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Barcraft is a multiplayer online card game mod for the video game Starcraft II: Wings of liberty and its expansion, Starcraft II: Heart of the Swarm. A bunch of Blizzard Heroes walk in to a bar...then they begin a bar brawl! Every player plays a unique hero to join the fight, stay with you own secret role, play card to protect yourself or beat your opponent up!
- Name: BarCraft
- Genre: Card game
- Starring: Blizzard game characters
- Duration: 20-40 minutes
- Players: 2-8 (AI player available)
- Servers: US CN TW HOTSbeta EU
- Language: English, Simplified Chinese, Traditional Chinese
If you have any problem about this event or BarCraft, please contact us.
- E-Mail: cob_service@163.com
- Official Forum: http://www.sc2barcraft.com
TRAILER
SCREENSHOTS
GAMING
- At the beginning, the Bar Owner reveals himself by turning his card face up, all other players know their role but KEEP IT SECRET.
WHEN BAR OWNER IS DEFEATED: If only the Bar Bartender survived, he wins; otherwise the Drunk win. WHEN ALL DRUNK AND BAD BAR TENDER DEFEATED: The Bar Owner and his Bouncers win.
- Select a hero to join the bar fight.
- Play cards to protect your self, or beat someone else.
- Stay with your role, defeat your opponents to gain victory.
- Click here to view a detailed rules!
FEATURES
- Only the Bar Owner's role card is public, the players have to speculate on the role of each other.
- Many scene can be chosen, fight in different bars!
- Use the jukebox to play songs.
HOW TO & Q&A
- How to join a game?
Search for "BarCraft" in the lobby. Remember to choose the game mode(Beginner Mode or Standard Mode) at the bottom of the screen!
- How to find other players?
Go to the "BarCraft" chat channel.
- I'm a beginner, what should I do?
1. Play the tutorial to learn basic rules. 2. Press F12 to view the very detailed manual. 3. Hold TAB to enlarge the card that your mouse pointing at. 4. Almost everything on the screen are with tooltips, so just move your mouse to check the tips.
LATEST VERSION
- EU server launched at 2012.12.21
- US CN TW HOTSbeta launched at 2012.12.20
ABOUT US
- Crusade of Blader Presents
- Mail: Cob_Service@163.com
- Contact us for more information and bug feedback!
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SWEET!!! ill be waiting to try it out!
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So far I've managed the tutorial, I'm amazed how well done it is.
Hoping to get a game on HOTS Beta vs 5 ppl. If you get it on the EU I'm sure it will be easier
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awesome art
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Ver.1.3 -Added the "Exit" Button-Added tootip for the role status area(in the right-top corner) -Added the TV, click to watch! -Now we have a more obvious animation for the role assignment -Fixed the crash bug caused by "Splash Ashtray" and "pickpocket" -Improved AI player's logic when using "Splash Ashtray" and "pickpocket" -Improved AI Bar Bartender player's behavior logic
Ver.1.4 -Add Auto-pick function, automatically pick "Bash!" and "Dodge!" -Add a tip to remind players can not chat in a "Prohibit chat" game -Add a tip to recomand a first time player tp play the tutorial
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Hey guys,we just uploaded "BarCraft" onto the EU server, try search it and enjoy!
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I would suggest a different name for the game since when people think of barcraft they think of all the StarCraft watching events held in bars all across the world..
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On December 21 2012 15:53 IcedBacon wrote: I would suggest a different name for the game since when people think of barcraft they think of all the StarCraft watching events held in bars all across the world.. Yeah that's true. But maybe people will play BarCraft card game in a real BarCraft event?
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United Kingdom14103 Posts
Oh my.. what. It's so polished. Seriously major props to its looks, thats amazing!
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This reminds me of Bang! Very well done guys. I'm curious how many people you had working on this because it looks like a lot of work hours to pull off.
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As I said on sc2mapster thread, Zeratul seems a bit imba? If he gets lucky he can 3-4 damage someone in 1 turn.
Are there any plans to allow deck building in the future?
You could let ppl choose a few cards, just like you pick 1 out of 2 Heroes?
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Holy! these pictures look really nice ;D
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Ver.1.5 -Now in each game will have a random default song -Play song with jukebox costs 5 gold now -Fixed a Arcturrs Mengsk skill bug caused by multiple time use -Fixed a AI player bug which will cause game crash
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On December 22 2012 11:03 Fulla wrote: As I said on sc2mapster thread, Zeratul seems a bit imba? If he gets lucky he can 3-4 damage someone in 1 turn.
