can someone have a map like PsyStarcraft to test and train baneling/roach drops ?
i mean map created in galaxy editor to train this things.
Forum Index > SC2 Maps & Custom Games |
JeepAss
Poland39 Posts
can someone have a map like PsyStarcraft to test and train baneling/roach drops ? i mean map created in galaxy editor to train this things. | ||
sob3k
United States7572 Posts
On October 03 2010 15:48 BarlowEnter_Writeup wrote: Show nested quote + On October 03 2010 10:01 sob3k wrote: On October 03 2010 08:28 BarlowEnter_Writeup wrote: I need someone to establish some map balancing idea that are exploitable for zerg. ex: breakable terrain that reshadow back itself after certain amount of time? give Terran different terrain usage that has RTS sense of weaknesses? 1. Single direction choked natural. 2. No cliffs overlooking minerals, or small cliffs. 3. High ground Overlord hiding spots near important locations. 4. Neutral creep 5. Limited number of reaper entrances to main. 6. Main to nat distance is one creep tumor or less. can you explain to me what do you mean by single direction choked natural? Is it a natural in the back of your base that is only open to your main? Or does it apply for something more? I like the idea of neutral creep, though I don't think I'll simply make it exploitable on the center of the map, who would anyway, instead I think this can become lanes that isolate herds of numbers, a quick exit that can be punish by cliff positioning. And main and nat's distance consideration, number of creep tumor placement between main and nat are one clear and wonderful note, definitely will take it into every map's consideration. I must say notes like 3/5/6 are notes that I desperately need. I don't want to missout on anything like these. Single direction choked natural is a natural that will only allow incoming pressure from a single direction (not allow enemies to flank around the the side). An example of a good single direction choked nat is Lost Temple. An example of a terrible nat for Z where the enemy can sneak around the sides is Xel'Naga Caverns. A sort of inbetween example is Metalopolis NOTE: Single direction does not mean tiny choked. Tiny choked nats are bad. | ||
FlopTurnReaver
Switzerland1980 Posts
On October 04 2010 12:17 synapse wrote: I've published a map (Private), but I can't seem to change it from "Custom" to "Melee" (to play vs a computer opponent) in-game... The SCII Editor says my map meets all the requirements for a Melee map, so what am I supposed to do? Hopefully I'm not just being stupid and missing something very obvious in-game.... Hard to say without seeing anything^^ Is it possible that you only set 1 starting point? If not, what does it say in the Map > Game Variants menu? On October 04 2010 20:39 TibblesEvilCat wrote: how do i rescale the entire map? I'm not sure what exactly you mean with rescale, you can change the map size under Map > Map Bounds but you can't rescale all the terrain you've already added. | ||
jw232
United States157 Posts
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Munk-E
United States672 Posts
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DaChknAndDaRice
United States5 Posts
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Gaahl
Germany7 Posts
On October 06 2010 11:05 Munk-E wrote: can you make a map larger without changing what's already on the map? You can change the size of your map under Map -> Map Bounds. On October 06 2010 14:40 DaChknAndDaRice wrote: Where can I find the Xel'naga watchtower? I spent 40 minutes going through all the doodads... what is it called? It's not a doodad, but a unit. It's where the recource nodes are. | ||
Gerbeeros
101 Posts
Tried making 2 separate maps and this still happens. Help please..... | ||
Thoreezhea1
United States532 Posts
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TibblesEvilCat
United Kingdom766 Posts
On October 06 2010 05:49 FlopTurnReaver wrote: I'm not sure what exactly you mean with rescale, you can change the map size under Map > Map Bounds but you can't rescale all the terrain you've already added. thanks, i'ld just have to rework the entire map the make it correct. xox Request: Can you write "how to use map Map Analyzer for morons" please, i struggle writing in normal english let alone code | ||
synapse
China13814 Posts
On October 06 2010 05:49 FlopTurnReaver wrote: Show nested quote + On October 04 2010 12:17 synapse wrote: I've published a map (Private), but I can't seem to change it from "Custom" to "Melee" (to play vs a computer opponent) in-game... The SCII Editor says my map meets all the requirements for a Melee map, so what am I supposed to do? Hopefully I'm not just being stupid and missing something very obvious in-game.... Hard to say without seeing anything^^ Is it possible that you only set 1 starting point? If not, what does it say in the Map > Game Variants menu? I'm not sure what exactly you mean with rescale, you can change the map size under Map > Map Bounds but you can't rescale all the terrain you've already added. When I look at the overview manager, it says my map has only 1 active player, but I have no idea how to change it to 2... I have 2 starting locations, theres nothing wrong with them. | ||
Gaahl
Germany7 Posts
On October 10 2010 03:19 synapse wrote: When I look at the overview manager, it says my map has only 1 active player, but I have no idea how to change it to 2... I have 2 starting locations, theres nothing wrong with them. Go to Map -> Player properties. You will see, that all but Player 0 and Player 1 are grayed out. Select Player 2 and set his "control" from "none" to "user". Then go to Map -> Game variants and make sure that "Melee 1v1 (Default)" is there. | ||
FlopTurnReaver
Switzerland1980 Posts
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iGrok
United States5142 Posts
Newbie Question: How do I lock spawns together to make them teams? Or for 1v1s or 4player maps, lock cross-spawns? | ||
Thoreezhea1
United States532 Posts
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TibblesEvilCat
United Kingdom766 Posts
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iGrok
United States5142 Posts
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FlopTurnReaver
Switzerland1980 Posts
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dezi
Germany1536 Posts
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aNDRoM
United States637 Posts
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