version: 1.2
published on: NA/EU
size: 160x160
top vs bottom spawns
minimal rush distance of 49 seconds
tileset: phaeton with monlyth bricks&cliffs
top overview
angled overview
main
natural
expands
middle
pretty pics
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Hey guys, normally I would put my maps in my map thread but I feel like this one deserves a thread of its own.
The concept of the map is ported from CnC generals: zero hour's similairly named map
map info:
published on: NA/EU
size: 160x160
spawns: top vs bottom
rush distance: 49seconds vertical (can't get diagonal to work in analyzer)
tileset: phaeton with monlyth bricks&cliffs
and the important part, pics
analyzer
90 degree overview
45 degree overview
main and nat
high ground 3rd
alternative open frontal base
middle of map
more pics
As always feedback is appreciated