The Map Jam & Challenge #1
The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts.
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Samro225am
Germany982 Posts
The Map Jam & Challenge #1 The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts. | ||
Fatam
1986 Posts
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Fearlezz
Croatia176 Posts
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Fatam
1986 Posts
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Samro225am
Germany982 Posts
On November 10 2012 15:19 Fatam wrote: So I guess a reminder for people. This starts tomorrow / later today I have received plenty of challenges and hopfe for as many entries, once this thing gets started: The Map Jam & Challenge start Saturday, November 10th, 10:00EDT 15:00EST and runs 24hours. Topics need to be send to me via PM until one hour before the challenge starts. So it is a good four hours if you want to join in and send a topic that might be chosen. | ||
Samro225am
Germany982 Posts
Begin: Saturday, Nov 10 3:00pm GMT (GMT+00:00) End: Sunday, Nov 11 3:00pm GMT (GMT+00:00) Topic1: 2v2 Topic2: Desert Oasis style main(s) info @ liquipedia Rules: Combine the two topics in one map. Post your map overview and relevant details in this thread and have your map uploaded to EU/NA within the next 24 hours. Poll decides on winner with participants having one additional vote. Note: Among all entries sent to me via PM two topics were selected randomly using www.randomizer.org. I cannot give you more information on the topics, they are presented in the way they were send to me. Hence you can interprete both the way you wish: 2v2 is not necessarily only 4 spawnpoints, can be a 2-, 3-, or 4-team setup (LunarColony, Tryador Keep and Magma Core respectively). Consequently not all mains need to be Desert Oasis style, but at least two - and one if you dare to make it asymmetric! GOGOGO glhf | ||
ScorpSCII
Denmark499 Posts
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The_Templar
your Country52793 Posts
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Fatam
1986 Posts
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Samro225am
Germany982 Posts
On November 11 2012 06:38 Fatam wrote: So I guess "desert oasis style mains" just means mains that aren't on the edge of the map. i think tis is up to your imagination, but strictly speaking it also means closer air than ground distance - a two sided natural behind the main that is in the open (as you wrote). | ||
Fatam
1986 Posts
I guess we'll just have to interpret the guidelines in our own way :-P | ||
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Monochromatic
United States986 Posts
Playable: 160X160 Fog Doesn't show on the picture for some weird reason. The Force Fields in the middle are a no fly zone, you must fly around them. (Overlord cannot see, Banshee cannot shoot, etc.) Approximately 90 game seconds for an overlord to scout the first person on the other side. Tanks cannot shoot across. Also was shocked that "Arboretum" wasn't taken as a name. Picture showing the fog effects, Force Field wall clearly, and an overview of the mains is here: + Show Spoiler + | ||
Fatam
1986 Posts
I think the mains are a little too easy to defend here, but it looks interesting. Siege tanks underneath the nats might ruin somebody's parade too. | ||
Monochromatic
United States986 Posts
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Namrufus
United States396 Posts
here is my map: (2v2) Attica -- 170x140 published on NA only small units (workers, T1 units, maraders, sentries, etc but not stalkers, roaches, hellions, tanks, etc) can move through the the small passageways between the nats. warpins into the "Desert Oasis" mains are not possible from the low ground, though it is possible to siege the mineral line and one geyser from certain spots (quite close to the other main's nat entrance) if you have vision. | ||
TheFish7
United States2824 Posts
164x168 - published on NA Its kind of a remake of one of my older maps, but its built completely from scratch. I really wanted to give it a desert oasis style layout, it did end up w/ a lot of dead space in the end. 2X protoss can FFE pretty easily. | ||
RFDaemoniac
United States544 Posts
Published on NA Map Bounds: 160x160 It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it | ||
ScorpSCII
Denmark499 Posts
On November 11 2012 18:42 RFDaemoniac wrote: Tortuganic Crater Published on NA Map Bounds: 160x160 It's very resource dense but I figured this would be a welcome change from the sparse bases of the blizzard maps. It's a pretty noob map, but I had fun thinking about it Cool map. Do workers mine from each others' minerals? | ||
Samro225am
Germany982 Posts
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