Are there any plans to allow deck building in the future?
You could let ppl choose a few cards, just like you pick 1 out of 2 Heroes? Yes, if he is next to you So discard his weapon and motorcycle is very important. Zeratul is very weak against Arm Wresting and Release the hounds, for he never save "Bash!" in hands, and when he's turn is over he don't have too many card in hands, in total he is good at offense but bad at defense, so it's not very hard to defeat him
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i tried this game, pretty fun I'd say. A really well done parody of Bang!
I'd love to see more content in the future
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Played about 10 games, alot of 5v5/6v6's so got a very good feel of the game.
- Leavers - Please make the comp AI take over. If not the game is seriously Ruined!! - Range Equips There are way too many 'increased your bash range' equip cards. It's boring drawing card after card of the same thing. Cut it down and make more fun and varied cards. - End Game - Once the game gets too 1v1, it really really draaaaaaaaags out. After 3 turns, players should start to loose 1 life at the end of their turn? To speed it up.
Another thing, s Heroes are great some can be pretty terrible:
- Grom Hellscream, his ability is too much, whenever he's in the game, a player always abuses it to draws 10 cards and try to 1 shot kill the opponent, it either works or fails and the game quickly ends. It's not fun at all! - Instead:
Battle Hunger - Once per turn, target players looses 1 life but draws 2 cards.
- Zeratul, there is already a card for his ability. It's silly and is either completely imbalanced or useless (once he runs low on cards). - Instead:
Stealth Attack - Once in his turn, a bash card used by him cannot be dodged
I have some card and heroes ideas, but I'll let you respond to this first, then post them if you reply
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On December 25 2012 11:00 Fulla wrote:Played about 10 games, alot of 5v5/6v6's so got a very good feel of the game. - Leavers - Please make the comp AI take over. If not the game is seriously Ruined!! - Range Equips There are way too many 'increased your bash range' equip cards. It's boring drawing card after card of the same thing. Cut it down and make more fun and varied cards. - End Game - Once the game gets too 1v1, it really really draaaaaaaaags out. After 3 turns, players should start to loose 1 life at the end of their turn? To speed it up. Another thing, s Heroes are great some can be pretty terrible: - Grom Hellscream, his ability is too much, whenever he's in the game, a player always abuses it to draws 10 cards and try to 1 shot kill the opponent, it either works or fails and the game quickly ends. It's not fun at all! - Instead: Battle Hunger - Once per turn, target players looses 1 life but draws 2 cards. - Zeratul, there is already a card for his ability. It's silly and is either completely imbalanced or useless (once he runs low on cards). - Instead: Stealth Attack - Once in his turn, a bash card used by him cannot be dodged I have some card and heroes ideas, but I'll let you respond to this first, then post them if you reply Here comes the reply - About the leavers, we initial thought was to speed up the game, so the leavers won't do nothing. Maybe we can change that when we have better AI - Yeah, when you already have a good weapon, new weapon cards means nothing to you. May be we will add more hero whose skill is about weapon cards, so they won't be so bored. - Most 1v1 happens between two defensive characters, so it's really drags out. I think some new rule like revive dead players or something like you said ("sudden death") will be very good. - 1 shot Grom is a common way to play, but it's not the only way I think people will find use his skill in right time than use multiple times in one round will be much more fun. - Zeratul is the most discussed hero in this version. Your idea is very good, turn him into a "absolutely accurate" hero like the Diablo (Now he is more like Tychus). Battle Hunger and Stealth Attack are very good skills (may be the Stealth Attack is sort of OP )! looking forward for your reply!
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Been playing it more and more I've started to get a group who play it regularly
Definetly the 2 biggest problems are those constant +Bash range equipment cards over and over. It's boring!!! And also the huge luck factor in some cards. Russian Roullette can just ruin the game completely.
I'd say keep Vulture, Cruiser, the one that allows unlimited Bashes and replace all the other ones. Chair, Que, Dart board etc. the game would be much more fun.
1) I'll try to give good workable equipment alternatives.
Mule - Equipment - You draw an extra card during your draw phase. (Stacks with any other drawing Hero abilities). Science Vessel - Equipment - All other players cards in their hands become visible to you. Siege Tank - Equipment - You may Blast someone once during your turn, if so you cannot play a Bash card that turn. This cannot be dodged. This has unlimited range. Spider Mine - Equipment - If a Player Bashes you succesfully, he will take 1 damage. Doing so destroys this equipment card. Morphling Equipment - Gain target Heroes special ability. If that Hero dies this card is automatically destroyed. (Cannot target self).
