The Map Art Thread - Page 33
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Coppermantis
United States845 Posts
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Homonuncnunc
United States41 Posts
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SwedenTheKid
567 Posts
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wargirl
Azerbaijan109 Posts
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Big J
Austria16289 Posts
On December 03 2014 04:20 wargirl wrote: Big J can you upload some images of what is happening on the lower cliff levels looks good but i cant tell whats happening in lower the depths. Very interesting in deed. Well, anything but the main base is only a concept so far in terms of aesthethics, but the rough direction is visual in the images below. + Show Spoiler + + Show Spoiler + + Show Spoiler + | ||
moskonia
Israel1448 Posts
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hero_lief
United States53 Posts
On December 03 2014 20:26 moskonia wrote: I don't like the contrast between the sand and the grey tiles. Sand moves around with wind, so it doesn't seem realistic that entire tiles are visible. Imo it would look better if some were partially covered at least. Texture blending comes with time. | ||
hero_lief
United States53 Posts
http://imgur.com/a/hAx8Y It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that. Thoughts, TL? | ||
FO-nTTaX
Johto4729 Posts
On December 04 2014 10:37 hero_lief wrote: Alrighty, my first fancy showing of my map to TL outside of the melee WIP thread. http://imgur.com/a/hAx8Y It's a 1v1 map using a custom Ashenvale tileset. I finally feel like the terrain is up to snuff. The gameplay/layout has already been worked on in the WIP thread so don't worry about that. Thoughts, TL? I ike it, it looks great! :o | ||
SwedenTheKid
567 Posts
A few pics from my WIP, Oswald District. Not much art, but kinda weird lighting. | ||
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moskonia
Israel1448 Posts
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SwedenTheKid
567 Posts
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moskonia
Israel1448 Posts
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Homonuncnunc
United States41 Posts
On December 10 2014 15:35 SwedenTheKid wrote: Rly? I personally like the metal/environment contrast the best. Well, maybe I can experiment some more. Could just make it all hexiles. But I probably will keep it. Glad you like the sand/grass mix though. Blend/doodad everything and make them dusty and weathered and I think it will turn out fine. | ||
turtles
Australia360 Posts
Regardless, it's very unique and beautiful. | ||
SwedenTheKid
567 Posts
I'm pretty happy with the way the tiles turned out. Used 2 different shades to blend it. I think the map only needs more rock doodads now. | ||
moskonia
Israel1448 Posts
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