sTY_leZerG:
+ Show Spoiler +
http://www.panschk.de/mappage/maplist.php?wauthor=sTY_leZerG-eX
I have not designed a map since the broodwar days, it has been laterally in years. But when I saw that the new map (4)Nimbus was based on a map that I made for broodwar called MoonLight Shadow, and that the sc2 map will be used on ladder and tournaments, it gave me the motivation necessary to start mapping again!
http://www.panschk.de/mappage/comments.php?mapid=4077
Although I have made a LOT of BW maps, I have never made a map for sc2, so excuse me if the map has some rookie mistakes or simple program usage faults. Feel free to point them out, and help me get better at this faster
I must also mention that I am not however new to the sc2 game, for I am a top diamond level player, having hit masters a couple of times.
Although I have a lot of unconventional and experimental ideas for maps that I want to try out [because several maps on sc2 so far have been imo pretty basic, not to many crazy or risky maps are out there that I have seen (or at least on ladder; have not seen much of the mapping community; although admittedly season 2 and 3 of 2014 have gotten better) like for example Monty Hall or Desert Fox back in the days of bw which forced new creative and strategic thinking]. For my first map I decided to make something simple, a 2 player map, with a straight up lay out, to help me get by the basic mechanics of the new program.
I have not designed a map since the broodwar days, it has been laterally in years. But when I saw that the new map (4)Nimbus was based on a map that I made for broodwar called MoonLight Shadow, and that the sc2 map will be used on ladder and tournaments, it gave me the motivation necessary to start mapping again!
http://www.panschk.de/mappage/comments.php?mapid=4077
Although I have made a LOT of BW maps, I have never made a map for sc2, so excuse me if the map has some rookie mistakes or simple program usage faults. Feel free to point them out, and help me get better at this faster
I must also mention that I am not however new to the sc2 game, for I am a top diamond level player, having hit masters a couple of times.
Although I have a lot of unconventional and experimental ideas for maps that I want to try out [because several maps on sc2 so far have been imo pretty basic, not to many crazy or risky maps are out there that I have seen (or at least on ladder; have not seen much of the mapping community; although admittedly season 2 and 3 of 2014 have gotten better) like for example Monty Hall or Desert Fox back in the days of bw which forced new creative and strategic thinking]. For my first map I decided to make something simple, a 2 player map, with a straight up lay out, to help me get by the basic mechanics of the new program.
So I give you my first official SC2 map:
(2) Paresthesia Peen
PUBLISHED: NA
About the map:
+ Show Spoiler +
It's a 2 player map, Top right vs bottom left.
The complete map size is 152x152 but only 148x135 are playable. (To make mutas or drops on mains and nats not so op coming from all angles)
Map has been tested, I have played a few games to make sure there are no bugs (but again it's my first map so there could be some left)
Nat has a 400hp destructible rock to help with the wall of.
There is a back door, so nats are very harassable, 2 base play could be strong on this map.
There are several paths an army can take to attack the enemy, and there are plenty of flankable possibilities.
Something important on the map while playing is to pick your enjoyments, for if you pick the wrong spot on a tight choke or wrong ramp u could get crushed.
Reapers cannot jump in the little high ground on top of the nats, but it can come through the back door.
The complete map size is 152x152 but only 148x135 are playable. (To make mutas or drops on mains and nats not so op coming from all angles)
Map has been tested, I have played a few games to make sure there are no bugs (but again it's my first map so there could be some left)
Nat has a 400hp destructible rock to help with the wall of.
There is a back door, so nats are very harassable, 2 base play could be strong on this map.
There are several paths an army can take to attack the enemy, and there are plenty of flankable possibilities.
Something important on the map while playing is to pick your enjoyments, for if you pick the wrong spot on a tight choke or wrong ramp u could get crushed.
Reapers cannot jump in the little high ground on top of the nats, but it can come through the back door.
BTW does anyone know of a good mapping feedback site for sc2 such as broodwarmaps.net used to be?