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Yes, indeed - its *another* map thread in the SC2 section. How uncommon and absolutely fabulous! Well, lets get to it. I started out this morning with a rough shape that I wanted to do something with, this is what I've ended up with after a day.
Mains are in the top-left and bottom-right
Old version: + Show Spoiler + I understand that the above image might make you feel slightly dizzy or light-headed. I would like to think that this is caused by the sheer awesomeness that radiates from my map but I have a creeping suspicion that it is just because screenshots of this tileset turn out god-awful.
Radiating awesomeness sounds better.
If you feel numb after looking at the above image I suggest that you download the map. This will allow you to take in smaller parts of it while you're in-game. http://www.bluefriday.se/sync/formica_c.SC2Map
Jokes aside, I'd love to get some feedback on the map. A friend said he wanted to see a low-main map in SC2 so I decided to give it a go. I might have gone slightly overboard with the low-ground :p The gold islands were thrown in like 5 minutes ago as an afterthought, not sure if they should even be there but they're in the screenshot anyway.
If you love - or hate - this map, check out my other map as well in this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=129808 Once I have 5 or so maps that are playable I'll create one big thread to keep track of everything. Creating an ego-thread right now when I have 2 maps feels a bit wrong.
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The top left and bottom right are the mains aren't they?
A concern I have is that having the high yields as island expos might make them a little too easy to hold against an army without enough to drop you effectively. I'm not sure if you want that as a feature to force different play though. It looks quite nice though.
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Top-left / Bottom-right are mains yes.
Yeah I'm unsure if i'll keep the islands or not, or I might convert to normal minerals.
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I really like this map. Very good effort. Much better than IZ.
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Glad you liked it
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love it would like to try it out versus another player >< the dynamics of not starting on your own high ground/ normal ground level would change gameplay so much, however its possible that someone might just figure out a really dominate way to deal with other races on it somehow and it would be imbalanced (possibly)
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Yeah it definately needs some playtesting. I dont know why my interest in making maps spiked like 3 days before servers went down :p
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Looks like a pretty good map to me. Would like to see less maps with this tileset though, seems everyone is using it!
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On June 13 2010 22:54 Subversion wrote: Looks like a pretty good map to me. Would like to see less maps with this tileset though, seems everyone is using it! Cool, glad you liked it. Surprised to see you write that everyone seems to use this tileset though, I looked through the last few pages here and there wasn't a single one with this tileset.
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The natural is way too out in the open, and with the main being downramp, expanding to your natural will be a huge bitch. I'd also like to see the minerals at the 3 and 9 o clock expos moved to be next to the cliff w/ the xelnaga towers to reward center map control.
Also, island expos = completely unnecessary (and its GOLD too)~
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You can't build a refinery on the upper gas in the left island.
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On June 14 2010 01:21 WittyLing wrote: You can't build a refinery on the upper gas in the left island. Oh sorry, I fixed that a while back. When did you download the map? The file that I linked SHOULD (loltechnology) be updated every 10 minutes or so. The folder that my editor saves to syncs with that ftp. If you want to have another look at it you should just be able to download it again from the same link and get the new version that way.
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On June 13 2010 23:21 synapse wrote: The natural is way too out in the open, and with the main being downramp, expanding to your natural will be a huge bitch. I'd also like to see the minerals at the 3 and 9 o clock expos moved to be next to the cliff w/ the xelnaga towers to reward center map control.
Also, island expos = completely unnecessary (and its GOLD too)~ I removed a bit of the cliff and moved the expansion a bit towards the edge of the cliff to make it a bit easier to defend. Also removed the island expos, they were a dumb idea from the start.
See image: + Show Spoiler +
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I dont like the island high yields... I mean its alrady an island expo... dont needs to be gold, too.... a very safe opportunity, especially for terrans, to get a very fast and safe gold expo.
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Favors terran with island high yields, the natural appears to be too far away for any fast expansion play.
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It's a good looking map. I'm not sure about a low ground main, though. It seems like tanks could easily contain a player there, along with other issues of the defender having a big disadvantage.
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terran mech would really own this map...walk tanks to middle of map and seige, who needs vikings?
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On June 14 2010 05:57 Voodo0 wrote: I dont like the island high yields... I mean its alrady an island expo... dont needs to be gold, too.... a very safe opportunity, especially for terrans, to get a very fast and safe gold expo.
Yupp, removed the islands altogether.
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On June 14 2010 06:20 happyness wrote: It's a good looking map. I'm not sure about a low ground main, though. It seems like tanks could easily contain a player there, along with other issues of the defender having a big disadvantage.
On June 14 2010 06:24 Fefnir wrote: terran mech would really own this map...walk tanks to middle of map and seige, who needs vikings? I think people overestimate tanks a little bit. Would they be strong on this map? Of course. But nowhere near as strong as on say incineration zone. I am thinking of moving the xelnaga watchtowers south/north though so that they are on the lowground.
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