Other cards:
Sneak Attack - When another player is successufuly Bashed outside of your turn. You may play this card to deal 1 extra damage to the player Bashed Bar Brawl - Every player may choose to take 1 damage and Bash someone. Mojito Cocktail - You gain 2 life, or target dieing player gains 2 life. Every other player draws a card. (If you save someone both you and him will not gain a card).
2) It's a bit silly how some cards are just MUCH better than others, like the draw 3 cards, you get that it can be a game winner.. Atleast balance it.
Buy 1 get 1 free - draw 2 cards - this is fine Lucky Lottery (Forgot name) - Change it too - Discard whole hand and then draw 3 cards OR draw 3 cards, you must discard whole hand at end of turn. Roullette - This card is way to strong, it literally can change the game making people very angry myself included. Please limit the damage down to 2. Or if a player goes to -2, make it always just -1, so a beer can save him. Atleast then it won't be as devastating.
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On December 26 2012 10:48 Fulla wrote:Been playing it more and more I've started to get a group who play it regularly Definetly the 2 biggest problems are those constant +Bash range equipment cards over and over. It's boring!!! And also the huge luck factor in some cards. Russian Roullette can just ruin the game completely. I'd say keep Vulture, Cruiser, the one that allows unlimited Bashes and replace all the other ones. Chair, Que, Dart board etc. the game would be much more fun. 1) I'll try to give good workable equipment alternatives. Mule - Equipment - You draw an extra card during your draw phase. (Stacks with any other drawing Hero abilities). Science Vessel - Equipment - All other players cards in their hands become visible to you. Siege Tank - Equipment - You may Blast someone once during your turn, if so you cannot play a Bash card that turn. This cannot be dodged. This has unlimited range. Spider Mine - Equipment - If a Player Bashes you succesfully, he will take 1 damage. Doing so destroys this equipment card. Morphling Equipment - Gain target Heroes special ability. If that Hero dies this card is automatically destroyed. (Cannot target self). Other cards: Sneak Attack - When another player is successufuly Bashed outside of your turn. You may play this card to deal 1 extra damage to the player Bashed Bar Brawl - Every player may choose to take 1 damage and Bash someone. Mojito Cocktail - You gain 2 life, or target dieing player gains 2 life. Every other player draws a card. (If you save someone both you and him will not gain a card). 2) It's a bit silly how some cards are just MUCH better than others, like the draw 3 cards, you get that it can be a game winner.. Atleast balance it. Buy 1 get 1 free - draw 2 cards - this is fine Lucky Lottery (Forgot name) - Change it too - Discard whole hand and then draw 3 cards OR draw 3 cards, you must discard whole hand at end of turn. Roullette - This card is way to strong, it literally can change the game making people very angry myself included. Please limit the damage down to 2. Or if a player goes to -2, make it always just -1, so a beer can save him. Atleast then it won't be as devastating. Your ideas are really awesome, I can't wait to join some cards you designed into the game! We will think about the Roullette and the life lower limit. I like your Sneak Attack, Mojoto Cocktail and new Lucky Lottery, but Bar Brawl is sort of too powerful as a card. Maybe it could be a single-target card, or must cost you a life point or something And about Sneak Attack, did that have a range limit? I think it could be a hero skill: when any one is hit by a bash you can play another one against him
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Fulla, I'm glad to see you contributing some great ideas to this game. Didn't you create a card game some time back? Card Shuffle? Or am I thinking of someone else?
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This looks really cool, I'll have to try it out some time.
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Really fun for me and my friends who play SGS! Thanks for the map
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Yup I made Card Shuffle, may make a whole new version like barcraft
I've played many many games now, some serious feedback, I hope you'll take it into consideration. As more I play more I started to frustated with the flaws I see in the game.
