I am here to talk to you about DYESL, and a tournament that I want to run in order to find new maps for the upcoming Autumn Season of the League.
Let me start from the beginning. Under my team, Discover your Energy, I run a tournament league (monthly) in Edmonton, Alberta. It draws from the best talent in the province, including xsixMKENGYN, nrgDime, area51SaroVati, etc. We have about high master/grandmaster players that attend on a semi-regular bases, and maps receive about 100 or so games per tournament.
Maps receive such a high play-rate because the tournament uses a map pool of four type-specific maps. Those familiar with Brood War will understand this system, for those of you who don't, this is how it works:
There are four "types" of maps in SC2/BW: Strategy, Micro, Standard, Macro.
Strategy maps require a new, different style of play- it's the map that you prepare something special and different for. Cloud Kingdom, Crossfire, are good examples of Strategy maps. These maps are free to be very different and special. They never are starting maps at DYESL tournaments, and they are the quickest to be rotated out, because they are inherently imbalanced maps once their strategic depth is depleted (think Crossfire).
Micro Maps are smaller maps with fewer expansions, specifically ones where early/midgame and micro situations are most common. Ohana is a great micro map.
Standard maps are the bread and butter maps of SC2. The ones where you CAN rush, you CAN play macro, you CAN cheese, or do whatever you want. The open ended maps. Daybreak is a good (if not a bit old) standard map.
Macro maps are those that encourage late game, long situations. They are those where it's hard(er) to cheese, 4/spawn maps are more common, etc. Whirlwind/Metropolis are good macro maps.
For reference, DYESL Summer had the following map pool: Strategy: Cloud Kingdom Micro: Ohana Standard: Daybreak Macro: Metropolis
DYESL Autumn is looking at the following map pool. Maps in brackets will be used if no better maps are found.
Strategy: YOU DECIDE Micro: (Ohana) Standard: Macro: Whirlwind
This brings me to the tournament itself. I am looking for maps from you awesome community members to be played in DYESL events. I will be judging the maps with my team, and play-testing them both with local players and pros that I have contact with (at their discretion). Local players will give their general impressions on the maps as well, which will weigh in on my decisions. Moreover, the community will have a chance to vote on submissions (of course I'll ask you to not vote for yourself.... please It ruins the fun). At the end of the day, while I will take the polls seriously, I will withhold judgement. Maps will be rigorously tested before being picked as well
Each player is free to submit 4 maps, 1 for every "map type" (rush/strat/macro/micro). When submitting maps, please label them above the picture, next to the name of the map according to their type. If you are unsure of their type, please put "unsure of category" in the header.
Prizes: For every map used, I will give the winner $25 via paypal. If your map is a resounding hit during the tournament, I will give you an additional $25. Do understand, however, that your map has to be ADORED to earn the additional moneys.
In short, you will have a potential $50 to earn for every map you submit.
Finally, this tournament will most likely NOT run monthly, but quarterly (Jan/April/July/October).
Submit Deadlines are September First. I will be judging the maps in the post. If you edit in a revision by the deadline, please PM me that you changed the map version.
On August 08 2012 19:10 DYEAlabaster wrote: Each player is free to submit 4 maps, 1 for every "map type" (rush/strat/macro/micro). When submitting maps, please label them above the picture, next to the name of the map according to their type. If you are unsure of their type, please put "unsure of category" in the header.
On August 08 2012 19:10 DYEAlabaster wrote: Each player is free to submit 4 maps, 1 for every "map type" (rush/strat/macro/micro). When submitting maps, please label them above the picture, next to the name of the map according to their type. If you are unsure of their type, please put "unsure of category" in the header.
Sorry! Haha. Woah. didn't know there was a prize involved! Good luck on the tournament!
On August 08 2012 19:10 DYEAlabaster wrote: Each player is free to submit 4 maps, 1 for every "map type" (rush/strat/macro/micro). When submitting maps, please label them above the picture, next to the name of the map according to their type. If you are unsure of their type, please put "unsure of category" in the header.
Sorry! Haha. Woah. didn't know there was a prize involved! Good luck on the tournament!
Oh cool, I will definitely be submitting some maps. Thank you for considering community maps for your tournament. It's a win-win situation as map makers have the opportunity to get their maps played more whilst small tournaments like yours get a unique feel to them, making them stand out from the others. To submit maps do we just post them in this thread?
Ooo interesting. I'll definitely have to submit a couple maps to this. September 1st eh, that's plenty of time to hopefully create something new! That or just tweak up some of my older maps. haha.
