after publishing "darglein's micro trainer" and "ursadak marine AI", i'm about to publish my third bigger projekt. It's called darglein's multitasking trainer so people searching after "dargleins micro trainer can easily find it. It's a custom map of the same kind as the micro trainer, so the goal is that the player is getting better in sc2. the focus is this time on the multitasking aspect of sc2.
What do you have to do?
You have to choose from a lot of different events you want to face while playing. for example beginners can just focus on macro and army movement while pros doing all kind of stuff at the same time.
Published:
EU: YES (me) NA: YES (SwordfishConspiracy) KR: NO SEA: NO
I can't wait till this is finished, and on NA! This is completely awesome. Hopefully you can also release this as a map file as well. Good practice when internet is down. Keep it up.
This will be on NA right? I really really hope so. I love your custom maps :D I also hope you make one for protoss and zerg, or maybe just mesh them all into one and you just pick a race.
Thx, man. One thing i dont like is, that you just have to put one emp on the ht´s.
My proposal: sometimes 1 hts, which you have to snipe or doubleemp, sometimes 3, which you have to doubleemp. I think thats more realistic and teach you to snipe an emp twice. GREAT MAP THX!!
Wow this looks amazing. Definitely something to play around in if you're not in the mood for a game, hope to see the other two races as well in the future!
wow just played around with it a bit, really cool tool! probs to you sir! i hate you though for making me remember how bad i actually am mechanically for being masters
Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.
I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>
There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.
On August 19 2011 01:06 voxoxo wrote: Awesome map. The rare events such as the fight are useful in simulating "unexpected" situations as can happen in an actual game.
I think it would be even better if there was more events, and maybe the individual events can be less frequent. Because it is not so hard to multitask predictable situations. What's really hard in a game is to multitask while dealing with the unexpected. For exemple the random templar spawns are great, but because they are regular and expected, it's easy to deal with them. Right now I can't think of anything suitable that could be added, though >.>
There is a small issue with the invisible units : sometimes they spawn faster than the energy on the CC regenerates. Is it possible to give the CC 200 energy before starting the round ? I got around this by building a 2nd CC and morphing it into orbital as the round starts, but I dont think this is intended.
I am curious, how does the avg APM result from doing this map with most options enabled compare to what you guys usually get in games? I just want to know if a comparison can be drawn.
In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.
On August 21 2011 23:32 ntntnghia wrote: In the production challenge, it says queuing more than 1 unit will make you lose points, does that apply to the reactor as well, since you usually queue two units from a reactor? if that's not the case, you should fix it i think, because its natural for terran players to queue upto 4 units on a reactored building.
Queing and producing are different things, you would be producing 2 hellions from the factory not producing1queuing1.
Looks awesome! Since SC1, I've had a weakness for these multitasking maps, but the old proberto one was getting a little stale. Darglein, you are the man.
Thanks love this map! I played against you a few times on the EU ladder I think. I cant get a score past 76% with average apm around 140.
I think it would be nice if you make a mineral line where the scvs goes (makes it more realistic).
Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.
Would love to see Select or some other PRO play this map.
Thank you for taking the time to make an extremely fun yet also practical trainer. I think that you did a particularly excellent job with the built-in help videos, allowing those who are new to the map to understand the objectives quickly. I'll be playing a lot of this.
On August 29 2011 11:05 ShaneFeit wrote: Also would be nice if we could use the units created and add them to the main army. It feels like the game ends just as I am getting warmed up, adding time doesnt help since the original army wont stay alive for that long. Think it would be better to train this for something like 30 minutes to increase multitasking endurance.
1) This is outdated now since the patch (on NA). It throws up some error messages and shows some type of error icons on the map. There's some slight bugginess now with the Ready button (sometimes you can ready up and it will remain there). It works fine otherwise and is still very much playable.
2) Is it pretty much impossible to get 90%+ production? You get penalized for cueing up and for having nothing producing so if the score check happens to go off just as a unit is produced it is almost impossible not to be docked. Not a big issue but I'm just curious if I'm missing something.
I'd like to report a bug. When you upgrade your mech weapons the upgrade presists from one game to the other it's not a big deal since all your army is bio, but here it is if you have 5 mins to fix it
Hi realy useful map would enjoy If you did the same for each race. So I guess just swap some units and enemies. And for zerg hm overlords have to be seperate - maybe spawn larvae - where you build depots and inject where terran has the base.
I love your map and your video was so funny ! haha ! but you are skilled also in macro/micro, not only in map development. (wow!!) I gonna pratice a lot on your map, it's very entertaining. thanks and keep working. btw, can you make something to keep best scores ? with that, I could compare my performances every time I play.
this is great! has it been uploaded to KR yet? there a Zerg version? if it is what search terms to use? (in latin alphabet, can also be hangeul but i don't know how to use a korean keyboard yet)
You really know how to make great custom maps! Love your micro map and this one too! Soo slick and functional. No matter what race are you playing, your maps are perfect practice. Good job.
This micro trainer is awesome. I've been dreaming of putting something similar together for a few weeks but without any mapmaking experience, it was never going to happen. I love every part of it!!!
Just a note: there seems to be a point (170ish supply?) where two of the barracks bug out and a marine and marauder get stuck @ ~ 99%. You can manually cancel them but that seems to be unintended. Thanks again for the awesome map!
Is it impossible to get over 83% on production? Thats the score I got with only production on, so I'm pretty sure I didn't miss anything or queue units. Am I supposed to be dropping mules or anything like that?
On March 18 2012 22:07 zefreak wrote: Is it impossible to get over 83% on production? Thats the score I got with only production on, so I'm pretty sure I didn't miss anything or queue units. Am I supposed to be dropping mules or anything like that?
Upgrades probably?
Thanks for the great map. I've been using it to warm up before I start laddering and it really helps get into the groove of things.
Got 90 % !!!!!!!!! But my production is really bad, lol and seems impossible to get high, unless u produce the worse units evry, and somehow kill ur own units each minute to gain psy to keep the production running.
This map is great. You should guys post here your best results. Got this today and I loled a bit:
Total 86% (71, 76, 92, 82, 95, 100) with 221 avg apm and 696 peak :D
I've never hit a perfect total (90% got like 3 times), but I'm sure I can do at least 95% since I've done for each at least 5 times 100% expect for production which I barely got 85% as a record.