Laxative - You cannot cast this on the Bar Owner. It doesn't actually say that in the card? Imbalance - Just played a game, a guy killed 4 people in his first turn!! 3 never even got their turn. I strongly recommend you remove Trash Can. Archimonde + Trash can be completely imbalanced. Zeratul alone should have this power Draw Cards - There are too many in circulation, constantly you have a player use the Rammaging, then get a lottery, then get a buy 1 get 1 free, then with 8-10 cards get compeltely ahead in the game. Please cut down their chances or amount flowing through the card stack. As I said in my previous post lottery is too powerful. Mohadeer (Spelled right?) - He should simply be untargetable by black bashes and arm wrestling, new players constantly waste cards against him not understanding. Untargetable would be better. Diablo - Same as above, rather than let someone waste 1 dodge cards, make it so you must use 2 dodge cards together instead of use 1 and then fail anyways. - Beer - When someone dies and is begging for beer, if a player has 0 cards and can't use his hero ability, it should just skip asking him? - End Turn - When you play your last card during your turn, if you then have 0 cards left and can't use your hero ability, it should just end your turn instantly for you. - Tychus - His ability says he can only use it once per turn, yet a guy did it 2 times? Is this intended or a bug?
Here are some hero ideas, I tried to spread them out from each game:
- Arthas - Lich King (3 health) "A chilling aura surrounds him, nobodoy sits as his table!"
Undeath - Pay 1 life point, raises a dead player as a minion. The minion comes with 2 life points and can plague bash once per turn. This is a bash that if successful causes the player to discard a card as well.
- Mephisto - Lord of Hatred (3 health) "A quiet customer, yet strangely there's alot of fights when he's around."
Hatred - Once during his turn he may make all players choose a card in their hand, then reveal the cards chosen. If the colour of the suit on the card Mephisto chose, is in the majority or tied then he casts a Rampage, if not nothing happens.
- The Overmind - Master of the Swarm (4 health) "Quite the story teller, after a few drinks."
Mastermind - Once per cycle if a player targets someone with a card, he may change that target to whoever he wants so long that player is able to target the new chosen person.
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Hope you like When can we expect some updates? Thanks
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Nice to see you again Fulla Thank you for poin out some mistakes, we will fix them very soon! I like your new heroes, I think their power are in balance, but maybe a little too complicated for the current version, there are still many new players We will add weapon skills in mid of Jan, and some new heroes in Feb. We are thinking about new cards and new mechanics under the premise of ensuring the game balance and duration. Look forward to your advice
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I think because I wrote the Heroes out with alot of details and explanations, they seem complicated. When they're actually quite simple. I edited the post
Btw what is gold for? Can I buy cards or unlock new Heroes or something?
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There seems to be a bug, if a computer player is forced to discard cards at end the game freezes (he doesn't discard).
Example, he has 1 life and 2 cards, he can't seem to choose which card to discard.
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On January 09 2013 07:37 Fulla wrote: There seems to be a bug, if a computer player is forced to discard cards at end the game freezes (he doesn't discard).
Example, he has 1 life and 2 cards, he can't seem to choose which card to discard. Do you have a rep? Someone else reported this before and we been tested this but didn't reappear that bug. Please send to cob_service@163.com if you have a rep
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I took a screenshot but can't find it No replay sorry.
If it helps, I'll explain exact situation. - Comp AI bashed down to 1 health. Has 0 cards - His turn, he draws 2 cards. - Doesn't play anything, so goes to clean up phase. - Must discard 1 card. - Game freezes.
Go through triggers, with that sequence, must be an error somewhere?
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There are rumours that there's an updated version on NA realm? Is this true?
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On January 12 2013 00:43 Fulla wrote:I took a screenshot but can't find it No replay sorry. If it helps, I'll explain exact situation. - Comp AI bashed down to 1 health. Has 0 cards - His turn, he draws 2 cards. - Doesn't play anything, so goes to clean up phase. - Must discard 1 card. - Game freezes. Go through triggers, with that sequence, must be an error somewhere? === There are rumours that there's an updated version on NA realm? Is this true? We will test it again, hope we can find that bug. We got trouble about our EU account, so we can't update the BarCraft on EU server for a long time, and CN, TW and NA are all latest version. A lot of accounts, a lot of trouble
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Can't you just re-release it on another account? Call it barcraft EU? Delete the other one once you get the orignal account working again.
We are all hungry for an update on EU
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On January 13 2013 23:14 Fulla wrote:Can't you just re-release it on another account? Call it barcraft EU? Delete the other one once you get the orignal account working again. We are all hungry for an update on EU We are trying to get a new EU account now, we will have result in this week. If we are luck this week will be able to update on EU server. Give us your blessing
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Guys, we been updated BarCraft on the EU server, it's the latest version now, we joined many new heroes and a new mode: 1v1 mode, some cards have been changed too, hope you enjoy our game!