DYEAlabaster, you get one thousand map community points. This is the kind of grass roots (I want to shoot myself) buildup that will make mapping into a mainstay of the sc2 experience and not just a hidden assumption like your water and electric service. I hope some innovative maps get the spotlight! Such a sweet number of quality games on new maps.
edit: Also, adapting on new maps should be a much bigger part of the pro play experience, not just hashing out the same build orders on a revolving palette of standard maps.
I'll toss a few maps at this. Can't hurt~ (Although I'm very curious to see the Edmonton community's reaction to whatever you pick at DYESL given their reactions in the past. Looking forward to it!). I might even finish a fourth map between now and the end of the contest, but no guarantees!
Bug testing is complete, just needs masters-level games played on it to confirm everything before it becomes a full ESV map as per new testing policies
We have rotated this map out of ESV's map pool due to a large volume of newer maps coming in. Ignore the watermark on the image, I still need to update the image
We have rotated this map out of ESV's map pool due to a large volume of newer maps coming in. Ignore the watermark on the image, I still need to update the image
On August 09 2012 03:04 prodiG wrote: NameDeception by prodiG Standard
LOL
I might have something ready for this, I have a couple of special maps I'm working on that should hopefully be... dare I say... worthy :p
It plays out pretty standard, aside from the backdoor x)
On August 09 2012 15:13 -NegativeZero- wrote: prodiG your "micro" map is larger and has more bases than your "standard" map...
Oh wow, I didn't realize the only thing that attributed to this was size and & of bases. The map is reasonably choked and built around 2 base play, not turtle to 4 bases and make all the boys. :D
wow you guys are amazing! Thanks for all the submissions from the TPW crew! is breaking point in here? That one looks fan-fucking-tastic. Would love to try it out
On August 21 2012 15:35 DYEAlabaster wrote: wow you guys are amazing! Thanks for all the submissions from the TPW crew! is breaking point in here? That one looks fan-fucking-tastic. Would love to try it out
I'd say give it a try. Looks like a pretty interesting map to test run anyway.
On August 09 2012 03:04 prodiG wrote: I'll toss a few maps at this. Can't hurt~ (Although I'm very curious to see the Edmonton community's reaction to whatever you pick at DYESL given their reactions in the past. Looking forward to it!). I might even finish a fourth map between now and the end of the contest, but no guarantees!
Bug testing is complete, just needs masters-level games played on it to confirm everything before it becomes a full ESV map as per new testing policies
We have rotated this map out of ESV's map pool due to a large volume of newer maps coming in. Ignore the watermark on the image, I still need to update the image
We have rotated this map out of ESV's map pool due to a large volume of newer maps coming in. Ignore the watermark on the image, I still need to update the image
Red Barons! Thread Macro EDIT September 2 - Red Barons map has changed since submission. No huge differences but a slew of minor spacing and aesthetic changes. Overview pic has been updated to reflect the changes. Map is very unlikely to change (so no need to worry about it changing on you if you choose it) as I believe everything has really been hammered out as best it can be.
Hello ! I'm pretty late on the deadline I know - but are we allowed to submit a melee map using triggers ? I'm on working on a map with flame doodads, that burn be bigger and brighter when an unit enter a certain region of the map. Is it possible ?
On September 01 2012 03:07 ArcticRaven wrote: Hello ! I'm pretty late on the deadline I know - but are we allowed to submit a melee map using triggers ? I'm on working on a map with flame doodads, that burn be bigger and brighter when an unit enter a certain region of the map. Is it possible ?
On September 01 2012 03:07 ArcticRaven wrote: Hello ! I'm pretty late on the deadline I know - but are we allowed to submit a melee map using triggers ? I'm on working on a map with flame doodads, that burn be bigger and brighter when an unit enter a certain region of the map. Is it possible ?
On September 01 2012 03:07 ArcticRaven wrote: Hello ! I'm pretty late on the deadline I know - but are we allowed to submit a melee map using triggers ? I'm on working on a map with flame doodads, that burn be bigger and brighter when an unit enter a certain region of the map. Is it possible ?
Lol sweet idea I want to see it ;D
It makes the map custom thou D:
If it's on arcade it doesn't matter. You are putting your maps on the arcade... RIGHT!!?!??!?
Semmo making us look bad with his badass concept maps.
