now get the map on europe and i'm happy
[MOD] Yet Another Build Order Tester (YABOT) - Page 25
Forum Index > SC2 Maps & Custom Games |
OverLulz
Germany75 Posts
now get the map on europe and i'm happy | ||
Scottymc
Australia134 Posts
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roon
2 Posts
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jpaugh78
United States179 Posts
On September 02 2010 23:25 roon wrote: How much work is it to Publish a map or is it just a matter of uploading it? EU needs this feature Unless they changed something, publishing is just the simple process of opening the map in the galaxy editor, and there is an option in there to publish the map to Battle.net. So somebody with the EU client just needs to do that. There may be regional settings somewhere that may need to be tweaked, but I'm not sure. | ||
xorpwnz
United States185 Posts
On September 02 2010 07:25 Scottymc wrote: xorpwnz Where can i donate money to help you make these maps? There is a donate link on the top right of the sc2mapster.com page http://www.sc2mapster.com/maps/yabot/ On September 02 2010 23:56 jpaugh78 wrote: Unless they changed something, publishing is just the simple process of opening the map in the galaxy editor, and there is an option in there to publish the map to Battle.net. So somebody with the EU client just needs to do that. There may be regional settings somewhere that may need to be tweaked, but I'm not sure. Okay so if anyone from Europe and Asia would like to help publish these, please send me a PM and I will arrange to send you the MP versions to publish | ||
Dreadwolf
Canada220 Posts
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dabom88
United States3483 Posts
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chocopan
Japan986 Posts
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xorpwnz
United States185 Posts
On September 03 2010 07:08 Dreadwolf wrote: I tried to use this for the first time today and i was wondering, how to do chose my race? When you first run the map and choose the advanced mode, which ever race's build order you choose will be your race. Otherwise, you can use the "-r t" reset command to be Terran, "-r p" to reset as protoss, etc. On September 03 2010 07:30 dabom88 wrote: Is there any way I can control where I spawn on the maps? Right now it's randomized... I may add an option for this later. | ||
ouranos
Australia2 Posts
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Merlinius
62 Posts
Some issues I have: 1. The AI simply doesn't attack in rush builds. In 6 pool for instance, it doesn't attack when it should, so there is really no point in telling him to do this build. It has nothing to do with me having too strong of a force, or interfering with his build. It doesn't even attack when I stay idle in my base. How can you force the opponent to attack? I read there is (was?) an option for this but there is no info on this on your website. 2. When I tell the AI to do a random build, it executes very, very strange build orders. Like gateway + 2x cybernetics core. Or immediately building 2 spawning pools as zerg. Or building a nexus at his natural at 16 supply, but placing it very strangely, not directly at the minerals. At least on hard difficulty. 3. One more question: Why does yabot show my APM way higher than blizzard's APM stat? | ||
Nightmarjoo
United States3359 Posts
On September 03 2010 22:30 Merlinius wrote: Hey, first of all thank you for all the effort you put into this. Some issues I have: 1. The AI simply doesn't attack in rush builds. In 6 pool for instance, it doesn't attack when it should, so there is really no point in telling him to do this build. It has nothing to do with me having too strong of a force, or interfering with his build. It doesn't even attack when I stay idle in my base. How can you force the opponent to attack? I read there is (was?) an option for this but there is no info on this on your website. 2. When I tell the AI to do a random build, it executes very, very strange build orders. Like gateway + 2x cybernetics core. Or immediately building 2 spawning pools as zerg. Or building a nexus at his natural at 16 supply, but placing it very strangely, not directly at the minerals. At least on hard difficulty. Hah be careful what you wish for (random)! | ||
Stibbs
Australia3 Posts
On September 03 2010 03:17 xorpwnz wrote: Okay so if anyone from Europe and Asia would like to help publish these, please send me a PM and I will arrange to send you the MP versions to publish I'd be happy to publish on SEA if the people above have not done so already. | ||
itgl72
United States13 Posts
On June 02 2010 08:37 xorpwnz wrote: For now I am just tracking structures but I will be adding units and upgrades ASAP. Yeah that annoys the heck out of me too! The race of the UI is just random each time you load the map. So far I haven't been able to find a way of setting that manually. OK, well, thats what I was wondering too. Oh well.... | ||
avelin
Austria3 Posts
If you are still looking for someone publishing the map in europe, tell me - just need the multiplayer files and its up in a few minutes. | ||
xorpwnz
United States185 Posts
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Cyber_Cheese
Australia3615 Posts
hmmm its not on SEA yet too D= probably the best custom maps in exsistance | ||
Merlinius
62 Posts
On September 04 2010 03:29 xorpwnz wrote: Thanks to the replies and PMs regarding publishing. I have found people to publish on EU and SEA but would still be open to other regions. Thanks! Hey, it would be great if you could take a short look at my questions above # Click | ||
Cyber_Cheese
Australia3615 Posts
On September 04 2010 21:34 Merlinius wrote: Hey, it would be great if you could take a short look at my questions above # Click id advise you play just use the multiplayer function now since its out theres three maps out on SEA at the moment, im curious as to scrap stations odd picture, its been flipped? edit: metalopolis too, steppes is fine | ||
chocopan
Japan986 Posts
On September 05 2010 03:43 Cyber_Cheese wrote: theres three maps out on SEA at the moment, im curious as to scrap stations odd picture, its been flipped? edit: metalopolis too, steppes is fine Not sure about the flipped images, I will check that. The maps work thought right? It's just the images are strange? There is a minor issue with uploading the last two maps Lost Temple and Blistering Sands. Will be up soon. Edit: You are right about the flipping. Was too tired last night to notice. | ||
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