I am currently in the process of developing a map which attempts to calculate spending quotient from TL's "do you macro like a pro?" post in the game. However, due to the nature of the game having a reset function I don't think I can just use the score values that the game itself tracks, otherwise all calculations after the reset would be incorrect.
1. What score values from the map editor should be used to correspond to the ones that used to be displayed at the end of a game for Average Unspent Resources, and Resource Collection Rate?
2. Whenever I attempt to keep track of Unspent Resource values myself by sampling them and then compute an average, my average always seems to come out quite differently than the one that the blizzard value "Average Resources Stockpiled" contains. Is there any trick to how those averages are computed by the game?