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On February 07 2013 20:14 Unsane wrote:This idea has already been brought up and discussed in this thread. Surely that it has been brought up twice independently strengthens the idea? Can't be a coincidence if two people notice the similarity now can it?
Apart from the natural design the maps aren't too similar strictly. But one may observe that they have the same amount of bases and both feature heavy circle syndrome, though this map potentially features some of the highest amount of CS ever even topping dual site.
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The similarity with Abyssal City is mostly because the third is vertical to the natural, and the natural to the main, besides the lefix ramp that separates the third from the center of the map and connect the third to the natural AND the texturing of the map (Abyssal city uses the same level texturing), Other than that the map as many differences.
I like this map, even tho it's yours j/k, i haven`t played on it, but for what i see it would play very standarish, Nexus FFE or gate FE both can be done on the map, but gate FE has preference.
I would like to know if you have played ZvZ and ZvT on the map and where the creep reaches, and if a Zerg can place a wall in the choke that's located behind the vespene geisers, that way it would be easier do defend the mineral line from hellions/banelings and stuff (you already know this), so yeah, that's my question can you build a wall there?
These bridges... i see what you did there little smart fucker...
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On February 07 2013 22:55 Uvantak wrote: I would like to know if you have played ZvZ and ZvT on the map and where the creep reaches, and if a Zerg can place a wall in the choke that's located behind the vespene geisers, that way it would be easier do defend the mineral line from hellions/banelings and stuff (you already know this), so yeah, that's my question can you build a wall there? Yap, all races can wall the back of that with either 2x2 or 3x3 buildings, there's also a beautiful bunker spot.
It's a strong map for good creep spread I give you that, my creep spread is pretty good and I tend to be able to spread creep on this map almost into the natural when T takes the half third, they can't really take the forward third against it. Creep spread might be a little op on this map. Maybe I should make the bridges creep blockers
These bridges... i see what you did there little smart fucker... I don't, explain?
There are no Lefix ramps on this map by the way, true lefix ramps are a bit different.
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The bridges, i was puzzled of how you did them, i have been trying to use the zhakuldas light bridges on some of my wip maps and trying to use them is hell, but thanks to the bridges that your map has i think that by tweaking the zhakul bridges and mergin them with these other bridges i think i will be able to use them just fine ^^
The ramp in connecting the third to the center of the map, yeah that's a lefix ramp only a tad wider. Aren`t you worried about having a as you say "beautiful bunker spot" just behind a mineral line knowing that it could become a problem, and the map could become nothing more than a 2rax bunkerfest in TvZ? I wouldn't be worried about the creep, since it's the non zerg player up to harass and kill the creep tumors and stuff, it's obvious that if the zerg remains unharased his creep and macro will go out of control, as i said i wouldn't worry about that
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On February 07 2013 20:14 Unsane wrote:This idea has already been brought up and discussed in this thread.
I didn't read the other comments in the thread because I don't care what other people have to say. That includes you.
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Damn tiger, are we feeling a little tough?
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On February 09 2013 20:45 DreadLocK wrote:Show nested quote +On February 07 2013 20:14 Unsane wrote:On February 07 2013 12:54 DreadLocK wrote: Abyssal City much lol This idea has already been brought up and discussed in this thread. I didn't read the other comments in the thread because I don't care what other people have to say. That includes you. Please, by all means, let everyone know exactly how valuable your opinion is.
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On February 09 2013 20:45 DreadLocK wrote:Show nested quote +On February 07 2013 20:14 Unsane wrote:On February 07 2013 12:54 DreadLocK wrote: Abyssal City much lol This idea has already been brought up and discussed in this thread. I didn't read the other comments in the thread because I don't care what other people have to say. That includes you. Shouldn't this reward in a warning?
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The true nazi mods don't visit this forum man. It's amazing how civil this forum tends to stay despite the fact that the mighty templar in the order of the banhammer seldom visit this dark crypt.
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On February 10 2013 01:22 SiskosGoatee wrote: The true nazi mods don't visit this forum man. It's amazing how civil this forum tends to stay despite the fact that the mighty templar in the order of the banhammer seldom visit this dark crypt. I strongly disagree with the use of the "nazi" word, because its sensitive to me, but otherwise yeah, map makers are pretty civil ^^, even though sometimes arguments get bad from time to time, but never too much.
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Well, I guess it's a running joke, I'm pretty sure most mods call themselves that these days. I should've probably known better to use that word against someone from Israel I guess.
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