TeamLiquid Map Contest Finalists - Page 2
Forum Index > SC2 Maps & Custom Games |
ManicMarine
Australia409 Posts
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Arco
United States2090 Posts
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AposisLasion
Norway28 Posts
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NeThZOR
South Africa7387 Posts
Good job all! | ||
nimdil
Poland3743 Posts
On May 20 2013 21:26 soon.Cloak wrote: congrats to all Edit: Mereel got 2 in! Very well done! Double Edit: Wait, wait, he got THREE in!?! That's ridiculous, lol. lefix has three maps as well. Personally I'd welcome three players map. | ||
Tuthur
France985 Posts
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Liquid`Zephyr
United States996 Posts
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TechSc2
Netherlands554 Posts
On May 20 2013 22:20 Arco wrote: Keru seems interesting but the potential of warpgate allins in PVP scares me. Time to see what PVP would be like having low ground to high ground pylon warpins in HotS with Mothership Core, except this time they're high ground to low ground. :D I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps. aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural. | ||
Sakkreth
Lithuania1096 Posts
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BAAEEMM
Germany412 Posts
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MagnuMizer
Denmark384 Posts
new incoming ladder map maybe? | ||
Plexa
Aotearoa39261 Posts
On May 20 2013 22:47 TechSc2 wrote: I actually consider this a serious and unnacceptable flaw in a map, where the only viable strategy in PvP will be a 4 gate. In one of my subitted maps i have the same feature, but i actually fixed it by adding an extra layer into the natural to let the defending player have an actual ramp like in normal maps. aka main goes up, there is a plateau, then goes up again into a smaller plateau, then goes down like a normal ramp into natural. We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains. | ||
Chronos.
United States805 Posts
I'm not so sure about double sided bases like that in SC2 though...It will be so easy for Terran to drop behind the mineral line and so hard to defend. Maybe if it was easier to get to the other side of the mineral line it would be fine, but in Khalim's Will you'd have to go aaaall the way around and it would take way too much time. | ||
liberate71
Australia10252 Posts
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Big J
Austria16289 Posts
On May 20 2013 23:01 Plexa wrote: We're aware the the low-ground main of Keru is a significant risk. If the testing conducted this week by TL strategy concludes that pvp is broken on the map we have a highground version of the map ready to swap in. We felt that given the radical changes to SC2 via HotS it was worth giving PvP a chance on this map with lowground mains. yeah. I like that the judges have been tolerant enough to try some experimental stuff. Though I'm not quite sure of what difference it does make gameplaywise, whether the main is high- or lowground (assuming it does not play out broken in the early game). Hoping to see some neat new stuff on these maps. Edit: Uh... 5k posts, hurray! | ||
bongling
41 Posts
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ChriS-X
Malaysia1374 Posts
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nakam
Sweden245 Posts
I like Electric Circuit, Khalim's Will, Koprulu a lot. The others aren't that interesting. | ||
Ax1on
Finland5 Posts
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KingMel
France120 Posts
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