Dear players, after one and half year's working, the WAH (Warcraft: Alliance and Horde) will come to version 2.0 Open Beta. in my opinion, comparing with version 1.0 last year released, the 2,0 version really looks like a AAA game now.
On 6.10, you can play the Open Beta version on EU server with 2 map first. After 2 month's test there will be a released version and 2 new maps on US, EU, KR and PA server. During this test, I will reply every feedbacks from players and treat them asp.
I planned to release 2.0 on 6.1, but till the last month much more new features come to my mind and I could not help implementing them, so the testing time shrunk. And because I joined Blizzard's map making contest, according to the rule I could not update maps on US server till August. For the 2 reasons above I decide to run a open beta on EU server till August.
Wish you like it and introduce this game to your friends, let us make the game better and better, let us tell the world that RTS is still amazing.
I need to work now, see u on EU server, my ID is StevenLuo, and I will be online about 3 pm of west Europe time. BTW: SC2 is free now, player just need to register an free BN account and install SC2, search 'WAH' in Arcade on EU server next week.
We have to wait a week? I wish you didn't post until then (= This thing has been in development soooo long. Congrats on getting this far with it, can't wait to see the progress you've made!
These videos aren't Game play videos exactly but show all the units and the abilities they can learn to give you an idea how the game looks and works. It seems the beta started earlier than stated! More videos shall soon follow!
On June 09 2014 10:32 Shandreal wrote: Allow me to help with that!
These videos aren't Game play videos exactly but show all the units and the abilities they can learn to give you an idea how the game looks and works. It seems the beta started earlier than stated! More videos shall soon follow!
On June 09 2014 10:32 Shandreal wrote: Allow me to help with that!
These videos aren't Game play videos exactly but show all the units and the abilities they can learn to give you an idea how the game looks and works. It seems the beta started earlier than stated! More videos shall soon follow!
As to the music question. I just get standard SC2 soundtrack, doesn't seem to be any condition for it changing.
First bit of Feedback: Every single thing in the undeads tomb of relics has the same tooltip and i have no idea what they do! you should also update the screenshot for the game in the lobby bit since that hero isn't in the game anymore.
As to the music question. I just get standard SC2 soundtrack, doesn't seem to be any condition for it changing.
First bit of Feedback: Every single thing in the undeads tomb of relics has the same tooltip and i have no idea what they do! you should also update the screenshot for the game in the lobby bit since that hero isn't in the game anymore.
Thank your for your videos and feedback. There are many text error because I did not mention the reference error when I type text in buttons, I fixed all you have mention and keep hunting other errors like that.
The undead upgrade is different from other faction, they focus on enhance Plague and Unholy Frezny.
For example, when you upgrade Corpse Explosion, When enemies that cat plagues from your units died, they will make a corpse explosion and deal damage to your enemies around.
After upgrading Zealot, the Unholy Frenzy buff cast by your necromancer will add a special effect, have 2% chance to stun enemy when attacking.
Been playing a few games vs the AI to see how things feel and have found the following issues.
Balance: Cryptfiends are crazy strong! More dmg than destroyers! 42 standard vs 30. Might need some tweaking or destroyers buffing. Attack speed is also same for each unit so the only edge destroyer has is mana proc attack.
Alliance: Archmage starts with arcane Barrage before even spending skill point. Horde: Elemental Shamans Chain lightning, not sure it gets benefit from 20% mastery upgrade. Burning Legion: Gan'arg workers that are freshly built have the cooldown to build dark portal start at full duration compared to starting workers. Undead: Banshee seems to start with Mind Spike. Quick Acting and Spread Frenzy from Tomb of Relics; not sure these abilities are working properly. Hard to test. Gargoyles have no specific upgrades (not counting plague) Was this intended? (tooltip says they can heal) Other: Goblin Riflegirl can't use explosive shot as it says it needs to be researched in the goblin lab.
Tooltips
Alliance: Skybreaker should have a tooltip saying it needs castle to avoid confusion. Caster Upgrades say "research at Draenei Abbey" Horde: Tauren Warriors shockwave tooltip is the same as the Cryptlords. Shadow word Death tooltip says upgrade in barracks instead of spirit lodge. Elemental Shamans upgrade says "Unit will learn Flameshock" no longer correct since elemental mastery came in. Burning Legion: Felguards tooltip say they can spend talent point to turn into wrathguards, outdated tooltip. Grand Warlocks Void walker is referred to as a gorilla and with incorrect abilities listed. (Unit is fine when actually used) Undead: Ghoul leap says it is upgraded in fel orc barracks instead of crypt. Gargoyles tooltip mentions upgrades about healing that don't exist.
Otherwise the game feels great! Huge improvement over its previous version. I'm curious as to how the day and night cycle affects things though. I think the human / worgen transformation for footmen is the only thing so far or did I miss something?
@Shandreal, Thank you very much for your feebacks, I am working on the new map so forget to check posts here.
Balance: Cryptfiends are crazy strong! More dmg than destroyers! 42 standard vs 30. Might need some tweaking or destroyers buffing. Attack speed is also same for each unit so the only edge destroyer has is mana proc attack. Still testing, the Cryptfiend's damage and defence are copied from War3 but it seems to be to OP, I will keep testing and watching on it to decide how to modify this.
Alliance: Archmage starts with arcane Barrage before even spending skill point. Fixed
Horde: Elemental Shamans Chain lightning, not sure it gets benefit from 20% mastery upgrade. I tested before in detail, it really and 20% damage to chain lighting and attacks.
Burning Legion: Gan'arg workers that are freshly built have the cooldown to build dark portal start at full duration compared to starting workers. It is a new feature for Burning Legion that can build T2 building free but will a start cooldown, I will try to make more description about it.
Undead: Banshee seems to start with Mind Spike. Fix in next version.
Quick Acting and Spread Frenzy from Tomb of Relics; not sure these abilities are working properly. Hard to test. I have tested that, it works correctly.
Gargoyles have no specific upgrades (not counting plague) Was this intended? (tooltip says they can heal) Other: Till now I had not thought out how to upgrade it, so it is empty by now.
Goblin Riflegirl can't use explosive shot as it says it needs to be researched in the goblin lab. Fixed Tooltips
Alliance: Skybreaker should have a tooltip saying it needs castle to avoid confusion. Caster Upgrades say "research at Draenei Abbey" Horde: Tauren Warriors shockwave tooltip is the same as the Cryptlords. Shadow word Death tooltip says upgrade in barracks instead of spirit lodge. Elemental Shamans upgrade says "Unit will learn Flameshock" no longer correct since elemental mastery came in. Burning Legion: Felguards tooltip say they can spend talent point to turn into wrathguards, outdated tooltip. Grand Warlocks Void walker is referred to as a gorilla and with incorrect abilities listed. (Unit is fine when actually used) Undead: Ghoul leap says it is upgraded in fel orc barracks instead of crypt. Gargoyles tooltip mentions upgrades about healing that don't exist.
Because 2.0 has changed much, there are huge amount of text checking work, I will keep on fix text issue during the beta test.
Otherwise the game feels great! Huge improvement over its previous version. I'm curious as to how the day and night cycle affects things though. I think the human / worgen transformation for footmen is the only thing so far or did I miss something? By now I only thought out the worgen fearture, if you have any ideas welcome to tell me in the post or on the facebook, I will be very glad to hear that
Thank you for your attention and VODs you make on youtube, they are very detailed. Wish more and more players like this game and I will always do my best on it.