I agree categorizing a map into a single category is tough/probably isn't entirely feasible. I think in future competitions every map should get 2 labels, as most maps fall into TWO categories, not one (e.g. "Daybreak - Macro/Standard"). This is based on many things. What matchup is being played on it? For instance, Cloud Kingdom is a pretty standard map for many matchups, but for PvP it's quite often blink wars. Daybreak is definitely a macro map, although most people consider it the "standard" map for standard play. Antiga could be standard, micro, or even macro depending on the spawn points. (you can do this with almost any map)
On September 01 2012 17:00 ArcticRaven wrote: I think Antiga has its own category : it's just bad
'Antiga would be classified under Strategy (though I agree, it's bad).
It is categorized as such because you cannot play a standard game on it (middle position too strong, along with the fact that getting a fourth is impossible. That, along with the exposed ring that the base forms makes it a strategy map in todays meta. When it was released, however, it was more along the lines of "standard", not quite as big as crevasse/taldarim/terminus, but not too too small.
On September 01 2012 09:24 TehTemplar wrote: Wait, how do I submit these?
Just post a link here to the map, and preferably make it avaliable on NA (kr-->eu lag is pretty fucking bad).
Feel free to submit within the next few days as I didn't let you know in time.
On September 01 2012 07:28 ArcticRaven wrote: haha
It does matter for TLMC.
Yes, it would obviously be a strategy map, but you are allowed to submit. B/c I didn't get back to you, please, submit at your leisure (within a day or two).
On September 01 2012 15:53 Fatam wrote: Semmo making us look bad with his badass concept maps.
I agree categorizing a map into a single category is tough/probably isn't entirely feasible. I think in future competitions every map should get 2 labels, as most maps fall into TWO categories, not one (e.g. "Daybreak - Macro/Standard"). This is based on many things. What matchup is being played on it? For instance, Cloud Kingdom is a pretty standard map for many matchups, but for PvP it's quite often blink wars. Daybreak is definitely a macro map, although most people consider it the "standard" map for standard play. Antiga could be standard, micro, or even macro depending on the spawn points. (you can do this with almost any map)
I agree with you on this point, but the categorizing of maps is important for purposes of this tournament b/c it gives a rough guideline to players as to how to play the maps. If you go into metropolis thinking, "ok, lots of bases, big map, let's expand" or look at ohana and go "well, I don't have a realistic fifth, and getting a fourth is pretty tough", you're allowed a little more leniency. Maps do bend the lines, of course (Whirlwind, the quintisential "macro" map, atm, for instance, usually sees more 1base protoss play b/c of the wide and small natural, for instance, and b/c it's big pheonix play is very popular, etc).
That being said, this is how I would categorize Semmo's maps:
1- Standard 4p rotational 2- Micro 3- Strategy 4- Unsure, as the map looks somewhat unfinished. If you finish it up in a few days, let me know <3
Yes, it would obviously be a strategy map, but you are allowed to submit. B/c I didn't get back to you, please, submit at your leisure (within a day or two).
Well, it doesn't change anything to the gameplay, it just makes things nicer
Thanks for the extension, now it better work or I'll look bad :D
EDIT: Are any of the games from the event going to be streamed and/or have VOD's somewhere? I'd be interested in watching SaroVati play again since I enjoyed his games in the FRB tournament, regardless of what maps get picked.
On September 01 2012 15:35 Fatam wrote: haha damnit, my next map was going to be named High Noon. gg lol
If you can finish it up within a day or two, I'll let you squeeze it in there.
Oh I won't be submitting any others for the contest, I just meant my next map (which is probably several weeks away from completion/is in super alpha stages given that I'm starting to get a little busy with other things) was initially going to have that name. I'm sure everyone that almost has a map done thanks you for your leniency, though :-P
+ I don't know if we've said it yet or not, but thanks for using user maps for your tourney. I think for most of us it's a hobby that we do for fun, and go into it knowing that it will be mostly/entirely thankless, but it's nice when any of us get recognized by having our maps used.
Maybe we'll hear something soon - the summer season post says it goes through september, so assuming there's not a huge gap inbetween the seasons this one should start soon.
On November 11 2012 04:03 prodiG wrote: So... About this here mapping thingy...
A wild prodiG appears!
:O
I'm still around? What?! :O
He's lurking in the shadows, slowly working on his best map ever.. I heard rumors you are going to name it after that super epic mapper. Sidian or something like that. Yeah....I think that's right. :x
Think, you could add custom music in it! And model edit marines to have instruments and call it Bardstown. Mmmmmmmmmmmmmmmmm