[MOD] Yet Another Build Order Tester (YABOT) - Page 21
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xorpwnz
United States185 Posts
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DirDirDirty
United States19 Posts
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sob3k
United States7572 Posts
On August 03 2010 14:19 DirDirDirty wrote: I am entirely lost on how to actually get this working ingame. I downloaded from the website, and on the site it says simply drag the map over the SC2 icon but when I do that it doesnt do a single thing. Is there a folder I need to put these in and then access ingame somehow? just open it with the map editor and then hit test map. | ||
Saracen
United States5139 Posts
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DirDirDirty
United States19 Posts
On August 03 2010 14:22 sob3k wrote: just open it with the map editor and then hit test map. Awesome, thank you. | ||
Whalecore
Norway1110 Posts
I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all. Anyone else noticed this? Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice! | ||
xorpwnz
United States185 Posts
On August 04 2010 22:06 Whalecore wrote: I love this project, keep working on it man! I've had some problems with the hard AI though. While the very hard AI seems to be able to execute any of the included builds, the hard AI will do weird things instead of following the build it's been told. An example: I was playing vs the Terran emp/bio build on very hard, I noticed he had way too many units too early, so I found out the very hard AI was cheating. But other than that, it did everything like it should. So I restarted and went with the hard AI instead, but it didn't follow the build at all. Anyone else noticed this? Edit: I think the reason the hard AI started doing weird things was that I scouted him actually. By not scouting him, and instead using the -c.cheat.givemeopponentsvision command to give me vision of his base, I saw that he did the build perfectly. Nice! Actually what probably happened is that when you scouted him, you accidentally got in the way of one of his construction steps. Unfortunately when this happens, the build order gets stuck and then Green Tea AI takes over doing it's own thing. | ||
AirbladeOrange
United States2566 Posts
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xorpwnz
United States185 Posts
On August 06 2010 02:27 AirbladeOrange wrote: I am unable to change races when using YABOT. What's the deal?! You can choose your race by using the drop-down list at the top of the build order listing. | ||
VelRa_G
Canada304 Posts
Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface. The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool. | ||
Dionyseus
United States2068 Posts
On August 03 2010 03:13 xorpwnz wrote: Hey guys, I just finished the single player campaign, so now I'm going to work on the map and get it updated. I will be adding settings for "Easy AI" and "No AI" for people who just want to practice learning some build orders without interruption. I hope to also get some updated build orders into the map. What did you think of the single player campaign? | ||
xorpwnz
United States185 Posts
On August 08 2010 13:49 VelRa_G wrote: Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible. Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface. The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool. I will definitely take these comments to heart for the next version. I just (a few seconds ago) released version 1.0, which adds a "No AI" difficulty setting if you want to practice your build orders undisturbed. I will think about adding a "basic" mode, which is a really good idea. However, in the mean time, if you choose the freestyle build order for yourself and no AI, I would consider that the basic mode... would you agree? Just typing "-r" to reset is easy enough I think, but I could add an option to quickly change races. Something like "-r t" for Terran, "-r p" for Protoss, etc. that defaults to the basic settings and resets the map. | ||
Spooney
Romania3 Posts
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Janhaus
13 Posts
Thanks for releasing V1! Q about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat. | ||
Quepp42
United States96 Posts
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xorpwnz
United States185 Posts
On August 10 2010 12:41 Janhaus wrote: Thanks for releasing V1 about the YABOT Build Encoder v2.0...in both browsers that I've tried, firefox and IE, the dropdown menu under the 'Step' column for, say, a Bldg is a long string like YABOTBuildEncoder.GameUnit...and I can't see anything else after that. Is it possible to remove this first part of the text so that it shows like just Assimilator? Otherwise I have to click one, hit esc to see which item I selected, and repeat. Thanks for letting me know... it's fixed now! On August 10 2010 13:12 Quepp42 wrote: I would just like to thank you for all the hard work! This is truly a fantastic tool and greatly appreciate your contribution to the SC2 community! Thanks so much!! | ||
mcneebs
Canada391 Posts
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Barter
Brazil15 Posts
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xorpwnz
United States185 Posts
On August 11 2010 00:26 Barter wrote: Is there any way to play this map while connected to battle.net? I am currently looking into ways to make the map flexible enough to allow any number of human and computer players, but for now it is an offline only map. | ||
Raelcun
United States3747 Posts
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