Aeons' Citadel
184 × 124
12 regular bases
Main to main: 1:05
Players: 1v1
Tileset: Daelaam Ark (Starship)
Published on EU, US
Designed by Sholip
The map features two somewhat fortress-like main bases with slightly different natural locations on either side. The NW and SE fourth bases are very open; the alternative fourths are susceptible to attacks from the cliffs near them. There's an additional base at the 11 and 5 o'clock position that can be protected by collapsible towers.
Analyzer image:
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Bases:
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There is a little space also isolated by LoS blockers in the SW and NE corners. This can be used to hide proxy buildings.
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Aesthetics:
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Strategy:
The backdoor natural is pretty safe to take early, but once the debris is broken down, you have to defend two sides of your main, which are quite far away from each other. I also believe the cliffs at the alternative fourth base allow for interesting attacks/drops (similarly to the cliff above the third on Frost). The map in general is not very open, but several attack routes enable clever flanking maneuvers. Also, the fortress bases are susceptible to air harass from behind.
Anyway, this is my first map, so I am looking forward to your opinions. Any feedback is appreciated.
Changelog:
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* Layout of the main is reversed. Tanks can no longer siege the mineral lines from the low ground.
* Added some unpathable terrain between the main and the low ground. Stalkers can now only blink in the main base on the sides.
* Natural and alternative natural moved slightly towards the edges of the map.
* Added some unpathable terrain between the main and the low ground. Stalkers can now only blink in the main base on the sides.
* Natural and alternative natural moved slightly towards the edges of the map.
Outdated pictures:
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