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Hello! Just wanted to stop by and say a couple things after playing Barcraft for a bit (not long just 40 games in total).
First just wanted to say thank you! for creating such a creative, unique and very fun map that is truly original on a game like SC2. I know Barcraft is based on Bang! but to see a card game like this with so much art and polish on SC2 is just impressive. The game looks amazing, and its just so polished! I love seeing that beer getting filled up animation, and the little dodge animation that plays with its corresponding sound. We were even joking in the last game that even just the sound of the Russian Roulette going off makes us jump now. This game really looks and feels like a standalone title. Well done.
As far as balancing goes or changing the gameplay, I can't really offer any criticism because I like where the game is at and I wouldn't know what to change. Anything in life can be improved of course, but I'm not sure yet what you could change without unballancing it. There are some heroes that I think are more powerful then others, but its also part of the fun of seeing a hero used effectively. I just came from a game where a drunk Grom was next to the bar owner and he killed the bar owner and won the game in one turn, but only after he was laxed for 3 turns in a row and the bar owner thought he was a bouncer as well. It was just hilarious.
I do kind of like Fulla's idea too with the Lich King hero, but his ability seems too powerful to me. Maybe if the skeleton's bash didn't also destroy an opponents card and he could only summon a skeleton on the position of a dead player within 1 range. Some sort of Mephisto hero would be awesome as well , however I can see the problem behind making new heroes as well because then there's even more to balance but if you guys think you can manage it I think people would like to see new and creative heroes. Just my opinion.
2 small bugs I've noticed as well: Jaina Proudmoore's name says Sylvanas Windrunner and Tyrande's name also says Sylvanas Windrunner.
Just thought you might like some feedback. Sorry for the long post and thanks again for Barcraft! It can be a lot fun.
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On February 14 2013 19:42 Nickel510 wrote:Hello! Just wanted to stop by and say a couple things after playing Barcraft for a bit (not long just 40 games in total). First just wanted to say thank you! for creating such a creative, unique and very fun map that is truly original on a game like SC2. I know Barcraft is based on Bang! but to see a card game like this with so much art and polish on SC2 is just impressive. The game looks amazing, and its just so polished! I love seeing that beer getting filled up animation, and the little dodge animation that plays with its corresponding sound. We were even joking in the last game that even just the sound of the Russian Roulette going off makes us jump now. This game really looks and feels like a standalone title. Well done. As far as balancing goes or changing the gameplay, I can't really offer any criticism because I like where the game is at and I wouldn't know what to change. Anything in life can be improved of course, but I'm not sure yet what you could change without unballancing it. There are some heroes that I think are more powerful then others, but its also part of the fun of seeing a hero used effectively. I just came from a game where a drunk Grom was next to the bar owner and he killed the bar owner and won the game in one turn, but only after he was laxed for 3 turns in a row and the bar owner thought he was a bouncer as well. It was just hilarious. I do kind of like Fulla's idea too with the Lich King hero, but his ability seems too powerful to me. Maybe if the skeleton's bash didn't also destroy an opponents card and he could only summon a skeleton on the position of a dead player within 1 range. Some sort of Mephisto hero would be awesome as well , however I can see the problem behind making new heroes as well because then there's even more to balance but if you guys think you can manage it I think people would like to see new and creative heroes. Just my opinion. 2 small bugs I've noticed as well: Jaina Proudmoore's name says Sylvanas Windrunner and Tyrande's name also says Sylvanas Windrunner. Just thought you might like some feedback. Sorry for the long post and thanks again for Barcraft! It can be a lot fun. Thanks for your post I like Fulla's idea too, and we collected many many heroes and skills, we will make some of them appear in later versions, and some HOTS heroes too! About the bugs are the names got error on the tip or on the card?
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Is any1 still playing this? I rly liked this game (without the RAGE mode) but it seems kinda dead.
Any of you guys up for some games in the near future?
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I would like to play this game with friends in person. Is there a print and play version of this mod available?
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On July 15 2014 03:59 Aki7 wrote: I would like to play this game with friends in person. Is there a print and play version of this mod available?
No, there is a Game that this is based on though, its called "Bang!".
Its not 100% the same but its similar.
I think there was a Print version kind of on their Forum Website but it went down :X
Also: Because BANG! is a VERY similar game the makers of BarCraft got in Legal trouble, print at your own risk.
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