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[A] Starcraft 2 Brood War - Page 82
Forum Index > SC2 Maps & Custom Games |
hellsan631
United States695 Posts
http://i.imgur.com/OU1jp.jpg | ||
BrTarolg
United Kingdom3574 Posts
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MavercK
Australia2181 Posts
siege tank shooting a unit under dark swarm. unit takes no direct damage. nearby units take splash damage. unless they are burrowed. this is correct yes? in other good news i got spider mine detection working correctly. it's trigger based which is less than ideal and there may be bugs. but so far testing has gone well. *EDIT* also checking spider mine damage radius. haha. i completely missed that one 100% damage radius increased from 0.4687 > 2.17 50% damage radius increased from 0.7812 > 3.26 25% damage radius increased from 1.25 > 4.34 so yea. mines gonna be buffed. a shit ton. | ||
SpeedUpCrab
Korea (South)17 Posts
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MavercK
Australia2181 Posts
someones already published it and it's telling you that a file with that name has already been published. or i havn't set up localization on any of it. could very well be the problem. i'll look into it. | ||
SpeedUpCrab
Korea (South)17 Posts
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Jetaap
France4814 Posts
On January 15 2011 19:29 SpeedUpCrab wrote: hey Maverck. I'm KR Realm Publisher. I can't publish SC2Mods(Assets 1/2, Musics...). when I tried to publish SC2Mods, the SC II Map Editor says "there's no name on it"[I cant translate in English well ] I had the same problem to publish it on EU ( i don't know if someone else did it though) | ||
SpeedUpCrab
Korea (South)17 Posts
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MavercK
Australia2181 Posts
i'll upload a new package that should be fully localized to sc2mapster. just check back in 15 minutes. | ||
MavercK
Australia2181 Posts
Lockdown now works on all Protoss Mechanical Units Spider Mines now attack cloaked and burrowed units Splash Radius for Spider Mines changed - 100% damage radius increased from 0.4687 > 2.17 - 50% damage radius increased from 0.7812 > 3.26 - 25% damage radius increased from 1.25 > 4.34 Terran Vehicle and Ship Upgrades Level 2/3 now require a Science Facility All completed units will spawn at the bottom left of the Structure (affects CC/Nexus/Rax/Fact/Starp/Gate/Robo/Starg) Magic Box reduced in size back to default Mineral Harvest Time increased from 4.3 > 5.4 Workers no longer "Wait to Harvest" on Minerals Lurker Spines now extend slightly faster Spider Mine agro radius increased from 2.6 > 3.0 Psionic Storm radius increased from 2 > 3 (double that of SC2) Corsair size reduced Vespene Geyser/Refinery/Assimilator/Extractor reverted back to 3x3 footprint due to problems Mutalisk morph to Devourer/Guardian now morph's all selected Mutalisk's. not one at a time. Fixed Buttons on Robotics Support Bay Fixed Spawn Positions on some maps Added advertisement for SC2BW Chat Channel *EDIT* updated with correct link | ||
SpeedUpCrab
Korea (South)17 Posts
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MavercK
Australia2181 Posts
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SpeedUpCrab
Korea (South)17 Posts
anyway, I can't publish music files. | ||
SpeedUpCrab
Korea (South)17 Posts
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MavercK
Australia2181 Posts
i have no idea. all i can advise is to check mod info and other things and check all that stuff if you are unable to get it working please dont leave it half published. so someone else can try. heh. | ||
SpeedUpCrab
Korea (South)17 Posts
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SpeedUpCrab
Korea (South)17 Posts
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MasterReY
Germany2708 Posts
On January 15 2011 18:53 MavercK wrote: watching a game today and more testing. it all seems perfect. siege tank shooting a unit under dark swarm. unit takes no direct damage. nearby units take splash damage. unless they are burrowed. this is correct yes? I dont know if you mean it that way, but: The unit which gets directly hit by a tank while under dark swarm ALSO takes splash dmg. Burrow units under dark swarm should NEVER take any dmg. | ||
SpeedUpCrab
Korea (South)17 Posts
Assets have Mod info, but Musics don't have Mod info and we can't write there any word.(Actually, we can write words on it, but it never saved.) | ||
MasterReY
Germany2708 Posts
error msg when publishing the sound mods | ||
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