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Check OP for details!
Over the past while I've got tons of feedback both from the visual analysts of TL and playtesters on Battle.net Whether it was negative or positive, it still assisted me in the revisions^ I would just like to say thank you so much for the help!
I'm really trying to make some great competitive maps, I have the drive so keep the feedback/opinions coming guys it's really helping a ton!
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your Country52796 Posts
Warscalator: You didn't fix the primary issue of 5 bases being ridiculously easy to defend (from 2 choke points). All those rocks hurt the map more than it helped (less movement through the center)
Peripheral Fringe: Fog :D Seems like a slightly better shattered temple, but if you are looking for even better aesthetics I would make the main bases have less straight lines as the borders.
Acuter Canyon: You can defend 3 bases from one choke point? Seems a bit turtley now. Center is much better.
Necrocephalic: Still concerned that there are so few bases. What's the nat to nat distance?
Grave digger: Two things, both potentially gamebreaking, are immediately noticeable. These are the incredibly wide main choke, making PvP unbearable due to 4gates and walling against zerg harder, and the vastly open third. It seems you made this map too open and tried to compensate using narrow side paths. I recommend you make the 3rd and the 4th slightly easier to secure (not too much, that favors protoss ^^)
Secret Machine: Not sure what you changed, but still looks nice ^^
Caustic Reactor: You really still need to fix the easy 4 bases...
Will finish feedback later, in a rush ^^
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The newest maps are playing out quite nicely, If anyone is willing to test I heavily suggest Architectonica, Imperialis, Derelict, Xel'Naga Bastion, Acuter Canyon and Moonlit Sonata for some fast paced macro games.
If you want quick high pressure games try out Warscalator and Necrocephalic!
@TehTemplar:
Warscalator - I've tried and tested a few things on this map, I think the way the rocks are used really helps in the flow of the matches, but more playtests should tell me if I'm wrong or not. I've had some really intense and fun games here so far. The size of the maps makes the bases a bit harder to defend but yes defending is relatively easy. The size of the map doesn't really allow excessive expanding and the center rocks being broken down have been a pretty nice scare tactic setting up a huge attack path.
Peripheral Fringe - I was going for a shattered temple/Metalopolis mixed design with this map too so thats pretty sweet to hear lol, I've also been told the map overview looks very bland so I think decal work would definitely make this map stand out a bit more nice suggestion!
Acuter Canyon - The three base is pretty easy to defend but I tried to make it so you couldn't just expo freely by setting the armor of the third rocks to 0 and health to 1500 so they die pretty quick, it's just a matter of group size, still working on alternatives.
Necrocephalic - Ill grab those for you soon, I heard the map analyser is broken now is that true? Either way the play tests here have proven to be pretty awesome with no direct imbalances as of yet.
Grave Digger - I definitely have to work on the open aspect of the map, however the ramp is easily held with three 3x3 buildings or two 3x3 a 2x2 and a unit. so it's relatively safe to FFE and such here (ie. forge-gateway pylon zealot) Unfortunately not many people are willing to help play test these maps
I feel understand your views on the map though and will start working on making this one a bit better.
Secret Machine - There were some glitches I corrected them and added some texture work ^.^ thanks
Caustic Reactor - Another map that needs some serious attention, and I plan to start on it soon! I was busy revising and creating not so broken maps so I left this and Grave Digger out since they feel the most broken to me (although the games I've played and seen on Grave Digger were pretty amazing)
Thanks for the input vastly appreciate it^
If you try these maps out you can send the reps sc2casting@gmail.com, I think you'll have fun on most of them
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It's great your working on these so much. *Thumbs up* love the passion.
Warscalator is a pretty cool map in it's current version. It's fairly playable and has a cool concept. I think I'd rather if the rocks didn't block the more forward base so it could be taken as a third, giving the player more options of close or far thirds, but maybe it's okay if they can place a structure there and it's only blocking the minerals. I haven't seen that used enough lately to really say. The other third is pretty far away from the nat, which is problematic for things like three base Zerg against a FFE into Stargate play. Not sure if that should be a half base.
The golds seems a little bit Terran-favored, having only one geyser and being in an optimal planetary location. If Terran can lock down the center, they can control the flow of the map and take a Gold while denying the opponent's, thus splitting the map with an extra base. Other than that, I don't think the golds would really be taken much of the time between somewhat evenly matched, fairly good players.
Love the nat setup on Imperialis BTW, I've wanted to do something like that, with one flat entrance and one ramp, for a while now. It seems pretty fun.
There's a lot of maps here, and I won't bother to review all of them individually at this point in time, but I would say that, if you can work on one thing overall, it would be reducing the dead space and filling out the maps. In particular, the corners of the 2p maps are mostly empty. A side affect of this is that you're always expanding towards your opponent and you tend to get a lot of Circle syndrome, since the maps are, well, circular.
You're putting a lot of effort into all these maps. Don't be afraid to draw up several drafts and work with the terrain for some time to get everything to fit well and make sure everything is spaced out properly.
Keep up the great work. You're making so many maps and putting so much effort into it, I hope you don't burn yourself out.
And I've been thinking we Starcraft people need to encourage each other more, so I just wanted to mention, you're handsome and intelligent and have some sick creative ideas.
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Hey guys I've made a tournament on Beyond Gaming using four maps from this map pool and four standard maps.
https://www.beyondgaming.com/competition/tournament/view/ynerk
Come sign up and have some fun!
Download BGLink and ladder/stats will automatically be updated immediately
If you have any comments about the maps before or after the tournament please let me know here!
*EDIT* 666 posts aw yeee
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Moonlit Sonata is defiantly my favorite map. Kudos and keep up the great work. ^^ oi
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Good work, as usual man! Keep up the uploads!
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