comments and who really believed the whole thing. I was reading it semi-seriously for a couple of paragraphs but I quickly realized it was BS when they started getting into some of the changes.
Also, it's more common to post an April Fool's joke before April 1 to fool more people. Although I know that it was April 1 TL time anyway, it is still something you have to watch out for.
However, after probing some of the less obvious registers it appeared that they forgot to properly pad a couple of the bigints on the D3D integration. From there, injecting a hook for SC2ProMod into the Hold-RIs was a piece of cake. The rest was straightforward assembly redialing.
Ok, now I just have to say it: I hate and love how so many ppl are so ignorant about time zones (90% of them americans, woooot). "Its not april 1st here so you fail so haaaard TL.!" Aaaaargh, that kind of arogance and ignorance makes me sad. Sorry for OT.
On April 01 2010 23:49 Olorin.SVK wrote: Ok, now I just have to say it: I hate and love how so many ppl are so ignorant about time zones (90% of them americans, woooot). "Its not april 1st here so you fail so haaaard TL.!" Aaaaargh, that kind of arogance and ignorance makes me sad. Sorry for OT.
Yeah.... plenty of Euros got hit with that too. Take it easy, k?
I think what really needs to be pointed out is the usefulness and reality that this toolmight be the most flourishing and important mod that starcraft 2 can use. I would take something like this over 'galaxy map editor' any day.
didn't know eastern europeans are cheesy :O i guess Tyler meant Poland by that.. since poland is top european sc country. (Russia doesn't count as europe )
Holy cow. I am so dumb. The whole time I was reading it, I was like.... are you guys serious?! and the Nony interview made it so much better. goddddd RRAGEEE
On April 01 2010 23:49 Olorin.SVK wrote: Ok, now I just have to say it: I hate and love how so many ppl are so ignorant about time zones (90% of them americans, woooot). "Its not april 1st here so you fail so haaaard TL.!" Aaaaargh, that kind of arogance and ignorance makes me sad. Sorry for OT.
Yeah.... plenty of Euros got hit with that too. Take it easy, k?
Yeah calm down... A lot of the posts regarding Time Zones just state that where they live it wasn't April Fools' yet. I didn't see many that said TL fails or anything... It's all in good fun anyways. Lighten up!
On April 02 2010 04:53 Newguy wrote: lol I totally fell for it at first, even with some of the changes appearing so dumb, hellions tier 1 :D. pretty awesome april fools joke though!
lol you had to think that nony isnt quite THAT much of an asshole. up until that point it seemed completely plausible.
On April 01 2010 23:32 Kishime wrote: April Fools or not, anyone who thinks TL can make a better version of this game than Blizzard is a complete TL fanboy/elitist/idiot.
I really hope you fail with this. Your idea is not developing pro gaming, it is sticking back to what's been tested with already existing game through the years. Cheers.
I really dislike this. It's arrogant and will alienate this community. I've seen the top level players: they haven't even scratched the surface of maximizing their play.
On April 02 2010 18:39 cartoon]x wrote: I really dislike this. It's arrogant and will alienate this community. I've seen the top level players: they haven't even scratched the surface of maximizing their play.
On April 02 2010 08:42 flikera.alex wrote: I really hope you fail with this. Your idea is not developing pro gaming, it is sticking back to what's been tested with already existing game through the years. Cheers.
On April 02 2010 18:39 cartoon]x wrote: I really dislike this. It's arrogant and will alienate this community. I've seen the top level players: they haven't even scratched the surface of maximizing their play.
On April 02 2010 08:42 flikera.alex wrote: I really hope you fail with this. Your idea is not developing pro gaming, it is sticking back to what's been tested with already existing game through the years. Cheers.
thank you for your feedback
Oh man that is great.
You guys really need to listen to the community. TL is basically the new KeSPA
On April 02 2010 18:39 cartoon]x wrote: I really dislike this. It's arrogant and will alienate this community. I've seen the top level players: they haven't even scratched the surface of maximizing their play.
On April 02 2010 08:42 flikera.alex wrote: I really hope you fail with this. Your idea is not developing pro gaming, it is sticking back to what's been tested with already existing game through the years. Cheers.
thank you for your feedback
Oh man that is great.
You guys really need to listen to the community. TL is basically the new KeSPA
We are listening and listening carefully. The feedback in this thread has been immensely helpful in the newest upcoming patch and edition of the SC2ProMod. Thank you everyone.
I really hope that Blizzard does implement some of the changes in this mod... Like NonY said, defender's advantage is extremely important for any RTS, and there are alot of useless spellcasters and whatnot.
