I've been seeing map layouts in paintings. Kinda weird. Looked cooler in my head. Has obvious imbalances like the main and 3rd, but you get the basic idea.
Work In Progress Melee Maps - Page 137
Forum Index > SC2 Maps & Custom Games |
Keep our forum clean! PLEASE post your WIP melee maps in this thread for initial feedback. -Barrin | ||
SwedenTheKid
567 Posts
I've been seeing map layouts in paintings. Kinda weird. Looked cooler in my head. Has obvious imbalances like the main and 3rd, but you get the basic idea. | ||
The_Templar
your Country52796 Posts
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hero_lief
United States53 Posts
Also, am I the only one that sees this as a 1v1 iced-over version of Scorched Haven? | ||
SwedenTheKid
567 Posts
Or am I good? | ||
hero_lief
United States53 Posts
That mid seriously needs to be reworked though, it needs to be larger. Look at Frost. | ||
-NegativeZero-
United States2136 Posts
Also why 177x177, how is that symmetrical? | ||
Xenotolerance
United States464 Posts
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SwedenTheKid
567 Posts
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SwedenTheKid
567 Posts
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Meavis
Netherlands1297 Posts
could give a bit of the natural to the main if you relocate main to nat ramp, bit choky along middle axis. bit late in to the WiP to post this but just want some feedback on this. | ||
SwedenTheKid
567 Posts
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SwedenTheKid
567 Posts
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The_Templar
your Country52796 Posts
Not liking how 5 bases in the bottom left/center are only connected to the rest of the map by those two ramps. I would probably remove the one in the very corner and/or make a backdoor from the natural into those areas. | ||
SwedenTheKid
567 Posts
Also remaking my more recent WIP. 144x144. Cross spawn. Hopefully last post for some time | ||
The_Templar
your Country52796 Posts
It may just be me, but those third/fourth bases look too close together to be secured separately. Yeah, the fourth is more vulnerable, but are there any attack paths that go through the third and not the fourth, assuming you expand in a counter-clockwise direction? All of the main bases look too small. | ||
SwedenTheKid
567 Posts
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NewSunshine
United States5651 Posts
On December 05 2014 13:02 SwedenTheKid wrote: Yeah they are a bit to close. Will make the Mains a bit bigger as well. The map itself looks kinda familiar. Hopefully I'm not making a clone. I liked the bigger versions more. The positional balance looks reasonable, I would mainly tighten up the main choke a bit. | ||
The_Templar
your Country52796 Posts
On December 05 2014 13:17 NewSunshine wrote: I liked the bigger versions more. The positional balance looks reasonable, I would mainly tighten up the main choke a bit. It's cross spawns, so no positional imbalance at all. Are the main bases not on high ground? | ||
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