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IMO you're wrong here. Against Hellion harass placing the creep tumor at the right place and time is often absolutely crucial... Building workers is also crucial but not explicitly listed. I think the idea is that it doesn't require minerals/gas/supply to create. I agree that Creep Tumors can be crucial, but they are generally just advantageous. Anyway, presently (assuming they will no longer cause exceptions) you can just remove them from your build order later.
In a semi-unrelated note, I have noticed that on custom build orders (that are on the lengthier side, at/around the objective cap) the complete list of orders do not show up in their entirety, nor does the objective list scroll or update in any way as objectives are completed. It could just be me, as I haven't seen anyone else mention this problem, but I wanted to make a note of it. From what I understand (xorpwnz will probably correct me if I'm wrong) custom build orders only record the first 15 steps.
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Just a couple of other suggestions for your map (I love what you've done so far!):
1) Once you open up the wave configuration, there is no way to get back to the main menu.
2) I think it's already been mentioned, but it would be nice if we could practice some later pushes as well. The 7 minute mark just seems too short sometimes.
-----one idea is to let us have more then 3 attack waves, and increase the time from 7 all the way up to 15 minutes.
-----Also, maybe an option to not show the score screen, but let us play until we deside to finish. So maybe make a checkbox on the main menu to allow us to play past the 7 minute mark without having the score screen pop up at the end (we can always reset everything with the chat commands you already have built in.)
At any rate, keep up the great work! I've been playing around with Yabot pretty much every day since I found it on here.
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I love this map but I think it could benefit from having a split-practicing option. I dunno about everyone else but sometimes I just wanna practice my splits and having a quick reset button would be awesome.
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Anyone else always get a time error when the game reaches 7 minutes?
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sc newb here... Im playing the 13gate protos build.
In my score page it says I build my first pylon at 9/10 100 0 but the target is 9/10 0 0 What I do I that I as soon as by nr9 probe is under construction I place my first pylon as soon as I hit 100minrals.
Is this a bug or have i missunderstood this whole concept of 9 pylon?
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On June 20 2010 02:39 teemh wrote: Anyone else always get a time error when the game reaches 7 minutes?
Are you playing as Zerg? There is a bug currently if you research burrow or place any creep tumors, which results in an overflow error when the score screen pops up.
On June 20 2010 03:30 didimau wrote: sc newb here... Im playing the 13gate protos build.
In my score page it says I build my first pylon at 9/10 100 0 but the target is 9/10 0 0 What I do I that I as soon as by nr9 probe is under construction I place my first pylon as soon as I hit 100minrals.
Is this a bug or have i missunderstood this whole concept of 9 pylon? Ideally, you want to build things as soon as you have the minerals for it. So while your 9th probe is building, as soon as you get 100 minerals, make your pylon.
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jpaugh78: yeah, im building the pylon when im at 9/10 and have 100minerals(ie the earliest possible moment), yet the target says 9/10 0 0 and that i built it at 9/10 100 0 (wich is true if you include the cost of the pylon before its built)
seems like a bug?
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new bug.
playing as zerg sometimes the "z" key doesn't work in game.
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There is a pylon missing in the 10 gate build for p Keep up the good work new p builds are great
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can you please extend the play time and push times? The build order recording thing can end at 7.mins but it would be nice to be able to test late game army compositions too.
Thanks for making such an awesome map!
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Is it possible to make it so you can enter custom times for the enemy waves to come? Sorry if this has already been asked, didn't want to read through 11 pages.
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Najda if you click the times in the wave select screen you can customize when they arrive. I use this when I want to defend against a big push and want more units than is allowed per wave.
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On June 20 2010 03:55 didimau wrote: jpaugh78: yeah, im building the pylon when im at 9/10 and have 100minerals(ie the earliest possible moment), yet the target says 9/10 0 0 and that i built it at 9/10 100 0 (wich is true if you include the cost of the pylon before its built)
seems like a bug?
When you see a target of 0, that basically means N/A or ASAP. As the build orders are refined, we'll try to include mineral targets for each of the steps.
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I will try this one, although I'll have to repeat the part in the video where it explains the build order -objective- copy pasting part...
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wow this sounds awesome. def gonna try it - thanks!
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Looking forward to seeing the new version :D
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O_O
*slowly claps anonymously* Wow, I'm definitely going to try that new version out! Can't wait :D
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I think it would be nice to add more attack waves for computer (like 5 instead of 3). When you remove objectives list there's still a sound that comes from that and it's annoying me a little bit. And when you can remove objective list wouldn't it be nice to be able to remove the clock too? Also computer doesnt use spell casters, but I dont know can you chance that.
If you could do those changes this would be perfect program at least for me.
Keep up a nice work! This is so awesome
Edit: I found a bug where all computer waves come at same time. It looks happening when waves are close each other. here's one examble of 10 gate waves were this happens:
-cb 1 017 | 10 Gate | Protosser | For computer on Blistering Sands | 107 1 26 0 13 0 13 1 | 122 1 26 0 13 0 13 1 | 139 1 26 0 13 0 13 1 | 6 | 0 | 0
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Where do you install that YABOT? Under SC2 folder? Why after dragged and dropped, it got stuck at the SC2 mini logo and wouldnt wanna start?
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On June 24 2010 03:01 Crywolf wrote: Where do you install that YABOT? Under SC2 folder? Why after dragged and dropped, it got stuck at the SC2 mini logo and wouldnt wanna start?
Presumably you are using Windows. Drag and drop one of the maps on the SC2 Editor icon, or lunch the SC2 Editor and open chosen map. Click the "Test Document" button on the tool bar (should be the last button on the toolbar) and you should be all set.
P.S. I've tested it one more time and looked in the network sniffer data. Standard launcher tries to do some sort of network communication to Blizzard servers and that one is not responding. That is why the mini logo stays for a long time. But it goes away eventually. Same happens when you simply launch the game.
Above method gets rid of this problem.
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