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Brief Introduction
Greetings, everyone! The following map is the first map I've developed ever, I've put a lot of effort in constructing the map both strategic-wise and detail-wise, however, I dare not say the map is completely finished, even though I like it how it's gotten so far.
Feedback is very welcome. If I'm lacking any important information, I'd be thankful you'd remind me. So, here it goes.
The Map
"Take No Prisoners" (2) Two-player Map
Map has been published in: [AM], [EU]
Overview:
"There's no escape, bridges are destroyed. The only road to survival leads towards the enemy. will you allow extinction to come your way? Or you'll fight forward and ..."
Playable bounds: 136 x 184 Number of bases: 12 bases [10 x (8min_2gas) + 2 x (6goldmin_2gas)] Xel'naga watchtowers: 1 in the middle
Additional features: -Various spots to park overlords for scouting -Various access/attack paths for every base -Bridges connect the three access points in the middle of the map -Plenty of airspace (to work around with drops/mutas/late-game air armies)
Strategic Views:+ Show Spoiler +A wall for your natural? You choose one that fits you the most.3rd base location and all of its access paths.Gold base and it's backdoor and main access path.4th / 5th base? Your choice.Middle of the map offers three different access paths, as well as two additional late-game bases. Additional Views:+ Show Spoiler +
WARNING: Post in progress, will finish off later
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With all the dead space there is on the map, I'm pretty sure that you could manage to reduce the playable bounds if you worked on the proportions.
Also :
"There's no escape, bridges are destroyed. The only road to survival leads towards the enemy. will you allow extinction to come your way? Or you'll fight forward and ..."
Who are you quoting ?
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Russian Federation4295 Posts
Please, make textures less contrast between eachother
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On July 14 2014 20:00 algue wrote:+ Show Spoiler +With all the dead space there is on the map, I'm pretty sure that you could manage to reduce the playable bounds if you worked on the proportions. That's definitely a feature that I agree I can work on, maybe reducing some of the space of the southern/northern border would help make bases (main, nat and third) a bit safer and also reducing the width of the airspace (western and eastern sides) so that drops can be interceptable/spottable by ground units as well as air units, would like to hear more from you about this.
On July 14 2014 20:00 algue wrote:+ Show Spoiler +Also : "There's no escape, bridges are destroyed. The only road to survival leads towards the enemy. will you allow extinction to come your way? Or you'll fight forward and ..." Who are you quoting ? I made that quote myself, it's a feature that I like a lot from custom maps back in Broodwar, they always were presented with a phrase to introduce a theme to them
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On July 15 2014 09:22 PowerOfOne wrote:Show nested quote +On July 14 2014 20:00 algue wrote:+ Show Spoiler +Also : "There's no escape, bridges are destroyed. The only road to survival leads towards the enemy. will you allow extinction to come your way? Or you'll fight forward and ..." Who are you quoting ? I made that quote myself, it's a feature that I like a lot from custom maps back in Broodwar, they always were presented with a phrase to introduce a theme to them Yes, recognized the intention immediately! I think we should bring this back ^^
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your Country52794 Posts
On July 15 2014 12:46 EatThePath wrote:Show nested quote +On July 15 2014 09:22 PowerOfOne wrote:On July 14 2014 20:00 algue wrote:+ Show Spoiler +Also : "There's no escape, bridges are destroyed. The only road to survival leads towards the enemy. will you allow extinction to come your way? Or you'll fight forward and ..." Who are you quoting ? I made that quote myself, it's a feature that I like a lot from custom maps back in Broodwar, they always were presented with a phrase to introduce a theme to them Yes, recognized the intention immediately! I think we should bring this back ^^ Agreed, but I have no creativity with names so I don't know how I can do that D:
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On July 15 2014 13:08 The_Templar wrote: Agreed, but I have no creativity with names so I don't know how I can do that D: You do not necessarily have to bring up a name out of nowhere, you can have an idea of your map's theme, and grab some name that you like from other place that fits that theme, just like I did with Megadeth's "Take no prisoners" song.
Afterall, a map/theme makes its own name by itself, and not backwards.
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Anybody takes the name Hangar 18 before I get to use it is going on my shitlist.
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