Into The Wilds is a 4 spawn, 1v1 player map. The main feature of this map is that the main has a backdoor in it that allows you a different natural depending on where your opponent spawns. Many of the bases have different options of harass opportunities so choosing what your 3rd and 4th are will be extremely important. The watchtower in the middle offers great map vision for many of the attack paths early game so taking control of it early & mid game will be extremely beneficial. Once armys get massed up, taking down the rock walls to expose bases will be key.
Angled Overview:
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Map Info
Map Size: 160x160
Spawns: 4
Watchtowers: 1
Bases: 16 Regular
Uploaded: NA, EU & KR
Rush Distances
Closest:
Main 2 Main: 46 seconds
Nat 2 Nat: Depends which nat you take. Ranges from ~30-35sec.
Farthest:
Main 2 Main: 53 seconds
Nat 2 Nat: Depends which nat you take. Ranges from ~38-45sec.
Main:
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Naturals:
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Middle:
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Pretty:
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Concerns:
The backdoor once again could allow speedling openings to reign supreme. Also, it can take 2 or 3 creep tumors to connect the main to the natural, depending which one you take, which might be too difficult for zerg.
Aesthetics - I'm not totally happy with how the theme turned out, but It'll most likely be what I submit to TLMC #4 because this next week I'll be extremely busy and won't have much time to touch it up. Possibly later in the future I'll work on it more to make it more impressive, but for now, this is all you get!
As always, any and all feedback is appreciated!