I have updated the map to include the changes to the centre, plus a few ramps have changed.
On March 31 2014 01:28 Theobeo wrote:
The map looks perfect for a standard map, not sure if that´s something blizzard or tournaments would like though.
I would definitely add a ramp for the 4clock and 8clock bases since they otherwise give zerg a 2-way swarmhosts. I would probably add breakable rocks to that base initially, actually.
But given maps like polar night offer much better defence for 4 bases, I definitely think this is a contender for sure.
It does need 1 kind of unique twist if you want to be really serious about getting the map into the pool.
Thanks, I was aiming for a standard map since it's one of my first maps (first to be released). Since I'm learning, better to learn to make standard maps first. Then, when you know the rules you can break them intentionally & intelligently.
And I won't be changing fundamental layout design now that it's released.
On March 31 2014 02:28 Existor wrote:
Really nice map and landscape. I think, middle grounds need more textures, a bit more?
I'm not sure what you mean about the middle grounds, the texturing is fine imo. Do you mean the area for the nat & outside it? In any case there won't be any significant changes to the texturing aside from perhaps adding some asymmetry.