On November 22 2011 16:48 nanospartan wrote: So sad that when you play everyone just does zergling or marines, and its like insta gg...
When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.
On November 22 2011 16:48 nanospartan wrote: So sad that when you play everyone just does zergling or marines, and its like insta gg...
When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.
It's complex, it'd be better if the entire team was randomised, so that one person got T1, another got T2, and another got T3, whilst the 4th person got a random anti-air unit. That way, real team work would be involved, as opposed to just going voidrays and hoping you don't die before you get a critical mass.
On November 22 2011 16:48 nanospartan wrote: So sad that when you play everyone just does zergling or marines, and its like insta gg...
When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.
It's complex, it'd be better if the entire team was randomised, so that one person got T1, another got T2, and another got T3, whilst the 4th person got a random anti-air unit. That way, real team work would be involved, as opposed to just going voidrays and hoping you don't die before you get a critical mass.
if i random a high tier unit i just go fast expand start tech and keep massing workers and expansion. really what else can you do lol. if the opponent has a t1 unit and i see my team mate might not be able to hold because they play sub par or also got higher tier units then after my 2nd is started i add a couple of static defence then get 3rd and more static till i have finished teching then roll em lol. what i like about monobattles is most the time im either the best or 2nd best player hahaha
espeacialy fun when i play with my two high diamond buddies and we win no matter what lol
On November 22 2011 16:48 nanospartan wrote: So sad that when you play everyone just does zergling or marines, and its like insta gg...
When this happens, simply wall-off very well with a lot of static defense at the start. Go overboard with defense at the start: when I say this, I mean build planetary fortresses at your ramp, excessive spine crawlers, etc. Then, once you're adequately defended, build some of whatever unit you've chosen and kill your opponents.
If one team has zerglings and the other has not, team zergling can all easily FE, and thats pretty much gg unless they have totally shit units. Such are the trials tho
I have a suggestion. Put in something to prevent people from ruining games. Something like if one team isn't mining or producing anything for 5min then they auto lose. I hate beating people who then pick up their buildings and float to areas. You almost have to have some kind of unit that can attack those random Terran buildings floating in the nether.
On January 07 2012 15:18 afterthot wrote: I have a suggestion. Put in something to prevent people from ruining games. Something like if one team isn't mining or producing anything for 5min then they auto lose. I hate beating people who then pick up their buildings and float to areas. You almost have to have some kind of unit that can attack those random Terran buildings floating in the nether.
Just a note about this, since I've realised I hadn't written about this. On the EU realms, I've introduced a change so that flying Terran buildings take damage if they are over "the void". It seems to have worked well which means that I'll soon be uploading the new version onto the US Battle.net.
Hello! i LOVE this concept yet it is so simple! Would you be able to make the AI conform with the rules instead of being unrestricted..>? It would be awesome for practice
Version 1.36 ==================== - Flying terran buildings now take damage if they are floating over the void! ====================
Let me remind everyone that the one currently popular on the Custom Maps page 1 is an old version of this mod, uploaded by a helper a long time ago. Now that I have a US account and Arkeia disappeared, I've uploaded the mod myself. Look for "Megaton (Team Monobattles US)", "Extinction (Team Monobattles US)" and "Arakan Citadel (Team Monobattles US)" uploaded by Klishu (me) to ensure that you're always playing on the latest version.
On January 16 2012 06:03 geminihc wrote: Hi Klishu, do you think you will be adding AI restrictions eventually? thanks again!
Hopefully. I did attempt to do them but they did turn out to be rather... complex (literally hardcoded each possible selection's build order). I'll try to do them again once I have a better idea.
On January 16 2012 04:26 Klishu wrote: Update to the Day9's Team Monobattles Mod on US:
Version 1.36 ==================== - Flying terran buildings now take damage if they are floating over the void! ====================
Let me remind everyone that the one currently popular on the Custom Maps page 1 is an old version of this mod, uploaded by a helper a long time ago. Now that I have a US account and Arkeia disappeared, I've uploaded the mod myself. Look for "Megaton (Team Monobattles US)", "Extinction (Team Monobattles US)" and "Arakan Citadel (Team Monobattles US)" uploaded by Klishu (me) to ensure that you're always playing on the latest version.