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Hmm, Just like the name of the topic, I am here to discuss Nexus war strat.
+ Show Spoiler +I would like to open the topic with a simple question, how to counter "spawn block"?
Spawn Block is when somebody use a hold scv to block the creep spawn to make them go out at a larger number therefore has more kill.
2nd of all, between zealot, marine and lings, which one you choose 1st. My own thought was since each creep give you 1 mineral, zealots would be the best choice considering it only give ur enemy 1 mineral instead of 2 or 4 for marines and lings.
Now, lets start the discussion!!!
edit: add spoiler tag to hide old-not-viable-strat
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I've only played it like 3 times but I like going 3 rax then 1 gate. At first you're sort of just eating it but then when the 1 gate kicks in the tide starts to turn
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Zealots are definitely the best unit at the VERY beginning. However it is almost always better to race switch to Terran after that. I find Protoss in general in Nexus Wars to be rather underpowered (I think it's due to long build time on the units and the inability to Chrono Boost them).
Mass marine/marauder is pretty tough to defeat in Nexus Wars. Especially since Marauders START with concussive and stim, and Marines can buy Combat Shield. No other unit in the map can get any upgrades at all. (This really needs to be changed IMO)
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I've been going double spawning pool and then baneling (if they're still building mass light units) or I go roach.
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I prefer to go 1 Zergling into quick Rouchs which are great tanks an pretty much instantly turn the tide.
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On June 05 2010 05:00 Uranium wrote: Zealots are definitely the best unit at the VERY beginning. However it is almost always better to race switch to Terran after that. I find Protoss in general in Nexus Wars to be rather underpowered (I think it's due to long build time on the units and the inability to Chrono Boost them).
Mass marine/marauder is pretty tough to defeat in Nexus Wars. Especially since Marauders START with concussive and stim, and Marines can buy Combat Shield. No other unit in the map can get any upgrades at all. (This really needs to be changed IMO) mostly agreed with this guy :D only 1 thing to correct, at the latest version, stim is an upgrade for marauder
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On June 05 2010 05:00 Uranium wrote: Zealots are definitely the best unit at the VERY beginning. However it is almost always better to race switch to Terran after that. I find Protoss in general in Nexus Wars to be rather underpowered (I think it's due to long build time on the units and the inability to Chrono Boost them).
Mass marine/marauder is pretty tough to defeat in Nexus Wars. Especially since Marauders START with concussive and stim, and Marines can buy Combat Shield. No other unit in the map can get any upgrades at all. (This really needs to be changed IMO) Zealots can research charge, lings can get speed (movement and attack), hellions can get preigniter i think
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Whatever you do, DON'T get high templars.
Especially when your opponent has broodlords. Unless you WANT to storm yourself, steer away from high templars.
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On June 05 2010 05:05 prototype. wrote: Whatever you do, DON'T get high templars.
Especially when your opponent has broodlords. Unless you WANT to storm yourself, steer away from high templars. dun know man, today got a very epic game and HT is not that bad, imcome of everyone on my team was >1200 when we done :O
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double cannon near nexus and pylon spam
you'll strangle their bounty and it will pay in dividends later
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Problem with zealots is that once you get past the very beginning they easily get overrun by marines; it's a lot easier to get a 3rd and 4th rax before a 2nd gateway.
1 gateway = 14 income
14 x 6 cycles [20 seconds each equals 120 seconds] of income = 84 minerals. You either need 16 kills early on (unlikely), wait for another income cycle or build lings/marines as your second building.
If you go for two marines/two zerglings:
1 gateway = 14 income
14 x 4 cycles [20 seconds each equals 80 seconds] = 56 minerals.
Then from that you have 16 x 2 cycles = 32 minerals for 88 minerals total.
So in income you only have 4 extra minerals, although by the next cycle you can add another building. Most of the time you'll have enough kills going marines only to add on another building by the 6th cycle, at which point the single zealot (which can't be chrono-boosted) will get mauled and you'll usually be pushing closer to the enemy nexus.
From that point on I like to go reaper -> hellion -> banshee, by which point the banshee usually counters the marauders that come out.
It's also worth mentioning that this works much better if your teammate goes for a zealot, which acts as a great meat shield. It also goes without saying that it's essential to sync up your buildings, otherwise the zealots will maul the shit out of you.
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On June 05 2010 05:15 BliptiX wrote: double cannon near nexus and pylon spam
you'll strangle their bounty and it will pay in dividends later
Your strategy is very easily countered by observant players and only guarantees the game goes into an epic lag fest. Please do not do this.
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One player makes mass cannon on top, other 3 players go mass rax's on bottom.
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did they fix the bug where air units get stuck at the ramp? I got this I had literally 50 broodlords sitting at my ramp, his whole army just kept coming up and could never get past my ramp but I could not push because half my army would get stuck in the air, so the game eventually got so many units out it crashed lmao
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On June 05 2010 05:15 BliptiX wrote: double cannon near nexus and pylon spam
you'll strangle their bounty and it will pay in dividends later lololol, if i select all of my building and hold esc, u will be fucked since my income is >10 and urs is 10 constantly =)) => guess who will have the first pylon?
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I usually go 1 gate into mass terran infantry. The zealots make great tanks for your marines early game. I usually stick with mostly infantry, but ill add on some hellions w/ preigniter if they have lots of infantry themselves.
Also, pylons are really nice for economy, but are really dangerous to put up early game. I like to sneak one in while our troops are pushed forward.
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I like going 1 rax 1 zergling. I can either switch to Marauder or Roach easily. Then I usually go for Banshee because they rape. From then I spam Banshees unless he goes heavy AA, then I just spam MMM.
Terran seems overpowered and Protoss is underpowered. If you mass Marauder, nothing on ground can beat you...and when you get enough you could do mass marine or mass viking. Protoss has early game immortals which are really good but are very expensive and Colossus which get countered easily by vikings.
Also, Vikings are overpowered because as you push around the line, your vikings don't die because of their 9 range. By the time you get to their base, they are forced to nuke because you have so many.
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On June 05 2010 05:26 NB wrote:Show nested quote +On June 05 2010 05:15 BliptiX wrote: double cannon near nexus and pylon spam
you'll strangle their bounty and it will pay in dividends later lololol, if i select all of my building and hold esc, u will be fucked since my income is >10 and urs is 10 constantly =)) => guess who will have the first pylon?
I think the agony of my opponent having to do that for a good portion of the game is more than enough victory for me.
On a side note I like doing the double terran worker block into releasing a mass of marines and I find zerg+ terran massing queens and reapers quite effective early game.
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I am more interested in why the heck I can't find this "Nexus Wars" on European servers... :S
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