Here's a little preview on a new 3d TD. Its just too cool, gotta show you guys right away!
As you can see, the zergs circle earth in full 3d. The fliers fly around in 3 lanes, top, center, and bottom of earth. Players click on the planet itself to select a spot to build towers. There's day night cycle spinning around the planet. Maybe in the future, a night time city lights can be put in for the night cycle.
There's so much that can be done with this. A 3d tug of war game, strategy games....
You need to work on the lighting. Things are really dark and it's hard to see what's going on. It doesn't matter how "realistic" your lighting is (such as day/night cycles), because seeing what you need to play the game is the more important thing.
On June 07 2014 17:07 Superouman wrote: Maybe it would be possible to make spherical melee maps with your system.
I would so love to see this!
I just realized today after waking, this is entirely possible! The trick is to divide the map into 2 sections. A flat surface map with real units, cliffs, pathable terrains where they move and attack. And the 3d Earth map where its filled with dummy units that does nothing and a giant 3d Earth doodad that has no 'terrains'. The player can only see the 3d Earth map and the dummy units. The real units and the real map are completely hidden from view.
The dummy units are there for players to select and give orders. But the dummy units won't carry out the order, instead the real units on the flat surface map will carry out the orders.
Whenever a real unit attack, trigger is activate to tell the dummy unit counterpart to play an attack animation. Whenever a real unit dies, trigger is activate to kill the dummy unit counterpart. Whenever a real unit moves its position, its dummy unit on the 3d map is continuously updated until unit stops.
This will be pretty complex thing to pull off, and I would love to see it too. So if any mappers actually understands what I'm talking about, do it!
On June 07 2014 17:07 Superouman wrote: Maybe it would be possible to make spherical melee maps with your system.
I would so love to see this!
I just realized today after waking, this is entirely possible! The trick is to divide the map into 2 sections. A flat surface map with real units, cliffs, pathable terrains where they move and attack. And the 3d Earth map where its filled with dummy units that does nothing and a giant 3d Earth doodad that has no 'terrains'. The player can only see the 3d Earth map and the dummy units. The real units and the real map are completely hidden from view.
The dummy units are there for players to select and give orders. But the dummy units won't carry out the order, instead the real units on the flat surface map will carry out the orders.
Whenever a real unit attack, trigger is activate to tell the dummy unit counterpart to play an attack animation. Whenever a real unit dies, trigger is activate to kill the dummy unit counterpart. Whenever a real unit moves its position, its dummy unit on the 3d map is continuously updated until unit stops.
This will be pretty complex thing to pull off, and I would love to see it too. So if any mappers actually understands what I'm talking about, do it!
You run into a problem with the wrap-around functionality though. Even if you have feedback to move the real units around the 2d hidden bookkeeping area, you can get situations where two enemy units are right next to each other, say, near the north pole, but are at opposite edge of the 2d playing field, and consequently they won't attack each other.
However, it'd still be cool to see it! The lag though... XD
The wrap-around would require even more dummy units. Dummy units placed at outside the map. They can only be targeted, so units can still shoot each other through the wraparound. When a dummy unit is hurt, its damage is also transferred to the real unit it represents.
Yeah, the lag would likely be huge, but if the melee is kept to 1vs1, probably won't be noticible at all.
Also, the flat surface map won't be rectangle in shape. The width at the top and bottom would be smaller since there's less surface area near the poles.