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On June 30 2009 08:18 invy wrote: Its simple. zerg need Dark Swarm spell, and in the right time. Todays ZvT without Dark Swarm is instant loss late game. Thinking of it, Zerg strategies vs Terran are evolved around survive-delay-defend-turtle-whatever untils dark swarm comes out. No DS == imbalance that we see in sc2.
Or for change make hidras useful vs marines...
You do know there was a time Zerg made Defilers pretty much as often they made Queens, right? Point is, the game evolve, and new strategies are made as the players get better and better. I doubt anyone played SC2 enough to have discovered a alternative strategy, like Defilers in SC1. Something imba is found out, and later on people find out something on the other side to defend against it, like the Orc vs NE matchup.
I say people should play a lot more SC2 before changing too much the balance.
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United States17042 Posts
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what's the scoop on vikings? they just not get much use since infantry is so powerful and the other factory stuff isn't worth bothering with?
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Zatic, how useful is the mothership? 0_0
I honestly think it should be a campaign only unit.
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I still like the buffed storm.
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If the tech isn't too late, could you make it so the hatchery has a "spawn larvae" tech or something that techs for the queen? So that it would take 1 minute or so to research, thus it would be more beneficial to lay down a hatch instead? Make it cost something like 50 minerals 50 gas or something, just so that it's delayed enough to the point where you have decided to build a geyser or something.
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Can Zerg use the Infestor 100 dmg instant ae ability + Hydra/Lurker to fight later game Terran army?
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Thx man really hyped about Beta XD
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Hong Kong20321 Posts
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good read, interested to see how your perspective progresses
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What I've been seeing lately from a few reports is that zerg rapes early game but sucks late game. This is a very bad way to go about balancing, all races should be equal at all points in the game, it's stupid if a game goes late game you always know the zerg will lose, it will just degenerate into a rush fest from zerg and a turtle fest from whoever they're playing.
Unit response is cool to hear about, they really do need to work on that, it's one of the things that made SC micro so godly. If the rest of the game is fast (and mutalisks respond fast) why can't every unit be like that? I am optimistic on the future of this game, the flood of info in the last 2-3 days has made me really keen for beta and release hopefully at the end of this year.
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Good read. It's a pity about terran metal and crappy micro.
I'm also hesitant about weak ultras. I would rather have power over burrow any day.
Thanks though, I'm excited to see how things start shaping up with beta.
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On June 30 2009 10:11 nataziel wrote: What I've been seeing lately from a few reports is that zerg rapes early game but sucks late game. This is a very bad way to go about balancing, all races should be equal at all points in the game
Thats impossible, and it doesn't work like that in SC1 either. All races are not equal at all points in the game. E.g. late game Terran gets very little and zerg gets access to awesome Hive tech. Yet game is still balanced even late game because of how the mid game plays out.
Anyway, I hope its not so extreme that Zerg just rolls over and dies late game. A better and more realistic thing to hope for is that all races are viable at early game, mid game and late game. They will never be equal at all points.
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thanks for the writeup. however, every article i read is making me feel more and more worried about sc2
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The micro issue is most probably going to be fixed - I'm 100% curtain of this. With that and some (as it seems now) fixes to macro Starcraft 2 will be the best RTS to be released to date game play wise, but the thing I don't understand is why does not blizzard let in 20-100 people for early beta testing - Closed beta or hell even exclusive alpha testing by those who have contributed and played the game and have time for it to be played? It must be so so much easier to NDA that shit and let the selective players play with blizzard employees and help improve the game. I Don't think blizzard employees and friends/family can see or "feel" the needed changes before public beta. I think with this "idea" the development of the game as of this moment will be faster and much more stronger.
This must be a smarter idea to load maybe even 5% of the upcoming years of patching to have done certain things before hand.
And thanks for the great read. Seems like you actually should be one of those persons I'm talking about in my rant.
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Thanks for the write-up.
I can imagine myself nerd-raging really bad over auto-surround. Hope they fix it asap.
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Nice writeup, though the micro issues you listed are quite worrisome. Obviously some of them will be addressed, but I definitely hope blizz pays attention to the things you single out because they are very significant issues.
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Thanks for the article, zatic.
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