http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/
You can use that to play UMS online with friends...
Forum Index > SC2 Maps & Custom Games |
ndai
United States45 Posts
http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/ You can use that to play UMS online with friends... | ||
Skee
Canada702 Posts
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Prem_
United States85 Posts
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FortuneSyn
1825 Posts
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Shiladie
Canada1631 Posts
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jalstar
United States8198 Posts
well done | ||
ungood
United States75 Posts
On May 01 2010 00:48 Volshok wrote: My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing. Also; have you tested Stalker Blink range on the map? I have tested stalker blink range. That's actually why there is so much empty space between mains. Stalkers can blink a _LONG_ way. I'm not sure if I should make the area between mains non-buildable. With the way I'm planning on blocking off the new expansions, it'd be pretty hard for a terran player to hold both their main and their natural, so it may be a moot point. On May 01 2010 00:54 LuDwig- wrote: haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused On May 01 2010 02:46 Shiladie wrote: Definitely an interesting map, the functionality you mentioned of removing the main of somebody who isn't there, does that force it to be a UMS map? or can it still be hosted as a melee map? There are 16 mains, so 1 of them will always be empty. The way I have it currently it's a UMS map, and there is a trigger that removes any main that is not filled with a player. I'm trying to figure out a good way to make it a normal Melee map and still account for the missing player w/o giving any player too big an advantage. Thanks again everybody for the feedback. | ||
junemermaid
United States981 Posts
mmp wrote: It's like Blood Bath, only 3.75 times more awesome! lmao this thread is really good... this is quite possibly the greatest idea ever conceived | ||
Ryuu314
United States12679 Posts
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Husky
United States3362 Posts
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Kenpachi
United States9908 Posts
ASIFNQETBNQEIGMEFGIDGNUMSDM MIND OVERLOAD.. MUST.. UPGRADE.. COMPUTER.. MUST.. MAKE.. MAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! | ||
mucker
United States1120 Posts
On May 01 2010 04:06 ungood wrote: Thanks Kirtar for testing the reapers. That was next on my list. I'll need to figure something out, but some clever pathing could work. Show nested quote + On May 01 2010 00:48 Volshok wrote: My only concern with this is Terran building lifting. Maybe have the area around the tower be unbuildable, and put rocks to the natural expo? Otherwise I could see a Terran player lifting his first rax over the rocks and holding the other players choke, while FE'ing. Also; have you tested Stalker Blink range on the map? I have tested stalker blink range. That's actually why there is so much empty space between mains. Stalkers can blink a _LONG_ way. I'm not sure if I should make the area between mains non-buildable. With the way I'm planning on blocking off the new expansions, it'd be pretty hard for a terran player to hold both their main and their natural, so it may be a moot point. Show nested quote + On May 01 2010 00:54 LuDwig- wrote: haha this map seems real funny XD i hope it will included in bnet map pack for ffa but i suppose you need some work for balance...and I have counted 16 main...Aren't they 15 ? little confused Show nested quote + On May 01 2010 02:46 Shiladie wrote: Definitely an interesting map, the functionality you mentioned of removing the main of somebody who isn't there, does that force it to be a UMS map? or can it still be hosted as a melee map? There are 16 mains, so 1 of them will always be empty. The way I have it currently it's a UMS map, and there is a trigger that removes any main that is not filled with a player. I'm trying to figure out a good way to make it a normal Melee map and still account for the missing player w/o giving any player too big an advantage. Thanks again everybody for the feedback. Maybe just go for 14 player? Love the concept, could lauch a whole new mini-tournament map genre... | ||
Jdanzi
England78 Posts
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OmasN
United Kingdom170 Posts
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EleanorRIgby
Canada3923 Posts
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Wajinki
United States1 Post
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im a roc
United States744 Posts
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Senx
Sweden5901 Posts
On April 30 2010 16:22 qxc wrote: IMO we need epic 15 man game w/ high level players on this. That would be an awesome game to play/spectate lol this :D Showmatch epicness Impossible to commentate on though :D | ||
Kenpachi
United States9908 Posts
On May 01 2010 10:23 Senx wrote: Show nested quote + On April 30 2010 16:22 qxc wrote: IMO we need epic 15 man game w/ high level players on this. That would be an awesome game to play/spectate lol this :D Showmatch epicness Impossible to commentate on though :D i think Spectators can still join. and there was a betting function? | ||
Cleomenes
United States138 Posts
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