Introduction: So i started to make my motm#5 map and 'finished' doodading a few minutes ago. (it was alot of work btw^^) The Map is pretty straight up with normal rush distance, 160 from main to main and 120 from natural to natural. The natural design with the 2 path is not a copy of xelnaga caverns or backwater gulch. i never even thought about those two maps while i was doing this. despite that it comes really close to xel naga overall which is not a bad think because most of the people say xel naga is a good map.
Explanation: standard main to natural, two path into natural then 2 thirds, one on lowground and really open and the other on highground with rocks on the choke so u can open up the path if u want. xelnaga tower blocks the gold and is destructible. rocks in the middle can be destroyed to open up space.
Doodads: I spend a shitload of time to design this and im really proud of it. The city view looks exactly how i want it to be. Im not so sure about the Industrialpart. its pretty packed. Everything is influenced by Star Wars even the name is Coruscant backwards.
Problems: - u can still see the people on the minimap when u scout them. i have to fix this but i dont know how. - u can see zerg creep tumors. ~~ - the ingame overview looks like a mess lol
Hmm... It LOOKS amazing, GREAT job on the doodading... I am wondering about the layout of the 3rd... I'm no mapmaker, but it looks a bit far, has two entrances, and creep spread to there looks a bit hard. Besides that, amazing work! (hope you fix those bugs, ahaha, scouting the people).
Also, your use of destructable rocks is actually quite good, so props on that!
The ascetics on this map kick various degrees of ass, nice work! Not sure what others think, but is it a problem that controlling both the watchtowers allows you to have vision over every attack route? I don't know myself. Regardless great work! gl with the MotM.
im glad u like it. @darkbane...actually u can easily avoid the xelnaga vision on the bottom right or the top left and i dont think one player should ever get both of them. its not that far away from ur natural and while i was testing the map i felt comfortably to leave one unit there without being nervous to losing it.
Played one match against Mereel on this map. Textures look much better ingame then on the Overview Pic. Sadly one rarely has the time to watch the doodad work but the map feels good itself. Only concern could be taking a 3rd easily. Anyway a very good map and yet already a good candidate for MotM#5
just one minor thing, some the white decals have different brightness. but that can easily be adjusted by tinting them white and playing around with multiplyer. motm#5 will be so hot
- remove the humans from the middle, the white dots are annoying on minimap - add another LOS vent or just change it to the other side. Nobody is going to drop next to your natural
Changes: - no more people on the map (its looks a little bit empty for a city but there is no other way) - removed campaign dependence (includes the creep tumor problem) - remade doodads because i use alot from the campaign - renamed to Coruscant ( yes that works^^)
You have to have the actors of the civilians (crowd whatever) play out their part (with triggers) without the actual units on the maps (they would not impair or lag the whole experience).
You could alternately make critters with their actor models? Would that be acceptable?
its a melee map so ur not allowed to change anything...especially no triggers i had doodads with civilian modells and critters too but it kinda screw up the map so
I've been experimenting with making crowds, with just models not units, for one of my maps. I've been using models and not units to reduce the lag a crap ton of units makes also minimap problems. The easiest way I've found so far is to just change the models of a few unused doodads to what you want in your crowd, be it marines or civilians or whatever. You can also do it with triggers but I haven't found an easy way yet. It is possible to create model on point X,Y and run loops to make lines of models. Then use random numbers to vary distances etc. Both ways work but unfortunately both methods change the map type to custom.
I've got a suggestion for the civilian problem, if you're ever thinking about putting them back. If you have the civilians without the Campaign dependence, you can set a Unit's minimap radius in the Data editor. Just set it to 0, that should work. In case you want to put those people there. Tested it on one of my own maps, and it worked with the dependency.
Beautiful map. I hope it plays as nicely as it looks. My only issues are with the side-by-side bases at 4 and 5, and 10 and 11. (Or maybe I can't see them clearly on the overview.)
Beautiful map, of course. I like the way you use rocks although I think those could be bigger or more of them so that they affect gameplay even more. I love the feature with the worker-entrance-ramp to the left hand fourth.
Is the nat to third distance a bit on the long side? How will that affect the game, do you think? It looks like three creep tumors .. which is fine?
Can you make destructible XNTs and still keep the Melee status?
if u take the third on the lowground it feels ok otherwise the third on highground is not untakeable. and melee status will change if u change something in the data editor, so yes its no melee map anymore.
This is really good. You should do... what's his name.. Lando's mining facility in the skies from The Empire Strikes Back ^^, you definitely seem to have the skills.
On May 13 2011 04:30 weareallclowns wrote: This is really good. You should do... what's his name.. Lando's mining facility in the skies from The Empire Strikes Back ^^, you definitely seem to have the skills.
:D y maybe im gonna do that (its called cloudcity)
Hey plz can you tell me where i can download this map i really want play on this map she is incredible but i dont find it on starcraft when i type coruscant in the search bar they tell me map not found if someone can tell me where i can find it plz
On September 24 2017 23:38 lucasb92002 wrote: Hey plz can you tell me where i can download this map i really want play on this map she is incredible but i dont find it on starcraft when i type coruscant in the search bar they tell me map not found if someone can tell me where i can find it plz
I got the file, dunno however how it works with compatability, it's from WoL after all. If you pm me your e-mail I'll send it to you.