[M] =WIP= Il Cattivo (Poll inside) - Page 2
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Zaphid
Czech Republic1860 Posts
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sob3k
United States7572 Posts
I vote either 1. REMOVING THEM COMPLETELY (gasp, no watchtowers!) 2. Moving them to the areas of the top and bottom bases (incompletely revealing center routes), these bases are somewhat out of the way and could perhaps use an incentive for expanding in their direction. | ||
dezi
Germany1536 Posts
On April 14 2011 06:01 Zaphid wrote: It's very matchpoint-esque :D No + Show Spoiler + | ||
Zaphid
Czech Republic1860 Posts
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dezi
Germany1536 Posts
On April 14 2011 05:40 EatThePath wrote: I also like monitor's version but there's something that irks me about having so many ramps without leading to different areas. As i said in the OP the ramps can be changed (f.e. iGrok suggested using the OLD Low Mid version but connect it like monitor suggested > resulting in only 2 (big) ramps at the mid On April 14 2011 05:40 EatThePath wrote: 2) Instead of a big hole, fill in the middle for a goodsized N/S passage between the towers. What? ^^ On April 14 2011 06:10 sob3k wrote: Flops version, but the watchtowers are no good. I vote either 1. REMOVING THEM COMPLETELY (gasp, no watchtowers!) 2. Moving them to the areas of the top and bottom bases (incompletely revealing center routes), these bases are somewhat out of the way and could perhaps use an incentive for expanding in their direction. If i gonna choose this one (favoring a reworked monitor suggestion right now) i most likely gonna rework the XWTs too. | ||
oneil
Canada73 Posts
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Mereel
Germany895 Posts
On April 14 2011 23:15 oneil wrote: In flop's version, how about linking the two watchtowers with a narrow, low-ground path? Throw some LOS blockers along there too and you've a sneaky little path not so sneaky when u see everything with the watchtower^^ i votet for flops version, looks natural and fun | ||
dimfish
United States663 Posts
On April 14 2011 06:10 sob3k wrote: Flops version, but the watchtowers are no good. I vote either 1. REMOVING THEM COMPLETELY (gasp, no watchtowers!) 2. Moving them to the areas of the top and bottom bases (incompletely revealing center routes), these bases are somewhat out of the way and could perhaps use an incentive for expanding in their direction. I agree with sob3k, not every map needs a tower for goodness sakes. I like monitor and flop's versions, but I'd take flop's. monitor's layout I think will clearly work because connecting the center areas will function more like proven maps. But flop's is a little risky, still simple and clean, and a little more interesting I think. Try to make flop's middle work and without towers, because its not unreasonable to scout army movement when the lanes through the center are more clearly defined. | ||
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