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On April 22 2010 01:39 lolreaper wrote:
You missunderstand me if you think that I want Zerglings to alone kill of M&M, I only wanted to point out that Zerglings alone can't kill M&Ms.
Idra: This can be said about any unit in the game, but in reality you need to flank alot to land blings+FG. Im not saying you need godlike micro to pull it off, all I say is that a-move doesn't work that well with a wall of Marauders protecting the Marines.
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pardon me, i forgot move commanding until you're near the marines. you have an easy to use spell that immobilizes them. it literally could not be easier.
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Just a passing thought but maybe the nerf on lings and changes overall are related to the paper mache like construction of buildings in sc2?
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The nerf on lings is only to balance out autosurround, which to be honest is not a fair balance. Lings are pretty much worthless vs good protoss because of forcefield anyways. Vs terran they have medivacs that can just outheal the dps of a ling. Combine that with the ball mechanic of ranged units and lings just don't do too much to bio armies. Vs mech they're a lot stronger though in my experience. Hellions can only kill so many and tanks will splash your own units regardless =/
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United Kingdom12012 Posts
On April 22 2010 01:53 IdrA wrote: pardon me, i forgot move commanding until you're near the marines. you have an easy to use spell that immobilizes them. it literally could not be easier.
Well, atleast I wasn't the only person who thought that.
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It's not exactly hard to get alot of lings now aswell, if you get to three bases, you can make like 4 larva worth of lings so 8 lings with all fo your larva from the queens if you don't produce drones from them, which late game you generally don't need to do.
That's the reason why I feel lings shouldn't be any more powerful than they already are, they're the cheapest unit in the game, easily one of the fastest and you can produce them so fast.
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Omg this was so good, i agree on everything.
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Not to mention ultralisks are completely fucking useless. Probably shoulda been highlighted a bit more specifically in the op, but it was mentioned.
Hive upgrades = useless. Cracklings aren't really viable anymore...they're pretty much reg-bw-lings with hive ups.
Ultras = useless thanks to TERRIBLE TERRIBLE damage from the stupid "number countering" system. Armor no longer means shit as all you have to ever do for any armored unit is to make an anti armor unit, be it: immortal, maurader, or OH WAIT, ZERG DONT HAVE AN ARMOR COUNTERING UNIT.
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excellent article, rightfully featured
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anyone else think making the majority of units just bigger in size would help abit? dont take away clumping or auto surround just make them bigger.
i mean i dont have a beta key, but it seems like bigger units would make "balls" less effective since it would be harder to get everything in range. it would take more positioning and less "stick everything into one control group"
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That ultra vs zerglings video was ridiculous. That was a good read, and kind of put my own thoughts together up on how I felt about the zerg at the moment as well. Hopefully, with what time is left on the beta, there will be some changes.
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iNcontroL
USA29055 Posts
excellent article. Well done.
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Agree with iNcontroL, great job.
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EXACTLY my thoughts on Zerg .
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After thinking about what I want to see change with\ zerg, yet still be realistic, here go my ideas/conclusions.
1: Crack! Needs to be buffed. Like a lot. Blizz needs to go too far with this one, at least at first. I want to see if throwing lings back into the mix at hive will open up more options with ultras, lord/ling, mass ling/roach, or something of that sort. If it works, cool! If not, we know we have some serious problems that need to be addressed in future expansions.
2: Make the Nydus Network the prereq for Hive, move infestor pit to Hive, combined with an cost increase on infestors. Then, give back a larger range for parasite, keep growth the same, and make infested terran an exploding heal for zerg instead of exploding damage. More movement options for zerg, allowing for players to pick offensive or defensive styles. Infestors at hive, combined with a cost increase allows for spell power-ups that add a bit more flavor to zerg beyond get infestors=growth the shit out of MMM.
3: Do something with corruptors. Right now, they only seem to be useful as the prereq for broodlords, and not as actual AA units (just my observations, I could be wrong, I dont have a key). Perhaps add spawn broodling to the corruptor in addition to an AA damage buff. That way corrupters actually make sense as the devolved forms of broodlords.
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Interesting analysis and yay for my ultra vs zergling video.
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Its been stated before that you shouldn't post how you think the game should be if you don't have a beta key. The fact you think infested terrans still explode and your woeful ignorance of corruptors is a perfect example of this.
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On April 22 2010 03:24 Two_DoWn wrote: After thinking about what I want to see change with\ zerg, yet still be realistic, here go my ideas/conclusions.
1: Crack! Needs to be buffed. Like a lot. Blizz needs to go too far with this one, at least at first. I want to see if throwing lings back into the mix at hive will open up more options with ultras, lord/ling, mass ling/roach, or something of that sort. If it works, cool! If not, we know we have some serious problems that need to be addressed in future expansions.
2: Make the Nydus Network the prereq for Hive, move infestor pit to Hive, combined with an cost increase on infestors. Then, give back a larger range for parasite, keep growth the same, and make infested terran an exploding heal for zerg instead of exploding damage. More movement options for zerg, allowing for players to pick offensive or defensive styles. Infestors at hive, combined with a cost increase allows for spell power-ups that add a bit more flavor to zerg beyond get infestors=growth the shit out of MMM.
3: Do something with corruptors. Right now, they only seem to be useful as the prereq for broodlords, and not as actual AA units (just my observations, I could be wrong, I dont have a key). Perhaps add spawn broodling to the corruptor in addition to an AA damage buff. That way corrupters actually make sense as the devolved forms of broodlords. Corruptors are still excellent AA, I like them for support for broodlords. In addition, the corruption ability is actually really useful, even midgame for fortresses and such. Lategame, corruption just makes the final blow that much more potent.
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I like how you name Stalker amongst the "insane support DPS" when in fact they have roughly the same DPS as a drone.
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I don't mean to troll but you were never a B/B- "SC1" player so please don't mislead. Try C+ best @ 35% win ratio.
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