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Name: StarCraft Arena Creators: Ahnaris (Map Creation), Husky (Original Idea/Input) Tileset: Char (Volcanic) Map Size: 256x256 (242x228 Playable)
Screenshot (Layout): + Show Spoiler +
Screenshot (Features): + Show Spoiler +Colors: Blue: Main Spawn (6) Green: Natural Expansion (6) Pink: Secondary Expansions (6) Yellow: High Yield Expansions (3) Brown: Watch Towers White: Destructible Rocks (There is also some rocks at those center alternate expansions, on the small entrance towards the center)
Screenshots (Doodads): + Show Spoiler +
Overview: This map is created for either 3v3 or FFA play (with imbalances in FFA). Each team has one player spawn on each island. Team 1 would all spawn at the top positions while team 2 would all spawn at the bottom.
The goal of this map is to force players into an unfamiliar position. Do they tech up quickly to try and help their allies and risk being overwhelmed by a rush, or do they try to conquer their own island for an economic advantage?
One of the things we're hoping this map will accomplish is being able to continue a game even if one of your allies gets eliminated. If you are able to conquer your island you can quickly turn the tables of a game.
We also wanted a map where you could not be carried to victory by shared unit control or shared defenses. You are literally on your own for early and mid game. This forces you to actually have a good team in both macro and micro for all players.
We are really curious to hear your feedback/ideas! This is not the finalized version but we wanted to get our ideas out there.
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Nice map but think Terran is realy strong here because the map is so small. Think they will eat zerg way to easy! But the idee is awsome.
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Dude, this map looks sweet, probably terrible balancewise and other things, but damn, thats a sexy looking map ^^
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Very good looking indeed. I'd be curious to try it out!
Looks like an original map for 3v3 that doesn't necessarily ends up being a 6way proxy/cheese/rush.
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Hey Husky, love your commentaries. One question I have about the map is why the middle island has 2 extra expansions accessible by ground. That may or may not imbalance the gameplay, but I was just wondering what your intentions were with that. Other than that it looks like a very fun and dynamic map which might have some interesting new strategies on it.
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************************************************************************************* EDIT:
Since the original links have the "Bandwidth Exceeded" error, here's new ones:
+ Show Spoiler +Colors: Blue: Main Spawn (6) Green: Natural Expansion (6) Pink: Secondary Expansions (6) Yellow: High Yield Expansions (3) Brown: Watch Towers White: Destructible Rocks (There is also some rocks at those center alternate expansions, on the small entrance towards the center)
+ Show Spoiler +
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+ Show Spoiler + *************************************************************************************
Yeah, I'm fiddling with ways of making it not so much of a terran house...like Husky said, pour on the feedback, classes are done for the term so we're all ears!
Or at least me, Husky's likely to fall asleep at the keyboard again.
..
again. :D
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On June 11 2010 16:55 Bigpon86 wrote: Hey Husky, love your commentaries. One question I have about the map is why the middle island has 2 extra expansions accessible by ground. That may or may not imbalance the gameplay, but I was just wondering what your intentions were with that. Other than that it looks like a very fun and dynamic map which might have some interesting new strategies on it.
The center island is actually more important than the other ones. It is also a more risky place to spawn as you are between the other two competing islands, which makes it a much more contested part of the map.
Also, we expect battles to gravitate towards the center anyway the longer a game goes on, thus making those expansions even more valuable.
On June 11 2010 16:55 Ahnaris wrote: Yeah, I'm fiddling with ways of making it not so much of a terran house...like Husky said, pour on the feedback, classes are done for the term so we're all ears!
Or at least me, Husky's likely to fall asleep at the keyboard again.
..
again. :D
That only happened twice....
last night....
-_-
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On June 11 2010 16:55 Bigpon86 wrote: Hey Husky, love your commentaries. One question I have about the map is why the middle island has 2 extra expansions accessible by ground. That may or may not imbalance the gameplay, but I was just wondering what your intentions were with that. Other than that it looks like a very fun and dynamic map which might have some interesting new strategies on it.
For my end, I really like that it puts extra emphasis on the center island, gives those on the left/right another reason to leave their "comfort zone". The rocks that block them off help isolate them a bit from the two players in the middle as well, so the "snakes" don't feel exclusive to those two players.
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The center island is actually more important than the other ones. It is also a more risky place to spawn as you are between the other two competing islands, which makes it a much more contested part of the map.
Also, we expect battles to gravitate towards the center anyway the longer a game goes on, thus making those expansions even more valuable.
Ah, that makes a lot of sense. I hope the balance on these types of maps can get fine tuned well enough for competitive play because they just seem so cool/interesting/fun!
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As a minor sugestion, how about small bridges between the allies to make them able to respond to theire allies distress but perhaps a bit slowly cus it's really small.
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First time I say this map 2 things popped into my head. 1) An Island map! How bold! 2) It CAN'T be an island map, it must have some of that fancy disappearing lava! Then I read it was a 3V3 and it all made sense...
Why are there 2 lanes around the gold expansion? I would keep one, the high ground/cliff one, and make the other one a part of gold expansion. It would make the middle of the side island a bit wider. I think it needs some space there.
Another thing you could do is make the middle symmetrical. Instead of having gold minerals on one side, you could do 3 on each side. Small change but I really like symmetry
With the island expansion all being so close to each other, you can bet the battle will be centered in the middle. Is there a way to fly AROUND the complete middle island?
What's the range on the watchtowers? Cause I have no idea what they're supposed to see.
EDIT: I think change and I write space. What's up with that?
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I like the 3 minerals on each side for the center idea
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I like the idea. The usual 3v3 fortress style promotes nooby cheesy play hoping the allies would save them.
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Husky, it needs to have destructible rocks connecting the islands, otherwise Air is overemphasized, even towards late game.
Make ground armies possible, and able to help teammates through destructible rocks.
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Your mom needs destructible rocks, HD
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Seems really imbalanced for Terran. They can just Tank up and turtle with their main and expo and there's nothing the other team can do about it. They just need to get enough tanks to hold then spam nothing but vikings forever.
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On June 11 2010 17:12 NeoLearner wrote:Another thing you could do is make the middle symmetrical. Instead of having gold minerals on one side, you could do 3 on each side. Small space, but I really like symmetry Done - + Show Spoiler +
On June 11 2010 17:12 NeoLearner wrote: With the island expansion all being so close to each other, you can bet the battle will be centered in the middle. Is there a way to fly AROUND the complete middle island?
Yes - you can fly at the top or bottom of the map, and it isn't visible to land units positioned there.
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I like the idea behind it. And the doodads add some good character to it. I'd give it a try. :D
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I absolutely LOVE this map and the idea behind it. Actually I love it so much that I've already thought of a similar idea and made a small rough map-sketch on it in this thread. Basically, my map was a 2v2, but it had the same basic ideas with forcing the players into an unfamiliar position where they had to fight seperate 1v1 for the early games, and making some tough choices on wheter to continue the 1v1 or team up with your ally during mid-game.
Of course, my map was not as nearly as polished as yours and didn't have the awesome publicity factor of H to the usky HUSKY contributing But seriously, I love this map and would really really like to test some 3v3's on it (you should make husky cast some games on this).
EDIT: Oh, just realized that it was actually husky himself posting the initial thread. Just read your facebook post and assumed it was Ahnaris posting
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On June 11 2010 17:31 HuskyTheHusky wrote: Your mom needs destructible rocks, HD i fucking lol'd
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