On April 03 2010 01:07 TechnoBoy wrote: So it's not an april fools joke?...
It is a joke, not only are some of the changes outrageous, but there is literally no way to hook onto Blizz servers like that and use battlenet. Also, the fact there is no link on the site to actually download the mod.
The Lurker would be easy to re-implement, and it would be just as easy to swap the Marauder and Hellion (though it would, again, be just as easy to re-implement the Firebat, ignoring the Hellion altogether). All those units, including the Goliath (and Wraith) are available in the campaign and map editor. It would also be doable to make Stalkers shoot energy balls, though I don't think it would be very easy to bring back Dragoon pathfinding.
The impossible thing would be playing this "mod" using auto-matchmaking on an authorized Battle.net server. It would have to be a system built into TeamLiquid-made custom maps, which is fine cause tournaments use UMS anyway for the sake of observers.
On April 03 2010 14:04 dew wrote: The Lurker would be easy to re-implement, and it would be just as easy to swap the Marauder and Hellion (though it would, again, be just as easy to re-implement the Firebat, ignoring the Hellion altogether). All those units, including the Goliath (and Wraith) are available in the campaign and map editor. It would also be doable to make Stalkers shoot energy balls, though I don't think it would be very easy to bring back Dragoon pathfinding.
The impossible thing would be playing this "mod" using auto-matchmaking on an authorized Battle.net server. It would have to be a system built into TeamLiquid-made custom maps, which is fine cause tournaments use UMS anyway for the sake of observers.
On April 04 2010 11:47 Live_MusIc wrote: "Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it." Dude, kill yourself plz. You have proved u are a big retard calling all non-americans stupid.
On April 04 2010 11:47 Live_MusIc wrote: "Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it." Dude, kill yourself plz. You have proved u are a big retard calling all non-americans stupid.
OMG, if only this was really true...Too bad it's not. I'll be one of the few that admits to actually falling for this one, then getting my heart crushed after reading the feedback...-_-
On April 03 2010 14:04 dew wrote: The Lurker would be easy to re-implement, and it would be just as easy to swap the Marauder and Hellion (though it would, again, be just as easy to re-implement the Firebat, ignoring the Hellion altogether). All those units, including the Goliath (and Wraith) are available in the campaign and map editor. It would also be doable to make Stalkers shoot energy balls, though I don't think it would be very easy to bring back Dragoon pathfinding.
The impossible thing would be playing this "mod" using auto-matchmaking on an authorized Battle.net server. It would have to be a system built into TeamLiquid-made custom maps, which is fine cause tournaments use UMS anyway for the sake of observers.
thanks for your feedback
Lol.
I think this w hole thing was more easily believable because the date stamped isn't actually april 1st. Also the site time to begin with isnt US based.
First of all: Is this just a apirl fool? (I havn't download it yet.) Secondly, the most part of change notes seems to changing SC2 back to SC1, so what is the point?
gaaaaaaaaaaaaaaaay i was so excited i would DEFINITELY play this over vanilla SC2 man all of the changes were very good -_- i can't believe i fell for it. i talked to my cousin like an excited 5 year old who just got some icecream also i linked it to two friends ~~ i had to tell them SUP JK I GOT JUKED
Actually, a lot of people would like these changes (because they will make the game much more similar to SC1), so I bet something like this mod will pop up sooner or later :D
lol, i was about to write up a HUGE rant about this "promod" thing and how it would be bad and the ppl using it should stick to playing BW forever and blah blah till i read the comments.
On April 23 2010 17:37 Ballistixz wrote: lol, i was about to write up a HUGE rant about this "promod" thing and how it would be bad and the ppl using it should stick to playing BW forever and blah blah till i read the comments.
gg.
what this guy said... I read it all through after I read the article of LosingID8 and Day[9]'s trip to the HQ.... as the guys showed it to the staff who liked it and mailed it to everyone on blizz HQ and I just completely fell for it, rage started to build up, wtf if you want BW GO PLAY THAT! until I read the comments.... damn you Team Liquid, for being so dedicated
Modders did the exact same thing to Super Smash Bros Brawl to make it more like the competitive Melee, why not do it to SCII. Well done guys, I might try it out sometime.
Hopefully SC2 will be release as competitive and balanced where SC2promod will not be needed since I feel that the promod is a degrade to a broodwar version of SC2 in order to maintain the competitive and balance gameplay.
