[Map] Mile High - Page 2
Forum Index > SC2 Maps & Custom Games |
joe.kukish
Costa Rica14 Posts
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Zulaan
Canada47 Posts
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LuigiNMario
United States456 Posts
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USn
United States376 Posts
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GenesisX
Canada4267 Posts
Only 1 watchtower? Put another in the middle. Map is too linear. What I mean is there are too few paths. Terran push > all. And... thats probably it. Oh, it looks like Scrap Station. | ||
yeti
United States258 Posts
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Blisse
Canada3710 Posts
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Pyrrhuloxia
United States6700 Posts
On July 15 2010 14:16 neobowman wrote: It really saddens me that my maps get no attention at all while this does T_T. -Where's natural? -Deco's terrible. One texture through the whole map. -Amazingly uninspired. -No room to flank. -Terran can just float early CC to natural and free base. Not so with Toss or Zerg. -Etc, etc. I dunno about your maps being ignored or not but yeah this is pretty bad. | ||
figq
12519 Posts
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arthur
United Kingdom488 Posts
But having said that, Python looked a lot like LT so that doesn't really matter. | ||
Slims20
United States45 Posts
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Nihility
Canada72 Posts
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