Stratwatch - Analysis Video Series - Page 3
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clickrush
Switzerland3257 Posts
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RaptorZGaming
59 Posts
On June 14 2016 02:43 clickrush wrote: I'am thinking of Zen as a second support instead of mercy in koth not as a solo support. I feel like his ult provides much more reliable protection against combos because he is invulnerable and doesnt have to hide for it. Mercy needs to stay alive for the whole combo, which is way harder to pull off and more situational. Anything that can burst down targets quickly would be more preferable in my eyes instead of mercy. For example roadhog has good sustain and can instantly kill most targets very frequently which is much more impactful on koth than a bit more sustain. Apologize for the later response had a cast today. I agree with you on the theory level and although this discussion occurred before the patch, the patch helps your point. We will see when more competitive matches are played but Zenyatta might see a lot more play and get experimented with as Widow cannot 1 shot kill with a body shot anymore. Given your logic I think it will be very interesting to see where teams take the new patch. On a personal level I think we will still see Mercy Lucio on KotH but might see him on maps like Numbani where the offense comp tends to have a genji often. However we might just see what your talking about this weekend. Again sorry for the later response and lack of ideas added to the discussion. Between casting and the new patch I haven't had the time to add to this. I am very excited to see how competitive players look at mercy vs zen in the new patch. | ||
clickrush
Switzerland3257 Posts
By the way what do you think about that restriction? I believe it makes for far less compositions and less cheeses, which makes watching the game less exciting overall. I think it is good to have *some* games with that restriction so players do not tunnelvision on a few heroes and other heroes get discovered more. Outside of that I don't think it adds anything to the game. | ||
RaptorZGaming
59 Posts
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Taiche
France1963 Posts
So I just wanted to drop by and say thank you for your vids | ||
RaptorZGaming
59 Posts
On June 17 2016 07:40 clickrush wrote: I can't be bothered to find the exact game but it was recent on Lijang Tower I believe where (I think Envyus) used Zen and competely countered a Zarya blackhole. The advantage is that he can still cast his ult if he gets caught by it. Also Roadhog seems to get more attention lately I think because people figured that the best you can do vs double sustain is to just burst one target down quickly. He also shines vs teams that don't have a particularly high damage output (2 tanks 2 supports) and with Fan the Hammer not being as effective vs tanks anymore I think he will get picked more often now, probably even without the 1 hero restriction. By the way what do you think about that restriction? I believe it makes for far less compositions and less cheeses, which makes watching the game less exciting overall. I think it is good to have *some* games with that restriction so players do not tunnelvision on a few heroes and other heroes get discovered more. Outside of that I don't think it adds anything to the game. I just casted some games today for the SSL and there was actually a few games of Zenyatta (and on KotH). In this vod at 2:21:08 Kamaz Uses Zenyatta. A game to watch for it. I will input more on this throughout the weekend as I watch Gosu Gamers, cast, and study for stratway 9. As for your second point. I think for now it is sadly necessary. I 100% agree that in theory a 2, 3, or no hero limit would expand the potential for strategies and viewer experience. However as it stands it wasn't even strictly double McCree that prompted the change. Double Winston is also something uniquely hard to balance right now because 2 winstons do 108 damage per second and will shred a mercy in no time flat. So While I agree that overall its not the best method, is the as it stands the only method that gives players the room to experiment. We wouldn't be seeing as much Pharah if you could grab 2x McCree and a soldier or Widowmaker, and other such instances. In time I hope that the balance of the game and the way compositions are discovered allows for multiple heroes, but honestly its just not there right now. Tl;dr - I don't like it personally, but its logic is undeniable and until there is more balance it is the way to go. P.s. apologize for the shorter response busy with casting this weekend On June 18 2016 05:57 Taiche wrote: OK it's been a while since I posted here for the last time but I started playing Overwatch with the open beta and I'm trying to improve myself a lot. So I just wanted to drop by and say thank you for your vids Thank you so much! I really appreciate this! I love doing the series and knowing that this series is a place you go to improve makes it all worth it! I love learning overwatch and growing as an analyst/caster but knowing I can help others really is why I do the series. Thank you for your time! | ||
RaptorZGaming
59 Posts
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RaptorZGaming
59 Posts
Summary: This episodes looks at 5 games from the OG Invitational and Alienware monthly cup to find the core comps tactics and strategies for attacking on Gibraltar. This episode covers all three points, and hopes to highlight how different the first point is for the last two. | ||
RaptorZGaming
59 Posts
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clickrush
Switzerland3257 Posts
You showed some nice examples and ways to think about positioning. But I believe there are some fundamental aspects of positioning which alot of good players know intuitively but aren't covered in the video. You mention "angles" in some places of the video but what is a good angle? I for example only started playing shooters fairly recently (1+ year or so CS:GO) and I'am already pretty old for a gamer. I would like to know more about which angles are good in which situation because I think there are some fundamentals applied and combined here. I think the concept of positioning relates best to Mercy, because that is literally the only thing you do with her, so your success is based practically solely on that. But her positioning is very different compared to most damage dealing heroes. I would find it interesting what you can say about Mercy positioning. You showed alot of good examples and concepts about good positioning but didn't really touch on bad positioning, except for mentioning it. I think there are alot of bad habbits a player can have which can be identified. Often players tunnelvision completely on a way to position for example: * always trying to come from behind, because it is easier to kill an unaware target, but this is situational and requires map awareness so you can decide wether or not you can pull it off and the timing of it etc. * always backing out because of fear of getting hit, overly defensive positioning leads to you having less information and less overall impact and even if you close in again you decreased your chance of getting a good angle on someone because you don't know where ppl are etc. * always getting in the face of people, happens especially with bad aimers and is often paired with jumping and moving around like crazy. But as you already covered in a previous video: It is very easy to improve aiming rapidly with a little practice (in practice range for example because it lets you focus on that single thing) if you have relatively bad aiming. * often people move generally too much around just because they get bored and out of bad habit instead of just staying on a good spot * in the contrary there are players who will tunnelvision on a position completely and always try to get to the same spot which can be easily abused | ||
RaptorZGaming
59 Posts
@Clickrush I haven't had the time to sit down and give your post a proper response. But I wanted to say that I agree with what you are saying. I especially agree with your point about not covering angles completely. I just kinda brushed over it. I hope to revisit the topic in the coming months and definitely cover angles. All of the bad habits you mention are definitely worth noting. Honestly I kinda wish I could just add some of things you said to the video Again apologize for the shorter response, been a crazy weekend! I can't stress enough on point you are about this though. Edit 1: Would like to clarify on your points that this all goes back to situational awareness. Which is something I need to cover in future self-improvement episodes. I will probably be using some of these examples you present as they are good examples of positioning situations that can be good or bad depending on the conditions. Thank you for your contributions and thoughts to the thread. They are really helpful and insightful! :D | ||
RaptorZGaming
59 Posts
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RaptorZGaming
59 Posts
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RaptorZGaming
59 Posts
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RaptorZGaming
59 Posts
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RaptorZGaming
59 Posts
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TehRei
Sweden261 Posts
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