EX:
stalkers - dragoon lurkers mother ship removal thor - goliath 24 selection (I play starcraft because it requires more strategy and some microing but i believe that being able to select your whole army is all about strategy)
Honestly, I don't like SC2promod because it focuses on microing more than strategy. In war, a general is able to send all his troops to battle at the same time!) If you want to micro, go play WC3 because SC2 is all about strategy and some microing which makes it a fast pace game. I agree that microing should be an important feature since it helps decides the game outcome.
Liquid`Tyler: Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it.
Typical cocky american garbage.
Smart people will. ... south Americans will probably not like it
I hope this fails. And whoever said that fails at life. Stupid way to market you stupid MOD idea.
Liquid`Tyler: Smart people will. I think almost all the Americans will quickly move to this. The Koreans too will understand that this improves the game. Some cheesy players, eastern Europeans and south Americans will probably not like it.
On April 26 2010 22:08 Invisty wrote: This shit is fucking retarded. If I want to play SCBW I will, but isn't half the reason we're playing SC2 the fact that it is NOT SCBW????
LoL, Nony's comment was epic. This makes SC2 a whole new game, can't wait. I believe this will greatly improve SC2 in a competitive sense. I hope blizzard is taking notes.
LOL, I did not notice the date of this for i just found this thread today, i was bamboozled! damn you bamboozlers!! i thought the game was going to be split and ruined! lol
I feel just like i did when i found the landover baptist church wasn't real
On May 06 2010 23:36 MokuZ wrote: I can understand the need for balancing issues and what not, and I really believe this may be nessicary if blizzard intends to continue in it's current path of catering towards newer players, but really, think back to SC before BW,even to the release edition of SC. I'm sure any one can think of at least something that was outrageously broken then... Really I trust blizzard enuf to give them the opportunity to make the best video game ever made again, but why, in beta, do you feal the need to already denie them this opportunity.
Another thing that is really bugging me, why is there this "skill" that you ramble about. Is this really what separates the pros from the newbs? Is skill really being able to mutastack and snipe scurge and what ever other really awesome micro you can think of? The thing is this is not the most important thing in a game. To be able to better express your self in a game is what is necessary and some things like auto surround mite need to be removed, but not on the basis that it increases skill, but that it is limiting to a player because it provides less options. Something like auto collect for drones need not be removed because it doesn't limit options, you are just making it minutely harder for players. What is wrong with every one being able to use casters more effectively? It widens the failed for grater development of the meta game.
The thing is any thing you call "skill" is human attainable. One can think, "oh if i just spend 100 hours in the lab I can be pro at rever drops" or what have you. What I cant imagine is being able to bluff my 12 hatch on polars rhapsody in a ZvZ. Something like that is just unatanable with out what is true skill. You can't just attain unbeatable meta game through practice mode, true brilliance is seemingly unattainable. As SC1 has shown time and time again, when a semmling unbeatable plan comes out, some one finds a better build.
I'm not willing to jump on this bandwagon until the feature seems bleak and hopeless. But still I don't want to trash the whole project. It could become supper necessary and for that I will be immensity grateful that it was developed this early, but just don't go making mirco unnecessarily harder for no good reason, make it more skill based because it would other wise make the game more restrictive.
That is long
tl;dr:Give blizzard a chance. Micro should be about options. Metagame is what separates the pros form the gods.
I looove that there is still people who pop up from time to time and ask what people thinks about pro mod because they didnt see it was a april fools :D so funny hehe
On May 18 2010 03:20 cbkenned2009 wrote: Wow, I read this far past April 1st and thought it was real. If its an April Fool's Joke, take the website down lol.
Noo! Leave it up, the nerd-rage going on in this thread is hilarious..
ROFL I fell for it. Fuck I am a stupid retard. I was wtf how can they be so fucking stupid and what the fuck is this kind of an interview. I had to login and puke on this shit... and reliazed I got totaly cheeeeeeeeesed. Its hilarious. I am laughing my balls of.
1 year later, SC2 is in a broken state. Blizzard is full of bumbling idiots. just like with the change in map direction from Blizzard's map pool to community made maps, the community needs to organize and build up a pro mod to fix Starcraft 2.
edit: FML this is in the news section. I can't bump it up.
I know I'm a day early (april fools!) and this was a great prank but honestly, a promod could exist through customs, as usual it's all on the leagues that decide whether everyone switches or not.
On April 02 2012 04:41 Rabiatic wrote: lolol, I skimmed through this article two years ago and thought it was real. I didn't find out it was an april fools joke until today.
It originally wasn't an april fools joke. It came around during the beta/launch when all the brood war players were upset with how the game had turned out.
I just released a mod that takes the same name. While still a work in progress, its basic purpose is the same as this. I do not wish to completely change SC2, though. Please check it out! It also includes ELO ratings!