Homecoming: Liquid` to Korea! - Page 22
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l10f
United States3241 Posts
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Hesmyrr
Canada5776 Posts
I know such type of comments are generally inappropriate, but considering the nature of the news... YEEEEEEEEEEEEEEEEEEEEEEEEAH!! | ||
Stenstyren
Sweden619 Posts
None of what you're saying seems to have a strong underlying logical foundation. You're leaping around making arbitrary claims based on God knows what and drawing conclusions from your own flawed analysis. I'd talk more about this, but you've apparently peaced out of this thread. I just don't want people taking this horrible line of thinking as a reasonable interpretation of what's going on with the blooming SC2 competitive scene. I would say that Starcraft2 requires just as much or even more skill then SC:BW. In SC:BW, skill=apm and micro, a good player is a player who can manage to produce out of 20 barracks at the same time as he is killing lurkers with his giant ball of marines. Skill in SC2 is creating an amazing tactic, something that I think have been missing from the BW pro scene for quite a while. Everyone knows every strategy and the "new" strategies are just copies of things people did a few years ago. Sure, reaver/shuttle micro is fun to watch and makes you amazed but so far SC2 has produced games that are more fun to watch in their entirety since so much is up to the tactics. Comparing players like TLO and Flash is impossible, Flash has practiced everything he does 10k times and never does something without thinking about it for a few weeks. Strategically, Flash is not very skilled. Everything he does he has been taught from previous progamers. TLO is very spontaneous and does things on the fly, he invents new strategies. Tactically, TLO is not as skilled as Flash. His tanks does not always stand in perfect positions, sometimes he does build two infestation pits. Both these players are immensely talented, but in different ways. I have thoroughly enjoyed the SC2 betaphase where in half a year we have seen an evolution of strategies that is about the same as the evolution of BW tactics since NaDa was da shit. Could you give examples of what you think makes the game easier? Things such as auto-mining and producing out of several buildings at once I can agree with but apart from that? I already posted in this thread, but again; LIQUID FIGHTING!! Perhaps thehandsomenerd.com can design some spacesuits? | ||
sva
United States747 Posts
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Lafingas
United States42 Posts
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jackofclubs81
United States196 Posts
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crms
United States11933 Posts
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MetalSlug
Germany443 Posts
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SaftKalasEmil
Sweden213 Posts
3...2...1... LIQUID FIGHTING!!!! | ||
hyst.eric.al
United States2332 Posts
congratulations, TL! LIQUID FIGHTING! | ||
Liquid`Zephyr
United States996 Posts
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Alou
United States3748 Posts
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Pufftrees
2449 Posts
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DemiSe
883 Posts
TL HWAITING!! | ||
Nithix
United States184 Posts
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Malinor
Germany4701 Posts
I am very impressed right now, good luck to all of you. | ||
FarbrorAbavna
Sweden4856 Posts
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tree.hugger
Philadelphia, PA10406 Posts
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Motion
Germany183 Posts
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tyr
France1686 Posts
Good luck and have fun guys! :D | ||
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