With this thread I would like to premiere my UMS project, The Star Strikers, to Team Liquid. This map is a combination of skill-based, micro-intensive, and team-oriented gameplay.
At the core of the gameplay there are two basic skills, Kick and Push, and two special abilities unique to each selectable unit. The mastery of these abilities is essential to the game. They provide a mix of simple, to easy-to-learn gameplay combined with skills like positional awareness, behavioral prediction, and precise timing.
The Star Strikers also includes an advanced AI that has hard-coded reaction time and thoughtful decision-making; it is designed to play the game exactly the way a human player does. This feature ensures that you’ll always have someone to play with. The AI will even replace players who happen to leave the game - which means that there is never any interruption or loss of gameplay due to leavers.
There are 21 selectable units from all three races, each with its own unique abilities that allow for a wide range of play-styles and skills to master. This creates a lot of replay-ability and entertainment, since no two games ever turn out the same. In addition, the gameplay allows for complex strategies where players combine the strengths and weaknesses of different team-members.
The Star Strikers has been in continuous development for over a year. In this time, it has caught the attention of many professional ladder players and teams including: Team Revoki, megumixbear, Mr. Bitters, Destiny, Team FXO, CatZ, and countless other diamond and master players.
If this sounds like the game for you, visit the website or join channel "Strikers" on Starcraft 2 to participate in a game.
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