The Official Thread
Vanished (131)
NA + EU
+ Show Spoiler +
I present to the world of Starcraft, the first version (0.1) of Zillion Zerglings.
In this Melee-esque game, you will defend from an infinite onslaught of zillions of zerglings. Each level will begin after a timed preperation period. The faster a level is finished, the more minerals you will be given. Recommended Players: 1-6
I like to work on things at my leisure, so please be patient concerning improvements and fixes.
Detailed Information:
Levels (Number of Zerglings):
100, 200, 300, 500
Level Styles:
Burrow Ring - The zerglings will spawn around an invisible ring that is centered around all units.
Spiral - Self-explanatory, later on, there may be double, quadruple, or even 10-spirals. You won't live that long; don't worry about it.
Overlords - Overlords drop at random spots loaded with 8 zerglings each.
Pulse - Zerglings come in waves of 100. This is probably one of the toughest level styles.
Focus Spiral - The zerglings come in short bursts from the outer perimeter of the map. Make sure to defend this side!
Notable Features:
Team killers will be punished.
SCVs are prioritized higher.
Every level, an upgrade must me selected for the zerglings.
Friendly-fire doesn't exist.
Buildings can all be built on zerg creep.
Nuclear missiles are free! (Not that anyone would dare use one)
Personal highscore board.
Changes to be implemented in the future:
Balance changes will constantly be applied in nearly every patch.
Now for the eye candy you've all been waiting for:
+ Show Spoiler +
Hellion fortress should be formidable...
Notice that you have the option to vote to skip the timer; since minerals are awarded per second, you will recieve these when a successful vote occurs.
Holds up well so far.
Okay well maybe not.
Savvy Samaritan is a selectable talent. You get an extra civilian each round that you should protect. Minerals are awarded at the end of each round depending on how many survive.
Marines behind buildings make a great defense!
At the end of each round, you are given minerals based on how quickly you completed a level.
Vespene is awarded based upon kills. Gas Hog is a selectable talent that allows you to regenerate gas inbetween rounds. Talents and kills are the only methods to get gas.
Supply depots don't last very long without the armor upgrade.
Medic!
We barely survived the last round, this is probably the end.
Alas, farewell courageous marines.
This fortress is unstoppable.
Wait... overlords? Not fair.
I saw this in a movie once.
The rounds alternate a few interesting patterns, some more difficult than others.
Factory versus 1 zillion zerglings. Game.
3199 out of 3200. One more zergling! Come on guys. Destroy it already.
Planetary fortresses are unstoppable because you can repair them... or so they say.
Pretty colors.
The mighty fortress has fallen.
Micro for the win?
And no... lifted buildings will not save you from the defeat triggers.